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mooMOOMooMoomoo-KT

Daeva
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Everything posted by mooMOOMooMoomoo-KT

  1. FIX arena ranking

    Gameforge had to disable the season rankings due to bug (point reset every week)
  2. Revised range information for Spiritmaster pet attacks. It is now shown in both command skill (C) range and spirit skill (S) range.
  3. Attack skills/spells reference sheet (Damage, range, AOE, PvP multiplier, etc.)
  4. PVP is dead AION!!!!

    The biggest problem is that currently the gear enchantment rate is absolutely horrible. Of course mega geared people like you will absolutely stomp them because people are having extreme difficulty even trying to enchant a single piece of ancient gear to legendary! 373 ancient stones on average to +15 an ancient piece, and then 64 legendary stones on average to +15 a legendary piece. Repeat 15-16 times for the rest of the equipment pieces.
  5. Spiritmaster Weaken Spirit and Elemental Smash question.

    Regarding Element Smash / Elemental Smash Lv 2: It makes an additional packet of magical damage (782 base damage, or 899 tooltip damage) when used against the races Gchief_Dragon, Drakan, Lizardman, naga (Balaurs). The separated damage packet allows that damage bonus to be affected by Magical Attack. This bonus effect is not in the in-game skill description.
  6. Spiritmaster Weaken Spirit and Elemental Smash question.

    Kairom has around 8725 magical defense. Wow Ziekel you are extremely geared! Spiritmaster spells base damage
  7. Spiritmaster Weaken Spirit and Elemental Smash question.

    I hate these "Test Dummy"s. Damage calculation on them is weird and deviates from any other monsters in the game. Observations: Old Pre-6.0 PvE Attack % can break the 100% cap just on this dummy and nothing else. For instance, equiping a 2.4% PvE Attack old necklace caused a 1.2% damage boost on this dummy without increasing physical attack. When using physical attack skills when your (physical attack + PvE attack) < that weird dummy's physical defense. the damage is somewhat less than (skill base damage * 2) - 2 Now I test spiritmaster damage on a real monster, and not a "Test Dummy" with weird damage calculation code. The character remains standing still these test results are not distorted by +10% forward movement bonus. Kairom is an Elite grade 3 mob that drops Ancient Kibrium, and is near the Elyos Mirash Sanctum entrance. When target is feared a spirit, Weaken Spirit damage increased by 1330, which is exactly 2x the bonus damage of 665. Bonus damage are not affected by physical/magical attack (unless a particular skill makes bonus damage in a separate packet of damage) Spiritmaster stats: Magical Attack: 10764 Magic Acc: 7759 Magic Crit: 795 PvE Attack: 1305 Target: Kairom Set 1 Crits / Hits : 1 / 223 (0.44843%) Auto Attacks: 102 hits / 1 crits (0.980392% / 0 misses (0%) mainhand: 2139-2350 (2245.77 avg) / Crits: 3456-3456 (3456 avg) off hand: 0-0 (-1.#IND avg) 1x/2x/3x/4x-hit: 102/0/0/0 1x/2x/3x/4x-hit: 0/0/0/0 Skills: 121 Element Smash x16 - 0 crits, 0 misses: 18820-18820 (18820 avg) Cyclone of Wrath x7 - 0 crits, 0 misses: 5240-5240 (5240 avg) Erosion x11 - 0 crits, 0 misses: 4816-4816 (4816 avg) Soul Surge x44 - 0 crits, 0 misses: 12078-12078 (12078 avg) Chain of Earth x7 - 0 crits, 0 misses: 1320-1320 (1320 avg) Stone Shock x4 - 0 crits, 0 misses: 5302-5302 (5302 avg) Weaken Spirit x18 - 0 crits, 0 misses: 17688-19018 (17761.9 avg) Vacuum Choke x1 - 0 crits, 0 misses: 12834-12834 (12834 avg) Backdraft x13 - 0 crits, 0 misses: 12132-12132 (12132 avg) ================================ Set 2 Crits / Hits : 0 / 0 (-1.#IND%) Auto Attacks: 0 hits / 0 crits (-1.#IND% / 0 misses (-1.#IND%) mainhand: 0-0 (-1.#IND avg) off hand: 0-0 (-1.#IND avg) 1x/2x/3x/4x-hit: 0/0/0/0 1x/2x/3x/4x-hit: 0/0/0/0 Skills: 0 ================================ ================================ ================================ mainhand: Clean normal hits (101x): 2139: ##### 2148: #### 2157: ###### 2167: ##### 2176: ### 2185: #### 2194: ### 2203: ###### 2212: ### 2221: ## 2231: #### 2240: #### 2249: #### 2258: ### 2267: ### 2276: ## 2286: ####### 2295: #### 2304: ######### 2313: # 2322: ###### 2331: ### 2340: ##### 2350: ##### Clean critical hits (1x): 3456: # off hand: Element Smash: Clean normal hits (16x): 18820: ################ Cyclone of Wrath: Clean normal hits (7x): 5240: ####### Erosion: Clean normal hits (11x): 4816: ########### Soul Surge: Clean normal hits (44x): 12078: ############################################ Chain of Earth: Clean normal hits (7x): 1320: ####### Stone Shock: Clean normal hits (4x): 5302: #### Weaken Spirit: Clean normal hits (18x): 17688: ################# 19018: # Vacuum Choke: Clean normal hits (1x): 12834: # Backdraft: Clean normal hits (13x): 12132: ############# Erosion dots: 3214 Cyclone of Wrath dots: 3960
  8. Spiritmaster Weaken Spirit and Elemental Smash question.

    Conditional added damage bonuses within damage skills are not affected by Physical/Magical Attack. Level 76 characters have +100% PvE/PvP Attack/Defense (old stat) so your final damage against monsters are doubled.
  9. About pve/pvp atk stats on weapon

    Each point of PvP Attack gives you 1 point of Physical Attack and Magical Attack when you attack other players. Each point of PvE Attack gives you 1 point of Physical Attack and Magical Attack when you attack monsters. Each point of PvP Defense gives you 1 point of Physical Defense and Magical Defense when other players attack you. Each point of PvE Defense gives you 1 point of Physical Defense and Magical Defense when monsters attack you.
  10. Weaving Melee DPS this Patch 6.2

    Combination adds 10% of its base weapon attack to your top weapon, which will boost your auto attack damage only. The undercombine's added bonus stats and manastone slots apply fully. From what I remember, for PvE-PvE or PvP-PvP combines, only the highest Pve Attack or PvP Attack applies. For PvE-PvP or PvP-PvE combines both will apply.
  11. Reason why enchanting rates is so bad +

    The 51 stones average for +10 ->+15 is for patch 6.5 and later. In 6.2 it takes average of 373 ancients stones to +15 an ancient gear from +10. And RNG variance is a major factor affecting how many stones will actually take you to +10 -> +15 or +0 -> +10.
  12. Reason why enchanting rates is so bad +

    Correction: For +10 onwards, Legendary stone on Legendary gear is 48% in 6.5. Same as Ancient stone on Ancient gear. It willl take an average of 51 stones to go from +10->+15, for Ancient-Ancient and Legendary-Legendary. According to Powerbook, Legendary PvE equipment will be available in Gold Sands Shop.
  13. Video - The Proof that Enchant is only fails

    Taiwan is getting 6.5 next week. They had to live with the horrible 6.2 enchantment rates for nearly 5 months.
  14. Video - The Proof that Enchant is only fails

    Pay attention on when the other regions are starting to get/announce the 6.5 update. That will be a sign that indicate 6.5 would be getting close. When that happens, stop enchanting your gear and start hoarding for enchantment stones, legendary ridium, and fighting spirit fragments.
  15. Video - The Proof that Enchant is only fails

    Just refined my analysis on average number of stones needed to reach +15 for each combination of stones/item quality level. This analysis refinement is to take account that certain failure runs cost multiple enchantment stones (i.e. +1 -> +2 -> +1 ->Fail consumes 4 stones and brings an item back to +10). Result: To enchant an ancient equipment from +10 to +15, it will take an average of: 373.34 ancient stones OR 50.63 legendary stones OR 25.87 ultimate stones In 6.5, since the enchantment rates for ancient on ancient will be the same as 6.2 legendary on ancient, it will take an average of 50.63 ancient stones to enchant an ancient piece of gear from +10 to +15. See spreadsheet here.
  16. Video - The Proof that Enchant is only fails

    Wait until patch 6.5 arrives, where enchantment success rates for ancient gear will be boosted by 20% when using ancient or legendary stones.
  17. Weaving Melee DPS this Patch 6.2

    Gladiators have 115 power and Polearm mastery gives +15% weapon attack, which is like having +300 physical attack when auto attacking. Polearms are 4 strikes so each auto attacks have random damage multiplier of 1.0x, 1.1x, 1.2x, 1.3x (equal chance each), which is 1.15x on average. The downside is that weapon attack on the best weapons are still lower than the base damage of most Gladiator skills. (that is not the number you see on the tooltip, which is 15% higher than actual value for gladiators and templars)
  18. 82 pvp enc stones .. for a +5 Ancient Pauldron?

    Wait until patch 6.5 arrives, where enchantment success rates for ancient gear will be boosted by 20% when using ancient or legendary stones. Keep doing your genesis crystal dailies every week while you wait for 6.5!
  19. I don't know whether they have changed the PvP Damage Modifier of the various Sorcerer/Sorceress damage spells with the patch. I don't have access to the KR client so I won't be able to datamine the PvP damage modifier of these skills...
  20. Kaisinel's Protection / Kaisinel's Blessing Marchutan's Protection / Marchutan's Blessing Level 1: PvP Attack +260 PvP Defense +260 HP +4000 PvE Attack +320 PvE Defense +320 Healing Boost +100 Level 2: PvP Attack +520 PvP Defense +520 HP +8000 PvE Attack +640 PvE Defense +640 Healing Boost +200 Level 3: PvP Attack +1040 PvP Defense +1040 HP +16000 PvE Attack +1280 PvE Defense +1280 Healing Boost +300 Level 4: PvP Attack +1560 PvP Defense +1560 HP +60000 PvE Attack +1920 PvE Defense +1920 Healing Boost +400 All Status Resist +100% Level 5: PvP Attack +2600 PvP Defense +2600 HP +200000 PvE Attack +3200 PvE Defense +3200 Healing Boost +800 All Status Resist +500%
  21. Aegis Breaker / Magic Explosion Dispel Magic Ignite Aether Magic Implosion The above skills cannot dispel the following spiritmaster debuffs: EL_Fear_Porguss_G1 Fear: Poppy / Fear: Porgus EL_Fear_Saam_G1 Fear: Ginseng EL_HellCurse_G1 Infernal Blight EL_HellCurse_G2 Infernal Blight EL_HellCurse_G3 Infernal Blight EL_TerrorSpirit_G1 Fear Shriek EL_FireFear_G1 Curse of Fire / Curse: Fire Spirit EL_WaterFear_G1 Curse of Water / Curse: Water Spirit EL_DespairCurse_G1 Flames of Anguish EL_Fear_G1 Fear EL_PlagueSwam_G1 Cursecloud EL_PlagueSwam_G2 Cursecloud EL_PlagueSwam_G3 Cursecloud EL_PlagueSwam_G4 Cursecloud EL_PlagueSwam_G5 Cursecloud EL_PlagueSwam_G6 Cursecloud EL_DecayingWing_G1 Wing Restraint / Wing Root EV_EL_TerrorSpirit_G1 Nightmare Scream EL_TerrorSpirit_Custom_A Nightmarish Shriek / Nightmare Curse EL_TerrorSpirit_Custom_B Nightmarish Lament / Nightmare Sorrow item_skill_proc_fear_u2_70a Fear
  22. Aetherforging Leveling in 6.2

    Oops! Here's the correct spreadsheet
  23. Fix enchantment rates, really... (some basic math inside)

    Perhaps it is worth using Ancient Stones to go 10->11 on Legendary and Ultimate gears despite the 5% success chance. Legendary stones are 45% (9 ancient stones), Ultimate stones are 42% (8.4 ancient stones).
  24. Aion 7.0 All Class Skill Changes

    Have the PvP damage multiplier on Wizard (sorcerer/sorceress) skills changed in 7.0? Here are the existing PvP damage multipliers in 6.2
  25. Fix enchantment rates, really... (some basic math inside)

    In 6.5, rates of enchantment success rate on ancient gear are increasing by 20% (30% if you waste an ultimate stone on them). Legendary gear gets a 3% increase, and do not apply when the old success rate is 5% (ancient stones on +9 or higher legendary and ultimate gears) Ultimate gear do not get increases to enchantment success rates.
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