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mooMOOMooMoomoo-KT

Daeva
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Everything posted by mooMOOMooMoomoo-KT

  1. Another note: This AP buff does not affect the end-of-match AP reward from PvP instances (Dredgion, Evengale / Neviand, and Idgel Dome / Runatorium).
  2. Ultimate crafted gear

    The existing Tier 1 crafted PvP gear will be good for extraction into Fighting Spirit Fragments. Especially failed ultimates pieces. You will need lots of them for the new Tier 2 Genesis Crystal PvP gear. Their AP and Fighting Spirit Fragments prices are 25% higher than the current Tier 1 gear.
  3. How to Gear Progression?

    What matters is the sum of: Physical classes: In PvE: Physical Attack + PvE Attack, Physical Defense + PvE Defense In PvP: Physical Attack + PvP Attack, Physical Defense + PvP Defense Magic classes: In PvE: Magical Attack + PvE Attack, Magical Defense + PvE Defense In PvP: Magical Attack + PvP Attack, Magical Defense + PvP Defense For example, a PvE ultimate gear is still better than +15 PvE ancient gear, due to the sum of the base + PvE/PvP stats.
  4. How to Gear Progression?

    For PvP equipment upgrading you need: AP Herelym Mine / Hererim Mine PvP battlefield instances Legendary Ridium Herelym Mine / Hererim Mine PvP battlefield instances Enchantment Stones Genesis Crystal Camps Weekly Hunting Quests EXP for Bobonerk coins for morphing high grade stones Weekly Hunting Quests Daily Luna Mirash Cradle of Eternity / Garden of Knowledge Fighting Spirit Fragments Extract from PvP Gear Aetherforging failures Guiding / Malleability Stones Open world farming
  5. Crafting Buff?

    With the 100% crafting buff, it will cut in half (round up?) the number of crafting attempts needed to level up your aetherforging proficiency. This will greatly reduce the amount of material needed to level up aetherforging. If your character is already 300p in aetherforging then that buff will be pointless. Aion 6.0 Aetherforging Leveling Tables - Numbers of attempts / materials needed (excluding buffs)
  6. Enchantment rate back to 6.2?

    6.5 enchantment rates, compared to 6.2 rates are as follows: Ancient equipment +20% success chance with Ancient or Legendary stones +30% success chance with Ultimate stones (still, don't waste ultimate stones here!) Enchantment from +9 have the success rates of +8 instead +10-14 Legendary equipment +3% success chance with Ancient stones, if equipment is +8 or less +3% success chance with Legendary or Ultimate stones Ultimate equipment Same as 6.2
  7. Enchantment rate back to 6.2?

    Bad luck with RNG on the ultimate stones. The success rate for using Ultimate stones on +12 legendary gear is 58% and 55% in 6.5 and 6.2 respectively. My +14 legendary PvP wings failed 5 ultimate stones before finally succeeded getting it to +15. That was after getting 6.5 rates while we were still on game version 6.2. 6.5 enchantment rates 6.2 enchantment rates Because ultimate stones are so expensive, I would use the following to enchant legendary gear personally: +10 -> +11: Ancient +11 -> +12: Legendary +12 -> +13: Legendary +13 -> +14: Ultimate +14 -> +15: Ultimate Note: I would not use ancient stones on ultimate gear +10 -> +11 due to high kinah fees for every enchantment attempt.
  8. Daevanion Skills Enchant Rates

    Looking at the success rate patterns of gear and stigma enchantment, we can assume that the higher the spellbook enchantment, the success rate goes down.
  9. Gold Ingot purchase are time-gated to 3 per day. So if you have zero gold ingots, it will take 500 days to buy that many of them. These legendary will be taken off their Gold Sands Traders long before then. So that is intended solely as a compensation for GP reset. Unless you had thousands of GP gained from the GP reset, it is impossible to buy that legendary transformation contract.
  10. Daevanion Skills Enchant Rates

    Unfortunately, daevanion skills enchantment success rates are not in the client game data files. So, everyone try to contribute as much as possible if you can! And I don't have anything to enchant at this moment... But for 4x Ancient Daevanion combination... 3 attempts... and got... Ancient Daevanion Ancient Daevanion Ancient Daevanion
  11. Aion: Ereshkigal's Wrath Known Issues - April 3

    Daevanion Mark of Knowledge purchase cooldown was not reset on Wednesday. As of 2019-04-04 08:19 (Server time). My Chanter and Spiritmaster each bought 6x Daevanion Mark of Knowledge (limit) on 2019-03-27 10:38:14 (Server time) and 2019-03-27 21:54:19 (Server time) respectively. Daevanion Mark of Knowledge is needed to craft Legendary Daevanion Skillbook using Aetherforging. The full purchase limit costs 480,000 AP and is good for crafting one Legendary Daevanion Skillbook. Requires 80p in Aetherforging proficiency.
  12. My Chanter and Spiritmaster each bought 6x Daevanion Mark of Knowledge (limit) on 2019-03-27 10:38:14 (Server time) and 2019-03-27 21:54:19 (Server time) respectively. But as of 2019-04-03 19:49 (Server time) they still have not yet available for purchase again. When are they going to restock? Daevanion Mark of Knowledge is needed to craft Legendary Daevanion Skillbook using Aetherforging. The full purchase limit costs 480,000 AP and is good for crafting one Legendary Daevanion Skillbook. Requires 80p in Aetherforging proficiency.
  13. 1,500 Gold ingots for a Legendary Transformation... IF you are starting from scratch, it will require 500 days (around 1 year 5 months) of continuous purchase of gold bars at maximum daily limit (3,900,000 kinah). For a total of 1,950,000,000 kinah. And this will be removed on 2019-05-08, so... Nope.
  14. Ranger6.7(SERIOUS PROBLEM)All Rangers read and please post

    Sorry I made a mistake in that calculation by forgot to include the chanter's PvE Attack. The calculation for Flaka's physical defense should be 10,000 in 6.5 So 6.5 has raised Flaka's physical defense from 8,727 to 10,000. Chanter 13,316 PvE Physical Attack) 12,569 Physical Attack 747 PvE Attack Flaka 10,000 Physical Defense Inescapable Judgment Lv 6 (807 base damage): 6966 damage 807 * (1 + (12,569+ 747 - 10,000) / 1000) * 2 Chained Crush Lv 2 (730 base damage): 6302 damage 730 * (1 + (12,569+ 747 - 10,000) / 1000) * 2
  15. Proof- Tool Tip Error for ranger skill light errror doesnt work

    Sorry, I calculated that physical defense estimation incorrectly. Non-focus shot damage was exactly (base skill damage - 1) * 2, so that monster's physical defense was higher than 6977. Even the mobs outside Mirash Sanctum entrance had their physical defense buffed to the point such that physical defense > full lakrum set's (Physical Attack + PvE Attack)
  16. Proof- Tool Tip Error for ranger skill light errror doesnt work

    1. I will not use "Test Dummy" as targets for game mechanic testing because their damage calculation is inconsistent with everything else (including the level 1 "Training Dummy" in Cygnea) Test: Ranger - 6977 PvE Physical Attack 6052 physical attack 925 PvE attack Target: level 77 Jagged Hookclaw (6052 physical attack estimated) Skill: Light Arrow - 2138 base damage (tooltip damage is the same due to having 100 POW) No Focused Shots: 4274 damage With Focused Shots: 5556 damage (30% increase) Focused Shots increase total damage by 30%. Monsters physical defense have increased in 6.5. Then why aren't there any chanters complaining that their attack damage got nerfed?
  17. EC kicking ability?

    Back in these days everyone had unlimited entries to evergale
  18. Scheduled Game Update - March 27, 2019

    Only if you are lucky enough to pull Rejuvenating Spell from your Legendary Daevanion Skill Boxes. And then if you are unlucky with your Aetherforging crafts, you keep getting duplicates on other Daevanion skills and still no Rejuvenating Spell... Otherwise it's a plain vanilla Recovery Spell that is worse than 5.x times because it is no longer affected by Healing Boost and Shards, and half the base heal of Rejuvenating Spell too.
  19. OMG i can't do afk EC anymore

    Your weekly AP income decreases by 546,000...
  20. OMG i can't do afk EC anymore

    In 7.0, you get the EC entry back if you get kicked.
  21. IDD was buffed A LOOOOOOT

    Flaka (Ancient Kibrium miniboss) got its physical defense raised from around 8727 to 9253
  22. Ranger6.7(SERIOUS PROBLEM)All Rangers read and please post

    I have confirmed that Flaka (Lakrum, Elyos side, Ancient Kibrium miniboss, nearest Elyos home city) has its physical defense raised from approximately 8727 (6.2) to 9253 (6.5).
  23. Scheduled Game Update - March 27, 2019

    Recovery Spell has two components: 1601 instant heal (Affected by Celerity) 1601 heal every 2 seconds for 5 times total (Not affected by Celerity) I expect the same behavior regarding Celerity applies for Rejuvenating Spell. I don't have that daevanion skill though... Seems like for healing spells that are split between an instant heal portion and a heal-over-time portion, that heal-over-time portion will not be affect be celerity. Word of Life looked like it was affected by Celerity because it is not preceded by an instant heal effect.+6 World of Life have 1506 base heal, and with 1054 healing boost, 1506 * (1+1.054) * 1.1 = 3402 heal (per screenshot above)
  24. Ranger Nerfed ...

    So apparently Agonizing Arrow now have 50% PvP duration, and Silencing Bolt got PvP duration decreased from 70% to 60% Did the change of +6% Physical Attack -> +360 Physical Attack caused you to lose 1.5k physical attack?
  25. Scheduled Game Update - March 27, 2019

    But the regular "Recovery Spell" is not affected by Healing Boost now.
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