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Posts posted by The Secret Cow Level
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20 hours ago, Arhangelos said:
The Silentera Bosses are totally worthless for FEXP, they have 90m HP and give a base of 1.837.580 FEXP.
Meanwhile an elite mob there has 241kHP and give a base of 73.600 FEXP.1 Boss has the same HP to 373x elite mobs, which could easily give you 373x73.600 = 27.452.800 FEXP (vs 1.837.580 from boss), not to mention the boss has more defenses and offenses and thus is harder while the mobs you can aoe them to kill them even faster.
Silentera Canyon elite mobs have 2,418,855 HP and 11,209 Physical/Magical Defense (old monster stats document, renown outdated) (compare to Heart of Apsaranta easy) (updated monster renown list)
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WTF NCSoft
Predicted Laceration (left room) procs have 11,500 base magic damage per tick
Past Laceration (right room) procs have 5,500 base magic damage per tick
(note that Namtars have 25,800 magic attack)
(stats and other known skills are same )
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The quest XP were already boosted by a factor of 6x. (NCSoft did the lazy way of simply boosting all non-apsaranta quest renown by 6x across the board)
The problem is that the quest renown before the update was very low at the first place, that prior to 8.2 even if you do all the Silentera Canyon dailies quests 7 days a week, these were not enough to overcome the pre-8.2 weekly renown deduction of 575.8k for levels 5 and above.
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Inggision / Gelkmaros
- Common mobs: 46 -> 920 (x20)
- Game (use hunting bomb): 46 (unchanged)
- Elite grade 4 mobs: 414 -> 41,400 (x100)
- Elite grade 5 mobs: 469 -> 46,900 (x100)
- Enemy fortress guards: 552 (unchanged)
Silentera Canyon
- Common mobs: 46 -> 920 (x20)
- Elite mobs: 184 -> 73,600 (x400)
- Minibosses: 183,758 -> 1,837,580 (x10)
Timeless Terrace: Silentera
- Wildlife: 138 -> 55,200 (x400)
- Jotun Grunt: 184 -> 73,600 (x400)
- Timeshackled Jotun: 230 -> 92,000 (x400)
Lakrum
- Common mobs: 46 -> 920 (x20)
- Camp mobs: 46 (unchanged)
- Camp boss: 7,089
- Fortress grade 4 elites: 312 -> 31,200 (x100)
- Fortress grade 5 elites: 360 -> 36,000 (x100)
Demaha
- Common mobs: 46 -> 920 (x20)
- Regatus Drakans: 300 -> 3,000 (x10)
- Elite mobs: 330 -> 33,000 (x100) (not guild quest ones)
- Altar Guild quest mobs: 46 (unchanged)
- Minibosses: 107,190 -> 1,071,900 (x10)
Katalam
- Common mobs: 46 -> 920 (x20)
- Raging mobs near camps: 138 -> 1,380 (x10)
- Camp Assassins: 1,183 -> 11,830 (x10)
- Camp bosses: 12,368 -> 1,236,800 (x100) (all levels and races, including assassin boss)
- Kinah Box: 261,754
All quests: (x6) (not Apsaranta)
Fame/Renown/glory gains from monsters are not affected by player-monster level differences
Be mindful of monsters HP and defenses
New Weekly Renown Deductions: (level 3 not tested)
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Added Apsaranta legion dispatch quest rewards
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No more Empyrean Holy Waters in Apsaranta corps quests...
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All renown from quests (excluding Apsaranta) have been multiplied by 6x!
The entire Apsaranta corps quest rotation have been completely changd again
8.2 repeatable quests list:
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All the current Kerub missions will end and be replaced with a new set of missions from the new season.
For season 2, missions are separated into several sets. All missions from the first set have to be completed before the second set can be started, and so on.
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Regarding statment:
"4. Increased the glory points of some monsters."
Fame (FEXP) is called renown on Americas, and glory on EU
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1 hour ago, HelliosRed-KT said:
What is Kerub's relic? Will the 1st quest line remain? (Getting all that gear+15, stigmas+9, Flying saucer?
The current Kerub missions will be replaced with new set of missions of the next season
Anything else not mentioned in patch notes are assumed to be unchanged
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Added Weapon Damage and Physical Attack estimates for floors 7 and 12
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Also the same for the end date of Kerub's Guide season 1
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IMPORTANT
- Sacred Relic (Season 1) deletion date
- Kerub's Sacred Relic season 1 end date
has been pushed forward to May 4!
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https://www.aiononline.com/news/may-2022-update-preview
8.2 set to deploy on Americas on Early May. Will this lead to early deletion of Season 1 Sacred Relics / Holy Water? (before May 18) Usually it is unheard of anywhere to have something's deadline being pushed to an earlier date (as opposed to extensions which are much more common).
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11 hours ago, Arhangelos said:
We still have no news about 8.2 in NA but we will get it sooner or later, I hope after Easter.
The current Americas region Sacred Relics are set to be deleted on 2022-05-18. Given 8.2 has already been deployed on Europe, I do not expect the Americas region 8.2 deployment / Sacred Relic reset to be extended any further.
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Looking at the enchantment rates
From +6 up to +9, each enchantment attempt on average will drop your enchantment level by 0.34 and a 6.7% chance of getting it contaminated. So I would not attempt to enchant odians/runes past that point in the first place
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Added stats for third boss of Primeth Forge Hard Mode to the document:
Berserking Tarukan
- HP 133,450,000
- Wpn Dmg 19,000 ~ 20,000
- Phy Atk 20,379
- Mag Atk 27,000
- Phy Def 12,400
- Evasion 20,244 ±739 (estimated - 95% confidence interval)
- Attack Speed 1.9
- Attack Range 2
- Combat Run Speed 8
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Crucible Spire Middle Level - Stage by stage list with Monster Skills and Stats (if available)
tower of challenge
Heated Negotiator Grangvolkan
Warmage Suyaroka
Summoned Ancient Tyrhund
Brigade General Tahabata
Greedy Kadena
Insect Egg
Dracuni Worker
Girad’s Ghost
Grove Guardian
Remodeled Dynatoum
White Sinsye
Crafty Plateau Kirrus (x2)
kunax
Ganesh
Corrupt Bagatur
fallen sea jotun
Vasharti
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8.2 European Region Patch Notes
IMPORTANT: All existing Empyrean Lord's Holy Water will be deleted when 8.2 arrives in the Americas region
Anything listed in this list (except the Gameforge Features section) will be in the Americas region too!
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Added 62 more bundles
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Sorc - Orb or Spellbook
in Class Discussion
Posted
Even some types of low levels monsters already have elevated levels of MR to resist an similarly-level spellbook sorcerer:
Known monster types with elevated MR:
Monster stats (low level)
Higher level monster of the same type have higher MR. Particularly when attacking monsters 2 levels above your character level (for optimum XP gain)
If you use a orb you might as well limited to grinding monsters 2 level below your character level, and not the ones from the aboved elevated MR list.