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TheSecretCowLeve-KT

Daeva
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Everything posted by TheSecretCowLeve-KT

  1. TEMPLAR Help me !

    Punishment is actually multicast 2 times, like Bloodwind Sash, but it is not mentioned in the NA in-game skill description. It also has nice 1266 base damage, before random multiplier (0.5x/1x/2x). It requires greatsword to use. Templar attack skills reference
  2. Snowball Event

    The snowballs are no longer tradable/brokerable/legion warehouse, but they are still account warehouse storable. This mean get your alts on your same account to level 76 and get them all!
  3. Combining Contracts

    Didn't NA received a customized setting where it is impossible to receive a contract with lower rarity than the ones being combined, even when only 2 or 3 copies are used? (Added NA information in the above spreadsheet as a separate tab) Let's compare the string STR_MSG_TRANSFORMATION_COMPOSE_USER_INFO between NA and EU: NA: You can only combine transformations of the same grade. Using more transformations increases the chance of promotion.Up to 100 transformations are shown below for each grade. EU: 1. You can fuse two or more transformations with the same level. 2. If four or more transformations are fused, you don't receive a transformation with a lower level.3. The list shows up to 100 transformations.
  4. Combining Contracts

    Transform contract combination rates
  5. http://news.gameforge.com/ov?mailing=322RM1DY-LXSY1C&m2u=32CZQHOF-322RM1DY-16C1AWM
  6. Spiritmaster rotation

    Try use this spreadsheet to pick skills for your rotation I don't main a SM, but maybe consider keeping these skills on cooldown as much as possible? Keep Erosion up and keep spamming Inescapable Choke / Vacuum Chain Explosion Lv 200 if you have it? If not, then the following? Weaken Spirit Lv 7 -> Element Smash / Elemental Smash Lv 2 Soul Surge / Soul Theft Lv 200 / Soul Torrent Lv 1 All of your pet attacks
  7. NCSOFT NINJA NERF

    Pledge of Earth is affected by Magical Attack, not Physical Attack. Test against "Training Dummy" in Cygnea (no physical/magical defense) - Note: This is not the "Test Dummy" with weird damage calculation codes! Pledge of Earth has 660 damage. Chanter has 105 knowledge, 11431 physical attack, 68 magical attack, and 1249 PvE attack. Level 76+ characters have +100% PvE/PvP Attack/Defense (old stat). Damage = 660 * (105/100 + (68 + 1249 - 0) / 1000) * 2 = 3124 But every monster in end game have significant amount of magic defense that renders every chanter's effective (Magic Attack + PvE/PvP Attack) to zero. For example, Kairom, Ancient Kibrium Elite Grade 3 miniboss, has about 8725 magical defense.
  8. Reason why enchanting rates is so bad +

    ..........
  9. FIX arena ranking

    Gameforge had to disable the season rankings due to bug (point reset every week)
  10. Revised range information for Spiritmaster pet attacks. It is now shown in both command skill (C) range and spirit skill (S) range.
  11. Attack skills/spells reference sheet (Damage, range, AOE, PvP multiplier, etc.)
  12. PVP is dead AION!!!!

    The biggest problem is that currently the gear enchantment rate is absolutely horrible. Of course mega geared people like you will absolutely stomp them because people are having extreme difficulty even trying to enchant a single piece of ancient gear to legendary! 373 ancient stones on average to +15 an ancient piece, and then 64 legendary stones on average to +15 a legendary piece. Repeat 15-16 times for the rest of the equipment pieces.
  13. Spiritmaster Weaken Spirit and Elemental Smash question.

    Regarding Element Smash / Elemental Smash Lv 2: It makes an additional packet of magical damage (782 base damage, or 899 tooltip damage) when used against the races Gchief_Dragon, Drakan, Lizardman, naga (Balaurs). The separated damage packet allows that damage bonus to be affected by Magical Attack. This bonus effect is not in the in-game skill description.
  14. Spiritmaster Weaken Spirit and Elemental Smash question.

    Kairom has around 8725 magical defense. Wow Ziekel you are extremely geared! Spiritmaster spells base damage
  15. Spiritmaster Weaken Spirit and Elemental Smash question.

    I hate these "Test Dummy"s. Damage calculation on them is weird and deviates from any other monsters in the game. Observations: Old Pre-6.0 PvE Attack % can break the 100% cap just on this dummy and nothing else. For instance, equiping a 2.4% PvE Attack old necklace caused a 1.2% damage boost on this dummy without increasing physical attack. When using physical attack skills when your (physical attack + PvE attack) < that weird dummy's physical defense. the damage is somewhat less than (skill base damage * 2) - 2 Now I test spiritmaster damage on a real monster, and not a "Test Dummy" with weird damage calculation code. The character remains standing still these test results are not distorted by +10% forward movement bonus. Kairom is an Elite grade 3 mob that drops Ancient Kibrium, and is near the Elyos Mirash Sanctum entrance. When target is feared a spirit, Weaken Spirit damage increased by 1330, which is exactly 2x the bonus damage of 665. Bonus damage are not affected by physical/magical attack (unless a particular skill makes bonus damage in a separate packet of damage) Spiritmaster stats: Magical Attack: 10764 Magic Acc: 7759 Magic Crit: 795 PvE Attack: 1305 Target: Kairom Set 1 Crits / Hits : 1 / 223 (0.44843%) Auto Attacks: 102 hits / 1 crits (0.980392% / 0 misses (0%) mainhand: 2139-2350 (2245.77 avg) / Crits: 3456-3456 (3456 avg) off hand: 0-0 (-1.#IND avg) 1x/2x/3x/4x-hit: 102/0/0/0 1x/2x/3x/4x-hit: 0/0/0/0 Skills: 121 Element Smash x16 - 0 crits, 0 misses: 18820-18820 (18820 avg) Cyclone of Wrath x7 - 0 crits, 0 misses: 5240-5240 (5240 avg) Erosion x11 - 0 crits, 0 misses: 4816-4816 (4816 avg) Soul Surge x44 - 0 crits, 0 misses: 12078-12078 (12078 avg) Chain of Earth x7 - 0 crits, 0 misses: 1320-1320 (1320 avg) Stone Shock x4 - 0 crits, 0 misses: 5302-5302 (5302 avg) Weaken Spirit x18 - 0 crits, 0 misses: 17688-19018 (17761.9 avg) Vacuum Choke x1 - 0 crits, 0 misses: 12834-12834 (12834 avg) Backdraft x13 - 0 crits, 0 misses: 12132-12132 (12132 avg) ================================ Set 2 Crits / Hits : 0 / 0 (-1.#IND%) Auto Attacks: 0 hits / 0 crits (-1.#IND% / 0 misses (-1.#IND%) mainhand: 0-0 (-1.#IND avg) off hand: 0-0 (-1.#IND avg) 1x/2x/3x/4x-hit: 0/0/0/0 1x/2x/3x/4x-hit: 0/0/0/0 Skills: 0 ================================ ================================ ================================ mainhand: Clean normal hits (101x): 2139: ##### 2148: #### 2157: ###### 2167: ##### 2176: ### 2185: #### 2194: ### 2203: ###### 2212: ### 2221: ## 2231: #### 2240: #### 2249: #### 2258: ### 2267: ### 2276: ## 2286: ####### 2295: #### 2304: ######### 2313: # 2322: ###### 2331: ### 2340: ##### 2350: ##### Clean critical hits (1x): 3456: # off hand: Element Smash: Clean normal hits (16x): 18820: ################ Cyclone of Wrath: Clean normal hits (7x): 5240: ####### Erosion: Clean normal hits (11x): 4816: ########### Soul Surge: Clean normal hits (44x): 12078: ############################################ Chain of Earth: Clean normal hits (7x): 1320: ####### Stone Shock: Clean normal hits (4x): 5302: #### Weaken Spirit: Clean normal hits (18x): 17688: ################# 19018: # Vacuum Choke: Clean normal hits (1x): 12834: # Backdraft: Clean normal hits (13x): 12132: ############# Erosion dots: 3214 Cyclone of Wrath dots: 3960
  16. Spiritmaster Weaken Spirit and Elemental Smash question.

    Conditional added damage bonuses within damage skills are not affected by Physical/Magical Attack. Level 76 characters have +100% PvE/PvP Attack/Defense (old stat) so your final damage against monsters are doubled.
  17. About pve/pvp atk stats on weapon

    Each point of PvP Attack gives you 1 point of Physical Attack and Magical Attack when you attack other players. Each point of PvE Attack gives you 1 point of Physical Attack and Magical Attack when you attack monsters. Each point of PvP Defense gives you 1 point of Physical Defense and Magical Defense when other players attack you. Each point of PvE Defense gives you 1 point of Physical Defense and Magical Defense when monsters attack you.
  18. Weaving Melee DPS this Patch 6.2

    Combination adds 10% of its base weapon attack to your top weapon, which will boost your auto attack damage only. The undercombine's added bonus stats and manastone slots apply fully. From what I remember, for PvE-PvE or PvP-PvP combines, only the highest Pve Attack or PvP Attack applies. For PvE-PvP or PvP-PvE combines both will apply.
  19. Reason why enchanting rates is so bad +

    The 51 stones average for +10 ->+15 is for patch 6.5 and later. In 6.2 it takes average of 373 ancients stones to +15 an ancient gear from +10. And RNG variance is a major factor affecting how many stones will actually take you to +10 -> +15 or +0 -> +10.
  20. Reason why enchanting rates is so bad +

    Correction: For +10 onwards, Legendary stone on Legendary gear is 48% in 6.5. Same as Ancient stone on Ancient gear. It willl take an average of 51 stones to go from +10->+15, for Ancient-Ancient and Legendary-Legendary. According to Powerbook, Legendary PvE equipment will be available in Gold Sands Shop.
  21. Video - The Proof that Enchant is only fails

    Taiwan is getting 6.5 next week. They had to live with the horrible 6.2 enchantment rates for nearly 5 months.
  22. Video - The Proof that Enchant is only fails

    Pay attention on when the other regions are starting to get/announce the 6.5 update. That will be a sign that indicate 6.5 would be getting close. When that happens, stop enchanting your gear and start hoarding for enchantment stones, legendary ridium, and fighting spirit fragments.
  23. Video - The Proof that Enchant is only fails

    Just refined my analysis on average number of stones needed to reach +15 for each combination of stones/item quality level. This analysis refinement is to take account that certain failure runs cost multiple enchantment stones (i.e. +1 -> +2 -> +1 ->Fail consumes 4 stones and brings an item back to +10). Result: To enchant an ancient equipment from +10 to +15, it will take an average of: 373.34 ancient stones OR 50.63 legendary stones OR 25.87 ultimate stones In 6.5, since the enchantment rates for ancient on ancient will be the same as 6.2 legendary on ancient, it will take an average of 50.63 ancient stones to enchant an ancient piece of gear from +10 to +15. See spreadsheet here.
  24. Video - The Proof that Enchant is only fails

    Wait until patch 6.5 arrives, where enchantment success rates for ancient gear will be boosted by 20% when using ancient or legendary stones.
  25. Weaving Melee DPS this Patch 6.2

    Gladiators have 115 power and Polearm mastery gives +15% weapon attack, which is like having +300 physical attack when auto attacking. Polearms are 4 strikes so each auto attacks have random damage multiplier of 1.0x, 1.1x, 1.2x, 1.3x (equal chance each), which is 1.15x on average. The downside is that weapon attack on the best weapons are still lower than the base damage of most Gladiator skills. (that is not the number you see on the tooltip, which is 15% higher than actual value for gladiators and templars)
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