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  1. 20 points
    Everyone should be voting for Kromede's revenge which was the event that had the event instance Smoldering Fire Temple. It was the a 3 player instance of level 40+ that gave decent amount of exp for the bosses and rewards were top tier even after the nerf bat. This event was very well received from the community and had a great participation rate and the Ncoin investment proves this was one the players enjoyed. https://na.aiononline.com/en/news/events/02152017-kromedes-revenge-event.php Vote for this event The other two event instances Shugo Kingdom adventure and Shugo Emperor vault were also 3 player event instances and you transformed into shugos. The mechanics of the events in their lastest iterations were well fine tuned in terms of balance and it was worth your time participating for the rewards it gave. Water dragon weapon skins were the most coveted for the Kingdom adventure while the very unique and powerful level 65 Trillurinerk (probably spelt it wrong) wings. It will be interesting how this will work with post 65 content. Shugo Kingdom Adventure https://na.aiononline.com/en/news/events/03022016-shugo-kingdom-adventure.php Shugo Emperor Vault https://na.aiononline.com/en/news/events/02042015-shugo-emperors-vault.php The other 3 events were poorly implemented, unfair, not suited for modern age Aion or just plain suck and this is why. Giving Grove, had good community participation for the trees, however the execution of the event and the way it was rewarded was just bad. 1500 seeds to upgrade a tree, and only those who were in charge of upgrading it actually got something good. The rest of the player base with tier 3 trees (fully upgraded trees) could use 200 or so fertiliser or whatever it was and get absolute jack. http://na.aiononline.com/en/news/events/05022017-the-giving-grove.php Alchemy event wasn't that great at the time, its concept and execution were sound though the latest iteration was not fair on players in regards to drops rate for both the rewards and alchemic essence and most of the time it was just level 60 superior manastones which has not changed for the past years this event was on. It was outdated then in patch 5.0 and if it comes back I'm pretty sure the 100 level 60 manastones aren't gonna change. I just don't trust the return of the event. Severely nerfed drops, and lack of decent rewards. https://na.aiononline.com/en/news/events/09282016-alchemy-event.php Purple Reign shouldn't even be there, arguably the worst of the lot. Very difficult to acquire the 10 flags and often or not it gave bad rewards, or rewards that were not worth the effort. Those who invested Ncoin into this for the Boxing outfit skin and boxing motion and there were quite a number, ALL got trolled. Can't seem to find details of the event when it ran end of June 2016 but here's the 2014 version. https://na.aiononline.com/en/news/events/07022014-purple-reign-event.php Don't forget to upvote my thread with Asmo love TL;DR Kromede's Trial
  2. 16 points
    Katalam (Siel, Beritra) Danaria (Israphel, Kahrun, Tiamat.)
  3. 14 points
    Introduction Tired of never having an AT to turn to when you want to ask for help because there's barely any other ATs online? Well, this is probably the guide for you. There are times I could count the number of other ATs I see online per day; somedays I don't even see any at all. Why? It's simply because the class is new, underappreciated, underrated and underestimated. I've played Aion for a couple of years, but only got into playing an AT around a year ago. It was probably the best decision I ever made in my life. I fell in love with the class so much I dropped all my other (13) characters to focus on it. If you're reading this, you're probably interested in the AT life as well. Where are the other ATs? I believe one of the main reasons there aren’t many ATs around is due to the fact that they’re not as easy to play as everyone thinks. Someone new might decide to download Aion and go “Oh! Look! Gundams!”, without knowing much about the game most people jump into the class without thinking and leave when they don’t get the easy power they thought they would. Not to mention their skills and attack speed are very slow leveling up, which may demotivate impatient players. How can I be a good AT? I want to say this in the nicest way, but a lot of people simply don’t play ATs well enough. Due to the way AT skills are set up and the fact that they have the SLOWEST auto attack speed in game due to their cipher blades, putting together skill chains on an AT are complex but they are an art form once mastered. I’ll explain more further down the post, but playing an AT well takes practice and quick reaction times since they have a lot of situational maneuvers. Why Choose an AT? Simple; ATs are powerful, versatile and very tanky. In PvE they can act as great DPS if used well and can tank almost any instance; holding aggro better than the average Plate class (although not as defensive as a Templar). In PvP you can literally be a rampaging train that can tear through anything in your way before it even has a chance to fight back; with access to silence, paralysis, short cooldown AOEs and the lovely Nullification Trigger. Their attacks are explosive, flashy and loud; it’s like having a Michael Bay movie at your fingertips. Gear and Manastones Firstly, allow me to emphasize that ATs are considered to be a MELEE CLASS. However, their damage is calculated off MAGIC BOOST, not attack and crit strike. DO NOT CONFUSE AT CHAIN WITH CLERIC OR CHANTER CHAIN. How do you know what chain is yours? Usually, chain for ATs is marked as Magic Chain (ex: Stormwings Magic Hauberk). The easiest way to identify which chain is yours is by looking at the Enmity. If it shows a positive number (ex. Enmity Boost +3.2%). Manastones Do you wanna be super tanky? Maybe super dps? Well here’s the good part; you don’t have to choose. Because you can be BOTH at the same time! MB / HP – This is great for PvE, it can also be used for PvP but that depends on how much MA you have using other means. You gain 100 MA by simply boarding your bastion! The MB of course is to increase your damage output, while the HP can help you get some more survivability if you plan on playing tank. MB Only – Plain and simple. Like I said above you gain some MA simply by being in your Bastion, so stacking MB only works very well in PvE. I wouldn’t recommend this for PvP, but it can be done if you have other ways to make up for the MA. MB / MA – While it’s quite expensive, I recommend socketing your PvP set with this first and foremost. It helps a lot when fighting other over geared and high resistance players. Weapons Cipher Blade - Despite being probably the slowest weapon in the game, they grant you access to the Embark skill where you can mount your Bastion and start attacking enemies from up to 8m away with melee attacks! Talk about throwing punches. Cipher blades also have what seems to be the HIGHEST GS proc rate out of all other weapons. I highly recommend using what I call a Master Key. By arms fusing a cipher blade with PvP stats underneath a great BASE PvE cipher blade you’ll end up with a master cipher blade that can be used for both situations. It’s cost effective and if you use it well you can handle yourself just as well as anyone using a dedicated cipher blade. Pistol - It’s pretty cool jumping out of your bastion and yanking out your 5mm. Pistols are rarely used in PvE, but in PvP they can save your life. I can’t count how many times it saved mine. I’ll explain the use of guns in PvP later. But you won’t really have to worry about guns until the later levels (60+). You should socket them with MA since your priority is actually hitting your target. A standard mythic 65 pistol does nicely, but if you want to PvP with your AT, I recommend getting a gun with PvP stats. Godstones 1-3% Damage – This is a popular pick due to the high proc rate of cipher blades. If you get lucky you can proc multiple times within a couple seconds and obliterate enemy players. Silence / Paralyze / Blind / Stun - If you’re going for a status ailment GS, pick one that would best help against classes you personally find difficult. Everyone has their own weaknesses based on their play style and stigma setups. I personally believe that ATs have a weakness for healers; which is why I usually rock Silence. PVE Gear Whenever you can, use the coins you’ve collected through quests to buy magic chain gear from coin merchants. Once you start going to Kromede’s Trial, there’s a chance the last boss will drop a box that can give you a cipher blade. You can armsfuse that level 35 blade with the level 36 one you get from Nebrith. Once you reach the stage for obtaining Renewed Deveanian gear (Level 45). You can armsfuse that cipher blade with a level 45 or lower cipher blade and use it until you are level 56. If you’d like, you can try your luck in Dark Poeta starting level 48 and try to get a full set. Once you reach around 53-60 you can start doing Rentus Base and Beshmundir Temple for Eternal Gear, remember not to confuse the pieces with Chanter and Cleric chain, since you have to roll on the gear. Starting from 65 you can do starter instances like Sauro, IS and ORB to get yourself some quick and easy gear. I recommend Sauro and IS gear since ORB gear is much more expensive to socket. At 66+ you’ll be put on the archdeava track and you’ll have to start making your own gear choices. Remember to always look for chain with +Enmity. If you come across gear with no marked enmity, ensure it boosts one of your skills and/or comes with MB and Parry. PvP Gear: It’s annoying how little attention the developers pay to AT gear sometimes. Sometimes there’s chain implemented into the game, even patches after the class came out with only Chanter and Cleric versions. It’s pretty hard to get pre 5.0 PvP gear DEDICATED to ATs, but you can improvise. (Recommended Start) Mystic BM Gear – This is one of the only PvP sets dedicated to ATs. It comes with all the stats you need. BUT, it costs blood medals AND blood marks to get; which can be costly. Magic Boost Eternal BM Chain - This can be upgraded to Mystic BM Gear later. 65 AP Gear - Pretty standard for any 65 class. Level 70 Arena Level 75 Prime Guardian Skills ATs have relatively short cool downs and chains, but cool down management is crucial. Aetherlock Blade – An instant silence with a short (18 second) cooldown. Tell all casters out there to shut up and let you work. Annihilation Barrage – A gorgeous World War 2 looking attack that attacks in a fan-shaped radius, does a large chunk of damage and knocks everything within range down. Backlash – After resisting or parrying an attack, you can stun an enemy up to 20m away for up to 2 seconds! This skill is amazing, especially when immediately followed up with Steam Rush. Bludgeon – A very short cooldown skill that can chain into a 3-part chain series which does extra damage to balaur and can knock down enemies on the last hit! You can also chain into Hindering blade after the first chain; a debuff that cripples MA and attack speed – effective against all classes! Boost – Thrust yourself 15m forward. Once you reach a certain level you get another boost that chains off this one which basically gives you another 15m. Charging Activation – DO NOT UNDERESTIMATE this skill. I know some people who completely forget about this skill because they don’t see the ‘difference’. ATs, especially when used right, melt MP like ice in a volcano. With this buff activated you have a chance to recover MP with EACH attack. Chilling Wave – Fan shaped AoE which is one of an AT’s signature moves. It slows enemies down and has no target limit. A short cooldown of 12 seconds means you’ll be using this skill all the time. It can chain into Riplash with has a similar effect minus the debuff. Cinder Cannon – Who said you had to switch to pistols to shoot? You can use this skill to run and gun enemies up to 20m away. Then chain into Gattling Gun which can be reactivated twice. Electric Shock – Paralyze an enemy for a split second and cancel any cast they were in the process of. It’s just your way telling healers and casters to try another time – “Hajevan- shut the hell up”. It then chains into Lightning Tether which binds enemies in place, granting you with a temporary punching bag you can do what you please with. Embark – Mount your bastion. While it’ll always stay active while you’re alive, once you die you’ll have to reactivate it to use your bastion once more. Remember that once the skill is deactivated in any way, there’s a 10 second cooldown. Flak Cannon – Absolute garbage. I’m sorry but this is probably one of the most useless skills we have. The damage output it not nearly good enough to be considered in a PvP or PvE rotation. Basically, you can multicast damage on enemies who are in the aerial thrust state. What makes this skill even more useless is that ATs do not have a skill that puts enemies in that state in the first place. Fuel Reserves – A pretty nifty skill that gives you a large chunk of flight time. It could save your life in the abyss. Hypergate Detonation – Once you get this at 65, the whole game changes. You gain 100% HP, teleport 15m backward and make your enemies lose target of you AND always perform 3000 damage AoE damage from the spot you blew up. Always remember that this will dismount you and you won’t be able to use Embark until its 10s cooldown is off. Use it well and you can get out of any situation laughing, use it poorly and you’ll be a Bastion-less punching bag. Kinetic Battery – One of the major skills that gives ATs their tankiness. You’ll pretty much have it on all the times as long as it’s off cooldown. It’s a very complex skill so there are actually still a lot of people who don’t know EXACTLY how it works. Allow me to cut it into pieces. It is an active skill that lasts for 1:30 with a cooldown of 30 seconds. Since it’s an active skill, it cannot be dispelled by mobs or other players. While it is activated: Your shock resistance and parry go up. You block 30% of ALL incoming damage. However, you can only block up to 40,000 damage (which is more than enough most of the time). When blocking damage, 50% of the damage blocked is deducted from your MP. Think of it as using your MP to shield your HP. Example: You were supposed to take 1000 damage, but with KB up you take 30% less which is 700. 50% of the damage deducted (1000 - 700 = 300 [damage deducted] then divide 300 by 2 -> 150) is deducted from your MP (you lose 150 MP from that one attack). Kinetic Slam – With a short cooldown of 12 seconds and no MP usage, it becomes a practical and dare I say mandatory skill to use in all situations. When fully charged it can knock down opponents and do over 2,500 base Earth damage. In PvE it’s great for DPS and keeping down annoying mobs, while in PvP it’s needless to say that keeping your enemy on the ground helps a lot with bringing down the hurt. Remember that this is a charge skill and enemies aren’t always gonna wait around for you to fully charge it. It’s best used in PvP after binding your enemy with Lightning Tether or Convulsion Beam. Magnetic Wave – A fan-shaped taunt skill. While it doesn’t do any damage it helps really well with holding aggro and when used in PvP it has a chance of making enemy players target you, to keep the heat off your healers or squishies. Mounting Frustration – You’ll gain additional enmity with pretty much every skill you use. Mobs won’t be able to stop lusting over your big black bastion. Nullification Trigger – Use 2% of your MP to parry or resist one attack. When tanking this can allow you to do something Plates can’t, by being able to completely nullify large attacks instead of facetanking it. After you successfully parry or resist you can chain into Backlash and chain into Steam Rush. This is a simple PvP rotation which you can use as the start-up for deadly combos. Overdrive Trigger – A wonderful 2k DP buff that boosts your speed, attack speed and MB for 1 minute with a 1:30 cooldown. When used in Instances and PvP it can help to skyrocket your DPS. Power Flux – Another 2k DP skill that heals your MP. At its max level you’ll heal 100% of your MP. Provoking Whispers – Not as seductive as it sounds. It’s a taunt that does a small amount of damage. Recharge – Instantly heal up to 6000MP and 4000HP. Yup, it’s just as much of a lifesaver as it sounds, regardless the situation. Just use it wisely as there is still a 3m cooldown. Remove Shock – Once activated you can chain into one of either skills: Protective Shell – Replaces the remove shock’s buff effect, but increases your resistance to movement related effects, magic resist and reduces damage taken from players for 8 seconds. Uppercut – Inflict damage and knock down an enemy. Repair Protocol – Remove movement related debuffs. Good for getting out of roots and traps. Rocket Punch – One of our low cooldown main damage skills. Does additional damage on balaur and can chain into Heat Burst which does another major amount of damage (+ more to balaur) or into Flame Emission which can shoot moderate damage up to 20m away. Siphoning Slash – It doesn’t matter what you hit or how much you hit for with this attack, you will always gain 2000 MP after using it. It can then chain into Siphoning stab which gives you an additional 1500 MP, this is great to weave into your PvE rotation by keeping your MP maintained. Conversion Pulse – An awesome HP steal. It has a range similar to Chilling Wave’s and doesn’t have a target limit. It does damage on enemies within range and absorbs 100% of ALL the damage you dealt on all enemies as HP. You can target a group of weak mobs or training dummies and regain a huge amount of health. I remember using this on a large group of level 1 enemies and absorbing a total of 30k HP. Stability Thrusters – A great buff. Like KB it’s an active buff so it can’t be dispelled. It does however use 4% MP every 4 seconds for up to 30 seconds – it basically drains 30% of your MP over time. You gain up to 500 MB, 150 Shock Resistance, 300 Resistance to Movement debuffs and removes any attack speed related debuffs upon activation. Steam Rush – Once your enemy is stunned or knocked down, you can thrust yourself right on top of them as long as they’re within range and even if you weren’t the one to stun them. It’s wonderful for keeping on top of classes that love to kite (casters, rangers and gunslingers). You can Nullification Trigger -> Backlash then use this skill, it’s one of the easiest combos. Sundering Blade – Might not look like it at first, but this skill right here is a tremendous debuff. When fighting bosses, ALWAYS weave this into your rotation. It drastically reduces their magic suppression and defenses with a short cooldown of 12 seconds. Stigmas ATs have a lot of fun and flashy stigmas, some you can tell were JUST made for PvE or PvP. As you level up, some of these stigmas gain or lose their usefulness. When putting together PvP setups, you’re free to be creative and build a skill set that can help you combat your weaknesses, but I’ll be demonstrating the setup I use and why I like it; maybe you’ll like it too. First let’s lay them all out. Normal Stigmas Aether Recharge – A charge skill that gives you up to 6,000 MP with a full charge and only has a minute cooldown! Since you’ll feel drained of your MP at times, ESPECIALLY in PvE, this is a lifesaver. Aimbot Assist – Boosts your MA by up to 200 for 1m! It helps you hit those over geared players and people with MR sets. MA is always nice to have in PvP, so I keep it in my PvP spec all the time. Drillbore– This skill amazing, an AT-must have! Not only is it instant and stuns targets for 2 seconds, but it removes most shields! In PvE you can stun pesky mobs and remove particular shields from mini-bosses (some are still impenetrable). In PvP you can remove nearly all protective shield effects. This includes: Gladiator – Dauntless Spirit Templars - Iron Skin You can also remove a Templar’s Bodyguard from their protected target! Useful for when a Templar tries to protect their cleric. Sorcerer - Stone Skin and Boon of Iron Clad Spirit Master – Stone Skin and Spirit Protection Songweaver - Protective Ode and Winter Cleric – Blessed Shield, Immortal Shroud and Impervious Veil Chanter – Protective Ward Leeching Steel – For 10 seconds, enemies that attack you lose 600 MP per hit, no matter their distance! Physical classes and Gunslingers burn through their entire MP gauges if you use this at the right time; confusing them and leaving them vulnerable. Particle Whip – A charge AoE with a similar range as Chilling Wave. Has a chance to stun targets as well. Riplash – Chains off of Chilling wave. Covers the same range and does additional damage. It’s quick, effective and pretty awesome looking. It’s a freaking chainsaw on a whip. Life Support Trigger – Increase maximum MP and increases natural treatment. Steel Storm – A charge skill which does AoE damage around your selected ranged target. Decent in PvE when leveling up, but very impractical in late game PvE and PvP. Ravager Cannon – If you’re doing an instance like IO which requires a lot of AOEs, Beshmundir Temple or any instance with clusters of Balaur, this skill might come in handy. It attacks a ranged target and shoots a beam which also damages anything in between you and the target. It also does additional damage to balaur. I personally don’t use it end game, but it’s wonderful in Besh. Greater Stigmas Aethercharged Steel – Boosts attack speed and MB for 10 seconds. It can be used at the start of your rotation to quickly get off your Sundering Blade combo and Kinetic Slam (since the charge time will be decreased). Convulsion Beam – Can bind a target up to 20m away and immobilize them. They’ll be freed once you attack them but you can use this to stop people from running away and trap physical classes. Debilitating Blade – Cripples your opponents physical attack and MB. Rain of Knuckles – Chains off of Sundering Blade and can be activated 3 times. A must have skill for PvE in my opinion since it gives you some steady DPS. Mobility Thrusters – While it grants you a speed boost of 35% for 10 seconds with only a 40 second cooldown, it drops your physical defense and immobilization resist severely. Might not be the best choice against physical classes, but it’s almost harmless to you when used against magic classes. You don’t even have to use it in battle, just using it to get around is fine too. Trauma Plate Trigger – Increase Parry and Fear resist while decreasing the overall damage you take from PCs. Major Stigmas Meteor Strike – Simply a damage skill. BUT, it does a good amount damage and when used in combos can be used to burn targets quite effectively. Kinetic Bulwark – Its shield effect only lasts 30 seconds, but acts as a better Kinetic Battery – Blocks up to 80,000 damage and 50% of damage from all attacks and only deducts 10% of blocked damage from MP. It has a poor cooldown of 5m. Essence Stats - Here’s where you can get creative, I’ll bring you a more linear guide in the future once I’ve obtained more essence points, but I believe this is where you should take the opportunity to make your AT unique. The most beneficial stat would obviously be Knowledge, due to the MB and Crit Spell boosts. Precision can give you MA, but it also increases accuracy and crit strike which are stats you don’t need. Seems like a waste to invest a whole point into a stat to only get one benefit, but that’s my opinion. Skills - I recommend upgrading Kinetic Slam since it increases to over 3000 damage at +5. When the 5.1 patch comes out, this skill also becomes and AoE at +5 and does even more damage! Kinetic Battery and Stability Thrusters cannot be upgraded now, but when 5.1 comes out they can be and their effects are enhanced; so I definitely recommend you +5 those. PvE DPS When you’re fighting a boss, try to go without aetherlock blade and electric shock (I completely removed them from my PvE rotation. However, you can use them when fighting regular mobs). Start with Sundering blade and always keep it on cooldown. The debuff helps you and also helps other party members do more damage over time. Keep Kinetic Battery activated as much as you can. Disable it when there isn't much going on, or the boss is in a cooldown phase. Rocket Punch, Kinetic Slam, Bludgeon combo and Meteor Strike are your main DPS skills. Siphoning Slash combo should be used when your MP is around 40% or lower. Stability Thrusters and Aethercharged Steel should always be in constant use. These buffs help you perform sudden bursts of damage, keeping your DPS up. You can also use Overdrive trigger to further amplify your damage output. Don’t forget to keep Siphoning Shells on at all times! It’s instant and barely uses a tiny fraction of your MP – use it even when you already have the buff applied, just make it a habit because some people tend to forget it. Tanking Basically, you’re going to want to have Mounting frustration activated and weave in Magnetic wave and Provoking Whispers into your DPS rotation. Your DPS is another thing that helps you maintain focus. Being able to DPS well while tanking is what makes ATs a great hybrid class. Of course magic boost Food and Scrolls. PvP http://oi64.tinypic.com/2l96t15.jpg Completely overhauled Here’s my personal stigma setup, I use it solo or in group and never change it. It’s always worked for me so it’s burned into my system. Nowadays I sometimes switch in Aether Recharge because it helps recover MP in long pvp battles when you don't have a Songweaver in your group. You can come up with your own combination of stigmas, but I’ll usually recommend mine for the versatility. I will include strategy on fighting particular classes later. But here’s a basic rundown: Be selective of your battles, remember it’s always okay to retreat if you feel outnumbered or threatened. Sure, it’s not always the best thing to cower from fights, but taking a few moments to collect yourself and prepare for battle helps keep up your confidence and break anxiety; that way you’ll end up making fewer mistakes. But of course, this is very basic knowledge no matter what class you’re playing. Start off with Aimbot assist and Stability Thrusters to start the battle in your favor with a good and accurate burst of damage. Nullification trigger should be used when you see the enemy casting a pretty nasty skill or CC, or at the beginning of a battle to avoid early battle debuffs and activate backlash for an easy stun. Follow up with steam rush and keep your enemy pressured. When fighting a cloth or an enemy with a shield, after closing the gap you should use drillbore to get their shield out of the way. Once you close the gap between you and your enemy, you can quickly silence them and then use the electric shock combo to keep them in place. Once they’re in place and cannot react due to the silence, provided they haven’t potted and ran, quickly fully charge Kinetic Slam and knock them down – follow up with Steam Rush if it isn’t on cooldown. If they managed to start escaping your grasp before you can fully charge, use the KS at whatever stage it’s at; since it’s better to do little damage than no damage at all. Rocket Punch combo and Meteor Strike help to burst targets down. If you’re facing a slippery opponent that likes to kite, use Chilling Wave before they get out of range to slow them and make it easier for you to catch up again. You can use Bludgeon then chain into hindering blade to drastically decrease a target’s MA and attack speed OR chain into the beatdown combo and knock them down. Sometimes it’s better to keep the enemy debuffed; usually it causes them to miss and gives you more opportunities to activate backlash without even having to use Nullification trigger. Use your protective stigmas such as Leeching Steel and Trauma Plate Trigger at the right time. A tip would be to use them at the beginning of the battle if you’re not sure. You can only chain Uppercut off Remove Shock once you’re within a certain range, if you’re too far just use Protective Shell to help you defend yourself while you try to close in the gap. Use boost to close the gap or run away from enemies, just be careful not to overshoot your enemies if you’re trying to get close to them. Cinder cannon is wonderful when enemies try to run away. It can even be used when you’re closing in a newly encountered enemy to hopefully get some GS procs in, break their shield or just hurt them. Siphoning Slash doesn’t do much damage but you may see your MP dropping harshly in long battles, so don’t be afraid to use it. Depending on the situation it’s better to chain directly into Siphoning Stab for more MP or Conversion Pulse to maintain your HP. Quickly use a 4k DP jelly and use Annihilation Barrage when you’re surrounded. You can knock down entire teams that try to run toward you or simply knock them down to assist your team, the damage it does is nothing to joke about either. If you have DP remaining and you’re about to die, why not? I mentioned earlier about the use of a pistol in PvP. Basically, after using Hypergate Detonation in a PvP situation, you’ll be at a slight disadvantage for 10 seconds. However, you can quickly switch to your pistol, use a few quick skills in hope of immobilizing or slowing your enemy with a GS proc and if all fails use Green Grenade to root them. Socketing MA into your pistol helps to prevent these skills from missing, which would be pretty embarrassing. Once Embark is off cooldown, switch back to your cipher blade and resume the onslaught. Recharge, use it when your HP is near 60% -- not too low, not too high. Always keep abyss potions and recovery potions/serums since you’ll need sustained amounts of HP and MP to survive in PvP as an AT. I really hope this was able to help at least one person and opened many eyes. Oh! And when you get a chance, show off your bastion. Feel free to show off your style; whether it’s steampunk, cyberpunk, cutesy, rusty or elegant. Be sure to ask any question you have regarding using or fighting against an AT. I'm always willing to help.
  4. 12 points
    Omega and Tempering Solution
  5. 9 points
    Faction-less? It's probably best to keep it as Israphel and Siel, then. I really don't like anything else. Someone suggested Azphel (IS, KR, TM) and Ariel (SL, BR)
  6. 7 points
    Tahabata - Siel/Beritra Stormwing - Israphel/Kahrum/Tiamat
  7. 6 points
    Okay let's see how this new forumthing works. I generally draw, and sometimes I specifically draw people from Aion. This is super infrequent though. This is my favorite acorn, Auquin from IS, with three frogs and a dandelion: And this is Fyrestar, also from IS, with her wingbirb: That is all, for now.
  8. 6 points
    Katalam (Siel, Beritra) Danaria (Israphel, Kahrun, Tiamat.)
  9. 6 points
    Katalam and Danaria or Sarkang and Nochsanta
  10. 5 points
    Updated slowly. "rly slowly" I'll post any art pieces here, digital and pencil and paper Aion fan art and other art things. Some old pieces, Random cat girl Satyx Cersei Lannister from GoT. Trying realism for practice!
  11. 5 points
    For those mentioning things like "Azphel" and "Ariel" that joined the game 2012+, here is a list of the original server names: Ariel, Siel, Vaizel, Kaisinel, Yustiel, Fregion, Israphel, Lumiel, Marchutan, Zikel, Triniel, Azphel, Meslamtaeda, and Nezekan. The memories are flooding back..
  12. 5 points
    That would be the most valid reason to cry foul that I've seen in this game in years, and I'd totally support y'all in it. I understand disallowing free transfers before merges. I get that. And disallowing free transfers post-merge if you don't have any faction conflicts. I get that. Makes perfect sense. But not allowing free transfers after merge for people with faction conflicts? Letting them choose to move their Elyos/Asmos to the other server to resolve the conflict? It would be remarkably stupid and disgraceful to force them to delete their characters to resolve the conflict. Every other region has managed to handle this without dropping the ball that hard. NC-W managed to do it back in 2010. Why would that suddenly be impossible now? I'm glad you all are looking into that. Please don't fail us now.
  13. 5 points
  14. 5 points
    +1 for Katalam and Danaria. Doesn't really matter which server gets which.
  15. 5 points
    Katalam - SL / BR Danaria - IS / KR / TM
  16. 5 points
    you can add bad rewards to events as long as there are good things too, but please stop adding items from 4.0 that are completely useless-.-
  17. 4 points
    Lore posts! I have missed them! Amyway, going to explain what has happened ever since 3.9 (Tiamat's demise) until now. After Tiamat's death, we venture into a region called Katalam (consisting of several smaller Katalams, all continents on the lower island of Balaurea). Beritra comes into place, the 4th Dragon Lord. He was in bad terms with Tiamat (could be his thrist for power, how she killed his lover, all the drama caused by her ascension) and therefore killed all messengers sent by her to Fregion requesting backup. At the same time, he interrogated them for their information. Beritra found out Tiamat had found a semi-functional petralith weapon called a Hyperion. These were developed by Katalam's former dominant race, the Danuar. Tiamat's army fought against them for their land and slowly killed them all, this weapon being their only hope, but time wasnt in their favour. Within months after Tiamat's death, these Balaur had no leaders and such were slain by Beritra's army, claiming Katalam for their Dragon Lord. Following the campaigns for that region, you arrive in and found out that Beritra is trying to gain as much knowledge of the Danaur as possible to fix the Hyperion, as well as Kahrun had gone missing. Kahrun had been having visions of a great threat within Idian Depths. As he ventured in, he had confronted Beritra, but failed and was gravely injured. Eventually as well, Beritra disguises himself and fouls you into fixing the Hyperion on his behalf. After you retreat, you form an alliance and destroy the Hyperion before Beritra can deploy it. However, that was not even a fraction of his real master plan. With the design of the Hyperion, Beritra created massive warmachines, and stealing Tiamat's research on teleportation made it possible to transporting them anywhere within seconds. And so started Beritra's Grand Invasion. Fully releasing his weaponry, Beritra attacked all regions, but his special interest was Katalam, Sarpan and Tiamaranta. Tiamat had distorted the earth in those areas to hide special sealing stones, which she would use to prevent Enshar and Cygnea from rising from the bottom of the sea. The regions we spent so much time on sank on the sea and two others surged. The few survivors relocated to these zones. And the next phase of Beritra's plan was in action. Long before, there was a titanic battle between Ereshkigal and Fregion, with Fregion being the winner. Ereshkigal's power was sealed away in a prison and Tiamat was tasked to sink these lands as an extra measure. Beritra had allied with Orissan (Ereshkigal's servant). Beritra wanted power, Orissan wanted to free his queen. This led to you infiltrating Drakenspire Depths and putting an end to the plan. However, Beritra lost an arm and Ereshkigal's return begins. Beritra retreats, and for the moment, we havent heard much of him. Ereshkigal's presence begins to show though, as Reshanta froze entirely. This is where the story freezes (heyyyy) in terms of Balaur for a moment, and shifts its focus into the Archdaeva and his actions, and the whole rework to the story behind the Tower of Eternity and the Cataclysm. As the Atheric Field weakens, we gain access to the bases of the Tower as well as the inside. All our resources are focused on finding a way to repair it and understanding it. Moving forward to 5.3 and 5.5, strange events take place in Sanctum and Pandaemonium, the weirdest and most worrying one being the sighting of a Balaur in the captial. This leads a state of emergency as Dredgions are sighted above the cities, and all Daevas are called back to defend them. After this long battle, the Balaur finish with the invasion. Lots of blood was shed, and missing Daevas are reported. A small legion was sent to follow the Dredgion, which led to Reshanta, as they were entering a gigantic floating island. Unfortunately, this small group of Daevas are captured, with only one survivor, their Brigade General. In order to rescue them, you follow them to that mysterious place and find that all missing Daevas are sent there, where they are tortured, starved and used as fuel to a flower called Sakrapes/Incarna. Inside we meet the Harvesters, a group of Ereshkigal witches which channel the life force of sacrifices towards the bloom. The objective is to force the flower to bloom and use its power to bring Ereshkigal back once and for all. Inside, we fight those witches and defeat them, except for one which takes the flower and flees. And, that is how far we have gone ever since Tiamat's death. The next lore bit will be.in 5.8, but I will avoid comments on that.
  18. 4 points
    Are you new to the game? Do you wonder how to become the very best there ever was? Do you want people to logout in fear when they see you ingame? Just follow these simple steps and become a pro "PvPer" today! Spend at least 5000$ on the cash shop (5000 is the absolute minimum!) This is the most important step, if you don't follow this one the rest of the steps won't apply and you might as well uninstall now. Level your character to 75. With all the items you bought from the cash shop you should easily be able to speed your way to 75. This is another hard requirement. If you are not level 75 you will not be able to compete! At 75 you need some gear so just spend some more money and buy the 75 AP gear (thanks NCsoft for allowing us to just buy gear!). Make sure the gear is at least +20 (at least +5 for accessoires) and has the best available manastones socketed. Almost there, now that you have the level and the gear it is finally time to put it into action. Start off by sitting in the guards in either Norsvold/Illuma depending on your faction. Sooner or later a player from the enemy faction will show up. Now pay attention! A noob player would just rush in and probably get killed, you don't want that! You are not a noob! The general rule of thumb is it takes 20 members of your faction to kill one of theirs because all enemies are hacking (no one hacks in Aion lol) more geared than you somehow. So wait until there are at least 20+ members of your faction sitting in the guards with you. Now wait just a little bit more until one of them decides foolishly to take the first step (he will probably die lol, what a noob). After at least 5 people from your faction are engaged in fighting with the one enemy you pop all your buffs (also pre-pop terraform) and rush in and start hitting the enemy. After you defeated the enemy take a screenshot and post it on fb so people can see you are actually a pro. Some things NOT to do Avoid any sort of fair looking matchup (e.g. 1v1s) as most of the time the wicked opposing faction will trick you and what looks like a 1v1 is actually you versus 1 visible enemy and 10 assassins in hide. Never quick-queue! Quick-queue (also known as QQ) is for noobs! Always assemble a team of likeminded players like yourself. Remember: strength is in numbers! Never get an e-gf/e-bf because they will take all your kinah and your mansion in the divorce! Just let people admire you from afar. Never disrespect the shugo race in game. There is actually a hidden luck stat which goes down everytime you say something bad about shugos. The lower your hidden luck state the more easily your gear will break etc. Portuguese/Spanish translations coming soon™
  19. 4 points
    I don't think chanters are the problem here. Clerics are far more aggravating. At least the ones on the opposing faction who always seem to be gods while your clerics can't even walk straight.
  20. 4 points
    One of the big drawbacks for me with the Coalition mechanic is that your contribution is reset when you disconnect.. no matter how short of a time you are out of the game. There is nothing like playing through 50 minutes of a boring PvE siege only to get a send log error in the last 5 minutes, get back into game as quickly as possible only to get zero rewards. And like kicking you while you are down, Support answers your request for the rewards that you -earned- and through no fault of your own (hello.. SEND LOG) didn't get with this little gem: It isn't just that they won't help, but that the copy and paste of how you get rewards during sieges is pre-Coalition. (Someone needs to update Supports information to prevent them for looking even more foolish.) NCSoft needs to change this mechanic. Similar to dp, our contribution at sieges should not be rest until we are logged out/disconnected for 10 minutes.
  21. 4 points
    Ok, so analyzing well our situation, even when Ariel and Azphel are great names, I don't think are the best names for the servers, each server will have asmos and elyos, and those names represent Empyrean Lords of each faction, Azphel for asmos and Ariel for Elyos, so is not a fair name, each server will have a name that will represent more a faction than another one, I hope this is making sense, so in order to be a little bit more fair, I vote to get names of Dragon Lords, that are more neutral, to keep a dualism and contrast for each server, my suggestions are: - Meslamtaeda for (BR - SL) which will represent Fire (red) - Ereshkigal for (IS - TM - KR) which will represent Ice (blue) In the future to come, this could even work to make server battles and we can keep this contrast. Kind Regards, - Leo (Bubb)
  22. 4 points
    I respect everybody's opinion and this is very personal. Particularly I think of AION as a fantasy game. Angels with wings, dragons, mystical beings and now skill as bowling, tennis and... ? animations to children's? I do not know. Sorry, maybe I overreacted, but those details do not please me anyway.
  23. 4 points
    Will this be back or asking for too much? lol
  24. 4 points
    I'll be waiting to see this (Cleric Example):
  25. 4 points
    Logging into old forums... Logging into new forums...
  26. 4 points
    Nice! But we need a new website too! Player Ranking, Legion Ranking... and others things. our website compared to the korean website is shameful.
  27. 3 points
    Because we need one of these again!
  28. 3 points
    Says the guy from SL. Beritra is not being folded into Siel. Beritra and Siel are combining to make something new. That's why the new server can't be called Siel. Unless you want the Beritra players to feel like dirt beneath your feet? Already their lack of GP is going to force many of them to give up their ranks. Their economy is going to make them kinah deficient. Their lack of kinah compared to SL players is going to make it much harder for them to get mansions/estates. And your bright idea to make them feel even less welcome and at home is to name the server after your server. Not sure how people can be so egotistical and selfish. I think the list of names is really good. Dragons and dragon lords and other fun, historical names from Aion lore. All fresh with no ego attached to them.
  29. 3 points
    The "lack of inspiration" and "lack of commitment" could be also said about plain copy-pasting old server names.
  30. 3 points
    Aion has a lot of interesting places, so feel free to share them with your fellow players. I'll start with some of my favourites:
  31. 3 points
    Suddenly realised why its callled "Drakenspire Depths". Drakenspire is the name of the iconic mountain between Enshar and Cygnea, so the underground prison is directly below it. Only took me 2 years to find that out.
  32. 3 points
    This is the one quality of life I disagree with. Forcing you to visit a Stigma Master to change stigmas is a method to prevent players of changing stigmas midway through a battle. It also adds to how stigmas are meant to be a "one-go" thing, as in you have one chance to choose your set up for an instance or a grouping.
  33. 3 points
    and some of us would like i the merge done better rather than sooner..this is a much better process for resolving accounts with opposing characters. Thanks!
  34. 3 points
    I have to disagree with the above. Because of the buffs to precision in Aion 5.6, it doesn't take very much to break through even the strongest block set; you get more accuracy from precision stones than you get block from hp stones. I realize that it's hard to break tradition, and I understand that many chanters will continue to disagree with me solely on the grounds that "chanters are a support class", but I personally believe that the traditional pseudo-cleric style where you spam heals and pop buffs in a mace/shield has been severely outdated since Aion 4.7. You are a semi-tank with single-target heals, instant-cast shields and buffs, and the BEST physical crowd control in the game. There is no reason for you to heal the entire fight because your heals per second can't beat an equally geared DPSer's damage per second in the long run, and considering the fact that chanters are relatively tanky already and can only use the full potential of their physical CC with a staff, there is absolutely no reason for you to sit in a defensive set unless you're fighting a specific class 1v1 during a specific kill window. My advise is to make a strong precision/power set that you plan on using for a long time. Only make an MR set if you want to beat magic classes 1v1. Don't make a block set.
  35. 3 points
    I can't really speak to the PvE stuff but for getting into PvP I would prioritize your offensive set first, especially if you wanna do Discipline or any other solo PvP content. A defensive Chanter can be annoying certain circumstances but it'll be unlikely to be a winning build. Offensive Chanter, however, can be a highly effective striker against basically every other melee and does fairly well against casters as well. You'll want to make sure to socket a fair bit of Precision in your gear (as you can) to ensure your MA is high enough to land all your stuns n whatnot (I'll let someone else chime in with the #s you'll want on that). Basically your offensive set will be mostly Precision/Power. As for what set you should shoot for I can't really recommend anything under the 70 ap set based on how enchanting works now. The spinels/ap aren't too bad and even if you get the 70 set instead of the 75 you can always purify it later. The arena set is a little outdated now if you want to be competitive but it'll serve you well as placeholder pieces with decent %'s on em and can also be used for future defensive sets (I think arena chain is decent for block? Not the best, obviously, but functional). I'd also recommend trying to get a Provenance Staff for extendable goodness. Makes a huge difference for PvP and it's stats are nice for PvE as well, though there are better options for that. Lastly, as a kinah saving strategy, make sure to run your Luna Weekly instance and do the 7-week quest on every character you can. At the end of the 7 weeks you can pull 90 +6 manastones of your choice out of the box you get for it. 90 stones can go a long way and +6 stones are perfectly acceptable for a budget set.
  36. 3 points
    Deleting shared-faction maps was the worst decision NC has ever made. Tiamarantra, Sarpan, Katalam and Danaria. I agree that Tia and Sarpan became ghost towns after the introduction of Katalam and Danaria, but there was still the instances, the Lore, and the dueling square that all the top dogs of both factions went for late-night fights. People complained that Tia and Sarpan, the Eye especially, were too cramped. Then came the god-zones. Katalam and Danaria were so vast that you didn't have to worry about getting zerged 24/7, or camped if you were trying to get to place to place. There were multiple options and routes available to get from Point A to Point B. Need I even mention the amazing windstreams and escape routes one could take? Escaping zergs became an art. If Norsvold and Iluma became ghost towns because everyone would leave and go to Katalam and Danaria, that isn't a bad thing. That says a lot about those zones.
  37. 3 points
    oh hey i can log into the forums This patch solves a lot of the outstanding issues that the 5.X path introduced, but also introduces a new problem with enchanting, and leaves some things to be desired. My post will cover my views on the availability, and/or lack thereof, of those all important purple consumables to free players such as myself, my gripes with changes to enchanting and game systems, and also my overall experience playing during the 5.X patches. Omegas, temperings, manastones, and mythic supplements Galore! (and plenty of lesser consumables) These important consumables were all made more available through Luna and archdaeva dungeons. As seen by the recent ranking changes on the Daily Contaminated Underpath Luna dungeon, getting these consumables does still require a bit work on the player end. Starting with manastones, the weekly Luna manastone bundle is a great addition as it allows a free player who puts some time into playing the game (7x weekly Lunas) to realistically have access to relevant manastones and gear in the 5.X patch. (Seriously, what was I supposed to do with all of those +1+2+3 manastones that somehow STILL drop from mobs in open world and especially in instances?).... is what I would like to say but since the Abyss landing vendor now sells the spirit stone of eterniy bundles, and archhdaeva instance bosses drop a lot of gear to break down for ancient crafting and chronos stones, it may be finally be feasible to upgrade those blue inventory cluttering manastones that I've been holding onto for a year! ...on second thought, maybe not. Thanks to the new availability of these manastones I was able to complete socketing my arena set with full +7 manastones, something that was too daunting of a task for me before this update. I had always predicted that as the game progresses, these manastones will become much more available but this exceeds my expectations. This change was much needed so that not only the richest of the rich can afford these 'standard' manastone builds. My definition of 'standard' here is that you need at least +7 manastones to be on par or better than the old composite manastones. (Press F to pay respects to those who built their manastone sets before this update). Mythic supplements are now more available from Luna and archdaeva dungeons (primarily Archives and Cradle of Eternity which drop the Greater supps). This is a great change that allows players who can run these instances to better socket their manastones, enchant their gear, AND also make some kinah on the side. A related issue as old as time that has been brought up again is the weekly kinah limit. A vast majority of us are not bots and play the game fairly, but the weekly kinah limit gets in the way of selling these supplements to the vendor. These supplements can be used for gear enhancement, and for making kinah, both of which are good options. Guaranteeing an enchantment is something that has been requested since the launch of 5.0. It is great that we can now do so with omegas + greater supplements up to +15, and it was one of the most anticipated changes of patch 5.6. With mythic supplements made available through dungeons combined with the omegas from the Luna daily, safely enchanting gear has been made easier to those who put the time into running these dungeons. The Luna omegas are untradeable and should stay that way but, they are primarily used to enchant tradeable soul bind archdaeva gear. As such, I believe the omegas you get from Luna should at least be account tradeable to make enchanting your own gear simpler. This shouldn't be too much to ask for since these omegas from Luna are already being used in this way, AND they even have a separate item ID from the other <[Event] Omegas>. Safe enchanting is great and all, (moment of silence for the twenty arena shoulders I broke with omegas+supps before this change) but with this update the enchanting rate was greatly reduced in general, forcing the use of these supplements. Prior to our patch 5.6, enchanting archdaeva gear was safe up to +2 using the black enchantment stones (DO hold me to this. I'm thoroughly convinced this was the case™). However, 'enchanting was adjusted' since the 5.6 update, I wish I could quote this but the patch notes had little to no mention of how bad things were going to be with the enchantment stones. Archdaeva gear can now break from the first enchant using enchantment stones, and I have never gotten a piece of gear above +5 with the black stones even with Mythic Greater Supps (my personal experience). It is also no longer possible to enchant lv65 and mythic gear with these stones. I can bet anyone 100 enchantment stones that you won't be able to +10 a lv65 mythic using solely 100 enchantment stones. Go ahead, the offer's on the table provided you show some documentation. This also poses a problem to new players who don't yet have access to the guaranteed enchantments from omegas and greater supplements. In addition to lowered enchanting rates, omegas on archdaeva gear have lost their critical enchantments and can only get +1 and very rarely +2. While I know this change was to offset safely enchanting, it can get very costly when you end up using 15 omegas per piece of gear. The newly reworked Apollon gear IS GREAT, especially the accessories which are 2nd best in slot for PvE. This tradeable gear drops quite handily from Cradle of Eternity which allows anyone to have access to high end PvE gear (for the right price nyerk nyerk). Not only are the new golden wing marks much easier to farm than the old starlight particles, the new Apollon gear is leagues better than the garbage old Apollon gear that NCSoft tried to make us use before. In particular, the old Archives and Cradle of Eternity armors were very lackluster for physical classes. A problem with archdaeva gear is that the magic boost on armors scale with level. There is no equivalent scaling for physical attack classes and that leaves far fewer options for those classes. Physical classes had to ask themselves: do I use the shiny lv80 Apollon Jerkin with +2 attack on it? or do I continue to use the Drakenspire Depths set with a set bonus that has 60+ attack on it? During the early parts of 5.X the answer was quite clear, it left a lot of 2handed physical weapon classes not wanting to break their set bonus in favor of higher level weapons. This problem was somewhat alleviated by this update because the new Apollon armor has conditioning stats on it which add a tidy amount of attack/crit/accuracy to the armor to make up for physical armors not having any sort of offensive stat scaling. Back to the topic of Apollon accessories: they all have random skill boosts on them which, while it encourages trading, there are better ways around getting the skills you want on them. Remember these? These little sweeties are liquid gold for the players building the Apollon accessories. You can use skill boost scrolls to 'randomly' reroll the skill on your item to any of the skills available in that item's skill pool. Speaking of random, anyone that knows me in-game probably heard me complain at some point about the 98 scrolls I used on a single necklace to get the skill I wanted. This is something that needs to change. Given the availability of these scrolls limited to events, and random Luna gacha, there aren't enough of these to go around. These skill boost scrolls SHOULD give you a skill from the class that uses the scroll. If this can't be done, then sticking them on the general merchant would be nice too, there should be another way to acquire them in game rather than waiting for the next Kromede's Temple event. This will make hunting down those elusive skill boosts easier and make it so I'm not stuck with this. Terrible luck huh? There's my rant feedback on my experience in 5.6, and so far, I believe it is the best patch in the 5.X series from my PvE centered playstyle. The consumables made available to players in this update allow us to better survive in this sink or swim () 5.X pay to win environment. The gap between normal players and power spending players is better bridged with more players having access to +15 gear through safe enchants and S I K K +7 manastone sets (lets be real +7 manastones is nothing lol. Don't laugh at my arena set ). How are you all enjoying the gear progression and enchanting systems change brought by this patch?
  38. 3 points
    I'm Totes McGotes reposting this from the old forums. I still think we should use these names and I'm not going to give up without a fight. Hi, Everybody! (Hi, Dr. Lumin!) Today I want to talk to y'all about Our History. This is the History of Our People, from the Long Long Ago, The Before Times, and even The Dawn of Existance. In the Beginning, There were many servers. In Fact, when Aion first launched in 2009 NCsoft had to open MORE servers because we had multi-hour long waits to login. I know, that's a Shockasaurus Rex to think about, amirite? Before Assault on Balaurea (2.0) hit, during 1.9, our populations were flagging and so NCsoft decided to do the Great Merge of 2010. It went like this: New Siel was created from [Siel, Ariel] New Vaizel was forged from [Vaizel, Kaisinel, Yustiel, Fregion] New Israphel was summoned out of [Israphel, Lumiel, Marchutan] New Zikel blasted into existance from [Zikel, Triniel, Azphel, Meslamtaeda] "But Lumin," you say "Those aren't the servers we have now!" And you're right. You see, in 2012, during the Great FreeToPlayening, NCsoft performed a single merge, while also making a new server, Kahrun. That merge was: Tiamat sprang from the rotten corpses of [New Vaizel, New Zikel] Then as we all know, when Aion returned to Steam (Yes, Returned. I bought my Collector's Edition off of steam in 2009. P.S. HIME WHEN DO I GET ALL MY OLD COLLECTOR'S EDITION AND PET CODES AGAIN) they created Beritra because they figured it was a good idea. Who knew they would be so wrong? So that brings us to the Nowtimes, in the Now This Momentago, where we have the server list of Siel, Israphel, Kahrun, Tiamat, Beritra. Whew. We've come a long way haven't we? But now there's a new merge on the horizon, and we've been tasked with naming the two unholy abominations that NCsoft will call Servers. And here's what we need to do: Azphel Reborn should be created from the merge of [Israphel, Kahrun, Tiamat]. Remember, this new server will actually be composed of: Azphel, Israphel, Lumiel, Marchutan, Vaizel, Kaisinel Yustiel, Fregion, Zikel, Triniel, Meslamtaeda, and Kahrun. Ariel Reborn should be created from the merge of [Siel, Beritra]. This server is actually composed of : Ariel, Siel, Beritra To me it makes sense that we go back to the old names. There are two player races. There are two player servers. Let's name them after those most important faction leaders, and let's do it on the servers that each originally contained that first server of that name. I think it would be a nice nod to our shared heritage. Azphelumbra and Arieluma, Daevas. Fly High. -Lumin
  39. 3 points
    Squid is correct. With the new enchanting system making both Enchantment and Shining Enchantment stones effectively worthless. The only gear you should get is the set you intend to keep. If you’re on a budget/low level you can start by picking up your full level 70 ap set if you don’t want to go all-in for the 75. Since getting to 70 is pretty easy you won’t have much/any level penalty on your gear and the stats are similar enough to the 75 to get by but if you ever want to upgrade it to the 75…you’ve got extra enchanting tagged on. Personally your average starting player should try to do the following: The Process: Get Ancient Coin Gear: Low PvP %s on all pieces and a good general set to get you started. You will be absolutely annihilated by anyone in their actual PvP set but it’s still a good launching point for both PvE/PvP. Get to level 70: Can’t stress this enough. 70 is the level that all of the base quests open up in the upper abyss. This will be your main source of exp/ap going forward. Easiest path to 70 is hitting Fissure as much as you can, Luna Daily/Weekly and doing the Asteria/Roah base quests in the abyss (Only ones open sub-70). Blood Medals/Marks: You’ll want to get as many of these as possible and convert them into AP via buying Blood Mark gear and exchanging it at the Brokenblade Outpost in the abyss. Arena Gear: Basically just pick up the PvP wings from here and call it a day. If you can get more pieces then they’ll serve as temporary pieces to replace any ancient coin gear you have until you can swap in the 70/75 ap set. Accessories: Make sure you’re queuing up for Idgel Dome Landmark as much as you can. Winning here will net you a box that can contain decent PvP accessories that, while not as good as their ap counterparts, can put accessories at the end of your gearing process. Spinel Medals: You’ll want to be generating as many spinels as you can. The prices have dropped (On my server at least) to a manageable rate and your ability to generate them yourself has been increased quite a bit so this shouldn’t trouble you too much. Most things give spinels in some capacity...so do lots of stuff! *****The OP made note of Petra Medals so I’ll address them here as well. The level 65 PvP gear is not currently viable to pursue due to the prohibitive AP cost associated with them. A level 70 small piece of armor costs just under 700k ap compared to the Eternal 65 piece costing over 800k. Why this pricing nonsense exists is beyond me but it makes 65 ap gear a nonsensical pursuit at this point. ***** Once you’re in your 70/75 set you’ll be capable of competing with at least the general populace for most arenas and you’ll hopefully be in a decent place for money making ventures like Spire! Tl;dr: Fastest viable set for a newbie is level 70 ap set. Don’t plan to upgrade it aside from guaranteed success (Omega + Greater supp). If you want to minimize overall time to “geared” status go straight for 75 ap.
  40. 3 points
    Hey guys i suggest the name for the servers : KR - IS - TM the name ( Apollo ) Olympian god of music, poetry, art, oracles, archery, plague, medicine, sun, light and knowledge. and for the servers : SL - BR the name (Atlas) The Primordial Titan of Astronomy. Condemned by Zeus to carry the world on his back after the Titans lost the war. Thanks you
  41. 3 points
    The game seems to be big on Norse mythology, so for server name suggestions mine are: Helheim (I know it's usually referred to as "Hel" but don't think NC would want something that close to "hell" as a server name) Asgard
  42. 3 points
    Umm.. what? This doesn't make any sense. You say, "If players do not transfer prior to the merge, we will not be able to assist players who were automatically moved." But then you say, "If you do not resolve the conflict during the grace period, you will be forced to delete characters of the opposite faction you wish to play in order to login." Automatically moved using what criteria? I am seriously hoping you are not saying that we have two choices with characters in conflict.. we PAY you or we DELETE our characters. No other region has done this.
  43. 3 points
    I don't know why would you be so bothered by these animations and them breaking "immersion into the world". .-. We've been getting stuff like Socialite motion, baseball outfit, Bruce Lee outfit, k-pop dances emotes and lots of other things which technically do not belong within the game world. It's best to just ignore that because such items appear in pretty much every game - after all it's both cashgrab and sort of "fanservice" for the community, taken lots of people simply enjoy stuff like that.
  44. 3 points
    If you don't ever go to sleep, you'll already be up at 5am.
  45. 3 points
    Can we stop with the Pallasite Crystal? kthx
  46. 3 points
    Post 5.6 greatest moment in Aion enchanting history for me: Double +2 crit in enchanting with supps in a freaking row. There was screaming. RNG finally smiled upon me for the first time since I got full IS gear in 30 runs.
  47. 3 points
    Where are those Bastion of Souls scroll!!
  48. 3 points
  49. 3 points
    New forums. My time has come. Again.
  50. 3 points
    Ok but you're completely wrong here. Glory Points were introduced in 2014, so it's been around 3 years total. Beritra was introduced in 2015, so there is a less than one year lag behind implementation of Glory Points and the advent of the Beritra server. Also, gear is not based on rank anymore. If you are still using Rank-based gear, you are undergeared and need to actually play the game and get Spinel gear. I wouldn't mind a GP reset, but it's not going to happen. But you should at least try to make sense with the things you say. I know that's hard for you though, CPD. It's ok. No one's judging you.
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