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TheSecretCowLeve-KT

Daeva
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Everything posted by TheSecretCowLeve-KT

  1. Weekly Server Maintenance - July 10, 2019

    What's the biggest problem with the 7.0 update?
  2. Update 3.0: Sarpan and Tiamaranta is largely super-massive safe pads where Elyos and Asmodians cannot attack each other. STR_TIP_BASIC070 - Tip: Tiamaranta's Eye is a disputed zone, where enemy players may attack. Gearing up for PvP include two ways: Crucible Arena gear (not the best): Participating in Arena of Discipline mainly. (Harmony is worthless if you cannot win) Each of your character must pick up Arena tickets daily, and expires after 7 days 1 Arena Ticket (Valid for Discipline 1v1 and Chaos FFA) 1 Arena of Harmony Ticket (3v3, previously 2v2v2) Mithril Medal Abyss gear (best): Highest tier reward in Tiamaranta Sieges (Offense only, reverts to balaur 5 minutes before seige time) Lower tiers reward Platinum Medals that are eligible for level 55 Abyss gear Daily quest (limited number of repeats) Weekly quests (Unlimited repeats) Pray god to RNG when dumping your Platinum Medals into the fountain hoping for Mithril Medals Update 4.0: Katalam / North Katalam and Danaria / South Katalam Shared map similar to Lakrum Open world PvP was all about waiting in safe zones and killing anyone venturing out of the safe pads Several big safe zones in Katalak / North Katalam, in additional to the safe pads For the main town of Danaria / South Katalam, despite being a disputed area, NPC guards will instantly kill anyone attempting to PK the other faction 3 siege fortresses Disputed flight zone (Aetherforging spot) in Danaria / South Katalam with 2 camps Later updated raised all the safe pads, which can now be found in Lakrum Gearing up for PvP include few ways: Blood Mark gear (inferior) Do weekly camp quests, similar to the Lakrum ones, but they took a long ass time to respawn (5-30 minutes) Ceramium Medal Abyss gear (best) Sieges (Lowest tiers rewarded Mithril Medals instead in early days) Get S grade in solo instance (extremely hard) Pray to RNG god when converting your Ceramium Fragments into Ceramium Medals Crafting (Only available for certain crafting professions) Balic gear Crafting Requires 500+ proficiency in two different professions using two different characters Composite Manastones introduced - Two different stats on one manastone Major inventory space killer Best combination stats are extremely rare and expensive
  3. Starting with 7.0, EU (Gameforge) client will only include English, French, and German languages Three of Gameforge's languages will no longer be supported with update 7.0 Aion 7.0 will be deployed on Gameforge servers on 2019-07-10.
  4. Need a guide for aion 2019 / class recomendation

    Painter is a new class introduced in 7.0. It is promoted Muse/Artist class. It uses ranged physical attacks like Rangers, and uses physical cloth armor (lowest physical defense, highest magical defense).
  5. Lower level quest footwear are getting movement speed boosts. Level 5+: 10% Level 65: 11% Level 70: 12% Level 75: 13% (Lakrum) Ancient Zenith / Winged Champion compensation gear have movement speed boosted from 9% to 10%: 114150067 rb_shoes_care_pve_a0_a_80a 114150068 rb_shoes_care_pvp_a0_a_80a 114350129 lt_shoes_care_pve_a0_a_80a 114350130 lt_shoes_care_pve_a0_a_80b 114350131 lt_shoes_care_pvp_a0_a_80a 114350132 lt_shoes_care_pvp_a0_a_80b 114550129 ch_shoes_care_pve_a0_a_80a 114550130 ch_shoes_care_pve_a0_a_80b 114550131 ch_shoes_care_pvp_a0_a_80a 114550132 ch_shoes_care_pvp_a0_a_80b 114650065 pl_shoes_care_pve_a0_a_80a 114650066 pl_shoes_care_pvp_a0_a_80a The following level 45 tutorial accessories are now level 76 (base stat upped accordingly) and have Physical Attack, Magical Attack, PvE Attack, and PvE Defense: 120003096 earring_tutorial_pve_a0_a_45a 120003097 earring_tutorial_pve_a0_a_45b 121003096 necklace_tutorial_pve_a0_a_45a 121003097 necklace_tutorial_pve_a0_a_45b 122003096 ring_tutorial_pve_a0_a_45a 122003097 ring_tutorial_pve_a0_a_45b 123003096 belt_tutorial_pve_a0_a_45a 123003097 belt_tutorial_pve_a0_a_45b Other than Lakrum quest gears and above, the stats on existing gears (particularly all legendary and ultimates) are not changing.
  6. Event

    Fragment comes from extracting PvP crafted failure gear. Crafting material comes from Lakrum open world farming. Farming in Lakrum means you are a targets for PK'ers (PvP quests, etc.).
  7. Possible big nerf on ranger in 7.0 ?

    Focused Shots Lv 1 (no changes) 6.5 7.0 [Cast Time] 0.5 [Duration] 60.0 [Cooldown] 1.0 +30% damage on next 5 Physical attack skills [Enmity] 2052 physicalpowerboostresist -6% hitAccuracy +1000 MagicalHitAccuracy +1000 [Enmity] 1014 [Dispel category] Buff [Dispel level required] 1 [Cast Time] 0.5 [Duration] 60.0 [Cooldown] 1.0 +30% damage on next 5 Physical attack skills [Enmity] 2052 physicalpowerboostresist -6% hitAccuracy +1000 MagicalHitAccuracy +1000 [Enmity] 1014 [Dispel category] Buff [Dispel level required] 1 Bestial Fury Lv 1 (changed) 6.5 7.0 [Cooldown] 1.0 <Usable while moving> bow attackRange -5 [Enmity] 2088 Bow PhysicalPowerBoost +500 Bow attackDelay +20% ArStunlike +100 Critical +300 [Cooldown] 1.0 <Usable while moving> bow attackRange -5 [Enmity] 2088 Bow PhysicalPowerBoost +500 Bow attackDelay +20% Critical +500 Empyrean Fury Lv 1 (no changes) 6.5 7.0 [Duration] 30.0 [Cooldown] 90.0 <Usable while moving> PhysicalPowerBoost +900 Critical +1000 HitAccuracy +1000 [Enmity] 38496 (246) MagicalHitAccuracy +1000 [Dispel category] Buff [Dispel level required] 1 [Duration] 30.0 [Cooldown] 90.0 <Usable while moving> PhysicalPowerBoost +900 Critical +1000 HitAccuracy +1000 [Enmity] 38496 (246) MagicalHitAccuracy +1000 [Dispel category] Buff [Dispel level required] 1
  8. Bring back loot buff

    Lakrum open world drop rates
  9. Starting now. Should I wait for 7.0 to get gear?

    All grades of T2 pvp gear are retunable - including ancients!
  10. Bloodwind slash worth to use it in 6.5 ?

    From the Taiwan client.
  11. Starting now. Should I wait for 7.0 to get gear?

    PvE: BoS/Narakkali will be the new Mirash Sanctuary (lowest level, solo) Drops T2 Ancient armor FM/HT will be the new CoE/GoK (3 man instance) Drops T2 Ancient weapon and T2 Legendary armor
  12. Starting now. Should I wait for 7.0 to get gear?

    Note that the cost to upgrade genesis crystal pvp gear: (All items have to be +15 in order to purify) Legendary T1 -> Legendary T2 is the same as Ancient T2 -> Legendary Ultimate T1 -> Ultimate T2 is the same as Legendary T2 -> Ultimate T2 AP and Fighting Spirit Fragment costs for T2 pvp equipments are 25% higher than same grade T1 equipment. Ancient T2 equipment have slightly more base stats than Legendary T1 equipment. Legendary T2 equipment have slightly more base stats than Ultimate T1 equipment.
  13. SM in 7.0 and pet stigma ?

    Tempest / Magma spirit will have cooldown increased to 5 minutes. This means after the Tempest / Magma spirit dies, you must wait 5 minutes before you can summon it again. The two pet attack stigmas are having their damage boosted by 30%. (Does not apply to DoT portion)
  14. Bloodwind slash worth to use it in 6.5 ?

    NCSoft decides to clean up all the pvp_damage_ratio mess on the existing skills by nerfing their PvE damage to match the reduced PvP numbers Bloodwind Slash / Bloodstorm Blow Lv 9 6.5 7.0 [PvP Damage] 45% [Cooldown] 5.0 [Multicast] 2 <Usable while moving> [Range] 1 + wpn range [AOE] LightningBolt length 7, width 3, max targets 4 [Physical Damage] 1136 (95) (Acc mod) -30 [Cooldown] 5.0 [Multicast] 2 <Usable while moving> [Range] 1 + wpn range [AOE] LightningBolt length 7, width 3, max targets 4 [Physical Damage] 517 (11) (Acc mod) -30 Bloodwind Rive / Bloodstorm Splitter [Daevanion] 6.5 7.0 [PvP Damage] 45% [Cooldown] 5.0 [Multicast] 3 <Usable while moving> [Range] 1 + wpn range [Physical Damage] 1136 (11) SimpleMoveBack (Acc mod) -30 [Cooldown] 5.0 [Multicast] 3 <Usable while moving> [Range] 1 + wpn range [Physical Damage] 517 (11) SimpleMoveBack (Acc mod) -30 Draining Slash / Depriving Strike [Daevanion] 6.5 7.0 [PvP Damage] 45% [Cooldown] 5.0 [Multicast] 2 <Usable while moving> [Range] 1 + wpn range [Physical Damage] 1136 (11) [Life Leech] 10% (Acc mod) -30 [Cooldown] 5.0 [Multicast] 2 <Usable while moving> [Range] 1 + wpn range [Physical Damage] 517 (11) [Life Leech] 40% (Acc mod) -30
  15. Aethertech daevonian silence bug?

    6.5 7.0 [Duration] 7.0 [PvP Duration] 50% [Cooldown] 30.0 [Range] 12 Air Damage 709 (7) (Acc mod) +100 Silence [Enmity] 6330 [Effect type for dispel] DebuffPhy [Duration] 4.0 [Cooldown] 30.0 [Range] 12 Air Damage 709 (7) (Acc mod) +100 Silence [Enmity] 6330 [Effect type for dispel] DebuffPhy Silent Shot / Silencing Cannon Fire [Daevanion] Silencing Blade / Heavy Silencing Blow [Daevanion] 6.5 7.0 [Duration] 7.0 [PvP Duration] 30% [Cooldown] 40.0 [Range] 6 Air Damage 546 (5) (Acc mod) +100 Silence [Enmity] 6330 [Effect type for dispel] DebuffPhy [Duration] 4.0 [Cooldown] 40.0 [Range] 6 Air Damage 546 (5) (Acc mod) +100 Silence [Enmity] 6330 [Effect type for dispel] DebuffPhy Aetherlock Blade / Silence Smash Lv 4 6.5 7.0 [Duration] 7.0 [PvP Duration] 70% [Cooldown] 18.0 [Range] 6 Air Damage 546 (21) (Acc mod) +100 Silence [Enmity] 6330 [Effect type for dispel] DebuffPhy [Duration] 5.0 [Cooldown] 18.0 [Range] 6 Air Damage 546 (21) (Acc mod) +100 Silence [Enmity] 6330 [Effect type for dispel] DebuffPhy :
  16. Luna Crafting Feedback Thread

    1 in 2 recipes now have 100% success rate. But in most cases, 75% recipes will save you material compared to the 100% recipes unless you truly have bad luck. The outcome with 75% recipes: 75.00% - success in single try - you use half the material cost compared to the 100% recipes (rounded up) 18.75% - 1 failure before success - you use as much materials as the 100% recipes (slightly more due to round up) 4.69% - 2 failure before success - you use 1.5x of the materials as the 100% recipes 1.17% - 3 failure before success - you use 2x of the materials as the 100% recipes 0.29% - 4 failure before success - you use 2.5x of the materials as the 100% recipes 0.07% - 5 failure before success - you use 3x of the materials as the 100% recipes 0.02% - 6 failure before success - you use 3.5x of the materials as the 100% recipes ...
  17. Luna Crafting Feedback Thread

    Consider that out of the 5 "daily recipes" slot, the first one is always material_gacha, leaving only 4 slots available to be picked from the 192 daily recipes. Each character-day have 1 in 48 chance to get any recipe with a specific product/success chance/material cost combination.
  18. Bye bye Bless Online

    In 7.0, Tutorial rewards and Belusian monsters drop a transparent transformation potion that only gives speed +30% and no other effects. It pretty much works like the old 30% running speed scrolls, except you can't stack other transformations with it.
  19. Luna Crafting Feedback Thread

    All luna daily recipes as of 2019-06-19 Just the light (Kaisinel) and dark (Marchutan) skin sets. 3 pieces for each set (Head, Torso, and Shoulders) with 12 recipes total for each set. And there is just one furniture set - Breezy (Santorini). There are 16 different furniture items, two of them are storage cabinets (yay they are finally possible to acquire after 6.0 Refly launched). With 64 recipes dedicated to this furniture set, these make up 1/3 of all the possible Luna daily recipes since the update. And lol at the internal names for the Transformation Contract 62 types (world_wrap_P2W_TransContract) and 40 Luna bundle (world_wrap_P2W_40Luna)
  20. Luna Crafting Feedback Thread

    Each crafting item had recipes with success rates of 100%, 75%, 50%, and 25%
  21. Luna Crafting Feedback Thread

    With the update to Luna, there are a grand total of 192 daily recipes in the pool (1 in 48 per character-day): 48 unique craftable items 4 recipes for each craftable item (50% recipes have been removed) 100% x2 75% x2 (half the material cost of 100% recipe, rounded up) Before the update, there are a grand total of 126 daily recipes in the pool: (1 in 31.5 per character-day): 21 unique craftable items 6 recipes for each craftable item 100% x2 75% x2 (75% of the material cost of 100% recipe, rounded up) 50% x2 (50% of the material cost of 100% recipe, rounded up)
  22. NA 2019-06-19 Luna Crafting Recipes

    NA Luna Crafting Recipes (2019-06-19) Alternative version (No links to item database site)
  23. About the Steel Rake Fortress event...

    The (mini)bosses have 9998 physical/magical defense. For chanters, Booming Strike (-3% physical defense) decrease the physical defense of these bosses by 299.
  24. arena of harmony. Is fixing matches a huge problem ?

    TW Arena of Harmony stop issuance of rewards notice Because Arena of Harmony, due to rampant abuse on manipulation of win/losses, since 2019-01-09, Arena of Harmony rankings have been disabled until the system has been improved. 1/9 Arena of Harmony Reward Competition Ranking Ending Notice Regarding 7.0 update, occassional appearing Arena of Harmony Competition Season (2019-06-03 2:00 - 2019-07-01 1:00) ranking problems, Issued an emergency report to Korea HQ processing termination of Arena of Harmony Competition Ranking operation, and this time will also stopissuing Arena of Harmony ranking rewards.
  25. Steel Rake event bosses have 9998 Physical / Magical Defense

    Enemy defense = Magic Attack + PvE Attack - (((Observed Skill Damage / (1 + Old PvE Attack)/(1 + Shards)))/(1+ Skill Boost %) / Base Skill Damage - Knowledge / 100) * 1000 Old PvE Attack: 1 for level 76+ players (not pets), 0 otherwise Shards: 0.25 if on, otherwise 0 Skill Boost %: Skills that boost skill damage by percent (e.g. 30% for focused shots) Base Skill Damage = roundup(Tooltip Damage / Power or Knowledge) It is assumed that your chosen damage skill does not have conditional damage adder on it It is assumed that you character is not moving. If you are under forward movement bonus you have to divide Observed Skill Damage by 1.1 It is assumed that the hit is not a crit. If it is a crit you have to divide Observed Skill Damage by appropriate crit multiplier
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