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  1. 21 points
    Hi, i've been testing the kinah adquisition during last months on the new patch, and since the enchant rate provide more posibilities to upgrade gear, also this demand more kinah, also the housing feature started late decemberthe payment for maintance again, and also the retune of new superior gear is everytime more expensive, even enchant items consumes kinah wich i found completly ridiculous. So the couple ways to get kinah are really not enough and withthe time this will be taking more and more weight into the game. Months ago in the EU server of Aion, they imtroduced a custom change for extra kinah from all instances, and it really helped players, i truly believe we need this change, and even we need more ways to recover the kinah movement in the game, becuz every week is harder and harder to sell stuff in the broker, because people is running out of kinah for real. Kinah bundles are not even worth at all, they not even a sure craft, and the chance of get more than 5 million is really low, this must be improved. The Broker tax the the core problem right here, cuz it's literally killing the new economy model of the game, we need to fix that for real. We even have less items to generate kinah like skins from ingame like Innocent Aris or Cat weapons from guestblooms, or even the lucky kinah heartbloom from the housing was also a good way to produce kinah pasively. BCM is not really helping too, the store right now is a shame, completly empty of worth items to buy or resell for kinah, you took off most costumes (specially the good ones), the motions, the mounts and the pets should have been replaced for minion contracts in the BCM too. So as conclusion fixes for kinah issues in the game in na are: 1.- More kinah from instances like EU did. 2.- Kinah bundles with better chances to get more than 5kk, and maybe low the quantity of items needed to craft. 3.- Low the broker tax before it end up annihilating the game economy for once. 4.- Maybe include kinah reward in other stuff like Pvp Instances and Sieges. 5.- Bring back the housing feature that aloow players to farm ingame skins Innocent Aris and cat Weapons with Guestblooms and the Lucky Kinah Heartblooms that just prosduce extra kinah everyday. 6.- And i believe is the most important, give us decent BCM, with worthly items to buy (or sell), and no just skins we used to get easy with kinah in sanctum or from Luna. I entered the Aion RU website store, and i felt shame when i entered,they have almost every single skin that Aion has ever released able to purchase wheveer you want.... it's so frustrating to wanna buy stuff in the BCm and not found anything that really worth. I wanted to buy the Cute Sheep mount during last weeks of 5.8 it was for 1600 NC coins, i rather to save some money for 6.2 and now is not even in the store, and the only mounts in store are even more expensive, beeing "not that good". Please @Cyan i know you guys have a lot, A LOT of pending fixs and many stuff that is in "soon" state, but i wanna make sure you guys know about this really important problem.
  2. 20 points
    The next major update for Aion arrives in just a couple weeks, with amazing improvements to almost all major game systems and features. Aion: Awakened Legacy brings a refreshing and simplified experience for Daevas old and young, promising to create a streamlined and more enjoyable experience regardless of your experience with the game. If you’ve never played Aion before—or if you’re looking to return—there’s no better time than with this update. Visit the Aion: Awakened Legacy update page to register your account to receive a free Awakened Gala Gift Pack to help your Daeva take its first steps in the new update.
  3. 20 points
    While I agreed prices needed to be raised they went way to far by doing 25 times higher. 10 times and untradeable would of been more then fair as such I have decided to support the majority in the community. Prestige Pack canceled https://imgur.com/1USx0hp
  4. 18 points
    I talked to several people about this and this subject is present in various topics in this forum. We know that AION is a Korean game. We know that NCSOFT can not change the mechanics of this game, but we're not asking for a change in the mechanics of the game. We are asking for an adjustment that NCSOFT can make. 1) We want the transparent transformation to be fixed in the game and at no cost to the players. I will explain the reason for this: We are DAEVAS. This is the theme of AION. We are not PETS. We are not penguin, sheep, tiger, mouse or any other animal or creature. We are angels with wings. If I can not be part of the essence of this game, then this game has no future. If someone wants to be a pet. Be a pet, but that choice must be optional. People should have the right to choose. I am a human character. I spent several hours adjusting every detail of my AVATAR's face and body, so I do not want to be another creature. AION is not ZOOTOPIA. 2) Now. We can't take more GP. Please. There must be another way to win GP. Today is just SIEGE. We should win GP doing PVP, arena, IDL, anything that depends only on ourselves (individually). It may be a crumb, it can be 1GP for every dead enemy, but that is something because the GP is one of the biggest incentives in the game. Without the GP there is no incentive in AION. 3) OMG. Change the character's default speed to something like the old scroll. After you transform you can adjust that speed and give it its proper addition, but let the character walk in an acceptable way. My character was so slow that I can not play. I will become a turtle and I do not want to turn myself into a PET to do something so basic. This is a fair request, so we will make a decision. We have decided that we will no longer put money into this game until NCSOFT responds to this topic. Even if you do not agree with our idea, I suggest that you support this initiative, because the initiative is about your right to choose. We AION players need to be together for NCS to listen to our complaints. It is very easy for them to ignore the customer when there is apparently no consequence. Support our cause. We will continue to talk to other people on social networks and out of the game. Give your support. Let's demand a position.
  5. 17 points
    Dear Community, It is time to take a stand against NCWest and show them that is not appropriate to disrespect their player base as such...Any company that has disrespected it's player base in the past and received public punishment from the community as whole. Not just from their player base but from other Developers, Companies, and publishing companies. I am asking that all current players, those quitting, taking a break, and those simply unsubbing. "Please refrain from 40 days of any purchasing or subscriptions that will go towards supporting NCWest." NCWest employees have purposefully shown a lack of respect for its player base by ignoring, purposely imposing a flawed designed event (The exact same thing went through with Aion Korea. Handed down to NCwest to repeat,) and continuing forward with its plan to syphon off the player bases hard earned money. Let me tell you what Is not hard earned...their job. Because all they need to do is pitch a block of code written "once" and sell it repeatedly. Their job, currently, should be hard earning because they are dealing with a community that is offended and enraged at their lack of respect. With the opportunity to perform hard work to make a hard earned living. But, instead they chose to ignore and persist with their own plan, as if we are mindless enough to simply follow. They are acting as if they are thieves; They lie, ignore, and persist... 40 days I am asking of the community. We need to stand together and make ourselves truly heard. For 40 days cancel your subscriptions, refrain from purchasing from the black cloud, and let other communities know of what is happening. Publishers should be petitioned to perform a report for the gaming community. Other developers should get wind of how things have progressed in Aion. What NCWest is doing to milk its community. Other publishers have been punished for a game being abused as such....It was not only the gamers who caused change, other developers stepped in and voiced their concerns, companies pressured others to check themselves....all because practices such as this eventually lead to government censure which the gaming community does not want. (This is a whole new topic to explain but fits with in with the abuses NCWest has been practicing.) We cannot allow this to go ignored. If anyone has paid attention to @Cyan's last post it basically stated too bad so sad new events are coming stay tuned and be ready to pay.... NCWest has ignored us and is going to proceed forward as if nothing happened. As if we are not important to keep happy. Go! read her most recent post, understand that we have been blown off, they are showing us they have no respect for any of us, and it is time to show them who really is in control.
  6. 15 points
    Shout out to @Cyan For posting this today was able to cancel my prestige subscription before my next payment date which was tomorrow
  7. 14 points
    Wrong and strong NcSoft. I have had a Prestige Pack subscription uninterrupted since its inception. I have supported you as a company through thick and thin even when I probably should not have, but I can no longer condone your absolute lack of interest in working with your community. This atrocity of a decision to not review your price list after so many valid arguments were presented is absurd. The glaringly obvious lack of game knowledge shown by your staff is inexcusable. Prestige Pack cancelled. http://imgur.com/a/VtF37
  8. 14 points
    No changes in prices? Lame. My reaction exactly.
  9. 14 points
    u're Kidding, right? In the past I took your words as plausibe and reasonable words (most of the time). But now I can't agree more with ppl that call you and the others who play "Aion forums online" the NCsoft templars LOL #justsayin'
  10. 13 points
  11. 13 points
  12. 12 points
    If these prices actually go live, you are going to be causing a large amount of your already small player base to quit-- especially with the arrival of new content, new games in that of Archeage, Bless Online, FF15 etc. When this Tia Eye event had first opened, it had rejuvenated a lot of players' hopes in this dying game. There was finally a way to reach end game gear, to gear out alts, to enjoy a nostalgic part of Aion's past. There was a PvP aspect to the event, and a PvE aspect as well. People were FINALLY GETTING TO ENJOY YOUR GAME FOR THE FIRST TIME IN A LONG TIME. A bug was later found where mobs could be looted as a league, and instead of fixing the issue and changing it so that prices remained but loot was allowed for Group only, you guys decided to allow the bug and readjust the prices later. HUGE MISTAKE. These prices you guys listed here is THE biggest "nyerk you" to every single player who partook in this event, spending their time to farm and grind these past few days. Yes, it was a choice, but it was a choice INFLUENCED by the ORIGINAL listed prices made by your team. The original prices had encouraged a lot of players to sit through painful mindless hours of grinding as an opportunity to finally experience the game on an even playing field compared to those that "pay to win" Yes, people had known that the reason the NPC was taken out and the event was allowed to run was due to you guys monitoring the event, recording the coin intake per player. You guys failed to realize, however, that although there were people who grinded this event, there were also casual players who only have limited amounts of time to log in and play, let alone farm coins, and even some who took time off to participate in this event. Did you guys even ask yourselves: How long does it take to get "X" amount of coins in an hour? Would farming "X" amount of coins for "Y" price be a sustainable and fair process? Is mindlessly farming/grinding even enjoyable gameplay? Seems like the only things you guys are good at are: screwing with your player base, pissing everyone off, and shitting all over your own game. Good luck, should've left this shit game sooner instead of being hopeful that it would ever get better!
  13. 11 points
    Hello all, During the January 16 maintenance we will be implementing additional changes to the enchanting system to help ease your upgrading process. Have a look below to see what’s changed. First, we’ve moved forward the higher success enchanting rates from the future 6.5 patch to our current version. This means after the maintenance some of your enchanting attempts will have a higher chance to succeed. Secondly, we’ve implemented new morphing recipes to obtain higher tier Enchantment Stones. You’ll be able to convert Ancient and Legendary PvE/PvP enchantment stones into higher tiers using the various required morphing materials found in the Morphing Substances Menu. You’ll find a new item required for these new morphs named Borunerk’s Gem. Obtaining these Gems can be done though purchasing Borunerk’s Coins with Kinah off the Golden Sand Traders. Clicking on one of these coins will remove 20 million experience you’ve gained from your experience bar to yield one Borunerk’s Gem. Also, when you open the Legendary or Ultimate Enchantment Stone bundles received through these new morphing recipes, you’ll have a chance to receive a bonus enchantment stone, or a chance to receive a bonus Ultimate Enchantment Stone when opening the Legendary Enchantment Stone Bundle. Thank you for sharing your feedback and please continue to keep sharing! We hope these changes help you on our Daevic journey.
  14. 11 points
  15. 11 points
    The Ultimate Aethertech Guide Version 3.0 Notes: It has been about two years since I've made this guide. With the new 6.2 patch, our class has seen quite a few great changes. I've made changes to the overall layout, made it a bit easier to read and cleaned it up a bit. Content has been added, removed and modified to fit the current patch and new meta AT playstyle. They're still as fun as ever and I highly recommend going through the changes I've made even if you've already read the guide before. Have fun teching out there! Introduction Tired of never having an AT to turn to when you want to ask for help because there's barely any other ATs online? There are times I could count the number of other ATs I see online per day; some days I don't even see any at all. Why? It's simply because the class is new, underappreciated and underrated. I've played Aion for a couple of years, but only got into playing an AT around a year ago. It was probably the best decision I ever made in my life. I fell in love with the class so much I dropped all my other (13) characters to focus on it. If you're reading this, you're probably interested in the AT life as well. Why Choose an AT? Simple; ATs are powerful, versatile and very tanky. In PvE they can act as great DPS if used well and can tank almost any instance; holding aggro just as well as the average Plate class (although not as defensive as a Templar). In PvP you can literally be a rampaging train that can tear through anything in your way before it even has a chance to fight back; with access to silence, paralysis, short cooldown AOEs and the lovely Nullification Trigger. Their attacks are explosive, flashy and loud; it’s like having a Michael Bay movie at your fingertips. How can I be a good AT? I want to say this in the nicest way, but a lot of people simply don’t play ATs well enough. Due to the way AT skills are set up and the fact that they have the SLOWEST auto attack speed in game due to their cipher blades, putting together skill chains on an AT are complex but they are an art form once mastered. I’ll explain further down the post but, just like any class, playing an AT well takes practice and quick reaction times. Skills Firstly, allow me to emphasize that ATs are considered to be a MELEE CLASS. However, their damage is calculated off MAGIC ATTACK and MAGIC CRIT, not physical attack and crit strike. Their attacks can be bound, not silenced. Aetherlock Blade – An instant silence with a short (18 second) cooldown. Tell all casters out there to shut up and let you work. Annihilation Barrage – A gorgeous World War looking attack that attacks in a fan-shaped radius, does a large chunk of damage and knocks everything within range down. Backlash – After resisting or parrying an attack, you can stun an enemy up to 20m away for up to 2 seconds! This skill is amazing, especially when immediately followed up with Steam Rush. Bludgeon – A very short cooldown skill that can chain into a 3-part chain series which does extra damage to balaur and can knock down enemies on the last hit! The first hit reduced your target's attack speed and magical accuracy. Boost – Thrust yourself 15m forward. Once you reach a certain level you get another boost that chains off this one which basically gives you another 15m. Charging Activation – This skill has been changed to a passive skill in the recent patch. With this, you have a chance to recover MP with EACH and every attack. Chilling Wave – Fan shaped AoE which is one of an AT’s signature moves. It slows enemies down and has a short cooldown of 12 seconds means you’ll be using this skill all the time. It can chain into Riplash with has a similar effect minus the speed reduction. Cinder Cannon – Who said you had to switch to pistols to shoot? You can use this skill to run and gun enemies up to 20m away. Then chain into Gattling Gun which can be reactivated twice. Electric Shock – Paralyze an enemy for a split second and cancel any cast they were in the process of. It’s just your way telling healers and casters to try another time – “Hajevan- shut the hell up”. It then chains into Lightning Tether which binds enemies in place, granting you with a temporary punching bag you can do what you please with. Embark – Mount your bastion. While it’ll always stay active while you’re alive, once you die you’ll have to reactivate it to use your bastion once more. Remember that once the skill is deactivated in any way, there’s a 10-second cooldown. Hypergate Detonation – Kamikaze. Gain 100% HP, teleport 15m backward, make your enemies lose target of you and deal damage AoE damage from the spot you blew up. Always remember that this will dismount you and you won’t be able to use Embark until its 10s cooldown is off. Use it well and you can get out of any situation laughing, use it poorly and you’ll be a Bastion-less punching bag. Kinetic Battery – One of the major skills that gives ATs their tankiness. You’ll pretty much have it on all the times as long as it’s off cooldown. It’s a very complex skill so there are actually still a lot of people who don’t know EXACTLY how it works. Allow me to cut it into pieces. It is an active skill that lasts for 1:30 with a cooldown of 30 seconds. While it is activated: Your shock resistance and parry go up. You block 30% of ALL incoming damage. When blocking damage, 50% of the damage blocked is deducted from your MP. Think of it as using your MP to shield your HP. Example: You were supposed to take 1000 damage, but with KB up you take 30% less which is 700. 50% of the damage deducted (1000 - 700 = 300 [damage deducted] then divide 300 by 2 -> 150) is deducted from your MP (you lose 150 MP from that one attack). Magical Cover - Upgraded Kinetic Battery. Take even less damage from monsters. Kinetic Slam – With a short cooldown of 12 seconds and no MP usage, it becomes a practical and dare I say mandatory skill to use in all situations. When fully charged it can knock down opponents. In PvE it’s great for DPS and keeping down annoying mobs, while in PvP it’s needless to say that keeping your enemy on the ground helps a lot with bringing down the hurt. Remember that this is a charge skill and enemies aren’t always gonna wait around for you to fully charge it. It’s best used on enemies that aren't paying attention to you or are rooted/cc'd. Idium Strike - Upgraded Kinetic Slam. Applies a movement and attack speed buff after releasing at certain charge stages. Magnetic Wave – A fan-shaped taunt skill. While it doesn’t do any damage it helps really well with holding aggro and when used in PvP it has a chance of making enemy players target you, to keep the heat off your healers or squishies. Rage Wave - Upgraded Magnetic Wave. Adds AoE damage and can be used while moving. Mounting Frustration – You’ll gain additional enmity with pretty much every skill you use. Mobs won’t be able to stop lusting over your big black bastion. This skill also increases your PvE defense by 800 to make your tanking life so much easier (at the cost of 200 Magical Attack). Nullification Trigger – Use 2% of your MP to parry or resist one attack. When tanking this can allow you to do something Plates can’t, by being able to completely nullify large attacks instead of face-tanking it. After you successfully parry or resist you can chain into Backlash and chain into Steam Rush. This is a simple PvP rotation which you can use as the start-up for deadly combos. Overdrive Trigger – A wonderful 2k DP buff that boosts your speed, attack speed and magic attack for 1 minute with a 1:30 cooldown. When used in Instances and PvP it can help to skyrocket your DPS. Transcend Limit - Upgraded Overdrive Trigger. Grants 20% movement and attack speed with an even greater magic attack and accuracy bonus. It's still a DP skill, but it becomes a toggle skill which drains DP over time. You can even use it with as low as 100 DP. Recharge – Instantly heal a huge amount of MP and HP. Yup, it’s just as much of a lifesaver as it sounds, regardless of the situation. Just use it wisely as there is still a 3m cooldown. Remove Shock – Once activated you can chain into one of either skill: Protective Shell – Replaces the remove shock’s buff effect, but increases your resistance to movement-related effects, magic resist and reduces damage taken from players for 8 seconds. Uppercut – Inflict damage and knock down an enemy. Repair Protocol – Remove movement related debuffs. Good for getting out of roots and traps. Rocket Punch – One of our low cooldown main damage skills. Does additional damage on balaur and can chain into Heat Burst which does another major amount of damage (+ more to balaur) and into Flame Emission which can shoot moderate damage up to 20m away. Siphoning Slash – It doesn’t matter what you hit or how much you hit for with this attack, you will always gain a portion of mp after using it. Conversion Pulse – Deals AoE damage on enemies within range and absorbs 50% of ALL the damage you dealt on all enemies as HP and 100% as MP. You can target a group of weak mobs or training dummies and regain a huge amount. Stability Thrusters – You gain magic attack, Shock Resistance, Resistance to Movement debuffs and removes any attack speed related debuffs upon activation. It does however use 4% MP every 4 seconds for up to 30 seconds – it basically drains 30% of your MP over time. Combat Prowess - Upgraded Stability Thrusters. Now also increases attack speed by 10% and grant bonus damage against players. Consumes less MP. Steam Rush – Once your enemy is stunned or knocked down, you can thrust yourself right on top of them as long as they’re within range and even if you weren’t the one to stun them. It’s wonderful for keeping on top of classes that love to kite. You can Nullification Trigger -> Backlash then use this skill, a very effective combo. Sundering Blade – Might not look like it at first, but this skill right here is a tremendous debuff. It reduces the target's magical and physical defense by a ton. This can benefit your entire team when used on priority targets in PvE or for burying in PvP. Daevanian Skills These skills enable you to augment your current skills and give them varying effects. They're extremely useful and will always be better than the default versions of your skills. As of 6.2 we only have 4 skills we can augment and only 3 with two options. You can obtain the skill books required to learn these skills from all end-game PvE instances except Mirash Sanctum (CoE only drops the skill books for Deflecting Fire). Backlash Type 1 - Deflecting Fire: Halves the cooldown of steam rush when used. If it deals critical damage it will reset the cooldown instead. Protective Shell Type 1 - Protective Shell: Similar effect, but resets the cooldown on remove shock! [PvP/PvE] Type 2 - Resistant Protective Shell: Much greater shock resistance and duration with a shorter cooldown. [PvP] Gattling Gun Type 1 - Steady Barrage: Similar damage, but multicasts up to 4 times instead of 2. Inflicts damage to nearby enemies.[PvE] Type 2 - Detonating Shot: Replaces the multicast effect with a single hit that applies a bomb. When the bomb detonates, the target and surrounding enemies are stumbled and damaged. [PvP] Idium Strike Type 1 - Idium Slam: Greater damage with an additional AoE effect. But most importantly... YEET! (Can be launched up to 25 meters. Talk about throwing punches.) [PvP] Type 2 - Idium Barrage: Greater damage with an additional AoE effect. Reduces the cooldown of all your AoE stigmas by 50%. [PvE] Stigmas ATs have a lot of fun and flashy stigmas, some you can tell were JUST made for PvE or PvP. As you level up, some of these stigmas gain or lose their usefulness. When putting together PvP setups, you’re free to be creative and build a skill set that can help you combat your weaknesses, but I’ll be demonstrating the setups I use. Normal Stigmas Aether Recharge – A charge skill that can nearly fill up your replenish your MP with a full charge and only has a minute cooldown. Aimbot Assist – Boosts your magical accuracy for 1m! It helps you hit those over geared players and people with MR sets. Drillbore– An AT-must have! Not only is it instant and stuns targets for 2 seconds, but it removes most shields! In PvE you can stun pesky mobs and remove particular shields from mini-bosses (some are still impenetrable). In PvP you can remove nearly all protective shield effects. This includes: Gladiator – Dauntless Spirit Templars - Iron Skin and Eternal Denial You can also remove a Templar’s Bodyguard from their protected target! Useful for when a Templar tries to protect their cleric. Sorcerer - Stone Skin and Boon of Iron Clad Spirit Master – Stone Skin and Spirit Protection Songweaver - Protective Ode and Winter Cleric – Blessed Shield, Immortal Shroud and Impervious Veil Chanter – Protective Ward Leeching Steel – For 10 seconds, enemies that attack you lose MP per hit, no matter their distance! Physical classes and Gunslingers burn through their entire MP gauges if you use this at the right time; confusing them and leaving them vulnerable. Particle Whip – A charge AoE with a similar range as Chilling Wave. Has a chance to stun targets as well at stage 3. Riplash – Chains off of Chilling wave. Covers the same range and does additional damage. It’s quick, effective and pretty awesome looking. It’s a freaking chainsaw on a whip. Life Support Trigger – Increase maximum MP and increases natural HP and Mana treatment. Steel Storm – A charge skill which fires a beam and spread the damage to a moderate AoE on stage 3. When fighting single targets, you'll only ever need to charge it to stage two. Ravager Cannon – This skill is a powerful PvE tool in all instances. Charge a beam which damages all enemies, no matter the number, within the beam range for up to around 4000 damage. This skill also does even more damage to balaur, completely wiping away waves of adds. Even though it's an AoE, it's still very effective against a focused boss target. Also very useful in group PvP. Greater Stigmas Aethercharged Steel – Boosts attack speed, magic attack, and deal additional damage to players for 10 seconds. Convulsion Beam – Can bind a target up to 20m away and immobilize them. They’ll be freed once you attack them but you can use this to stop people from running away. Debilitating Blade – Cripples your opponents physical and magical attack. Rain of Knuckles – Chains off of Sundering Blade and can be activated 3 times. A must-have skill for PvE in my opinion since it gives you some steady DPS and helps maintain your cooldowns. Mobility Thrusters – While it grants you a speed boost of 35% for 10 seconds with only a 40 second cooldown, it drops your physical defense and immobilization resist slightly. Might not be the best choice against physical classes, but it’s almost harmless to you when used against magic classes. You don’t even have to use it in battle, just using it to get around is fine too. Trauma Plate Trigger – Increase Parry, Bind and Fear resist while also decreasing the overall damage you take from PCs for 20 seconds. Major Stigmas Meteor Strike – Simply a damage skill. Useful in PvE rotations to maintain consistent DPS. Kinetic Bulwark – Its shield effect only lasts 30 seconds, but acts as a better Kinetic Battery – Blocks 50% of damage from all attacks and only deducts 10% of blocked damage from MP. It has a poor cooldown of 5m, but charging the stigma can severely reduce it. Extremely useful in PvP. Using this will disable Kinetic Battery if it is active. Recommended Builds The main 6 stigmas are the most important. Consider the two on the side luxury stigmas if you're able to get the 6 core ones to +9. PvE 1: Explosive Exhaust http://aion.mouseclic.com/tool/stigma/k9A9G9H9J9M9N9K9P75 PvE 2: Nerve Pulse http://aion.mouseclic.com/tool/stigma/k9A9H9C9J9M9N9K9P75 PvP: Nerve Pulse http://aion.mouseclic.com/tool/stigma/k9B9G9D9J9M9Q9K9P75 PvE Gear: ATs use MAGIC CHAIN. DO NOT Confuse their gear with chanter chain. Look for the chain with magic attack. Simply followed the new streamlined leveling system by completing campaigns (yellow quests). Follow the path of the story and complete any and all dark blue quests you find. You should eventually reach level 80 without any issues or hiccups as long as you complete all yours quests. These quests will provide gear which you use throughout leveling up. While useless at end game, at least there's no need to grind for mid-level gear. Once you are level 80, begin doing the Lakrum quests along the west side of the map. These will give you "Starter Gear". With your new starter gear, do simple instances like Mirash Sanctum and Cradle of Eternity until you get ancient accessories and armor which you can then begin enchanting. Enchanting the Lakrum starter gear is not recommended at all. With your new ancient gear (preferably all enchanted to at least +5), you can apply for Frozen Monolith and Bastion of Souls. These instances will give you legendary gear, which you can use to help you successfully complete end game instances such as Primeth's Forge and Infernal Drakenspire Depths. Tips: Start your rotations with Sundering blade and always keep it on cooldown. Keep Kinetic Battery activated as much as you can. Disable it when there isn't much going on, or the target is in a cooldown phase. Rocket Punch, Kinetic Slam, Bludgeon combo and Meteor Strike are your main DPS skills. Siphoning Slash combo should be used when your MP is around 40% or lower. Stability Thrusters and Aethercharged Steel should always be in constant use. These buffs help you perform sudden bursts of damage, keeping your DPS up. You can also use Overdrive trigger to further amplify your damage output. When tanking, you’re going to want to have Mounting frustration activated and weave Magnetic/Rage Wave into your DPS rotation. PvP Gear: Complete weekly Lakrum artifact, PvP and or mob killing quests to earn Genesis Crystals, which you can use to purchase ancient PvP gear. When inspecting the NPC in Lakrum, you'll notice he's selling two types of the same type of chain or magic accessory. Be sure to purchase the Inquisitor cipher blade; it's the only inquisitor weapon you should buy. ALL other pieces (armor and accessories) should be Vindicator. Each piece of gear requires a certain amount of Fighting Spirit Fragments, Ridium and AP to purify into the Legendary and Ultimate versions. Participate in sieges, instances server pvp and farm open world mobs (including elites) to obtain materials. You need to be willing to put in the effort, unlike you'd prefer to purchase most of the materials on the broker. Fighting Spirit Fragments can be obtained from crafting ancient PvP gear and then disenchanting it. Farm the materials and perform the cycle until you have the materials you need. You can also craft *at least* a legendary PvP pistol which you can when out of your bastion after a Hypergate Detonation. Tips and Good Habits: Be selective of your battles, remember it’s always okay to retreat if you feel outnumbered or threatened. Sure, it’s not always the best thing to cower from fights, but taking a few moments to collect yourself and prepare for battle helps keep up your confidence and break anxiety; that way you’ll end up making fewer mistakes. But of course, this is very basic knowledge no matter what class you’re playing. Nullification trigger should be used when you see the enemy casting a pretty nasty skill or CC, or at the beginning of a battle to avoid early battle debuffs and activate backlash for an easy stun. Follow up with steam rush and keep your enemy pressured. Once you close the gap between you and your enemy, you can quickly silence them and then use the electric shock combo to keep them in place. Once they’re in place and cannot react due to the silence, provided they haven’t potted and ran, quickly fully charge Kinetic Slam and knock them down – follow up with Steam Rush if it isn’t on cooldown. If they managed to start escaping your grasp before you can fully charge, use the KS at whatever stage it’s at; since it’s better to do little damage than no damage at all. Rocket Punch combo and Meteor Strike help to burst targets down. If you’re facing a slippery opponent that likes to kite, use Chilling Wave before they get out of range to slow them and make it easier for you to catch up again. Use your protective stigmas such as Leeching Steel and Trauma Plate Trigger at the right time. A tip would be to use them at the beginning of the battle if you’re not sure. You can only chain Uppercut off Remove Shock once you’re within a certain range, if you’re too far just use Protective Shell to help you defend yourself while you try to close in the gap. Use boost to close the gap or run away from enemies, just be careful not to overshoot your enemies if you’re trying to get close to them. Cinder cannon is wonderful when enemies try to run away. It can even be used when you’re closing in a newly encountered enemy to break their shield or just hurt them. Siphoning Slash doesn’t do much damage but you may see your MP dropping harshly in long battles, so don’t be afraid to use it. Look around for nearby mobs, since their defences are usually lower than a player's and you will do deal much more damage, thus gaining greater value from the drain. I mentioned earlier about the use of a pistol in PvP. Basically, after using Hypergate Detonation in a PvP situation, you’ll be at a slight disadvantage for 10 seconds. However, you can quickly switch to your pistol and use Direct Shot to reduce the cooldown of Embark. Once Embark is off cooldown, switch back to your cipher blade and resume the onslaught. Recharge, use it when your HP is near 50% -- not too low, not too high. Always keep abyss potions and recovery potions/serums since you’ll need sustained amounts of HP and MP to survive in PvP as an AT. Tips Versus Other Classes: Gladiator () It's like looking in the mirror (a physical mirror). These guys also specialize in lockdowns and a whole lot of stumbles. They're one of the only physical classes that can bind you, so keep that in mind. Keep your distance when they activate their protective and offensive buffs like berserking; even with your shield up some glads can facetank your damage with their buffs up. Only use repair protocol for ankle snare, keep them running and have them waste their buffs. They tend to usually start with cleave, so use nullification trigger to backlash onto them. Beware of their remove shock stumble. Advantage: They can't kite you as well as other classes. Most times it's a head to head fist fight, so be sure your buffs are preserved and ready. Disadvantage: Try to avoid them in flight combat. Their ability to move while using a lot of their skills is superior since we need to stop moving for a lot of ours. Templar () They pull you in and then kite you off. It's like a girl playing hard to get, except they're trying to kill you. They have lots of shields. Most of the time you'll want to kite them off, but if you have drillbore handy, try saving it for iron skin since it's their longest lasting defense buff. They can pull you every 30 seconds. Be mindful of that when charging a kinetic slam to hit them. A good Templar will try to cancel it with a pull. They don't have the range advantage that gladiators do so it's a lot safer to bind them in place. If they don't have their greatsword out, chances are they're in a defensive stance. You can land a couple test shots on them to see how much you hit for (and if at all). Advantage: They don't have much range, which is the reason for their pulls. They only don't usually use extendable weapons for melee classes so be sure to keep your distance. Disadvantage: They *can be* the game's most top-tier PvP class. With enough sets it becomes extremely difficult to predict their movements or even do much damage to them. You need to be mindful of whatever weapons they're using and avoid being stumbled at all costs. Assassin () Slippery targets will always be an issue for our class. While manageable, these guys love to hit and run and use their practically passive movement speed advantage to stay out of harm's way. A well timed leeching steel when they commence their burn rotations can melt their MP and leave them vulnerable. However, they have MP support from their improved slayer form and may pot immediately if they need to. But having them use their utilities to preserve their mana can make them vulnerable later on in the fight. Try not to use mobility thrusters since it will bring down your physical defense and make life a lot harder for you. Try to use trauma plate trigger before using remove shock. When you do use remove shock, chain into protective shell to further reduce damage. Use RS mainly when locked in the air since it's the longest altered state they can keep you in. Boost away once you do since a good assassin may be expecting this. Use bludgeon and/or cinder cannon to use up their focused evasion and aether twisting. Save your hard hitting skills for when they're vulnerable. Kite out these buffs if you can by boosting away. Once they're vulnerable, bind and silence them in place (with a sundering and debilitating blade bury if possible) and begin using your 6-8m attack range to your advantage. Keep them marked, in case they port away. Advantage: Their attack range is short and they don't have much hp recovery besides potions. Keep them pressured as long as they aren't using buffs that will negate your attacks. Disadvantage: They're fast on their feet and can resist a ton of magical attacks which makes being a magical melee class a bit annoying. Ranger () Almost as stun savvy as their dual-wielding cousins. How you can get knocked back and put to sleep with a bunch of sticks is beyond me, but this is Aion; a land where ships fly and Daeva's can't swim. Unlike all the other classes above, they're a ranged physical based class; so binding them in place won't stop them from attacking. It is of course always a good thing to be up in their faces as much as possible since they have very low defense. Leeching steel also works well against rangers, but it may not burn them out as quickly as an assassin. They have a low mp pool however, which can block out a lot of their utility skills. When slept, there isn't much you can do except prepare to use trauma plate trigger to reduce the damage on their incoming rotation. Use repair protocol when caught in their snare. You can pot off their movement speed debuff, but countering the debuff with mobility thrusters is risky against any physical class. Keeping them silenced is the key to reducing their utility (ports, buffs and speedups). They stand still for most of their attacks, so boost up to them when they aren't stunning you. Good rangers do hop back occasionally to maintain distance. In this case, it's best to get behind them and cut off their path. Keep them marked, in case they port away. Advantage: Very squishy and buff reliant. Keep them silenced, bound and pressured. Disadvantage: Attack from range and have a lot of stuns, making remove shock predictions difficult. Chanter () Strong and versatile in both PvE and PvP. They feel like fighting a glad for a few seconds then a cleric the next. It's hard to tell whether their stumbles are the most annoying or if that title should go to glads. Regardless, their stumbles are short, but plentiful. Trauma plate and remove shock early help a lot. They can bind you every so often, so save your greater healing potions for that. Use stability thrusters when your attack has been reduced (which will happen at some point or another when fighting any chanter). Drillbore works well against their protective ward. Their DPS isn't as high as other melee classes, but some chanters are geared to pack a punch. Keep them pressured and bind them down. Attack from as far away as you can. They don't have skills to resist your attacks, but have many utility skills to heal and tank through your damage. Silence is our best friend when fighting them or any of the classes listed below. Few chanters are geared and dedicated enough to have defensive PvP sets. If you see them pull out a shield, assume they're in one of these sets and treat them as a Templar in this situation. Advantages: You have the silence advantage while they have the bind advantage. Ensure you don't give them a chance to heal. Disadvantages: They're tricky to kite, because the moment you leave them alone they're going to heal. I don't recommend kiting any healer unless under extreme conditions. Cleric () Clerics are ridiculous. They can deal lots of damage while dancing around, cleansing and using servants. You won't have much fun fighting a cleric at all, but that's why you need to be aggressive. Save drillbore and use it when you see they're about to cast splendor of recovery; that heal over time gives them the freedom to DPS you. They can go from 5% hp to 100% if they use enough buffs prior, so if you see them use buffs such as Sage's Wisdom or Amplification, they're most likely doing to use splendor or Call Lightning. Good clerics are hard to bury since they cleanse every time someone quits the game (that's often in case you didn't get the joke). So before attempting to bury a good cleric, try to keep them stunned or stumbled first. Watch for their remove shock. If they at any time pop impervious veil. Silence and bind bury them completely, then use drillbore to remove their shield. They have many instant cast skills so if you plan on getting out of their attack range or rushing up to pressure them, you need to reduce the amount of damage you'll take on your way. Run away from their servants and fight them one versus one. Those things do enough damage to be considered another player. Ensure you lure them out the servant range before you engage them. If they're camping the servants, just leave them be and get some distance while recovering your cooldowns. There's no shame in it. Advantages: Cannot silence or bind you. Once you manage to lock them while their remove shock is out of commission then you're set for some good damage. Be sure to use your hardest hitting skills immediately after you lock them down. Fighting a cleric is burn or heal. Disadvantages: They have a short cooldown on their root. They usually use their DPS skills after rooting you so it's a good chance to use nullification trigger and repair protocol (or pot off the root) into a backlash combo. Sorcerer () Sorcs are a tricky class, but the most fearsome ones are those you can't see. If a sorc is out of your sight, you're in trouble. It's like a sniper taking free hits. When in groups, ensure that even if you aren't engaging the enemy sorcerer, you know where they are. From my experience, they can be either very destructive or very easy to take down, depending on the player. Watch and listen for their buffs. You can tell by the icons which they're using, but they mostly grant power boosts. Their MA buff won't really matter all that much since you're most likely going to get hit by most of their skills. If you're at a far distance, but don't have much room to run away, the best thing to do is to pressure them; even if it means facetanking some damage. The most important thing is to always keep them in your sight. Failure to react quickly enough can result in an easy sleeplock for them. Some of them will sleep you long enough for their cooldowns to reset. During a sleeplock there isn't much you can do except try to get rid of the silence or get some distance to recover yourself. You won't need to use drillbore to remove their regular shield. Boon of iron clad only blocks physical damage, but their vision stigma shield blocks all damage; it's pointless to power through it. If you cannot drillbore it, wait for them to exit with a CC rotation ready. Save your greater healing potion for a strong root. Use repair protocol to get out of the first root, if they root you again pot it off. Keep them marked, in case they port away. Advantages: It's easy to take advantage of inexperienced sorcs. If they lack fast reactions, ports and have predictable rotations, they shouldn't be a problem for you at all. Provided you don't screw up along somewhere along the line :^). Don't slack off though, keep them slowed and pressured as you would any high threat target. Disadvantages: High DPS sorcs can wipe you before you realize they're around. Keep in mind the names of your target. If they're a sorc known for their high damage, keep them at a high priority and take them out before they can get to your teammates. Spiritmaster () Fear no class except a class that can fear. SMs are a pain for any and every class in their own way because of their skillset. They have the ability to lock down short range classes and support the alchemy economy by borrowing your scrolls. As painful as they may be to fight, nothing's impossible for an AT. Just stay focused and ensure that you don't accidentally use drillbore too early. Remove their slows with your repair protocol, you're going to want to save your greater healing potion for their bind. At the very beginning of the fight ensure they're slowed by chilling wave. If they pot it off that's their own loss since they won't be able to get rid of your silence bury. Use mobility thrusters to keep yourself up to speed with them especially when they use one of their thousands of speed debuffs (okay maybe not thousands). Trauma plate trigger increases your resistance to fears, but don't pop it too early because they may remove the buff (they usually do this at the beginning of the fight to give you a slow start). The most important rule is to save drillbore for their spirit protection. Doing so will completely negate their last line of defense. This makes gives you a key role in group PvP, since people will be relying on you to remove the SM or Templar bodyguard. I know drillbore is a lovely skill to watch and the stun is lovely, but hold onto it; you'll thank me later. Keep them marked, in case they port away. Advantages: You're able to remove their bodyguard, which most other classes struggle with getting rid of. If the SM you're up against doesn't know how to bury or spends most of their time trying to spam cast fear, don't give them a second of breathing room. Disadvantages: They have access to bind, silence, roots, slows, attack speed debuffs and can remove your buffs. Basically, prepare to start the battle as crippled as possible and use your null trig for fears. Gunslinger () In open spaces, they're pretty tough to deal with depending on how much damage they deal with their pistols. They're the most mobile class in the game, so keep up or get killed. Cannons are the mark of danger; it's where a heavy amount of their burst comes from and most of it is instant. If you see them pull it out you'll want to keep them silenced. They usually do this while you're stunned or CC'd, if they're smart. They're the only ranged magic class that can still attack when silenced. So there's not much you can do to stop them from using their pistols. Pistols don't do as much damage as their aethercannons, but come filled with stuns, debuffs and mobility. The most manageable gunslingers to fight are slow ones. Keep them within your range at all times with chilling wave's slow. If they resist you can use mobility thrusters to keep the pressure applied. Keep them marked, in case they port away. Advantages: They're sqiushier than most leathers, so silencing them severely reduces their survivability. Keep them within arms reach-- I cannot stress how important that is. Disadvantages: Their cannons do heaps of damage and can easily destroy any class if you don't react quickly enough. High dps gunners can also do a lot of damage with their pistols which makes their ability to dance around even more chaotic. Aethertech Once a year you'll probably come across an AT. Once every 2 years you'll come across an enemy AT. When you do, you're probably too confused and have no idea how to properly fight them. This is the same for every class that barely fights ATs. To this very day, some people still think they're physical. Winning an enemy AT encounter is half RNG, half raw skill, half gear, and half realizing these are actually quarters. You can both drillbore each other's shields. You can use this at the beginning of the battle to give them the disadvantage. If you have Bulwark socketed, use it as soon as they do the same to you so you have protection during Battery's cooldown. Use your paralyze to interrupt their Kinetic slams. If you're ever bound by their tether, use repair protocol. You can use boost to get some distance if you've been slowed by chilling wave and you don't want to use repair protocol right away (which is a good idea). Like any class, you'll want them slowed by chilling wave. Use your greater healing potion for whichever debuff seems to be most bothersome. You'll notice you both aren't getting stunned and debuffed as another class would. This is because of the passive Embark resistances, so this is where RNG comes into play. Keeping them locked down is still practical, just try to stay at a range while you abuse their inability to move. They have the same attack range, so going close will make it feel like they're not locked down at all. You can't bind them, but you can both silence each other; which only really hurts your utility skills. You can silence them after removing their shield to reduce their chance of recovery. Advantages: You get to fight a cool robot and combat gundam style. Seriously, it's super fun to watch. Disadvantages: They have all the tools you do. The only differences may be stigmas; but most ATs carry drillbore, riplash and leeching steel along with their combination. Keep these in mind. Songweaver () Somewhere along the line, the developers thought it would be funny to smush sorcs and chanters together. The punch line is they can heal their own MP as well. Well, we heard the joke boys; it's not funny. They have much higher burst than a spiritmaster, but their toolkit is nearly the same if you replace spirit skills with heals. Approaching them is similar to any healer. You can't give them too much breathing room or else they'll simply heal and put you at a disadvantage. As long as you can outspeed them or at least keep up, you give them less confidence to use their charge skills. They'll usually only use these when you're at a great distance, slept or rooted. After using their instant AoE sleep, they'll usually follow up with freestyle. There's a moderate chance of you resisting either of these skills. If they both happen to catch you, the songweaver usually follows up by burying delayed paralyze and silence along with a bind, leaving you befuddled the moment you exit sleep. Provided you're still mobile, the best thing to do is get out of attack range since your greater healing potion can only do so much. Hopefully, you resist one or two of the skills in the obvious rotation. Lock 'em down the same way you would any sorc or healer. Unlike sorcs they can dispel. Hold your greater healing potion for their bind. You've noticed me say this a lot, but binds are horror stories for ATs. Ensure your shields and trauma plate are ready before engaging. Trauma plate for reducing overall damage and chance of being bound. Keep them marked, in case they port away. They're pretty, I guess... Pretty annoying... Advantages: As long as you've memorized the steps to fighting both a sorc and chanter, most songweavers aren't much of a challenge. It's a bit funny considering how simple their toolkit is; you'll barely find a songweaver that knows how to use it correctly. Disadvantages: But hoo boy, when you find a songweaver that knows what they're doing, you're gonna hurt a lot. If you're having trouble applying pressure or they're doing too much damage for you to attempt a lockdown, you may want to retreat and recover. Disclaimer: These reviews and difficulty ratings are based on personal experience and skills. No offense is intended to any class or any individual that plays them. Your experiences may vary; these are only meant to be a guideline to help during your encounters. Personal Stuff A couple people asked about my personal customization settings, so I decided to share them here in case you're confused on where to start. Remember, these are my personal choices and you're free to put together whatever makes you play more efficiently. Skill Chains Skillbar and Binds _____________________________________________________________________ Thank You! I really hope this was able to help at least one person and opened many eyes! Be sure to ask any AT or Aion related questions you have; I'm always willing to help. Whisper Vince in-game any time you have a question and I will always answer (whether or not you're from Danaria server).
  16. 11 points
    Take this from one of your best customers: 1. Y'all do not know what you are doing with the store, items stripped we use to have access to and now released like it the first time. Stupidity level 10 Solution do your job and give a true Korea store. 2. Discounting individual items, Stupidity level over 9000 Solution: Discount coin, Buy 8,000 get 10,000 3. This event is horrible. Prices are more screwy then TIA Event (Which y'all dropped a nuclear bomb on) Stupidity level Unknowable So high there is no number for it. Solution: STOP CHANGING PRICES! LET KOREA DEVS HANDLE IT ALL< STOP REQUESTING CHANGES>, you don't know what the heck y'all are doing to this game. 4. The gear grind only matters to people that are not already in Ultimate. Since I am, in full ultimate pvp and pve, I am fine, others are not. Solution: You can tackle this two way, First Stones become a standard mob drop, the rate of success is garbage so it isn't like that will hurt anything. Or you can Fix item 1, and MAKE A STORE worth spending money in. 5. IF this was all done on purpose my only conclusion is y'all are trying to kill this game, either by pure ignorance of the actual game we are playing, or poor management decisions. Solution: Poll us more, ask us more questions, forums etc. Or continue doing what you have been doing and well y'all will be searching for new employment. Now General thoughts and concerns. 'all Y'all have created yet another time sink, this one was much worse then anyone before it, Y'all have release a statement that event will be limited do the content. WHAT CONTENT I CAN SOLO ALMOST ALL OF IT! Seriously wake up before your player base quits. Y'all really need to focus on the state of the game, how and why we play this game, and what will keep us playing. Learning what will make us spend money is probably a good plan for the longevity of the game! Also let me clue you ostriches into the world above the sand. The simple fact is there is nothing worth buying on the store, not even Keys for the lock boxes, since the 150 dollars spend on junk, will only net you enough coins to buy one minion, and that minion sells for 500m-1bil, DO THE MATH, have some very basic exercises in house to conduct even the basic understanding of what drives a person to play a game, IT IS REWARDS DUH. I have already stopped playing non siege days to play minecraft, if the state of the game doesn't improve your are looking at the very close sunset of NA Aion. My conclusion is that y'all are destroying the game, store, and community, due to mismanagement, and carelessness. The facts are simple to understand, the affects are instantly seen. This isn't a threat either this time, which is why I choose a public forum instead of bugging y'all in petitions. There is no threat of no more money for y'all, its just simple there isn't anything of value to obtain from the store, short of the transformation scroll, once I obtained Sheba the worth to continue disappeared. Y'all need to wake up now, before it is too late.
  17. 11 points
    Good evening forum users. I read the forum every now and then to check how people are sharing their comments on this patch, on what's wrong about it and on what's good. I shared my comments too, highlighting what, in my opinion, has to be fixed. I can understand that 6.0 has brought a dramatic change in terms of aestethic, general development of characters, skills, removal of hundreds of stuff to introduce a lot more. For this reason I know that there are some mistakes that someone, while "reversing" a game upside down, could make and then battle with to fix them as the community suggest to. But yesterday every limit, has been passed. When 6.0 came, a lot of players have been rewarded with armors / weapons & other accessories as an upgrade from their old sets enchantment. Unfortunately, I was one of the people that got almost nothing from this update, and I had to farm coins and stones to get my Ancient coin set, with Genesis Crystals. At first, I compared the ultimate version of the Genesis Crystal set, to understand which one was fitting better my class (sorcerer). Both of them have the exact same stats: only thing that at first catches your eye is that Inquisitor Set gives you EVASION and a little bit more of MAGIC RESISTANCE (Old Magic Resist), and the Vindicator one PHYSICAL DEFENSE and a little bit less MAGIC RESISTANCE (Old Magic Resist). Since the MR is higher in the first set, unless if you need evasion which is actually 1% of the times and not as sorcerer, I bought the Inquisitor Set. (Jewels, set, wings and weapon). I enchanted almost half of my complete armor and accs & upgraded the weapon to legendary. Then, yesterday while browsing the stats of my character i found out this. Due to a wrong translation during the update, your character does not have anymore a "MAGIC RESISTANCE" stat, but 2 Magic Defenses. The first one is supposed to be the old magic resist (which gives you a little chance of resisting other people attacks) while the second is the old Magic suppression (which reduces 100% probability, the damage of other players). As stated above, due to a SECOND wrong translation, the MAGIC RESISTANCE on the VINDICATOR SET, is actually a MAGIC SUPPRESSION. Said so, since every person in the game, actually has way more M.Acc than before, since the stats have not been clear from the beginning and since I already upgraded almost my whole gear before finding out about this I decided to write a ticket to NCsoft. You can see by yourself what they said to me. I honestly feel fooled and so sorry at the same time to waste my time on a game that doesn't support us in ANY kind of way. This is a CRITICAL error that has been commited during the patch and that just wasted so much of people time, effort and dedication to the game. Now, I want to be clear, I'm not mad at mistakes, because everyone's human and I do understand that applying a patch like this is not easy. I'm mad at this kind of reply: if you make a mistake, then YOU HAVE to fix it. And if you mess up the whole gameplay, like happened in this case, YOU HAVE to do something about it... You can't just reply to people "Sorry, we don't provide this kind of service, have a nice day"! Maybe sharing this with the community, and getting their thought about it will help on this matter, because I think it's CRAZY that I get a feedback like that when submitting a ticket to professional people. Also, I hope that sharing this post will help you to choose the right set, even if translations are messed up. The inquisitor weapon is a right choice, but the rest should be a vindicator in order to suppress the most of magic damage you receive. I have no other words to express my disappointment.
  18. 11 points
    Hey, look, it's the visual representation of XIGNCODE.
  19. 10 points
    Something like this would be helpful @Cyan. Could we get someone like @Gideon to admit you guys also handled 6.2 poorly and reiterate the solutions with an ETA so we can move on (minus the people who will complain no matter what)? Korea has been sending patches to NA since 2009. One process repeated over and over, for events, patches, hotfixes for the better part of a decade. You might not know the timeline, but I find it hard to believe no one in your office has an ETA on the changes you mentioned. I can't imagine you guys asked NC devs for a patch without any idea of a timeline while your customers are raging and leaving. That doesn't sound reasonable to me. If there's a legitimate reason why "nobody knows", then I'm open to hearing it. You're asking devs to change enchantment rates and loot tables to the current build not reinvent the wheel. Korea is way past 6.5 development, so how much effort does it require combine two things that already exist? If you don't know the ETA, then someone in NCWest management should probably ask. Even if you really don't know the timeline would it be asking too much to get an idea of how long the process normally takes? I know that answer exists.
  20. 10 points
    Dear NCSoft, Back in 2011, I was introduced to AION (1.9 if I can remember) by Co-Workers. I had never played an MMORPG before! Tried WOW but wasn't my cup of tea. I was a 1st Person Shooter. Installed it, grinded to lvl 10, went to Verteron and popped my wings, grinded to LVL 25, entered the Abyss and NEVER TURNED BACK! I remember saying "I CAN FLY" ... then I remember saying "I CAN FLY AND FIGHT!" It was an exhilarating experience for me and 1 I will never forget. Everyone ranted and raved about this MMORPG that included "FLIGHT" and "COMBAT IN FLIGHT" https://www.engadget.com/2009/09/06/everything-aion-flight-101/ http://www.tentonhammer.com/guides/aion-flight-facts https://www.alteredgamer.com/aion/41531-why-daevas-fly-and-flight-mechanics/ https://en.wikipedia.org/wiki/Aion_(video_game)#Flight https://venturebeat.com/community/2009/10/09/aion-preview/ Now let's Fast Forward to 2018 - 10 Years Later since AION was launched, AION 6.2 - Awakened Legacy The #1 factor that has made this MMORPG different than ANY OTHER MMORPG ON THE MARKET IS - "FLIGHT" - and in the LATEST, MOST RECENT, "LIKE A MONTH AGO" PATCH ... (OTHER THAN DIVINE SIEGE, WHICH ISN'T REALLY A FLIGHT SIEGE IN COMPARISON - THAT ONLY LASTS 1 HOUR ON 1 DAY A WEEK) YOU TAKE "FLIGHT" AWAY? I'm no expert here, well i'm a 20 year marketing expert, but who made the decision to take away the most NICHE INDUSTRY differentiating factor of the game? NCSoft, don't take my word for it, why don't you ask the player community how they feel about Flight in General and Flight Combat. I know if that Survey came across my screen all my answers would lead towards ADDING FLIGHT BACK. We as Daevas have WINGS ... LET US FLY !!! Thank You for your time. "FLYING WHENEVER I GET THE CHANCE TO" Pyxlbomb - DN - "Lumiel 4 Life"
  21. 10 points
    Ok where to start . QUick math with MechEagle , so .... 3 daily quest who give 50 , so 150 by day + prestige 10 every hour for 3 hour so 30 , so basicly 150 + 30 = so 180 everyday , you need 1350 for a bundle , so basicly you need 7.5 days , so 8 days to get 1 bundle . so if you are the underdog faction basicly you cant get the special boss so you only get 1 bundle cause the event last 2 week . so basicly the faction who own the server got all the crafting mats from anomous boss w/e is name ( sorry i dont know is real name cause my faction never kill it ) and now the faction who own server will get extra enchant stone from event boss , and more bundle than losing faction ....... Sound legit !
  22. 10 points
    Let's be real here, ain't nobody gonna sugarcoat the various things that are wrong in the patch. It can be improved, but don't expect any sort of success in the long run if this gets ignored. Transparent Transformation Scrolls → This shouldn't be a luxury. While it's cool to have them in BCM as an optional thing, to have them only in Luna and BCM is an awful move. Those are available in every region for gold ingots in Gold Sand Traders. No one's gonna play the game if they're forced to look like a furry. Increase kinah in quests → This is mostly for new/returning players and I'm sure they're struggling at certain parts. Just because leveling is fast, doesn't mean the gain is as well. I suggest increase that to a higher amount so players don't find themselves stranded or stuck in areas or moments due to lack of kinah. We know kinah isn't tradeable, so increasing it in early levels or quests won't hurt. At all. Shards → I don't understand why this isn't available in GST again. This is part of 6.2 patch, it drops in game, but you can't get it anywhere else (except Luna) which doesn't make sense. Feels like we got 6.0 + bits and pieces of 6.2. Those are available for kinah in GST. Remove cloth/leather/chain/plate restrictions on older gear → I'm mostly talking about gears from 5.8 or earlier (eternal, mythic, etc). While the new grades don't need that, I believe the older ones should have that restriction removed for skin purposes. Allow trading of skins → I'm mainly talking about skins you get at early levels, like Haramel, Bakarma or even Tiamat Stronghold. Those are Common grade items, they don't need to be put on broker, but I suggest they should be account tradeable at least. Remove the restrictions as mentioned on the point above. Increase availability of Transformation Contracts in game → While we all know this is the new hot thing since the Minions in 5.x, again, limiting the availability of this in game will eventually be disastrous in the long run. Minions were so OP in 5.x patch it broke the game, let's not make the same mistake twice. I like the fact we can get an Ancient Transformation Contract from the current event, but I do hope for more possibilities. Decrease Broker fees → Those fees are insane, especially for non-veterans. I suggest either decreasing those fees or bring back the 5.x broker style. Decrease price for inventory expansion + warehouse → Just because things are limited, doesn't mean people won't run out of space. The prices for those are horrendous, and should be put back to the way we had before the patch. Leave your suggestions and let's hope @Cyan can forward this as soon as possible.
  23. 10 points
    Just give us the stupid prices so we can decide if we want to keep farming or log off till 6.0 or forever
  24. 10 points
    Please solve this problem by introducing daily/weekly/event caps of certain items instead of the other proposed solutions. This is what you do with other supply vendors, such as the ancient coin and material vendors. That means: Keep league loot. Keep drop rates. Keep existing vendor prices. Limit the number of items a person can acquire by actually limiting the number of items they can acquire, not by inflating the prices. If it's more efficient to farm in a league, great, promote faction unity and allow it. But keep prices low to allow those that don't get into the league an opportunity to solo/duo grind along the periphery. Don't make it 100x harder for the solo player because it's 100x easier in a league. That kind of price inflation kills morale and forces everyone into a perpetual league grind in order to stay competitive. With supply caps you protect runaway deflation of certain items while making items acquirable for every player. You probably don't need a cap on soul stones. Let the player base purify all the things. Put a sensible cap on temperings, omegas and manastone bundles. This solution would allow weekend warriors to purify all the things and bank enough tokens over the weekend to log in and turn in throughout the week. In the end this solution would allow weekend/casual players to acquire the same number of manastone/omega/temperings as the 24/7 grinders. The 24/7 grinders would be able to purify many more sets of gears, and/or do this at a faster rate. Wanna purify 3 sets, you might be able to do it in 3 days. Or it may take you the whole event. In the end, all player types benefit and should end up at pretty close to the same level. The market sees a temporary influx of omegas/temperings/manastones, but the total impact is capped. Everyone wins. The only real losers, if you can call it that, are those that are able to farm 24/7 in a league and would end up with a massive surplus of coins that they couldn't spend. Having purified everything and reached their caps. Maybe you want to hold a separate meta event for those individuals. Where you get some special prize for having 1 million, 2 million, whatever coins in your cube at the end of the event. I would be happy to have this "problem". Please don't make lives miserable for everyone to prevent runaway wealth acquisition by those that can grind this event constantly. There are better ways. PS: Put level reduction stones in the protectorate coin vendor.
  25. 9 points
    What team? And haven't you guys been on holiday this whole time?
  26. 9 points
    Hi there, I've got some answers to some questions here for you guys. If something isn't answered it's likely that we're still in discussion internally. In no particular order... We've discussed the Transformation system feedback with the developers. While the system is largely here to stay, we're working to make the Transparent Transformation Contracts more abundant as well as a few other options with the devs to hide the appearance of a Transformation without using a scroll. We don't have a final confirmation yet but we will let you know when something is more certain. We currently have no plans to adjust the fees for using the Broker but may be slightly adjusted in the future. We're aware that GP gain is at a stand still and it's impossible for new players to achieve the GP set by the higher ranks. We're formulating some plans with the development team but nothing concrete yet. The PvP arena schedule is something we will be looking to adjust as more content becomes available. Item acquisition spam (X Legendary from Frozen Monolith for example) is something we will be requesting from the development team to tweak. We do know that a lot of the Luna items were removed. Some of these items are still strongly desired such as storage cabinets and we're making a request to add those functional items. A Permanent mount is something we will be discussion be added to the game. Feel free to share any suggestions you may have. Kinah being storable in the Warehouse is something we've seen requested quite a bit. We will discuss it with the development team to see if it's possible to have it added. As I said, this isn't a comprehensive list. We're also working on bringing enchantment adjustments as I have stated in prior posts. Continue to share your feedback. Also please don't bump posts for the sake of bumping as it's against the rules here on the forums :p. Thank you.
  27. 9 points
    NC will kill the game. How long until we wait for answers? It's ridiculous what you're doing. We have a community full of people wanting the good of the game and you @Cyan do not give due attention. Average online players have dropped dramatically and what do you guys do? AN EVENT OF RIDICULOUS AND UNUSUAL SHIT. I'M ABANDONING THIS GAME AND I'M SURE THAT A LOT WILL GO ABANDONING TOO, FOR WE KNOW THE END THAT THIS TOTALLY DELETED STAFF WILL TAKE US. Goodbye and good luck to anyone who stays
  28. 9 points
    I know there comes a time in the life of every CM where there's a comment like this, but it does sting a bit to read. I know that the new update has introduced sweeping changes to the game. You have all been very adamant about sharing your dislikes, and likes here on the forums, in game, social media. I think it's wonderful and I encourage you all to keep sharing every bit of feedback that you have. That being said, because a particular subject hasn't been addressed by myself or another member of the team doesn't mean there's something in the works or in the process of happening. We have shared your feedback with the devs and we're currently discussing the best approach. I know there's a lot of questions on the forums currently, and some of them just simply don't have answers yet. For example: when are we adding the Transparent Transformation Scrolls to the Golden Sand Shop? We're working on getting that implemented currently, and for a multitude of reasons sometimes it can't get added right away. This is the same for much of the other pieces of feedback and questions that you all have. As soon as we're confirmed to be getting something out we will let you know. Also, I know traditionally Aion has had a lot of events offering some great (and sometimes not-so-great) rewards. With the recent update we're trying to take a step back and see if there's voids that have traditionally been filled with events and if we're able to better add them organically into the game. Events are not going away however, you will just see a little less of them. We'll be having some more information on this and other things we're working on next week. Thank you, and as I stated above please continue to share every bit of feedback you have.
  29. 9 points
    Gideon, This may sound like a long rant but I just decided I am going to try and summarize what the player base is thinking at least from my perspective from what I have heard and seen playing the game. I am a long time player since beta and release and I have seen many ups and downs but right now the game is in a state I have never seen before and I implore you that you should consider taking a look at both servers asap. Eye farming especially fatties is done. There are about 35 on Asmo Danaria in eye half of them are afk at the break out the other half are either solo or small man running around looking for chests farming a mob here or there or looking for an elyos to kill which is just as rare. I have been told KT is even worse. The only time players show up in a sizeable force is for sunyaka spawn. There is no way anyone can meet your prices now and very few players are running pvp instances like IDl OW and KBF. Evergale has less than half the players queuing for it and half the premades are gone. We get it the prices had to be adjusted but it was your companies' lack of testing and quality control that allowed that to sneak by in the first place and the player base is pissed because you ninja removed the npc. Then instead of fixing the league alliance loot you let it continue for days with a vague promise of higher item prices while the players mindless grind not knowing how beneficial it will be or wasting the time. Most speculated you would raise them anyways but the prices you determined are ridiculous and when your player base expressed this and came up with legitimate counter fixes that were fair for all it seemed like they were ignored and not even considered much less no one talked to the player base or communicated to find a middle ground. The players including myself understand it was an unacceptable bug but the way you handled it and have treated and communicated with your own player base is unprofessional and downright shameful. You lost their trust and respect and all at ncwest should be concerned because when this happens on a large scale its very hard to get that player base back once you lose it and it seems like certain doom for the game which none of us wanted but it maybe what it deserves at this point if there is such a gap between the devs and the player base. Players are pissed and rightfully so. Their concerns have gone unaddressed for a long time now and that is before this event. The gear gap between p2w players and none gets wider every day. If you read these forums even some p2w acknowledge this and encourage you to let the casual players start to catch up. Every patch has brought more and more pay 2 win to aion going back to tempering and break through 20+ enchanting plumes bracelets minions. It is just nyerking out of control at this point. Players want to bridge the gear gap and have fun again not get face rolled by the p2win super teams in 5 seconds flat. The game feels more and more like a second job and not a fun pastime to relax to. You sell stuff in your store or in your events like lock box keys that give out dated rewards (Silverine tokens or Vinderchinerks combination tool!) that are 3-4 years old and useless. When brought up I have been seeing the same support quote about addressing it and updating it in a future patch..really? 3-4 years old and outdated and still waiting. We know 6.0 is coming and we know it is huge changes because Korea players had enough of similar crap and nckorea is trying to appease them it boggles the mind that you would release the same content that irked so many players there without adjustments hoping for a different result here? The player base lives for events now because most feel its the only way they can try and catch up and lately it has been one fiasco after another. The old highly regarded events too have seen your 'touch' nerfing them like adding shit rewards *58 enchantment stone dust or black stones that are nerfed to hell or lets see +3 manastone bundles to snowball event and giving grove. Plus if you were lucky to get a +10 snowball you seemed to have a 3/4 chance of getting utter garbage and don't get me started on giving groves atrocious rewards and the few good items like omega tempering was like really hitting the lottery if you received one. Also we have been asking for relevant rewards for over 6 months like level reduction stones and what we see them on 2 of 16 boards in shugo sweep and that means spending a lot of die hoping to get one which is likely to just fail. I also want to mention that there should be more windows for Evergale because there are many that cannot participate because of their time zones. and many still struggle to do frozen monolith but that begs the question why the hell is a mat to upgrade pvp gear comign from a pve instance? You took gp away from IS and Eb and I agree with that but come on there has to be more and better solutions for ways for the players to get their soul stones like more pvp quests perhaps or put them in pvp instances? In summary players want to bridge the severe gear gap and they want to enjoy the game not feel like they are working a 2nd job that doesn't pay. So many players have come back to enjoy the eye but now so many of them have already given up with a more negative view of the game and company then they had before. This needs to be addressed because you aren't getting new players and a game without new players is doomed as it will lose more and more of the current ones. Thank you for reading if you see this and I hope the company can make better smarter decisions moving forward by actually communicating and listening to the player base and please test your product before releasing it.
  30. 9 points
    Aion team be like: *post the bomb on the forums* *log out to avoid the nyerkstorm coming from the community* *login in the next day and pretend nothing happened in the forums*
  31. 9 points
  32. 9 points
  33. 9 points
    Yeah I'm agreeing with this. This honestly is one of the better events we've had in recent memory, it brought lots of players back, it was helping gear new players, and quite frankly, maybe it'd fix how broken the games economy is. If anything you should have just tweaked the cost of omega's and stuff, instead of remove completely. Yeah sure people who no life might have a bit more advantage, but it also wouldn't cost an arm and leg to gear up without being able to plat 24/7 too IMO
  34. 8 points
    I'm going to list all the problems I have encountered that I have noticed so far and comments. They aren't really in any particular order, just as I remember. These will include some previously mentioned hot topics. Please keep the comments G rated. Compensation Gear. I think this is a problem, unfortunately, the only way to fix this is to allow players to catch up. I believe that is the intent of 6.5. Soo, the only thing I have here is can we have 6.5 sooner please? Enchant Rates Rather disheartening and annoying. Again, 6.5 patch thing. Skins I know the focus is on transforms. But I really hate many of the starter set skins (haven't gotten the later ones). I would love to have skins back available. Possible places to get add them include: Luna Craft, Lifekeepers (E)/ Veilbreakers(A), BCM (obv.), crafting, and the GST. Golden Sand Traders Skins Please expand this. Most of the skins there are awful. I believe you have stated you are working on it. I'll be waiting. Golden Sand Traders Shards and Transparent Transform Scrolls A step in the right direction, but as mentioned extensively, these prices are stupid. I am not even interested in either of those, and I still think those prices are dumb. I think this is a relatively easy fix too. I think when you update the Gold bar shop on 12/5 would be a great time to implement these changes (you are updating the shop, right?). GST Shard bundle Asmo character does not have them on the list to buy. Elyos character does (same account, different server). Siege Lag Dunno how much you can do about this. but getting 300 to even 8k+ ping in the US is ridiculous. If you can do something about it, it would be much appreciated so I can fully participate. Glory Points As of right now, glory points are really stunted. I know you guys have done some to fix this, But as stated before, the only progression is through people not meeting the requirement. and it almost seems like that requirement is being at most if not all sieges. I agree that GP should be PVP only, but I think the current gains are not enough. My personal opinion would be to completely reset GP and maybe increase the gain so competition is better. (JFYI not even an officer). Siege Timings I know I'm going to get a lot of flak for "US game. US target", but really, it's more than that. Siege is the only source of conquerors gemstones that I know of and a major source of PvP Enchant stones. It's kinda kneecapping the non-US population in a way, and I bet there is a fair amount of people in that group. It would be worthwhile at looking into modifying siege times and/or occurrences as I think it would benefit a significant portion of the playerbase. Do I think it's easy? No. You have to juggle like 10 timezones at massively different times. I do think it would be worth a try, however. PvP Enchantment Stones The rate of acquisition of Legendary/Ultimate stones is appalling. I don't think I've seen an Ultimate PVP stone yet honestly. I know there is an upgrade exchange coming in 7.0. But that's a long way off. any chance we could get that sooner? Make ancient PvP stones more relevant. Additionally, you could increase the acquisition rate in PvP activities. Dredge Rewards. As much as I like bum-rushing for the stones, I would prefer it to be different so the actual focus is on the instance, not rushing to X for Y reward. My thought is to move the rewards back into completion rewards. Naturally award more for winning. Heck, even make an extra bundle for defeating the captain. My thought is 1 dredge bundle for losing containing 1 random enchant stone bag(contains multiple stones) and maybe a conquerors gemstone, 2 dredge bundles for winning (same contents), and lastly a guaranteed legendary stone bag for killing the dredge captain. The last bag would not be a lootable drop, but again an end of match reward. This is in place of current lootable drop rewards. AP acquisition would stay the same. Crafting Levels 60/160/260 Why is there not a craft for these levels? It makes x40-x80 excruciating nearing x80 (like 12+ crafts per level.) Is this better than 5.8? Yes. Were materials more available in 5.8? Arguably yes. Crafting material availability With bots around, it is harder to get materials now. Plus needing 5 per codex is kinda annoying. Especially when it then takes multiple codex per craft and multiple crafts to proc. Add in the extra price of the scrolls required to craft and it gets expensive fast for not a lot of payoff. Could I request a lowering of materials needed for codex? I understand it's not supposed to be easy, but if you are levelling Aetherforging from 0 it's can take quite a long time. Crafting Stone Disenchanting/Upgrading 2 higher stones for 1 lower stone? really? this should be the other way around or the typical 1:3 ratio we used to have. Crafting Purpose. It seems it's really only for the ultimate placeholder pvp gear and maybe legendary pve gear (until you get instance gear). Can we get more useful crafts that will mean something? Screen Splashes Cubic Lab could be smaller, but is otherwise fine. All the chat and screen splash spam from people getting stuff from instances, plussing and upgrading is annoying though. Especially since it's the ENTIRE server. I don't care what xXProfightsXx or whoever got from IDD today. I'd rather it not pop in front of me, especially since PvP is common in Lakrum. Please? This is similar to the Abyss crap last patch, just less frequent and less prominent. (if your name is xXProfightsXx, I'm not singling you out, I just picked a name) PvP instance timings and entries. More please? I know there are big windows, but with the amount of AP you need to upgrade and to get Fighter Fragments, it would be nice to be able to do PvP instances more. Lifekeeper/Veilbreaker coin requirements. can we get these lowered please? Grabbing the legend wings/bracelet/plume would be nice if it wouldn't take literally months to do. (assuming an average of 10 coins a day, that's 70 days or 10 weeks PER item on average). Ultimate Kibrium availability I don't know how often the World Legendary Boss spawns, but I've only seen it once and I don't remember when. It does award a fair amount of Kibrium for defeating it, but considering both factions are fighting for it, it would be nice to have a second way to obtain it (luna dice doesn't count). Oh, and don't put it in high end instances, that would defeat the purpose. Luna Weekly might be a good spot to put it. Something to consider. Minium For those that have Grade A or B minions, I feel like lower grade minium is basically useless. Considering you can get B grades from instances, upgrading C grades is...kinda useless in my opinion. I would like to see if we could get an upgrade exchange. As for rates... not entirely sure. maybe 10:1? Guestblooms Make guestblooms available again. I wouldn't think it would be too hard to reimplement the vendors (since some still exist) and update the rewards from the Guestblooms. Housing Item Availability As has been mentioned, previously available housing items have disappeared with the patch. It would be nice to be able to get them again. Kinah is fine. Petals is only fine if you fix getting guestblooms. Teleporting to Lakrum Why is the house port only one way? I would also like to have the Academy port be both ways again too. Eye bug. Would be nice to have this fixed. I understand you are working on it. Just don't make it an NCSoon™ please. Invisible Walls/Terrain Glitches There are glitches in the terrain that cause seemingly nothing to act as if it is an invisible wall until you jump over it. The most annoying is the Lakrum teleport pad elyos side. I have encountered this in the Temple of Records once or twice as well. Super Saiyan Idle Animation. (IDK what it's actually called) Firstly, the base animated stance looks like the character is trying to poop. Hilarious in a way. Secondly, holy nyerk is it annoying. Especially when there are multiple people on the screen that have it. At a minimum can you make it NOT shake my ENTIRE screen? Thanks! I'd appreciate not having the glow/whatever have such a large footprint as well. Lakrum Mob Availability I believe the spawn rate was increased already, but it's still pretty bad in some parts. As I have mentioned elsewhere, I would be agreeable to a small increase in density of mobs or an additional increase in spawn rate. Luna Rewards are still wrong. Luna Blessing was removed a while ago.. Mount Availability Being able to get permanents without going through the Luna Dice roll/BCM would be nice. Things not saving to skill bars Namely pets and minions, but I have been having issues with things not saving when I move them or put them into my skills bars. Will add as I find more. Do I expect these all to be fixed? Nope. But I can at least bring them up. Also @Cyan, have you considered starting an FAQ of sorts?
  35. 8 points
    Do you think it's getting old because you have a naturally negative disposition or because the issues you're tired of reading are never addressed and people constantly bring it up because they're valid? I don't know if you've noticed, but it is a very high % of the community that is unhappy. How many threads do you see praising or complimenting the patch/management compared to negative? Could it be for a reason? Is there some way we could apply some kind of thought process element to this as we analyze it, perhaps something like logical thinking? It does sound like you go home and drink yourself silly a lot.
  36. 8 points
    we don't want it lowered we want the original prices lmao
  37. 8 points
    Kinah should be storable in your account warehouse. That way it can be accessible to all your OWN toons. I don't think it's fair that we have to use the Brokers to move our own Kinah in between our own characters. I get why the parameters of trading Kinah were changed because of the gold sellers but why do we have to suffer for their stupidity. Especially if you want to make a new toon and be able to obtain items through the Sands Marketplace and or other NPC items.
  38. 8 points
    Hello all, First off, I would like to thank you for bringing light to this issue. Second, we would like to inform you that the item in question has been removed from the player. We have also checked the servers to ensure that no other player has received any of these items, and this was the only instance of it. This was not a situation of our GMs handing out items to friends and family; it was an error made that shouldn't have been made in the first place. To be absolutely clear, this was not an issue made by Cyan. It is never our attempt to "pull a fast one" as we all know the Aion community is well-established and well-informed on the general happenings. We thank you for your vigilance.
  39. 8 points
    Let me preface this post by saying that I've been playing Aion since launch in 2009, some of you may know me as "Blackie" or "VitaminSB" from Azphel > Zikel > Tiamat. I have loved and hated the game for almost a decade. That also means I've seen the ups and downs the game has gone through. To keep things short, 6.2 has rekindled my interest in the game as well as many of my friends. Look, NCSOFT, we are willing to spend money to support the game, but do not destroy the last hope for Aion by being this greedy. I'm going to post a few suggestions for changes, some urgent, and some minor, that will 100% help Aion stay alive longer and profit YOU more. For anyone else reading this post, feel free to discuss. 1. Kinah incoming rates are way too low. Sure, people have saved up billions of kinah before the update, and have the resources to buy all the crafting materials and enchantment stones, etc... But for ANY healthy economy in a game, the INCOMING rate of kinah MUST be equal or higher than the OUTGOING rate of kinah. Sure, I can make 100m a day farming mobs for manastones, crafting materials, etc... But for the players buying my items on the broker (which has insane tax rates, more on this later), where is their money coming from? There is NO way of generating money in this game except grinding. After 3 hours of grinding non-stop, I generated 2.1m from vendor items. My items are selling on the broker for a good amount, but eventually the people who have saved up a fortune will also run out of money. 2. Tax rates on the broker are way too high. A ~12.5% tax rate, while good for taking kinah out of the economy, is not sustainable. If you want to keep the rates higher than 10%, at least make it so LISTING the item is not so expensive. 3. Transparent Transformation Scrolls CANNOT be sold at $1.00 USD a pop. The vast majority of players want to look like the character they created and spent money on costumes for. What is the logic in spending lots of money on making your character look good if you can't look like that? My suggestion: Sell a permanent Transparent Transformation Scroll for let's say, $10.00 or $15.00, and let us toggle on or off whether we want our scrolls to give us transparent transformations. I GUARANTEE you 70%, 80% of the players who are serious about Aion will buy that item. But as it stands, no one is going to buy Transparent Transformation Scrolls at $1.00/4 minutes or $1.00/6 minutes ($15 or $10 PER HOUR). Doing this will also boost your costume sales on the BCM. 4. Transformation Contracts are unreasonably hard to get. I paid for prestige and 35 transformation scrolls and got 1 Ancient Transformation out of it. Based on how hard and rare good transformations are, I rerolled a different toon because I could not use the transformation on my Sorcerer. My friend paid $50 for 35 and did not get a single Ancient Transformation. Another friend paid $100 and got the free Ancient + 3 more. So based on our small sample size, it seems like the chance to get an Ancient transformation is roughly 1 in 35-40. At the current rate of how these contracts are going for free to play players, they will need to play ON AVERAGE half a year to get an ancient transformation. That is absurdly poor design as it is absolutely imperative to have a transformation to be able to compete. Based on my points in #1 and #2, it seems you guys want to create kinah sinks and take money out of the hands of rich players. Why not make Transformation Contracts cost kinah OR Money? Depending on different servers' economy, 20-25mil per contract, if you must, limit it to 10 contracts a week. Players will play your game for longer periods of time to grind kinah to buy these contracts and the servers will maintain healthy populations. You can still make a ton of money from people who would rather save time and just buy these contracts with RL money. Look, it just really feels bad seeing people who have been super excited for 6.2 for months quit after a week because they have come to realize that they are utterly useless unless they are willing to spend a ton of money. 5. Enchantment stones are TOO hard to obtain. I make this point after making a few assumptions: The 10x Ancient PvP Enchantment stones quest on each artifact is a non-weekly, non-repeatable quest. Also, I have not found a reliable way to obtain more than 2-4 Legendary+ PvP Enchantment stones a day. Suggestion: Put an NPC in town that sells PvP Enchantment stones for AP. At the current rates of AP gain, which is about 500k-2million a day depending on sieges, dredge and IDL win/loss, a FAIR price would be say, 100k AP Per Ancient PvP Enchantment stone, 300k AP Per Legendary PvP Enchantment stone, and 800k AP Per Ultimate PvP Enchantment stone. Sure, some people may have 30, 40million AP saved up, but they also could have had hundreds of Tempering solutions saved up. This will help dilute AP totals on players who have played a long time but at the same time help them have something to spend AP on. AP has always had meaning other than a supplemental currency for crafting gear. 6. AP gain in PvP need to be increased. What is the real point of having siege give 600k AP, dredge give 380k AP for a win, etc... when in PvP I get 1-3k for a solo kill on a player? I would at least double the AP gain in PvP to be in line with points made in #5. This would still mean I need to PvP constantly and play the game for many hours to get 1 or 2 PvP Enchantment stones. Isn't the point of the game to play it? What burnt me out from Aion in the first place was all these dailies and weeklies that must be done, and then you have nothing to do afterwards. World PvPing to grind for PvP Enchantment stones would be a GREAT addition to stimulate the health, population, and activity of the servers. 7. Damage values are very weird. I understand being under geared. But the difference between a few pieces of gear is the difference between doing 50 damage or 10,000 damage is very confusing and counter-intuitive. I don't have any suggestions for this point, but would like some discussion with how you guys have been experiencing this. Sometimes someone who has better gear can tank 20 players and in some cases, kill them all. You could never have done this back in the golden days of Aion. Sure, there's power creep and such, which is completely fine. But you have to draw a line between making a player a GOD and creating a balanced and competitive environment. We, the players, want to compete with our skill, not our wallets. This is a topic for a whole other discussion but I just wanted to bring it up to see what others think. NCWEST, you should really take some lessons from the cash shops of very successful games like Path of Exile, Dota 2, etc... I'm not suggesting turning the cash shop into a purely cosmetic and quality of life shop. But really take a step back and think this: Would YOU buy this item from the cash shop? Cater to the playerbase, not your wallets, and your wallets will indirectly get fat. If you can do a few or all of these suggestions, the game will be exponentially more fun.
  40. 8 points
    I made a research on the powerbook to find out if/where some skins will drop after the update and made a list for the fellow skinwhores! Some of these are low level instances and I have no idea if high level characters can drop something from them or if any of these can be traded from an alt to your main. I also have no idea about the drop rates, and I only looked at instances, idk if you can get these or other skins through quests, tokens, world drop or anything else (if you do, please let me know!) Here's the list: Haramel - Deft Counsel skins Aetherogenetic's lab / Alquimia Reseserch center/ Kromede's Trial - fabled Kahrun skins Fire temple / Indratu Fortress / Draupnir Cave / Taloc / Eso - Malefic skin Esoterrace - Abyssal and Yamenes weapons skins (!!!) Beshmundir Temple - Stormwings skins Dragon Lord's Refuge - Ophidan skins Rentus - Vasharti skins and weapons (like those from OccRB) and Hyperion skins (cloth is the songweaver version) Drakenspire Depths - Malefic weapon skins Tiamat Stronghold - Tiamat skins (helm skin is the eternal version from quest) and Tiamat Spectral wings Mirash Sanctum - IO skins (cloth is the songweaver version) and SKAFIR WINGS (and Ancanus for elyos ofc) Cradle of Eternity - IO skins (cloth is the songweaver version), Apollon and Atreia wings Bastion of Souls - EB skins (cloth is the songweaver version) and Harvester skins Frozen Monolith - EB skins (cloth is the songweaver version) and Harvester skins Infernal Drakenspire dephts - Beritra and Fallen Poeta skins and a new one Promethun's Workshop - Beritra skins and a new one P.s.: I was simply looking to the skins, not the grade of the gear btw. Source: https://aionpowerbook.com/powerbook/Instances Feel free to add anything that I might have missed
  41. 8 points
    TBH, the deeper I delve into 6.2, the more scammish the entire game feels. Its designed from the ground up, (far more than its predecessor), to force you to nickle and dime your way through the game. Its basically a mobile game now. The simplistic leveling path. The adverts to buy luna everytime you step into a dungeon. The buy-to-actually-see your created character and not some random ugly arse illusion ploy. (Illusions which btw, if you dont use, you'll be forced to endure the slowest walk/run speed in MMO history.) The multiple and quite redundant sheer number of "currencies" required. (Ingots, whats the point again?) (Oh, while we're at it, why should I buy high priced costumes now when I'd also have to pay to actually see them and not some furry costume instead?) Despite their claims that they simply, "wanted to get back to basics", this isn't the Aion I fell for back in 2009, Not even close. This is some sort of amalgamation of every conceivable money scam NCSofts ever developed all wrapped around an easily recognizable game with a dedicated core. In other words, Aion now feels like a comprehensive experiment in greed and we're the guinea pigs.
  42. 8 points
    The event was designed and tested so everything should be working as intended, and it was designed to be a little more generous than usual.
  43. 8 points
    I was in the Asmo premade that was up against you. I actually saw Elyos who were near me and actively trying to kill us suddenly disappear. Not everyone you kicked was afk... Not cool, man.
  44. 8 points
    I think something important is being buried in this thread. This event was screwed up from start to finish. No doubt. Why? NCWest set the prices on that first day assuming group loot for the fatties and did not realize that the loot was actually league. That's where the problem started. So how did that happen? Lack of testing. Lack of communication with Korea as to just -how- the event worked. Lack of attention on the part of whoever has the job of putting in events for Aion. All three? Everything that happened after resulted from -someone- not doing their job initially. Something got missed and the players are paying the price. If this had been the first time something like this happened, I honestly think the player base could shrug it off. But the fact that we have shrugged things like this off over and over and more and more frequently, as @Tyd-KT pointed out, seems to be the last straw for much of the player base. -This- is what needs to be addressed. I believe the core issue here is that there is not a single person that works only for Aion. Every other NCWest game has that one person who watches over it. Babies it. Makes sure it gets what it needs. Every game but Aion. Almost as an afterthought, someone glances at what is coming down the pike for Aion and rubber stamps it. Think about the merge. We were promised a custom experience and ended up with the vanilla merge from Korea. We started having events where the rewards were obviously unchanged from the vanilla from Korea. When we complained we were told that would not happen again. I remember one event where we were told 100%, the rewards were changed and made current! What we actually got were the vanilla rewards and BoS wings. (Adding one set of wings is not updating the rewards.) Few people were downing BoS normal mode when NCWest put -all- the Harvester's gear in the pumpkin event. The top tier (at the time) PvE gear raining from the skys before the top tier groups could earn it. Did the person who added that gear know how good it really was? Know that few groups could earn it? I really don't think so. The purple glowy extendables were added to Luna before there was any way to get them in game.. making them totally pay2win. It's as if the person that added them didn't realize how OP they were. This happened -again- with the Caeus's gear. At least those were pulled out, but did the staff not learn their less the first time? Things are changed in game and the player base is not being notified. We point out bugs and they aren't fixed for ages. The Prestige Pack has been giving the same rewards for over a year.. some of them are no longer relevant. Support is using cut&paste answers from years ago that are no longer relevant. I could go on and on. People have mentioned the last stream where the staff didn't seem to know how to use the UI. This actually proves the point. That doesn't happen on the other streams. There is always one person that sits down and is totally comfortable in the game environment. Why? Because that's their game. That's their baby. They know all about it and make sure it gets the attention it needs. That's what we need. Please. @Cyan. @Hime. @Gideon. Will you please take this to your superiors. Show them the reports about players canceling their subs. Explain to them that mistakes have been made because Aion does not have it's own, dedicated staff member. You are all good people, but your attention is divided. Aion needs not just -some- love. But all the love and attention of -one- person.
  45. 8 points
    If you don't do something like this then ncsoft will never get the point across that they need to change their ways. We are their customers you are suppose to keep the customers happy while remaining profitable but right now it seems ncsoft is only concerned with the profitable part. If you allow them to keep ignoring the player base concerns then what makes you think they will have a reason to change how they operate because they will know the players are just gonna take any crap they server to them. I enjoy this game too or rather I did but it has reached the breaking point and if it is to have a chance of continuing then these concerns must be addressed NOW.
  46. 8 points
    We are gather here today, to pay our respect to a game, that died way to soon! It was a beautiful and amazing piece of art, and it was strong, but the the force was dark in NC West, and it dimmed the light of Aion! No we lay to rest the last shred of respect y'all had left! GG Let's bow our heads in a moment of Silence
  47. 8 points
  48. 8 points
    as someone who has dont 5+ FM a week, Dredge every day, EC quest every day........and is nearly done every part of the new equipment I don't see how 5 coins per soulstone is a bad thing? 1: More people with more gear = more competition = more fun, lets face it aion is not about skill its about gear. 2: You still require AP/Spinels to upgrade the gear. It costs about 20-25 million AP to complete a whole set with at least one weapon and about 1500-2000 spinel medals JUST for the upgrade cost not even the original 75 abyss. 3: More people with more gear = higher demand for Omega/Tempering/Feli and those are frequently a reward in p2w events/BCM so why not??? 4: uhhhhh 6.0??????? Dx 90% of the game is getting removed/changed in the next patch so why would it matter if people got equipment now? gear shouldnt be this hard/expensive to get.....considering how powerful it is everyone should have easy access to it now after two months. at the very least everything on that list should be 50% of the current prices and the titles/spinel coin gear may as well be removed due to relevance.....
  49. 8 points
    Wanted to fit more but I had to improvise. Enjoy.
  50. 8 points
    The only event that gave out +12 manastones was the stigma enchanting event. How do you let your gm's give Johngunmad anything he wants? He is abusing a gm or has a gm friend. He's also selling them on danaria too. There could only be 2 types of +12 manastones but he has 5
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