Jump to content

Supvolcom-DN

Daeva
  • Content count

    11
  • Joined

  • Last visited

About Supvolcom-DN

  1. The current cycle and how it can be improved

    The fact that the 6.5 enchant changes came through is proof that its possible for other QoL changes. I know this is NCSoft but I think even some confirmation that they've seen these suggestions or ones like it, and if they agree with them they'll suggest them to Korea... that'd look great for NCWest and would make a lot of players feel a bit better knowing they're on our side in a way.
  2. The current cycle and how it can be improved

    Why couldn't you see players participating? When the game was at its best you needed medals and AP for gear and xforms. The only way to get them was through pvp instances and open world pvp. There was open world pvp ALL over Gelk, Inggison, Reshanta, Silentera Canyon. People perma-kisked, pugs grouped up to make things a little easier if they weren't as good or geared. The game was full of action even when siege or dredge weren't up. If we implemented even 1 of my suggestions, the fragments from pvp dailies idea, the player base would react the same way they did in 2.X. They would start forming groups, roaming around the map, trying to get each area's daily complete. If they really don't want pvp that bad, then they dont deserve or need pvp gear.
  3. I've realized theres a cycle that I and any other player trying to enchant their gear is most likely going through during this patch. There are only a couple of items in the game that are important, and they are used to acquire way too much of the content. Ancient Guiding Stones Ancient Kibrium Fighting Spirit Fragments AP Kinah Whatever part of gear progression you're doing, you need to use a combination of these mats. Morphing a Legendary PvP stone costs fragments which cost kibrium, guiding stones, kinah and AP. Then you use your PvP stones to enchant your gear. To be safe, most people will use Ultimate PvP stones to get +14 or +15 on their legendary pieces. These cost 25 frags each along with 5 legendary stones, so 50 frags total Eventually your gear is +15 and its ready to upgrade. To upgrade you again need fragments and AP. By now you've already spent hundreds of fragments and millions and millions of kinah for just one piece. Now you need hundreds more for the upgrade. This means more kibrium, more guiding stones, kinah, and AP. This is the process for just 1 piece getting to Ultimate+0 Adding the morphs was a great improvement, but its not quite there. My suggestions: Create more ways to receive fighting spirit fragments. An easy and effective way could be adding them to the PvP daily quests around the map. Even 5 fragments per quest will result in the map booming with PvP and incentivize players to venture onto each other's sides of Lakrum for more than just camp weeklies. Add fragments to the rewards for pvp instances & sieges. Same reasoning as above. This will be another incentive for players to participate in these parts of the game. PvP content should reward mats used for PvP gear. Fixing the dredge meta while we're at it. Currently dredge is not pvp or pve. Its just training, killing the 2 or 3 bosses you get while the enemy gets the other 2 or 3. MAYBE you end up pvping for 1 or 2 fights. A way to help dredge could be adding a chance for each room's boss to drop stone bags, not just the set ones that currently drop them. This is force teams to go throughout the level to maximize their drops. Adding fighting spirit fragments to the winning team would also incentivize teams to continue fighting for the victory after the important bosses have died. Give normal mobs a small (10%) chance to drop Ancient Kibrium. Currently the standard for Kib farming dual boxing 2 accounts and running back and forth from mob to mob. This results in 4 kibrium every 4-5 minutes and the most dull MMO experience you can think of. If normal mobs could drop kibrium, players could have some flexibility. FFS please buff the amount of kinah we receive from white drops. Considering the only real way to make money is selling mats or crafted items, and we all those mats as stated above, the playerbase is slowly running out of kinah. Giving white drops an actual value like that used to have will help with this issue and allow us to buy those crafting mats a little easier. @Cyan I'm really Interested in your thoughts on these and if you think its possible to see any of them in the future. These suggestions shouldn't be too intense for the development team and the results would be phenomenal for the community.
  4. Ncwest team.

    I know you guys have a small team at NCWest and I sympathize with you there. But it's just confusing from a user standpoint why some of these issues are allowed to exist. I myself work full time at a tech start up with 5 others. We spend a long time hashing out each new feature we choose to develop. We are users of our own product so we are able to think from a users point of view; And when its pushed we receive a very large percentage of positive feedback. As for negative feedback, we listen to every bit of feedback we receive (Remember, listen does not mean implement) and decide if its worth considering. Now how does this differ with NCWest? It seems to me that you don't look at your product as a user. I'd assume you all play Aion, atleast I really hope you do. Now how do you, as a player, feel about the first event in a month having it's best reward being a single enchantment stone after hours and hours of play time? Especially when chances are it'll fail to enchant anyway? If your answer is anything other than "I think the event sounds like a waste of time", you need to become more involved in your own game. This is why I don't believe you when you say you're monitoring our feedback, or if you are, I don't believe "monitoring" means anything more than acknowledging that we have feedback. Actually listening to feedback these past months would result in the sorry excuse for an event to have never happened. Do you think my company would launch a feature if literally all of our research showed it would vastly upset our userbase? No, of course not. You can't tell me you went into this event with a positive outlook. ----- I'd also love to see NCWest become more transparent as a company. An example of this would be PUBG Corp. They admitted they were royaling nyerking up and launched an entire campaign called FixPUBG that was greatly accepted by it's community. At the moment you have been giving us politician answers. Beating around the push and essentially leaving your frustrated, yet loyal community in the dark. Theres tons more I could talk about and could even hop in discord if you guys need a consultation or something... Clearly I and everyone else here are very passionate about this game annd we just want it to be at it's best.
  5. Nothing to do basically.

    Is this a serious response? Do you actually think thats a valid endgame? Running every instance 40 times a week for some transform scrolls? First off, red transform is obviously the strongest but it is in no way the only deciding factor in a fight. You can run every instance with ancient transforms, and it doesnt give enough stats compared to ancient to make a big enough difference in pvp, atleast not enough to make someone run hundreds of instances every since week just for a chance at it. The truth is, OP is right. Theres no real end game. You can complete the hardest instances without the best pve gear. You can only do so much content to work towards better pvp gear each day/week. Aside from open world pvp theres no much content left.
  6. Letter to NCSoft

    I've played since launch and of all the unique things Aion offered, flight was not the best. Sure it was fun to fly around the abyss from fort to fort, and it gave another aspect to the game, but the actual combat during flight was pretty bad. It ruined a lot of mechanics for each class. Ranger for example relied a lot back then on being faster than your opponent, jump shotting and slide shotting skills to stay out of range, etc. This was all removed when you entered flight combat. GLIDING ON THE OTHER HAND. I love gliding. When I first got level 10 and started questing in Altgard, I spent half my time finding neat places to get to and glide from. Ended up finding an interest in mountain climbing and would reach crazy spots on the map you probably shouldn't have gotten to, just so I could glide down. ahh good times.
  7. Aion 6.2 New Siege Buffs for the losing factions

    Hope you're not talking about Danaria because screenshots proved both factions are equally numbered. The no tactics at all part is definitely true but thats what you get with people like MechEagle leading lol
  8. Aion: Awakened Legacy - November 14 Patch Notes

    @Cyan I'm interested in how far your skin sales are plummeting and if it's worth not just putting up transparent scrolls for kinah. People take great pride in how their character looks and your answer is a an hour a week if we want to use xforms? (and don't tell me using an xform is optional this patch)
  9. Forcing players to trade through the broker.

    The tax is why people aren't doing what you suggested. I guess I'll have to deal with it, but with a game like this, trading should just be enabled like it was before.
  10. @Cyan I would LOVE to know the reasoning behind making almost everything important untradeable yet available to be sold on broker. Community and player interaction is a major part of MMO's and that includes sharing items and trading with friends or random players. A major problem currently flooding the broker rooms of Lakrum are broker snipers. Incase you don't play the game you're GMing or trying to ignore the problem, broker sniping is when players sit at the broker and refresh a search for "legendary" or "ultimate". When someone lists an item for a low amount of kinah for their friend/legionmate to buy, the sniper will see it listed first and buy it. This is the only way to trade items like Kibrium or Guiding Stones. It has become such a problem that players are using scripts that automatically buy certain items that are sold at a certain price or lower. I myself just tried to put up 175 Ultimate Guiding Stones for a legionmate to buy (I was going to help him level his crafting to 300) and they were sold milliseconds after I put them up. MILLISECONDS. We tried this again with 1 stone just to see and again the same result. So please @Cyan if theres any actual thought that went into this no-trading policy, I would really like to know.
  11. Weekly Server Maintenance - November 7, 2018

    *maintains virginity by speaking like this*
×