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TheSecretCowLeve-KT

Daeva
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Everything posted by TheSecretCowLeve-KT

  1. New Enchanting System Changes

    n=13, your sample size is way too small to draw any conclusions...
  2. In my EU PTS testing, 72 ancients and 3 legendaries from 4060 cash shop contracts In your case, 24 / 700 = 3.43%, so it looks like you have better than average luck in terms on ancient pulls...
  3. Oversea Aion might not have same patch as KR 6.5

    I just diff-ed the 6.2 NA and 6.5 Taiwan version of these skills: Cleansing Recovery Spell (effect1_type: Heal_Instant, effect2_type: IntervalSkill) use_nbattery: 17 -> 0 (Shard usage) effect1_reserved1: 120 -> 96 (Heal amount per enchant) effect1_reserved2: 9486 -> 9510 (Heal amount) effect2_remain2: 10000 -> 8000 (Duration in milliseconds) effect2_effectid1: 51132 -> 111962 effect2_basiclv: (new property) -> 40 No differences found in CH_RecoverWord_Custom_A_ITV (Pure Spell of Recovery), the DispelDebuffPhysical skill that is procced by Cleansing Recovery Spell. Rejuvenating Spell (effect1_type: Heal_Instant, effect2_type: Heal) delay_time: 10000 -> 12000 (Cooldown in milliseconds) use_nbattery: 17 -> 0 (Shard usage) effect1_reserved1: 40 -> 32 (Heal amount per enchant) effect1_reserved2: 3162 -> 3170 (Heal amount) effect2_reserved8: 40 -> 32 (Heal amount per tick per enchant) effect2_reserved9: 3162 -> 3170 (Heal amount per tick) I still can't see anything suggesting the removal of healing boost effects on these two skills. Can anyone who has access to these two daevanion skills on a 6.5 server confirm?
  4. Oversea Aion might not have same patch as KR 6.5

    From Taiwan 6.5 update notes: 痊癒淨化咒語 Cleansing Recovery Spell 持續時間 10秒-> 7秒 Duration 10s -> 7s 不受持有數量的影響 Not affected by amount carried (don't know what's the amount means) 痊癒保護咒語 Rejuvenating Spell 冷卻時間 10秒 -> 變更為12秒 Cooldown 10s -> change to 12s 不受治癒量的影響 Not affected by healing boost
  5. Oversea Aion might not have same patch as KR 6.5

    I can't confirm if the two Recovery Spell daevanion upgrades are affected by healing boost or not... I tried to and couldn't figure out whether one of the below properties determine whether a healing spell is affected by healing boost or not.... For heal_instant, reserved1: additional heal per enchant reserved2: healing amount reserved6: heal by % of maximum HP if 1 From the 6.5 taiwan client: Healing Light / 治癒之光 Lv 13 <skill_base_client> <id>1850</id> <name>CL_Heal_G13</name> <desc>STR_SKILLN_CL_Heal</desc> <desc_long>STR_SKILLN_CL_Heal_DESC</desc_long> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>Heal</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>13</chain_category_level> <skill_group_name>CL_Heal</skill_group_name> <skillicon_name>CBT_CL_Heal_G1.dds</skillicon_name> <delay_id>1553</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>222</cost_end> <cost_charge_weapon>31</cost_charge_weapon> <cost_charge_armor>25</cost_charge_armor> <polish_charge_weapon>248</polish_charge_weapon> <target_slot>None</target_slot> <target_stop>0</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>0</delay_time> <first_target>TargetorMe</first_target> <first_target_valid_distance>23</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>2000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <use_nbattery>8</use_nbattery> <motion_name>heal</motion_name> <target_marker_radius>0</target_marker_radius> <cast_fx>FC_cast_conjnormal.conj.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_b</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_fire_conjnormal.conj.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_CL_Heal.G2.heal</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>26</effect1_reserved1> <effect1_reserved2>1632</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_reserved10>Water</effect1_reserved10> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>50136</effect1_hop_b> <effect2_hop_b>0</effect2_hop_b> <effect3_hop_b>0</effect3_hop_b> </skill_base_client> Healing Burst / 痊癒之手 Lv 6 <skill_base_client> <id>1857</id> <name>CH_SurperiorHeal_G6</name> <desc>STR_SKILLN_CH_SurperiorHeal</desc> <desc_long>STR_SKILLN_CH_SurperiorHeal_DESC</desc_long> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>None</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>6</chain_category_level> <skill_group_name>CH_SurperiorHeal</skill_group_name> <skillicon_name>LIVE_CH_SurperiorHeal_G1.dds</skillicon_name> <delay_id>1554</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>-11</cost_end_lv> <cost_end>655</cost_end> <cost_charge_weapon>27</cost_charge_weapon> <cost_charge_armor>29</cost_charge_armor> <polish_charge_weapon>211</polish_charge_weapon> <target_slot>None</target_slot> <target_stop>0</target_stop> <remain_cooltime_on_login>1</remain_cooltime_on_login> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>10000</delay_time> <first_target>TargetorMe</first_target> <first_target_valid_distance>23</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>2000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <use_nbattery>17</use_nbattery> <motion_name>prheal3</motion_name> <target_marker_radius>0</target_marker_radius> <cast_fx>FC_CH_SurperiorHeal.G1.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_b</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_CH_SurperiorHeal.G1.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_CH_SurperiorHeal.G1.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>0</effect1_reserved1> <effect1_reserved2>5107</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_reserved10>Water</effect1_reserved10> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>144312</effect1_hop_b> <effect2_hop_b>0</effect2_hop_b> <effect3_hop_b>0</effect3_hop_b> </skill_base_client> Recovery Spell / 痊癒咒語 Lv 5 <skill_base_client> <id>1862</id> <name>CH_Stigma_RecoverWord_G5</name> <desc>STR_SKILLN_CH_Stigma_RecoverWord</desc> <desc_long>STR_SKILLN_CH_Stigma_RecoverWord_DESC</desc_long> <desc_abnormal>STR_SKILLN_CH_Stigma_RecoverWord_Abnormal</desc_abnormal> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>Heal</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>5</chain_category_level> <skill_group_name>CH_Stigma_RecoverWord</skill_group_name> <skillicon_name>LIVE_CH_Stigma_RecoverWord_G1</skillicon_name> <delay_id>1555</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>632</cost_end> <cost_charge_weapon>8</cost_charge_weapon> <cost_charge_armor>8</cost_charge_armor> <polish_charge_weapon>59</polish_charge_weapon> <dispel_category>Buff</dispel_category> <required_dispel_level>1</required_dispel_level> <target_slot>Buff</target_slot> <target_stop>1</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>10000</delay_time> <first_target>TargetorMe</first_target> <first_target_valid_distance>25</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>1000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <devanion_skill>Original</devanion_skill> <use_nbattery>0</use_nbattery> <motion_name>prheal1</motion_name> <cast_fx>FC_CH_RecoverWord.G1.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_a</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_CH_RecoverWord.G1.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_CH_RecoverWord.G1.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <interval_hit_fx>skill_healing.healing.hit_normal</interval_hit_fx> <interval_hit_fx_bone>foot</interval_hit_fx_bone> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>20</effect1_reserved1> <effect1_reserved2>1581</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>39336</effect1_hop_b> <effect2_type>Heal</effect2_type> <effect2_noresist>1</effect2_noresist> <effect2_checkforchain>0</effect2_checkforchain> <effect2_remain1>0</effect2_remain1> <effect2_remain2>10000</effect2_remain2> <effect2_effectid>111962</effect2_effectid> <effect2_basiclv>40</effect2_basiclv> <effect2_checktime>2000</effect2_checktime> <effect2_target_type>Target_Only</effect2_target_type> <effect2_cond_preeffect>e1</effect2_cond_preeffect> <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1> <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2> <effect2_reserved8>20</effect2_reserved8> <effect2_reserved9>1581</effect2_reserved9> <effect2_hop_b>0</effect2_hop_b> <effect3_hop_b>0</effect3_hop_b> </skill_base_client> Cleansing Recovery Spell / 痊癒淨化咒語 Lv 200 <skill_base_client> <id>5113</id> <name>CH_RecoverWord_Custom_A</name> <desc>STR_SKILLN_CH_RecoverWord_Custom_A</desc> <desc_long>STR_SKILLN_CH_RecoverWord_Custom_A_DESC</desc_long> <desc_abnormal>STR_SKILLN_CH_RecoverWord_Custom_A_Abnormal</desc_abnormal> <skill_tag>STR_SKILLTAG_Buff</skill_tag> <type>Magical</type> <sub_type>Buff</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>200</chain_category_level> <skill_group_name>CH_Stigma_RecoverWord</skill_group_name> <skillicon_name>CH_RecoverWord_Custom_A</skillicon_name> <delay_id>1555</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>632</cost_end> <cost_charge_weapon>8</cost_charge_weapon> <cost_charge_armor>8</cost_charge_armor> <polish_charge_weapon>59</polish_charge_weapon> <dispel_category>Buff</dispel_category> <required_dispel_level>1</required_dispel_level> <target_slot>Buff</target_slot> <target_stop>1</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>10000</delay_time> <target_maxcount>1</target_maxcount> <first_target>TargetorMe</first_target> <first_target_valid_distance>25</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <devanion_skill>Custom</devanion_skill> <use_nbattery>0</use_nbattery> <motion_name>prheal1</motion_name> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_a</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_DevaCH_RecoverWord.A.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_DevaCH_RecoverWord.A.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <interval_hit_fx>FC_DevaCH_RecoverWord.A.interval</interval_hit_fx> <interval_hit_fx_bone>foot</interval_hit_fx_bone> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>96</effect1_reserved1> <effect1_reserved2>9510</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>13112</effect1_hop_b> <effect2_type>IntervalSkill</effect2_type> <effect2_noresist>1</effect2_noresist> <effect2_remain1>0</effect2_remain1> <effect2_remain2>8000</effect2_remain2> <effect2_effectid>111962</effect2_effectid> <effect2_basiclv>40</effect2_basiclv> <effect2_checktime>3000</effect2_checktime> <effect2_target_type>Target_Only</effect2_target_type> <effect2_cond_preeffect>e1</effect2_cond_preeffect> <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1> <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2> <effect2_reserved1>CH_RecoverWord_Custom_A_ITV</effect2_reserved1> <effect2_reserved2>0</effect2_reserved2> <effect2_reserved3>1</effect2_reserved3> <effect2_reserved10>Fire</effect2_reserved10> <effect2_hop_type>SkillLV</effect2_hop_type> <effect2_hop_a>0</effect2_hop_a> <effect2_hop_b>0</effect2_hop_b> </skill_base_client> Rejuvenating Spell / 痊癒保護咒語 Lv 200 <skill_base_client> <id>5114</id> <name>CH_RecoverWord_Custom_B</name> <desc>STR_SKILLN_CH_RecoverWord_Custom_B</desc> <desc_long>STR_SKILLN_CH_RecoverWord_Custom_B_DESC</desc_long> <desc_abnormal>STR_SKILLN_CH_RecoverWord_Custom_B_Abnormal</desc_abnormal> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>Heal</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>200</chain_category_level> <skill_group_name>CH_Stigma_RecoverWord</skill_group_name> <skillicon_name>CH_RecoverWord_Custom_B</skillicon_name> <delay_id>1555</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>632</cost_end> <cost_charge_weapon>8</cost_charge_weapon> <cost_charge_armor>8</cost_charge_armor> <polish_charge_weapon>59</polish_charge_weapon> <dispel_category>Buff</dispel_category> <required_dispel_level>1</required_dispel_level> <target_slot>Buff</target_slot> <target_stop>1</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>12000</delay_time> <target_maxcount>6</target_maxcount> <first_target>Me</first_target> <first_target_valid_distance>1</first_target_valid_distance> <target_range>Party</target_range> <target_range_area_type>FireBall</target_range_area_type> <target_range_opt1>25</target_range_opt1> <target_range_opt3>25</target_range_opt3> <target_species_restriction>PC</target_species_restriction> <target_relation_restriction>MyParty</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>1000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <devanion_skill>Custom</devanion_skill> <use_nbattery>0</use_nbattery> <motion_name>prheal1</motion_name> <cast_fx>FC_DevaCH_RecoverWord.B.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_a</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_DevaCH_RecoverWord.B.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_DevaCH_RecoverWord.B.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <interval_hit_fx>skill_healing.healing.hit_normal</interval_hit_fx> <interval_hit_fx_bone>foot</interval_hit_fx_bone> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>32</effect1_reserved1> <effect1_reserved2>3170</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>13112</effect1_hop_b> <effect2_type>Heal</effect2_type> <effect2_noresist>1</effect2_noresist> <effect2_checkforchain>0</effect2_checkforchain> <effect2_remain1>0</effect2_remain1> <effect2_remain2>10000</effect2_remain2> <effect2_effectid>111962</effect2_effectid> <effect2_basiclv>40</effect2_basiclv> <effect2_checktime>2000</effect2_checktime> <effect2_target_type>Target_Only</effect2_target_type> <effect2_cond_preeffect>e1</effect2_cond_preeffect> <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1> <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2> <effect2_reserved8>32</effect2_reserved8> <effect2_reserved9>3170</effect2_reserved9> </skill_base_client>
  6. Pity Counter for RNG Related Mechanics

    Summoning in Fire Emblem Heroes 5★ (Gold - Ultimate): 6% (3% featured units, 3% others) 4★ (Silver - Legendary): 58% 3★ (Bronze - Ancient): 36% For every five non-5★ unit summoned within the same banner, 5★ pull rate increases by 0.5% (+0.25% featured units, +0.25% others) "Pity rate" in the next summoning session (each summoning session is maximum 5 pulls) "Pity rate" bonus only applies in the same banner 5★ pull rate resets in the next summoning session when you pull a 5★ unit Crappy 5★ units are referred as "Pity Breakers" Note: Common units are in both 3★ and 4★ summoning pools Uncommon units are in both 4★ and 5★ summoning pools Rare units are only found in 5★ summoning pools Limited and legendary units are only summonable as featured 5★ units in select banners. Perhaps Aion can have similar mechanics for Transformation Contracts? Cash shop contract pull rates White contracts pull rates (Crowdsourced and low sample size. Please submit your pulls!)
  7. Why... Why mess up templars...>.>

    Bloodwind Slash / Bloodstorm Blow doesn't get any damage buffs in 6.5. And it still have 45% PvP damage ratio since 5.5. Its multicast was reduced from 3 times to 2 times in 6.0. In the old 5.x days the way to get high damage was a massively overenchanted weapon AND armor, and lots of high level HSTR (high daeva Power) manastones giving huge amounts of Weapon Attack, and crit strikes needing only 10 points to raise crit rate by 1%. This made base damage attack skills (which was like green +weapon attack) sorta irrelevant. Starting with 6.0 Refly, skill damage are calculated using base skill damage only, without factoring in weapon attack. This makes skill balancing possible in the future. There was never any skill balance work being done before 6.0. When discussing skill balance, comparsion must assume both sides have the same gear.
  8. Merge Ereshkigal with KT or DN then launch Aion : Restart

    Isn't Ragnarok Online: Restart basically dead already? There's only a couple hundred characters (mostly bots) online (International)...
  9. Why... Why mess up templars...>.>

    Here's a spreadsheet comparing Templar (and other classes) attack skills damage between 6.2 and 6.5 (overseas skill balance minipatch) Summary: Templars got damage of two-thirds of their attack skills buffed by 40%. Which is everything except the following: Aether Leash / Capture Divine Grasp Divine Justice Entangling Chains / Swift Divine Grasp Punishing Wave Siegebreaker Swinging Shield Counter Magic Smash Bloodwind Slash / Bloodstorm Blow Face Smash Ensnaring Blow Shield Shock
  10. Oversea Aion might not have same patch as KR 6.5

    The following chanter healing spells are no longer affected by Shards (use_nbattery = 0), which means they do not receive +15% healing effect when toggled on. Recovery Spell / 痊癒咒語 Cleansing Recovery Spell / 痊癒淨化咒語 Rejuvenating Spell / 痊癒保護咒語 Quote from Super moderator Sparx on gameforge forums:
  11. Oversea Aion might not have same patch as KR 6.5

    The 6.5 second patch appears to be prepared by NCSoft for all overseas regions, so we should be getting it too. Don't know whether will be delivered as a combined or separate patch for us.
  12. Ultimate stones enchanting rate is S**T

    What happens when you fail an attempt using ultimate stones? Level stays the same? Level drop by 1 (+1 to +9) or drops to +10 (+10 and above)? _folder driven_enchant_type matter_quality target_item_quality enchant_level enchant_prob enchant_penalty_type /USA/items (null) (null) (null) (null) (null) (null) /USA/items pve ancient ancient 1 100 0 /USA/items pve ancient ancient 2 100 -1 /USA/items pve ancient ancient 3 100 -1 /USA/items pve ancient ancient 4 88 -1 /USA/items pve ancient ancient 5 88 -1 /USA/items pve ancient ancient 6 88 -1 /USA/items pve ancient ancient 7 88 -1 /USA/items pve ancient ancient 8 68 -1 /USA/items pve ancient ancient 9 68 -1 /USA/items pve ancient ancient 10 68 -1 /USA/items pve ancient ancient 11 48 10 /USA/items pve ancient ancient 12 48 10 /USA/items pve ancient ancient 13 48 10 /USA/items pve ancient ancient 14 48 10 /USA/items pve ancient ancient 15 48 10 /USA/items pve ancient finality 1 52 0 /USA/items pve ancient finality 2 52 -1 /USA/items pve ancient finality 3 52 -1 /USA/items pve ancient finality 4 32 -1 /USA/items pve ancient finality 5 32 -1 /USA/items pve ancient finality 6 32 -1 /USA/items pve ancient finality 7 12 -1 /USA/items pve ancient finality 8 12 -1 /USA/items pve ancient finality 9 12 -1 /USA/items pve ancient finality 10 5 -1 /USA/items pve ancient finality 11 5 10 /USA/items pve ancient finality 12 5 10 /USA/items pve ancient finality 13 5 10 /USA/items pve ancient finality 14 5 10 /USA/items pve ancient finality 15 5 10 /USA/items pve ancient relic 1 58 0 /USA/items pve ancient relic 2 58 -1 /USA/items pve ancient relic 3 58 -1 /USA/items pve ancient relic 4 38 -1 /USA/items pve ancient relic 5 38 -1 /USA/items pve ancient relic 6 38 -1 /USA/items pve ancient relic 7 18 -1 /USA/items pve ancient relic 8 18 -1 /USA/items pve ancient relic 9 18 -1 /USA/items pve ancient relic 10 5 -1 /USA/items pve ancient relic 11 5 10 /USA/items pve ancient relic 12 5 10 /USA/items pve ancient relic 13 5 10 /USA/items pve ancient relic 14 5 10 /USA/items pve ancient relic 15 5 10 /USA/items pve finality ancient 1 100 0 /USA/items pve finality ancient 2 100 0 /USA/items pve finality ancient 3 100 0 /USA/items pve finality ancient 4 100 0 /USA/items pve finality ancient 5 100 0 /USA/items pve finality ancient 6 100 0 /USA/items pve finality ancient 7 100 0 /USA/items pve finality ancient 8 100 0 /USA/items pve finality ancient 9 100 0 /USA/items pve finality ancient 10 100 0 /USA/items pve finality ancient 11 88 0 /USA/items pve finality ancient 12 88 0 /USA/items pve finality ancient 13 88 0 /USA/items pve finality ancient 14 88 0 /USA/items pve finality ancient 15 88 0 /USA/items pve finality finality 1 100 0 /USA/items pve finality finality 2 100 0 /USA/items pve finality finality 3 100 0 /USA/items pve finality finality 4 92 0 /USA/items pve finality finality 5 92 0 /USA/items pve finality finality 6 92 0 /USA/items pve finality finality 7 72 0 /USA/items pve finality finality 8 72 0 /USA/items pve finality finality 9 72 0 /USA/items pve finality finality 10 52 0 /USA/items pve finality finality 11 52 0 /USA/items pve finality finality 12 52 0 /USA/items pve finality finality 13 52 0 /USA/items pve finality finality 14 52 0 /USA/items pve finality finality 15 52 0 /USA/items pve finality relic 1 100 0 /USA/items pve finality relic 2 100 0 /USA/items pve finality relic 3 100 0 /USA/items pve finality relic 4 98 0 /USA/items pve finality relic 5 98 0 /USA/items pve finality relic 6 98 0 /USA/items pve finality relic 7 78 0 /USA/items pve finality relic 8 78 0 /USA/items pve finality relic 9 78 0 /USA/items pve finality relic 10 58 0 /USA/items pve finality relic 11 58 0 /USA/items pve finality relic 12 58 0 /USA/items pve finality relic 13 58 0 /USA/items pve finality relic 14 58 0 /USA/items pve finality relic 15 58 0 /USA/items pve relic ancient 1 100 0 /USA/items pve relic ancient 2 100 -1 /USA/items pve relic ancient 3 100 -1 /USA/items pve relic ancient 4 100 -1 /USA/items pve relic ancient 5 100 -1 /USA/items pve relic ancient 6 100 -1 /USA/items pve relic ancient 7 100 -1 /USA/items pve relic ancient 8 88 -1 /USA/items pve relic ancient 9 88 -1 /USA/items pve relic ancient 10 88 -1 /USA/items pve relic ancient 11 68 10 /USA/items pve relic ancient 12 68 10 /USA/items pve relic ancient 13 68 10 /USA/items pve relic ancient 14 68 10 /USA/items pve relic ancient 15 68 10 /USA/items pve relic finality 1 100 0 /USA/items pve relic finality 2 100 -1 /USA/items pve relic finality 3 100 -1 /USA/items pve relic finality 4 82 -1 /USA/items pve relic finality 5 82 -1 /USA/items pve relic finality 6 82 -1 /USA/items pve relic finality 7 62 -1 /USA/items pve relic finality 8 62 -1 /USA/items pve relic finality 9 62 -1 /USA/items pve relic finality 10 42 -1 /USA/items pve relic finality 11 42 10 /USA/items pve relic finality 12 42 10 /USA/items pve relic finality 13 42 10 /USA/items pve relic finality 14 42 10 /USA/items pve relic finality 15 42 10 /USA/items pve relic relic 1 100 0 /USA/items pve relic relic 2 100 -1 /USA/items pve relic relic 3 100 -1 /USA/items pve relic relic 4 88 -1 /USA/items pve relic relic 5 88 -1 /USA/items pve relic relic 6 88 -1 /USA/items pve relic relic 7 68 -1 /USA/items pve relic relic 8 68 -1 /USA/items pve relic relic 9 68 -1 /USA/items pve relic relic 10 48 -1 /USA/items pve relic relic 11 48 10 /USA/items pve relic relic 12 48 10 /USA/items pve relic relic 13 48 10 /USA/items pve relic relic 14 48 10 /USA/items pve relic relic 15 48 10 /USA/items pvp ancient ancient 1 100 0 /USA/items pvp ancient ancient 2 100 -1 /USA/items pvp ancient ancient 3 100 -1 /USA/items pvp ancient ancient 4 88 -1 /USA/items pvp ancient ancient 5 88 -1 /USA/items pvp ancient ancient 6 88 -1 /USA/items pvp ancient ancient 7 88 -1 /USA/items pvp ancient ancient 8 68 -1 /USA/items pvp ancient ancient 9 68 -1 /USA/items pvp ancient ancient 10 68 -1 /USA/items pvp ancient ancient 11 48 10 /USA/items pvp ancient ancient 12 48 10 /USA/items pvp ancient ancient 13 48 10 /USA/items pvp ancient ancient 14 48 10 /USA/items pvp ancient ancient 15 48 10 /USA/items pvp ancient finality 1 52 0 /USA/items pvp ancient finality 2 52 -1 /USA/items pvp ancient finality 3 52 -1 /USA/items pvp ancient finality 4 32 -1 /USA/items pvp ancient finality 5 32 -1 /USA/items pvp ancient finality 6 32 -1 /USA/items pvp ancient finality 7 12 -1 /USA/items pvp ancient finality 8 12 -1 /USA/items pvp ancient finality 9 12 -1 /USA/items pvp ancient finality 10 5 -1 /USA/items pvp ancient finality 11 5 10 /USA/items pvp ancient finality 12 5 10 /USA/items pvp ancient finality 13 5 10 /USA/items pvp ancient finality 14 5 10 /USA/items pvp ancient finality 15 5 10 /USA/items pvp ancient relic 1 58 0 /USA/items pvp ancient relic 2 58 -1 /USA/items pvp ancient relic 3 58 -1 /USA/items pvp ancient relic 4 38 -1 /USA/items pvp ancient relic 5 38 -1 /USA/items pvp ancient relic 6 38 -1 /USA/items pvp ancient relic 7 18 -1 /USA/items pvp ancient relic 8 18 -1 /USA/items pvp ancient relic 9 18 -1 /USA/items pvp ancient relic 10 5 -1 /USA/items pvp ancient relic 11 5 10 /USA/items pvp ancient relic 12 5 10 /USA/items pvp ancient relic 13 5 10 /USA/items pvp ancient relic 14 5 10 /USA/items pvp ancient relic 15 5 10 /USA/items pvp finality ancient 1 100 0 /USA/items pvp finality ancient 2 100 0 /USA/items pvp finality ancient 3 100 0 /USA/items pvp finality ancient 4 100 0 /USA/items pvp finality ancient 5 100 0 /USA/items pvp finality ancient 6 100 0 /USA/items pvp finality ancient 7 100 0 /USA/items pvp finality ancient 8 100 0 /USA/items pvp finality ancient 9 100 0 /USA/items pvp finality ancient 10 100 0 /USA/items pvp finality ancient 11 88 0 /USA/items pvp finality ancient 12 88 0 /USA/items pvp finality ancient 13 88 0 /USA/items pvp finality ancient 14 88 0 /USA/items pvp finality ancient 15 88 0 /USA/items pvp finality finality 1 100 0 /USA/items pvp finality finality 2 100 0 /USA/items pvp finality finality 3 100 0 /USA/items pvp finality finality 4 92 0 /USA/items pvp finality finality 5 92 0 /USA/items pvp finality finality 6 92 0 /USA/items pvp finality finality 7 72 0 /USA/items pvp finality finality 8 72 0 /USA/items pvp finality finality 9 72 0 /USA/items pvp finality finality 10 52 0 /USA/items pvp finality finality 11 52 0 /USA/items pvp finality finality 12 52 0 /USA/items pvp finality finality 13 52 0 /USA/items pvp finality finality 14 52 0 /USA/items pvp finality finality 15 52 0 /USA/items pvp finality relic 1 100 0 /USA/items pvp finality relic 2 100 0 /USA/items pvp finality relic 3 100 0 /USA/items pvp finality relic 4 98 0 /USA/items pvp finality relic 5 98 0 /USA/items pvp finality relic 6 98 0 /USA/items pvp finality relic 7 78 0 /USA/items pvp finality relic 8 78 0 /USA/items pvp finality relic 9 78 0 /USA/items pvp finality relic 10 58 0 /USA/items pvp finality relic 11 58 0 /USA/items pvp finality relic 12 58 0 /USA/items pvp finality relic 13 58 0 /USA/items pvp finality relic 14 58 0 /USA/items pvp finality relic 15 58 0 /USA/items pvp relic ancient 1 100 0 /USA/items pvp relic ancient 2 100 -1 /USA/items pvp relic ancient 3 100 -1 /USA/items pvp relic ancient 4 100 -1 /USA/items pvp relic ancient 5 100 -1 /USA/items pvp relic ancient 6 100 -1 /USA/items pvp relic ancient 7 100 -1 /USA/items pvp relic ancient 8 88 -1 /USA/items pvp relic ancient 9 88 -1 /USA/items pvp relic ancient 10 88 -1 /USA/items pvp relic ancient 11 68 10 /USA/items pvp relic ancient 12 68 10 /USA/items pvp relic ancient 13 68 10 /USA/items pvp relic ancient 14 68 10 /USA/items pvp relic ancient 15 68 10 /USA/items pvp relic finality 1 100 0 /USA/items pvp relic finality 2 100 -1 /USA/items pvp relic finality 3 100 -1 /USA/items pvp relic finality 4 82 -1 /USA/items pvp relic finality 5 82 -1 /USA/items pvp relic finality 6 82 -1 /USA/items pvp relic finality 7 62 -1 /USA/items pvp relic finality 8 62 -1 /USA/items pvp relic finality 9 62 -1 /USA/items pvp relic finality 10 42 -1 /USA/items pvp relic finality 11 42 10 /USA/items pvp relic finality 12 42 10 /USA/items pvp relic finality 13 42 10 /USA/items pvp relic finality 14 42 10 /USA/items pvp relic finality 15 42 10 /USA/items pvp relic relic 1 100 0 /USA/items pvp relic relic 2 100 -1 /USA/items pvp relic relic 3 100 -1 /USA/items pvp relic relic 4 88 -1 /USA/items pvp relic relic 5 88 -1 /USA/items pvp relic relic 6 88 -1 /USA/items pvp relic relic 7 68 -1 /USA/items pvp relic relic 8 68 -1 /USA/items pvp relic relic 9 68 -1 /USA/items pvp relic relic 10 48 -1 /USA/items pvp relic relic 11 48 10 /USA/items pvp relic relic 12 48 10 /USA/items pvp relic relic 13 48 10 /USA/items pvp relic relic 14 48 10 /USA/items pvp relic relic 15 48 10
  13. Oversea Aion might not have same patch as KR 6.5

    And a big bunch of skill balances. For full details check out: 1/16 Game Content Update Notice (Taiwan)
  14. New Enchanting System Changes

    Sir, With the new update, it takes an average of 51 Ancient Stones to get a piece of ancient gear from +10 to +15 using ancient stones. Before the update, it takes an average of 373 Ancient Stones to get a piece of ancient gear from +10 to +15 using ancient stones.
  15. For your own sake stay away from this NPC !!

    That Luna reward should be multiplied by 80 in order to be consistent with other NA adjustments (All Luna prices and previous Luna inventories were multiplied by 80)
  16. Ah ok. I never got in hold of a single ultimate stone before. This behavior is also not mentioned in the in-game description of ultimate stones. I never even knew about that until the moment I datamined the enhantment success rate from Taiwan 6.5 game data. This is not mentioned on English powerbook either. (And there was a bug in my previous script used for generating the spreadsheet table data, which read enchantment_penalty_type from the wrong records - Original 6.2 enchantment success rates, applies to Gameforge, ultimate odds fixed)
  17. 6.5 enchantment success rates, and average number of stones needed to go from +10 to +15 While digging through the enchantment success rate data of the Taiwan game files, I have discovered that failed enchantment attempts with ultimate stones appear to no longer reduce the enchantment level of gears ("0"). Can anyone confirm? (ancient and legendary stones remain "-1" for +1 to +9 and "10" for +10 to +14) enchantment_penalty_type 0: enchantment level stays the same (ultimate stones have this set to 0 for all levels and gear grade) -1: enchantment level drops by 1 10: enchantment level is set to 10 And does this apply to our NA 6.2 enchantment rate improvement too?
  18. New Enchanting System Changes

    Here's my analysis on how many stones on average will now take to enchant gear from +10 to +15 (Your RNG variances will vary) So starting now, use ultimate stones from +13 onwards, for legendary and ultimate gear?
  19. Damage of Turrets in Luna Daily

    Contaminated Underpath / Hell Pass Single Fire Cannon / Rapid Fire Cannon (1 Bright Aether) - Successive Shooting / Repeated Shot 14000 fixed damage 30m range Fires once every 3 seconds approximately Single target Area Antiaircraft Gun / Artillery (2 Bright Aether) - Bombing / Bombardment 25000 fixed damage 20m range Fires once every 7 seconds approximately Fireball (circle) AOE with 4m radius, hits up to 5 enemies Single Shot Aethercannon / Powerful Aether Cannon (2 Bright Aether) - Electric Shock 44000 fixed damage 20m range Fires once every 4 seconds approximately Single target
  20. Aetherforging masterwork chance?

    Aetherforging Gear Craft Proc Rate Research So far I can only conclude that proc rate for ancients is in the ballpark of 20%-ish. Sample size is too small for Legendary to draw any conclusions. I left them at Legendary masterwork and equipped them on my main chanter. My boot is legendary PvP Genesis Crystal. Waiting for NCWest to buff up the enchantment rate (if NCSoft approves the request of getting 6.5 enchantment rates before the arrival of 6.5 update)
  21. wtf is PVP now ? are you kidding me?

    Be grateful that you do not lose exp, kinah, inventory, equipment, stigmas, quest progress, and enchantment levels when you get PKed by the enemy faction.
  22. Level 76+ player characters gets new passive skills that gives: PvE Attack (old stat) +100% PvE Defense (old stat) +100% PvP Attack (old stat) +100% PvP Defense (old stat) +100% Godstone Suppression +35% Spiritmaster pets don't get these buffs. This effectively makes them deal half damage and receive double damage against level 76+ targets. Test target: Level 1 Cygnea Training Dummy 0 Magical Defense Level 80 Spiritmaster Total Magic Attack: 11268 (Magic Attack: 9805+1132, PvE Attack: 331) Weaken Spirit Lv 7 (1968 Power): 48876 damage 1968 * (115 / 100 + (11268 - 0) / 1000) * (1 + 1.00 - 0.00) Element Smash Lv 2 (2094 Power): 52006 damage 2094 * (115 / 100 + (11268 - 0) / 1000) * (1 + 1.00 - 0.00) Level 80 Water Spirit Total Magic Attack: 13547 (10864+2683) Command: Water Disturbance (2091 Power): 30417 damage 2091 * (100 / 100 + (13547- 0) / 1000) * (1 + 0.00 - 0.00) Command: Water Detonation Claw (2601 power): 37836 damage 2601 * (100 / 100 + (13547- 0) / 1000) * (1 + 0.00 - 0.00) Command: Hydro Spike (3273 Power): 47612 damage 3273 * (100 / 100 + (13547- 0) / 1000) * (1 + 0.00 - 0.00)
  23. [Youtube] Death of a Game: Aion

    There is another thread on this topic:
  24. Spirit Master weapon

    Orbs have higher weapon attack than Books. Even then weapon damage is low, so auto attacks don't do much damage. Orbs have 3m range and Books have 16m range, when auto attacking. Notes: Weapon damage do not affect spells All Spiritmaster and Sorcerer/Sorceress spell casting range are not affected by weapon range.
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