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The Secret Cow Level

Daeva
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Posts posted by The Secret Cow Level

  1. On 9/24/2022 at 12:24 AM, Conman said:

    Oh and BTW we have mismatching information on the new Siel's Aura page.

    fk1Sd6f.png

    and

    LeDJU55.png

    Which one is it? I'm guessing Common.

     

    EDIT:
    Oh NVM I misread it.

    The first one is for the 2h Free Trial, and the second one is for when you have no Trial or no Aura. Sorry. :S

    The big change is that you will be able to obtain quest items even after your daily F2P Siel's Aura has run out.

    And same for the white manastones too.

  2. It is +30% XP for the +5 XP rune. NCWest's QA doesn't care to even check whether their localization data appears correctly in game or not.

    • STR_rune_boostxp_DESC
      • Gains [%e1.XPBoost.BonusRate]% additional EXP
        Applies first among identical effects

    The single "%" (used for inserting valuables) need to be escaped with double "%%" in order to have the percentage mark show up in game.

  3. Check it out here!

    Tested with my level 38 Cleric with leather armor, a level 26 bronze coin staff, and lots of concentration. Together with manual chat log analysis + MyAion DPS meter

    Stat measurements are done on Asmodian Sulfur fortress guards - Siel East/West and Elyos/Balaur expected to have some stats, but not tested

    Non-elite guards give maximum AP from 9th Kyu (white belt) to 6th Kyu (yellow belt + green stripe), from 5th Kyu onwards AP goes down by 5% per rank above 6th Kyu

    Elite guards appear to have very high Abyss rank as they give same amount of AP whether you are 9th kyu or 3rd kyu (blue belt) (but haven't tested beyond that), but the elites are not worth farming for AP

    Do the level 50 and 55 Abyss fortress guards have higher base AP than these level 40 guards?

  4. When NA Aion's refly server shuts down (likely in a few weeks), which one do you think is the most possible scenario?

    • Compension system similar to some system used for origina refly 6.0 deployment
      • From:
        • Gear (depending on enchantment level)
          • Fighting Spirit
          • Apsu's Phantasm
          • Perfect Yornforged
          • Paragon
        • Advanced stigmas
        • Transformation (collections)
        • S rank minions
        • Advanced Daevanion skills
      • To: (the following are possibilities)
        • Abyss Points
        • Medals
        • PvP Equipment
        • Siel's Aura Time (could be account or character based)
        • Quna
    • Inter-region merge (most likely to Europe Gameforge) (possibly for a fee)
    • Nothing at all (if shutdown announcement made with no/subpar compensation, stop playing/paying refly NA immediately)
  5. Scroll to around page 27 for the new corps:

     

    • Corps replaced, renown level restarts at 1
      • Demolition Sword -> Catastrophic Arrow
      • Immortal Shield -> Stormbearer
    • New quests added to home sites quests random pool
      • (Unused) Kaisinel Legion Garrison
      • (Unused) Marchutan Legion Garrison
    • [Elite] Mysterious Io Creature no longer awards 1.5 million AP
    • Previously Elite 1-day quests (with 3-day quests worth of renown) are now 3-day quests
  6. Corrections:

    • Gear enchants add to white attack
    • Powers Shards add to white attack
    • Skill damage (not the value shown in skill tooltip) add to green attack (i.e. +attack manastones)
      • Skill damage examples:
        • +7 Deadshot: 355
        • +2 Heart Shot II: 913
        • +2 Lethal Arrow II:  2,043
        • Unerring Arrow I: 1,236
        • +1 Silence Arrow VI: 102

        • +8 Surprise Attack V: 0

    • Percentage-based attack buffs are calculated from white attack (this do not apply to Focused Shots, which is applied after adding green attack)
      • Bow of Blessing I (20%)
      • Transformation: Krall (10~13%)
      • Speed of the Wind I (10% when wielding bow)
      • Strong Shots I (5%)
      • Bestial Fury I (50%)
      • Sharpen Arrows I (10%)
      • Advanced Archery Training (2~8%)
    • Modifiers also include movement modifier (such as +10% for forward, activated after 1 seconds of continuous movement, applied before deduction from defense)
    • Crit damage multiplier is applied after defense deduction (basically after everything else)
  7. 1 hour ago, 5s237C24 said:

    Ok so to understand what  I'm triggering when I click "booming assault III" 

    { [( bwd 204~308 +45) + (%buff.) + power shard] x  (skill 805 + Tot attack manastnes + other gear attack stats) }  x crit multiplier

    I'm intentionally ignoring enemy s defence Stat and divisories

    No

    Total Weapon Damage = Weapon Damage + Enchant Damage + Power Shard

    Skill Damage before adjustments = (Total Weapon Damage * (power / 100 + percentage buffs %) + skill damage + additive damage) * (1 + movement modifier) * (1 + OneTimeBoostSkillAttack) - (defense / 10)

    • Movement modifier
      • Forward: 1.1x
    • OneTimeBoostSkillAttack
      • Killer's Eye I: 50% / 1 attack skills
      • Focused Shots I: 30% / 5 attack skills

    Skill Damage after adjustments = Skill Damage before adjustments * product(All other damage multipliers)

    • All other damage multipliers
      • Crit multiplier, if skill is a critical
      • Parry (0.6x)
      • Block (1 - (shield damage reduction + 5%))
      • Net PvP Attack (Your PvP Attack - enemy PvP Defense, if both you and enemy are player characters)

    booming assault III, assuming you have no +attack from other equipment beside staff, and your staff is not enchanted, and you are standing still

    • ((204~308 + power shard) * (110 / 100 + 0.25) + (skill 805 + Tot attack manastnes + 45)) - (defense / 10)) * crit multiplier
  8. Example: Tahabata's Staff - Weapon Damage 204~308 +45

    • The white numbers are the base weapon damage
      • Random integer between the min (left) and max (right) numbers with each attack
      • Gear enchantment and power shards add damage to base weapon damage
        • +10 enchantment: 234~338 +45
        • +15 enchantment: 249~353 +45
      • Percentage-based physical attack buffs use this base damage to calculate bonus damage (example damage increases are without power shards)
        • Invincibility Mantra I Effect (+15%) +30~46
        • Word of Inspiration I (+20%) +40 ~61
        • Rage Spell I (+15%) +30~46
        • Yustiel's Protection I (+100%) +204~308
        • Staff Mastery (Advanced Staff Training) (+5% ~ +25% depends on skillbook level) I: +10~15 V: +51~77
        • Base power damage bonus (Power - 100)%
          • Chanter: +10% on ground, +20% while flying (with passive skill)
    • The yellow numbers with the plus sign is bonus damage
      • Not affected by percentage-based attack buffs
      • +Attack manastones +1 +2 +3 +4 +5
      • +Attack buffs
        • Victory Mantra +10 +15 +20 +25
        • Boost Physical Attack +7 +14
      • Damage from physical attack skills (examples, see link for other skills)
        • +2 Hallowed Strike V  +280
        • Booming Assault III +805
        • +9 Meteor Strike IV +341
        • +1Inescapable Judgment II +486
        • Mountain Crash II +1,460
  9. 2022-06-22 weekly maintenance stealth nerf / new bug:

    • +650% damage now applies only against Asmodian Daeva and Elyos Daeva (as it should since the beginning), instead of against everything (since around 7.9)
      • All players are either Asmodian Daeva or Elyos Daeva
      • Many Asmodian / Elyos guard NPCs are also Asmodian Daeva or Elyos Daeva (all the guards you see in Apsaranta)
        • Operations site outriders are Humans, not Daevas
      • Pets do not have +100% Classic PvE/PvP Attack/Defense that level 76 players have, and deals only 10% damage vs players. All pet ultra skills that do damage have at least +650% conditional damage vs Asmodian Daeva and Elyos Daeva so they deal 75% (more for Detonation Claw)  instead of 10% damage against players.
    • Stagger (Elemental Rupture) and Open Aerial (Elemental Wave) only work against Asmodian Daeva and Elyos Daeva
      • NCSoft please fix?

     

  10. 2 hours ago, Ankaliz said:

    thank you so much for all that information, i have one last question, why the stigma "Emnity Swap" kills my spirit, is that normal? or it is a bug? i useless that i want to swap the emnity with my just died spirit

    In Classic it does what the skill name says.

    But on Refly one of the previous updates completely changed its functionality, the localized names needs to be changed but they never changed them to better reflect what their current effects are.

    And also the NA long description failed to mention that the skill also unsummons pet if exists.

  11. Advanced stigmas that order pet to use a damage dealing ultra skill... sadly don't increase damage

    In my above linked page, the bracketed numbers indicate enchantment boosts per level.

    For example, Stone Onslaught lists damage of 3200 (224). This means the skill has a base damage of 3,200 with each skill enchantment level giving additional 224 damage to that skill.

    Replenish Element is 20% heal with additional +1% heal per level.

  12. Here's one, but the info are as of 7.9 (there should be no changes to stigma skills in 8.0 through 8.2)

    Aion 7.9 Spiritmaster skills

    For pet command skills search for "PetOrderUseUltraSkill" in the above web page

    Sadly advanced stigma versions of pet command skills only reduce cooldown. For these stigmas, both normal and advanced versions order the pet to use the same ultra skill.

    Exception: for Elemental Rupture and Elemental Wave, their advanced versions actually command the pet to use a different ultra skill. However their damage are almost the same, and other attributes are exactly the same.

  13. Prodigal Grogget stats and skills in Steel Rake Fortress instance

    He only deals 1/10th damage vs players though, but Spiritmaster pets die very quickly

    His movement speed is only 4.0, and all attack skills are easily avoidable small radius AOEs and have less base damage than his auto attacks

    Damage on Templar

    • 21,805 phy defense + 720 PvE defense
      • Auto Attack: 3,724 ~ 4,508 (over 417 clean hits)
      • Steam Blast: 2,083
      • Sweeping: 2,048
    • 21,805 phy defense + 3,220 PvE defense
      • Steam Blast: 1,806
      • Sweeping: 1,776
      • 21,805 phy defense + 4,720 PvE defense
    • Auto Attack: 2,407  ~ 2,904 (over 175 clean hits)
      • Steam Blast: 1,344
      • Sweeping: 1,321

    His high physical attack stat and low effective weapon damage/skill damage means gear don't have as big difference on damage against you, compared to other bosses (such as Heart of Apsaranta easy have 25,800 for bosses 1 and 2)

     

    So far two other bosses are known to have over 30,000 physical/magical attack (by my testing):

    Crucible Spire middle level floors 13 and 14 bosses (not floor 15)

  14. For dispatch rewards:

    And for XP, have you run the Steel Rake event instance every day?

    • Main path floor mobs (x66):
      • Level 80
      • XP 1,292,410 (for level 85 characters / 1,846,300 base)
    • Top of tower mobs (a few):
      • XP 2,226,914 (for level 85 characters / 3,181,307 base)
    • Miniboss (x3):
      • Level 85
      • XP 100,000,000
      • HP 1,000,000
      • Physical Defense 11,209
    • Final Boss:
      • Level 85
      • XP 200,000,000
      • HP 6,000,000
      • Physical Defense 15,349
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