Jump to content

MiphaBae-DN

Daeva
  • Content count

    43
  • Joined

  • Last visited

Posts posted by MiphaBae-DN


  1. On 5/24/2019 at 0:23 AM, Say-KT said:

    I have 12.0 speed with kromede xform, you clearly are missing the point that ranged classes are not meant to run faster than melees, you think its fair an sm cleric ranger or whatever can hold w in a straight line and a melee actually cant up? the tick rate of the game is so horrible the faster people run the harder it is to actually attack them them even if you're 0m

    The hell are you talking about think it's fair for an SM, cleric, ranger to run faster than melee? Most of the top geared players are all running around with legendary transforms and are run speed capped anyway regardless of ranged or melee. How would ranged stay ranged if they couldn't run the same or faster than melee? Without being able to kite ranged classes get shit on. This shouldn't be an issue for a sin with a 20% passive speed buff, when you fight someone they're probably stunned 90% of the time anyway, and the burst damage that sins have this patch is pretty insane tbh.


  2. On 5/23/2019 at 10:46 PM, Say-KT said:

    I understand the arrogance as you play a ranger with mau form, but please log into a melee character and try hitting someone with perma 12.0 speed with the beyond rubbish tick rate of the game

    What arrogance? Every melee class has tools to lock down a ranged class or hit them from a distance, it's not like every skill is melee only. Glads have cleaves that put movement debuffs on people, leaps to the enemy, 2 roots, a skill that makes them resistant to CC and movement debuffs. Add in all the knockdowns and aetherhold and there's a reason ranged need to be able to kite and try to keep their distance. 

    Chanters have shields and heals for days, and several ranged skills, 1 of which can stun on a 12 sec CD

    Templars have how many pulls? and a root

    Sins with all their stuns, insane burst, ambush and some ranged attacks. 

    Extendables are NOT needed, melee classes are given plenty of tools to close the gap or hit something at range. I find it funny when dumb asses assume someone doesn't know the skills other classes have, or haven't tried other classes. I have a chanter I pvp on too, and as nice as an extendy might be it is not needed nearly as bad as some people here seem to think.


  3. Had a sorc on DN-E win the anomos bow yesterday, I wouldn't be surprised if they vendored it tbh.

    Personally I don't think we should get an event for these weapons, you're talking about the only extendable weapon in this patch. It should be difficult for melee classes to get. The last thing I want to see is the cancer of every glad on the server having an extendable weapon.


  4. should be a hell of a lot more than 4 mil ap

    Lets Review:

    2 Weeks of not being able to solo HM = 12-15mil ap

    2 weeks of no siege ap = min. 1.6mil ap + 8 legendary pvp stones

    no ap from instances = 6.552mil ap minimum (not even counting IB)

    This is a potential of at minimum 20mil ap that couldn't be earned if you normally solo 5 HMs a week, do all your pvp instances and attend every siege.

     


  5. We're going on a week and a half of a CORE part of the game not working, and the best you guys come out with is we got a bad build from the dev team? Just about everybody has no way to make any progress on pvp gear, not to mention if you ran out of ap you can't craft deava skill either. This is down right pathetic.


  6. This game is so unrewarding in many aspects, enchanting at this time is the worst among them. Literally grind for weeks... and you lose progress, it's some kind of sick joke that we keep playing on ourselves by continuing to support this game and play it.


  7. Pretty simple strategy that I figured out day 1. Use cat/gunner/cleric, out dps other team for kunax. Focus down the other team's gunner/cat in pvp, protect your tank from the other group. Kill their icon when your siege tank agros it.


  8. I've been in a couple fail IDDs on my chanter because I'm not on my main to carry the dps(ranger that does 20-25K post patch in IDD). rubbish ass SMs and sorcs that can't break 8K dps and get out dps'd by my chanter with only 5 ulti pve pieces and an ulti pvp weapon. Had one especially bad case today where an SM with a +15 utli frostpark weapon did like 7.9K dps and got out dps'd by my chanter. We failed at like 2-3% when we ran out of time.


  9. I wasn't bragging about finishing the instance lol, saying at least half of our 12 man was geared and we only had 7 minutes left. I'm 16/16 ulti on my ranger, and prepatch was doing 41K+ dps in IDD, now I'm in the low 20s. I don't see people doing 6 man IDDs unless they are pretty much full ulti and heavily enchanted/socketed at this point. 


  10. 46 minutes ago, Bjorn-DN said:

    And what the prereq now to run IDD? Have a full IDD/PF??? Cause PF got like 10~15% harder as well.

    Where did u saw in KR nontes or something that this would happen?

    Dmg/dps: Me 21.715.421 (24.209),Fakewings 20.216.743 (22.614),Beritra 18.217.822 (46.238),MiphaBow 17.520.575 (22.549),Nomnomscrolls 11.514.978 (13.160),Hellbae 10.887.917 (12.401),HaseoBalmung 10.264.958 (11.812),SadisticNotes 10.045.266 (14.128),CaIcife

    12 man group that finished with like 7 minutes left, would be hard pressed to find a group that can 6 man with much if any time left.


  11. The problem is the massive amounts of GP people were able to pve their way to, combined with making it literally impossible to gain any decent amount of GP. 5.8 barely trying I could easily make 5-10K GP a week. Now you're lucky to manage 1K a week.

×