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Everything posted by mooMOOMooMoomoo-KT

  1. Scheduled Game Update - March 27, 2019

    Healing Boost 1054, Celerity Mantra ON For Chanters, not only the two Daevanion healing skills not affected by Healing Boost, even the base Recovery Spell is no longer affected by Healing Boost too! Looks like for any healing spell, if it cannot be affected by Shards then Healing Boost will not affect it either. This is what I saw from datamining 6.5 Taiwan skill data.
  2. Scheduled Game Update - March 27, 2019

    6.7 Taiwan vs. 6.2 NA damage skills datamine. You can see how much the skill damage has increased or decreased, which the amount is not mentioned in the patch notes. For Inescapable Choke, Besides the cooldown quadrupling, You can now move while casting that spell.
  3. Scheduled Game Update - March 27, 2019

    In the stat boost datamine comparison sheet, it says Resolute Charge / Vow of the Charge and Surefooted Charge / Attack Position have Physical Attack +3000 and +1500 respectively. (6.5 datamine comes from Taiwan client, non-localized /skills folder) (Note: That spreadsheet does not list all effects in the game and currently only includes statUp, statDown, and a fewstatus aliments)
  4. Transformation Stats

    I tested it on EU (Gameforge) PTS for 6.2 by making a large number of accounts over there when it was running. A total of 40 test accounts were used to get 4,060 gold (cash shop) contracts to gather the test rates. The combination rates are datamined from client data.
  5. New Enchanting System Changes

    Today I saw a cleric with 3 pieces of +15 ancient PvP gear equipped. Either he/she is lacking Fighting Spirit Fragments, AP, or both. And it costs AP to extract failure PvP crafted gears to make Fighting Spirit Fragments too. You will lose AP whenever you get PKed by the enemy faction in the open world. Unless you are completely PvP geared, you will most likely end up with negative AP growth with your open world activities. The only reliable source of AP are timegated - 182,000 AP for losing a PvP instance, once per day (or 3 times on Sundays). Abyss Rank Max AP loss on death 1st Kyu 434 1st Dan 652 2nd Dan 783 3th Dan 900 4th Dan 1036 5th Dan 1999 6th Dan 2199 7th Dan 2419 8th Dan 2661 And if you do sieges regularly in order to collect legendary PvP stones, you will end up with having block belts shoved against you, increasing your AP loss in open world while still being undergeared.
  6. Transformation Stats

    Do you know how many people across any region are even lucky enough to have a Legendary or above transformation? Transformation summon rates Transformation combination rates
  7. 6.5 Daevanion Skill Craft

    For daevanion skill combination Here's the possible skills You need 4 daevanion skillbooks to combine. compose_point is a range between 40 and 120. It might have something to do with the point value of the input daevanion skills (perhaps ancients are worth 10 points, legendary are worth 20 points, ultimates are worth 30 points?) If your total compose_point from the 4 daevanion skillbooks are 80 or more (4 legendary skillbooks?) then you will not get an ancient skillbook from the combination.
  8. Transformation Stats

    How p2w'ers are complaining that the P2W transforms got nerfed while the F2P transforms got buffed The Kaisinel transform got hit hard the most
  9. what's the point of nerf the duration of the transformations?

    Lower grade transformations buffed, higher grade transformations nerfed (see comparison spreadsheet)
  10. Transformation Stats

    Check out this comparison spreadsheet
  11. Stat buff comparison: 6.2 vs 6.5 (+overseas 6.75 skill patch)
  12. 6.5 !?!

    The new cubic category is called STR_CUBIC_CATEGORY_EresukigalATK_Info. There are two types: Cubic_Stat_EresukigalATK_01 (core_limit_attribute and core_limit_attribute_value - this is a different property than other cubics, which use core_stat_name and core_stat_value) Bronze: IDF7_Ere_atk 30/60/100/160/250 Silver: IDF7_Ere_atk 20/40/80/150 Gold: IDF7_Ere_atk 20/50/100 Cubic_Stat_EresukigalDEF_01 (core_exclusive_attribute) Bronze Level 1 (IDF7_Ere3_step1): damage_reduce_normal 1%, damage_reduce_skill 1% Level 2 (IDF7_Ere3_step2): damage_reduce_normal 2%, damage_reduce_skill 2% Level 3 (IDF7_Ere3_step3): damage_reduce_normal 4%, damage_reduce_skill 4% Level 4 (IDF7_Ere3_step4): damage_reduce_normal 8%, damage_reduce_skill 8% Level 5 (IDF7_Ere3_step5): damage_reduce_normal 15%, damage_reduce_skill 15% Silver Level 1 (IDF7_Ere1_step1): damage_reduce_normal 1%, damage_reduce_skill 1% Level 2 (IDF7_Ere2_step2): damage_reduce_normal 2%, damage_reduce_skill 2% Level 3 (IDF7_Ere2_step3): damage_reduce_normal 5%, damage_reduce_skill 5% Level 4 (IDF7_Ere2_step4): damage_reduce_normal 10%, damage_reduce_skill 10% Gold Level 1 (IDF7_Ere1_step1): damage_reduce_normal 1%, damage_reduce_skill 1% Level 2 (IDF7_Ere1_step2): damage_reduce_normal 2%, damage_reduce_skill 2% Level 3 (IDF7_Ere1_step3): damage_reduce_normal 5%, damage_reduce_skill 5%
  13. Chanter needs a nerf

    Some major nerfs for Chanter skills in 6.5 / 6.75: Recovery Spell and Daevanion versions are no longer affected by shards (shards gives +15% heal effects) Rejuvenating Spell cooldown 10s -> 12s Cleansing Recover Spell and Rejuvenating Spell might even be unaffected by Healing Boost? (Can't confirm from data mining) Overwhelming Judgment and Dizzying Smash damage reduced to 2/3 of 6.2 values Blessing of Wind duration halved (cooldown 3m -> 2m)
  14. How get Items for purify and others questions about PVP gear

    Fighting Spirit Fragments are required for PvP gear promotion and [NCWest Custom Content] Legendary/Ultimate PvP Stones upgrades. Getting legendary and/or ultimate crafted PvP gear is to be considered to be side effect for getting Fighting Spirit Fragments needed for ultimate Genesis PvP gear purification Aetherforging gear proc rates and material expectation (WIP)
  15. Gameforge is kicking ncwest ass

    Well duh, AION in non-Korean regions have to suffer through the 6.2 version through these periods of time.
  16. Weekly Server Maintenance - March 13, 2019

    This too.
  17. New Enchanting System Changes

    My chanter got the Genesis Crystal PvP Boots up to Ultimate. The Wings are now at +14, although failed 3 ultimate stones from that point so far, the much bigger part missing is 300+ Fighting Spirit fragments and a few million AP. My Spiritmaster is lacking AP to promote the +15 PvP Weapon. So meanwhile, since AP gain process is so slow, ended up +15ing PvE Bloodsworn Weapon and Chest armor instead.
  18. Attack skills damage comparison: 6.2 vs 6.5 (+overseas skill patch) Datamine sources: 6.2 NA 6.5 Taiwan Assassins: Most attack skills got their damage boosted by 50%. No damage buff for the following: Beast Leap / Leap of the Beast Agony Rune Counterattack / Counter-Attack Windblade Reprisal / Whirlwind Blow Side Strike / Ambush Attack Encircling Strike / Ambush Assault Dizzying Ambush / Swift Heavy Attack Flash Ambush / Swift Ambush Songweaver / Bard: No damage buffs except 2 charging skills (+20%) Chanter: No buffs except Resonant Strike / Roaring Wind Bludgeon (+30%) Two biggest hitting daevanion skills got nerfed - damage cut by 1/3 Spiritmaster: Haha Soul Surge / Soul Theft and Soul Torrent got a 42% damage nerf Stone Scour / Wilderness Rage big damage boost Dot skills damage boosted Inescapable Choke / Vacuum Chain Explosion: cooldown 1s -> 4s, can now cast while moving Vacuum Choke, the no-cooldown instant damage, got +10% damage buff No damage boost for spirit attacks Gladiator: Nerfed: Crushing Assault / Shattering Blow: -235 dmg (-35%) Damage unchanged: Aerial Lockdown Counter Leech Crippling Rupture / Bloodlust Explosion Draining Rupture / Absorb Bloodlust Piercing Rupture Siegebreaker Spite Strike Whirling Strike Cleave Great Cleave Paralyzing Swing / Martial Cleave Righteous Cleave Energy Impact / Energy Explosion Unraveling Assault / Mangling Cyclone 50% damage buff: Crippling Cut Draining Blow Final Strike Springing Slice Sharp Strike 30% damage buff: Crushing Onslaught / Shattering Strike All other attack skills +40% damage Gunner: No damage buffs Templar: Most attack skills +40% damage No damage buff for the following: Aether Leash / Capture Divine Grasp Divine Justice Entangling Chains / Swift Divine Grasp Punishing Wave Siegebreaker Swinging Shield Counter Magic Smash Bloodwind Slash / Bloodstorm Blow Face Smash Ensnaring Blow Shield Shock Cleric: Chain of Suffering - doubled dot dps, same total dot damage No damage buff for everything else Ranger: Most skills got +30% damage buffs Aether Arrow (DP skill) got +160% damage buff No damage buff for the following: Debilitating Shackle Arrow / Shackling Arrow Fierce Retreating Slash / Rear Strike Focused Retreating Slash / Knockback Retreating Slash Shackle Arrow Shackle Arrow Burst / Shackling Arrow Torrent Rupture Arrow Onslaught / Sustained Arrow Rain Gale Arrow Counterattack / Counter-Attack Aethertech Several skills got +125% damage buff in PvE and 46% in PvP Explosive Exhaust / Idium Explosion Meteor Strike / Leap of Destruction Ravager Cannon / Idium Ray Chilling Wave / Cooling Wave Riplash / Wave of Destruction Rocket Punch / Two-Handed Strik Heat Burst / Flame of Demolition Sundering Blade / Collapsing Smash Rain of Knuckles / Storm Strike Bludgeon Battery / Light Attack Beatdown / Strong Attack Steel Storm / Idium Bombardment got +125% damage buff in both PvE an PvP Wizard Nerfs: Flame Ray / Flame Spurt (-27%) Magma Burst / Big Magma Eruption (-9%) No damage change for everything else
  19. 6.5 Daevanion Skill Craft

    100 genesis crystals: 2x camps (60 * 2 = 120) 8x monster hunting quests (13 * 8 = 104) 10x PvP quests (10 * 10 = 100) 480k AP: Lose 3 PvP instances (182,000 * 3 = 546,000) Win 1 and lose 1 PvP instances (182,000 + 364,000 = 546,000) Win 2 PvP instances (364,000 * 2 = 728,000) Play 2 sieges at 50% win rate assuming lowest reward on win (320,000 + 200,000 = 520,000) Play 22 matches of Arena of Discipline at 50% Win Rate (((40,000 + 4,000) / 2) * 22 = 484,000)
  20. EU announces the relase date of 6.5 and more!!!

    They are aiming for 6.5 launch on around April 3 (tentative, subject to possible delay). And server merges will result in 4 servers remaining.

    Number of fragments extracted depends on which item slot the item goes to. Weapons: 3x Armor: Head: 2x Chest: 2x Pants: 1.5x Shoes, Shoulders, Gloves: 1x Accessories Necklace: 2x Earrings: 1.5x Ring, Belt: 1x Wings: 3x Plumes, Bracelets: 2.5x I got around 70-ish fragments from extracting an ultimate failure chest piece (2x). So rings should be around 35 fragments (1x)

    If you are trying to gear up then you are only eligible to do quick entry runs, and do not expect to win any PvP instances at all. Dredgion + Idgel Dome + Evergale Canyon (9 losses per week): 182,000 * 9 = 1,638,000 AP per week Arena of Discipline (10 losses per week): 4,000 * 10 = 40,000 AP per week Sieges (average 2 wins at lowest rank, and 2 losses per week): 320,000 * 2 + 200,000 * 2 = 1,040,000 per week Total: 2,718,000 per week, not including AP lost from dying against enemy players in open world.
  23. Bloodwind slash worth to use it in 6.5 ?

    It's one of the Templar attack skills that are excluded from the 40% damage buff with patch 6.75. And It still only deals 45% damage in PvP. So, useless in PvP definitely. 6.75 damage skills reference 6.2 vs 6.75 damage skills comparison
  24. Aetherforging Leveling in 6.2

    The collected results for 100->200 aetherforging leveling is finally complete!
  25. Incoming layoffs for NCwest and hopfully Gideon....

    According to https://www.reddit.com/r/Guildwars2/comments/auv0gr/an_overview_of_the_layoffs_and_events_today_at/ , the layoff is mainly due to lack of progress on two of Arenanet's unannounced titles. One of them is a mobile title. Guild Wars 2 is shutting down? Is Arenanet an subsidiary of NCWest? or NCSoft HQ (Korea)?