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Everything posted by Rakesh-DN

  1. Aw snap, 'Vandal' is a great name for the class!
  2. Painter version: I hope I didn't space the dots too far apart.
  3. Usually Texas 2. Texas 4 also has good latency, but it seems to be less stable at times.
  4. I've been using Battleping and haven't encountered any issues with that.
  5. Above all, I'd like to see better tradeability of things and less ridiculous broker fees. I'm f2p because Aion's prices don't make much sense in my country - and that's fine, because I could still contribute to the game monetarily by giving my kinah to people for whom Aion's prices make sense to spend real money on. However it seems that NCWest are oddly determined to have none of that because BCM is extremely slim pickings, trading kinah for stuff is slammed with questionable broker fees and what ever happened to that talk about tradeable prestige, and if that's too hard to implement, can we
  6. Too bad I can't edit the previous post anymore but... found out about the guidance stones. Their new replacement can be crafted right back into them at 1:1 ratio. So, bottom line, crafting difficulty of fighting fragments in particular is unaffected.
  7. Krall form showed up looooong after Mau form was a thing though. As for the crafting, yeah pretty much. There's a whole thing with essencetapping a new kind of gatherable in the new map. The silver lining is that I think it's only 100p of essencetapping required. Edit: wanted to add that the old crafting designs don't go away, and although Kibrium won't drop directly, you'll still be able to convert the new 'Alchemium' that drops (or whatever it'll be called) into that. However no idea on the guiding stones.
  8. My favorite part of lore relating to transformations has always been that Mau are found only in Asmodae, not Elysea. Meaning, every Elyos ranger has had a moment of 'wtf am I supposed to be', followed years later by 'I've been turning into one of THOSE?' As for fighting spirit fragments, the yield for T2 looks to be the same as T1 which is here: https://aiondb.ru/items/152080002.html (you can set the language to English). To be sure, I checked ingame too, and got the same results.
  9. I have an inkling of what I'm going to call mine.
  10. First time I found out about it on a Pandora boss. Just checked again, now on regular Dredge mobs. We had 4 painters in the group sooooo wasn't hard to meet the conditions. Same result: That says 'Skill cannot be used: the target is under another effect' (implied: of the same type). I forget what the wording is exactly but we have an English version of that string somewhere. Doesn't show up very often.
  11. Are we talking about two different things...? Scenario I'm describing: Painter A uses laser A on Anomos. Painter B tries to use laser A on Anomos, cannot, gets a system message along the lines that target (Anomos) is already under effect of this debuff.
  12. This was distinctly not the case on Aion RU, which is where I've been checking out the patch. Regional differences?
  13. A small but important note about these skills in particular. Just like dots, they do not stack if several Painters use the same skill on the same target. However, unlike dots, you cannot override. In practice this goes like so: PigmentSniffer uses Zappystring A on Anomos. PaintChurner attempts to use Zappystring A on Anomos as well, but cannot and gets a system message that Anomos is already under effect of Zappystring A. Thus PaintChurner has to wait until PigmentSniffer is done with Zappystring A and instead use something else. This is pretty small potatoes right up until 5 painter
  14. That sums it up well, thanks Aly.
  15. I suppose that's proof positive that even folks with Highly Particular Aesthetic Sensibilities can tell when a facial expression doesn't work.
  16. By the way, while we're on topic of Paint Enthusiasts, here's a fine little teeny tiny nuance of a detail about the male variant. This is the face in hover motion, which is one of the more neutral options: And here's what the same face looks with hover motion turned off. Which is to say, the Hue Dispenser default, and shown about 99% of the time:
  17. You may've managed to get good enchanting luck for a while. I've seen consistently awful rates for a looong time. :\
  18. I propose 'Splotchinator' because whatever that class is, it can paint neither a picture nor a fence, so a Painter it clearly isn't.
  19. Guys, when I said 'daily pvp quests', I wasn't referring to the ones where you kill a mob, lol. I was talking about the current daily pvp quests that require you to kill 5 players in each camp's area. Those ones are fun because they let you run around and encourage pvp. I'd like to see those made relevant, be it through gp, fragments or whatever.
  20. The core of complaints with those quests was that waiting for the camp captains to spawn was dull. I'm unsure where exactly you're finding the connection between afking instances and being against waiting for a spawn to complete the quests - though I do have at least one guess, and it's not a sunny place. Snark aside, I do agree it'd be nice to see more people running around the map. It may help if the daily pvp quests around camps were made more relevant. For instance, throw in a couple of fighting spirit fragments in each of those and I'd be happy.
  21. I think we should all be a little more understanding about this. It probably takes the team a while to find and install Aion every time they need to finally update something about it. Life is hard and confusing.
  22. Tbh I fully expected a nerf of some sort. Taking away the free daily boxes feels almost petty though.
  23. Well that's a disappointing choice in event. I suppose I'm okay with it, won't feel like I'm missing out on much by spending less time in the game.
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