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Lerio-KT

Daeva
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Posts posted by Lerio-KT

  1. 1 hour ago, Arhangelos-KT said:
    • Reducing the amount of mobs that spawn could possibly fix the server NPC bug if this is what causes it, stop the crawlers from being in any wave and stop the useless 0-point mobs that also spawn along with the point-mobs.
       
    • Making a turret that makes the instance finish faster isn't going to change anything as the amount of mobs spawned seems to cause the trouble and you always need all 3 waves to finish, plus this would only help afkers and botters finish their lunas faster without even solving the "amount of NPC spawned".
       
    • Removing luna daily and making luna weekly more important with 7x the rewards of the daily is not only not helping but it is also giving botters even higher power giving them far more kinah than the actual 2~3 alt account legit players.

      ...a professional botter that has 200 accounts runs 200 accounts every day, 7x200 for the whole week.

      if you make this once per week he will run his 200 accounts on wednesday, and then on thursday he will start creating another 200 accounts to run them, when done he will make another 200 accounts to run on friday etc.
      So effectively the guy will get the same money on wednesday with his 200 accounts only, and then he will get 7 times more accounts and 7 times more money when he finally makes 1400 accounts to farm the whole week!

      So the people who have 2~5 accounts for their needs will get poorer due to inflation while those that buy kinah will get an even bigger advantage. Lastly the guys that caused the luna memory overflow will continue to overflow the memory and make 7 times more kinah now. Sure thing having 200 accounts is 7 times easier than having 1400, but professional botters do not care. Our incentive here is to make sure we do not bug the server.
       
    • AFK prompt window will most likely be automatically clicked by a bot.
       
    • To deal with afkness you need to make the game not get S-rank 4 out of 5 times while afk and A-rank 1/5 times. But again hitting the monsters will be possible with a bot, after all they are actually better at playing the game as they can tweak skills, gravity, resources and what not.
      The most important thing is that the botter will use skills against the mobs with all of his account and will get s-rank with all of them since he doesn't do it by hand. An actual legit player will eventually have to stop doing luna for his needs because doing luna 12 times per day actively is going to drive him crazy, and that is one account. So in this scenario we gave the botters exclusive kinah crafting.

    ***

    The solutions have to be a combination of things that makes it harder for having massive accounts on one pc.

    • Limit the amount of luna instanced to 2 per IP simultaneously, when an account has prestige, the rule doesn't apply, so if a family with 3 people plays under the same IP, they can still do their thing as long as at least one has prestige or make sure they do luna at a different time of the day.

    ***

    My last thought is... as long as there is a kinah box in the luna recipes... be 1000% sure that botters will find a way to exploit it. One way or another, they will overcome any obstacle, even better than actual players, and every nerf they implement will once again end up hurting actual players more.

    Unless they remove the kinah recipe from there, which will totally destroy the luna-farmers and then actual players will have to find other ways to make kinah themselves too in which case NCWest needs to give us a way to make kinah.

    There are many ways to tweak the server ,and yes , it has to be some sort of combination between things.

    You also need to think about the balance , you already have many players who benefited from Luna rewards,

    bots or not , I'm pretty sure that you used the game of fate to make some of your fortune.  A drastic change will put

    newcomers into not so favourable situation , unlike what we've had until such moment comes.

    I hope they leave the the melon fanatic there for another week ,I still have bloody 1k melons to use :X

  2. 9 minutes ago, Belty-DN said:

    Siiigh..... NCSoft and papi Kibbelz, the problem here is not the luna is the Vanilla Tool thing. Just look at the Meloon event; at least 96% of the ppl who got an item there's was by beating all regular players by using the Vanilla, its become so normal now that they even brag in game about it; get some ppl playing the game and you will find all the crap they doing with it and how it will kill the game if it keeps up...... now player don't even want to run instances or help others in game do dungeon, because they selling loot they get by glide hacking using Vanilla. What NCSoft or Kibbelz needs to do is act more responsible and stop treating us the community like we are filth to them and actually spend a bit of time in game tracking those players down, when some of us actually still use real money in game (BCM) to keep you guys getting a check on your pockets .  Again luna farming is not the problem, it is Vanilla tool and the fact that you NCSoft are showing us you just don't care any more about the game or don't know what your doing any more...... I found and NPC a few days ago in Gelk who still sells crafting recipes from when Gelk first came out XD what is that doing there still when everything is supposed to be new and fixed. Give love to the players that have been playing the game the right way and take care of those screwing it to show us you still actually do care a bit for the game.

    96% bots and ,3% players the rest is yet unknown LOELMAO. Calculations are gettin better with every day. Sorry I don't mean to provoke you !

     

    I love melons. Got my alts geared with stones :) ,gemstone and runestone too expensive tho ,like wtf.

  3. If luna engine is indeed causing the problem ,can you not :

    • reduce the number of monsters that spawn ,especially crawler waves?
    • implement a new turret that takes large waves quicker ,does less damage to heroic/legendary grade Mosnters for the sake of ballance?
    • remove luna daily completely ,increase rewards for luna weekly and keep it once a week,that is to say 8 + luna's light worth of drops?
    • implement an AFK prompt window?
    • look for more ways to deal with AFKing the instance in general?

    There are many solutions ,introducing more randomness inside the instance should more effectively deal with botting (if that's the case) :

    1. Waves can have mixed monsters forcing the player to fight instead of sitting with 100000 accounts opened in a corner waiting for sweet drops.
      Since you can only use your crystals to spawn 1 type of NPC turret ,the turret could target it's appropriate monster while the player gathers more
      crystals for the other type of turret.
    2. Force some sort ot IP/Mac/HDD Serial restriction on luna ,in other words duoboxing should be the only allowed way,making it harder for people to
      think of ways to run on more than 2 accounts at the same time.
    3. Not sure how people do it. But say some prefer using their 3 single shot turrets and then go afk. If that's the case ,increasing the construction cost to
      2 crystals ,while also keeping the same rate of fire ,but slightly increasing the damage to a single target could also be a solution to force the player
      to be more active rather than sit back and do whatever (which they can still do ,however risk not getting S rank).

    AoE skills from luna detachment transformation are limited to hit (in worst case) only 10% of the crawlers. 

    It's a difficult decision ,for us the players looks easy ,but 1 mistake can cause a riot in the forums just as we've seen most of the time.
    Slightly reworking the luna daily seems the more appropriate step here.

     

    Thank you so much for the EXP BUFF  !!!! :)

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