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Inarax-DN

Daeva
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About Inarax-DN

  1. do what another NCsoft game did

    Some of the beauty of Aion is still left. It made Aion an engaging game. Adding an option for players to chose to skip directly to the end game when creating a new character is a reasonable option that NCsoft has in Blade and Soul. At least some of the lost beauty can be brought back. The removed areas could be brought back as ruins being rehabilitated. Heck, much of what was was ruins being rehabilitated. Some areas could even have been spared (such as Ardus Shrine and forest, Eracus Temple Cavern and some of the remote parts of Altgard, Morheim and Brusthonin) - and the dregions would likely have survived. What's currently left of the leveling areas is not much of a training ground for new players.
  2. As a veteran player, I decided to try out the new leveling by creating a new character. It's been 3 years since I last started a new character, so I don't know how much simplification was done before "Awakened Legacy". I only started 1 new character, an Elyos, so I can only comment on that side. Poeta. Way too simple. Zipped through it. I did not see any blue quests, so there were none of the side quests I enjoyed. (In my first 4 years, I only started 8 characters, so there was enough time between to enjoy the Poeta and Ishalgen quests each time.) Haramel. The simplified version was disappointing. While I understand some adjustments were needed, including a way to go down the lift as well as up, it could have been left as it was. Yes, that would have required more playing time, but would still have been better. Also, why auto-give the quests? I think it's better to get quests from the NPCs. Timolia Mine. Why not have just renamed the Abyss Gate to Balaurea Gate and use it instead of using Haramel? The Balaur are still important and the existing odium plot would still have worked. (Not saying to get rid of Haramel; instead, move Haramel to Heiron and make it the way it was.) Sanctum. I was disappointed to see so much of Sanctum blocked off. And so many of the stores gone. I was especially disappointed the library, the airship to the Outer Dock and the tavern were gone. (Yes, I know pieces of the library are scattered to several other locations, but I think this is a pointless change. And the "secret passage" to the underground temple.) (Similar comments for Pandamonium (I have old Asmo characters). Add the "flying saucers" to list.) Heiron. Good to see there were blue quests and they did have some role in leveling. Longer to get through, but still very fast when considering it's now covering the roles of 4 regions. Also, missing a lot of the fun side quests. Aethergenitics Lab. This solo version is decent. About what I would expect from making a group instance into a solo intance. Kromede's Trial. Seems some what simpler, but I've only gone through it once. I can only assume there is still value is going through it multiple times. (BTW, I really like the Kromede gear and would like for a way to apply its appearence to my gear.) Fire Temple. Wasn't lucky enough to find a group, so I couldn't try it. Indratu Fortress. The solo version of this is ok, not as good as the solo version of Aethergenitics Lab. Was disapointed to see Draupnir Cave and Azoturan Fortress gone. Also, the Icaronix The Betrayer story line with the Sliver of Darkness instance were a very interesting way to introdice stigma use. The new instance is basically re-play of the ascention test instance. This was a pointless change. Inggison. Why fix only 2 of the 4 oblisks? Overall, too easy and many of the fun side quests were gone. Talloc's Hollow. A large chunk of the map is gone. Kinquid was too easy to kill. As best I could tell, the purple and yellow smokes were not needed to kill him. Again, why auto-give the quests? A Sword In The Hand. Finding Suara (to get the sword) was way too easy. Where it previously was would have been a reasonable challenge. Moving the statue (entrance to Udas Library) out of the cave it was in is also way too easy. Again, the cave it was in would have been a reasonable challenge. Udas Temple. The mobs were too easy to kill. In particular, the Jotan were easier to kill than the Mistic Chakras, which were easy to kill. Cygnea. Unlucky day. Ran into a bug in the game and can't complete the first campaign quest, so I can't level any more until (and if) it's fixed (already reported and tried several suggestions from tech support). Also, didn't see any blue quests. Other comments. Too many of the instances were removed. Besides Draupnir Cave and Azoturan Fortress (mentioned already), I was very disappointed that Aturam Sky Fortress is gone. Also, the Baranath Dredgion, Chantra Dredgion and Terath Dredgion were also favorites of mine. Overall, I'm very disappointed.
  3. Return wings and wing skins!!

    Just to see how the new leveling is, I started a new character. As I leveled, I did get a new pair of wings from a drop. Combat stats only, no increase in flight/glide time. I agree, we do need wings with flight/glide time boosts as well as combat boosts.
  4. Instead of gretly over simplifying leveling in Aion, do what another NCsoft game did - allow veteran players to create end-game level characters. This is what Blade and Soul does.My friends who play it are happy to level normally tp learn a new (or new to them) class, then be able to create end-game level characters whenever they want a fresh character without having to level up, again.
  5. Weekly Server Maintenance - December 6, 2017

    What about forced transfers? When will that happen?
  6. Known Issues: Server Merge

    I never bought a house, so I don't have a stake in this. As best I can tell, the disagreement is over the perceived fair market value. Long time players who were able to buy houses at much lower prices than were prevailing just before the merge was announce feel they were not being offer fair value for their houses. Other players argued that those early buyers got the real value of house ownership from the various buffs house owners receive. I can understand both side's positions. I think that it would have been better if NC had figured out the prevailing house prices just before the merge announcement, then offered house owners a refund based on those prices. But, again, I never bought a house, so this issue doesn't affect me.
  7. Character and Legion Name Ownership Policy

    The policy only asks to use names previously used, so the name is in the name history of one character. I guess I have to hope that the forced moves are long enough away that I don't have to worry about deleting that character.
  8. additional quickbar

    The floating quick bars just duplicate the 1st row of main quick bar. The main quick bar has 4 rows of 12, so 48 slots. 10 sets gives 480 slots. (If the floating quick bars were independent, then there would be 720 slots.)
  9. Character and Legion Name Ownership Policy

    On Siel, I had 2 Asmo characters, only one of which I plan to keep. I moved the one I plan to keep to Israphel (prior to merge) and now want to give her the name of the character I plan to delete. But once I delete that character, will I have any way to prove I previously used that name?
  10. Server Merge FAQ - Updated: 9/22

    Other NC games do not have this restriction. As best I can tell, those games have no problems with this.
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