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  1. Hello from EU! I'm actually researching old patch notes and the community's opinions of them and trying to put together a coherent and well argued case for why a classic server would be a good supplement to the game right now. This is basically the essence of what I've been thinking too. The master server failed because it implemented several of the worst developments (breakthrough enchanting, gear breaking upon failed enchant, all gear being tradeable, to mention a few). A classic progression server has a huge potential, but I think it would be most successful if it had several
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