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About Cozy-EK


    The only problem with AP is they scaled everything up besides owpvp AP gain. No point to owpvp besides 5 kill daily and fun. But no one pvps for fun anymore.
  2. Taloc Research Diary???

    You have to go up the windstream geyser to the tentacle boss. It's right beside it.
  3. New Enchanting System Changes

    I think you use your exp to convert the coins you bought into gems used for morphing. If I'm right that's a 100/week cap you can't get around (unless they are tradable/warehouseable). See the quote below. But I did miss the "bonus" stones you can get, hopefully it's a really high rate.
  4. New Enchanting System Changes

    @Cyan This is a good start to improving progression but I suggest raising the 100 coin cap as it seems to mean only 10 more legendary enchants per week. I've been super active this patch. Easily much more than the norm. I attend most sieges so I have the highest GP on EK-elyos and I do my 2 pvp instances pretty much every day with high win rate. Before this change I was on pace to be full +15 ultimate genesis crystal by March 2021. With this additional 10 legendary/week it will only reduce it to August 2020. In Korea, 3 months into 6.0 patch when 6.2 released the players at the front of the gear curve were full +15 legendary genesis crystal /+0 ultimate. 6 months in with 6.5 the norm was full +10-+15 ultimate genesis crystal. We are way behind this pace which is causing two massive problems making the population evaporate. 1) Progression is dominated by RNG. Not AP, not the other mats. I have so much AP waiting I could instantly make 6 ultimate pieces as well as huge stacks of the other required mats. The problem is all of these materials are farmable at an uncapped rate (AP gain is really bad in world pvp but it's still farmable) except the enchantment stones. So the only rate-limited resource for progression is ALSO the only one at the mercy of RNG. This is a really terrible design. For example, if using AP or fighting spirit fragments was the RNG element it would be much better because you can always farm AP/fragments harder to make up for bad RNG. But since farming legendary pvp stones are effectively capped, if you reach that cap you cannot make up for bad RNG by farming harder but instead you have to wait (AKA log off the game to try against next day/siege/whatever)... until the year 2020 or you quit due to the futility. 2) This patch has the largest gear disparity AND the most gear-based pvp in the history of the game. The difference between a full legendary gear vs full ultimate gear player is unwinnable. This is made 100x worse due to giving players compensation gear that was supposed to be temporary while everyone farmed their replacement genesis crystal sets. Again, by this time on the KR servers 3 months in fewer people were using compensation gear as they were able to progress past it in a timely manner. This patch was balanced with endgame in mind (endgame being full +15 ultimate genesis crystal). Currently, we are playing in a state that the devs didn't consider balancing. For example, heals are incredibly OP right now as healing starts off strong but scales less than damage as you approach +15 ultimate. At endgame, they converge to a point where it is more balanced. The massive difference between ancient>legendary>ultimate tiers was also not an issue in Korea because the first two tiers were not considered endgame and it was expected to progress past them quickly before the imbalance wore people down and quit. tldr: So that being said, you guys adding this system to morph legendary/ultimate stones is great. Speeding up progression is probably the biggest improvement we need imo. The only problem is tweaking this system or improving other sources of enchant stones to ensure we can reach the intended endgame in a reasonable amount of time. 100 coins -> 10 legendary enchant stones a week will not be enough.
  5. Reset

    Ninja maint to add shards to EK only Pog
  6. The Elephant in the EK Room

    They come from PF too. Cross server doesn't matter on ely side because at least 20 people already regularly clear PF/IDD as a full EK group. I've thought of doing cross server recently, not for carry, but because we have such a small population we need to organize times just to ensure enough ppl are on. /who certain classes and we have 3-4 total online... None of the people already doing IDD/PF used cross server to reach this point.
  7. The Elephant in the EK Room

    Lose to balaur then lose divine and the conspiracy theories start flying The glads have 62k hp for that PF kill, a CM (not a GM) plays on ely side, glads with red zerk are braindead damage for 5 seconds and people who don't suck at pvp can pvp. We know the window for anomos so people camp it.. asmos have 1000x more bots and a better economy. We have like 10 legendary craft stones on our broker at 300k. What other tinfoil hat ideas do u got?
  8. P2W much?

    Thanks for the update. A legion member made a ticket regarding players other than the one mentioned in this thread having compensation gear. They received a response today that indicated the reported players did have compensation gear. What should we believe in this case? Were other items such as tempering solutions and omega enchantment stones checked to see if players were able to move those over and exchange for purple PVP enchantment stones?
  9. P2W much?

    Woah, I said nothing about numbers. Defensive much?
  10. P2W much?

    I think those rules are only a thing because people seemingly can't understand that GMs are able to be impartial. Why risk your job for some pixels lol... it's not like they are giving us an advantage as you can clearly see by the siege results.
  11. P2W much?

    Most likely case is he wasn't truthful about the situation. Ie. NPC some PVE legendary polearm and pretend it was the welfare pvp one etc.
  12. P2W much?

    Jirachi isn't in Zephyr.
  13. P2W much?

    We elys get free ultimate welfare gear cuz outnumbered :') jk prolly 0 IQ NC support handing out impossible gear due to not knowing game mechanics