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About Warlore-KT

  1. The Game

    Hello friends. A lot has been weighing on my mind, I realize that posts like this might have been recently made but I feel like it could use a bump. I love this game, I've been playing Aion since I was a kid and quite frankly I feel as though the game has really lost of content. Content like: Skins | Where did they go? There were so many that I really appreciated. PVE| Too PVP focused sometimes. Items/Drop|The lack of drops from regular mobs is honestly upsetting, and the ability to acquire materials is also, very lacking. Including, how you can't farm other areas for drops if you're too high of a level is really quite a downfall in my opinion. Kinah| Other than buying/selling its incredibly hard to collect enough kinah to even travel. I've had several moments where I couldn't even teleport to another location. Dungeons| Apart from the rest, the lack of dungeons and other activities is upsetting, this is a team-based game, where communication comes into play. There simply aren't enough dungeons to do even at 80. BCM| There was so much in the BCM as I remembered it and seeing all of that content just disappear like it never existed was something else. Events| Keep those events coming, I think they're a great addition. Crafting| Half the fun was crafting, convenience has come too much into play. Skills | The skills have been "nerfed" down way too much, upping the HP and lowering the the basic skill stats has been pretty destructive. I know it's a touchy area, but I think it'd be good to reconsider them. I know there are a lot of players who probably feel the same way, and yes I understand there's all kinds of solutions around these things but based on my experience I haven't enjoyed it. I'm hoping the next patch will update these features and make up for it. As a player: I like mmorpg's with lots of content, social-based activities, and overall other fun miscellaneous things to do. -Thanks, Rev.