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HelliosRed-KT

Daeva
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Posts posted by HelliosRed-KT

  1. On 6/29/2023 at 8:42 PM, Viseris-KT said:

    The wrapping scrolls cost 60 xp marks for 2 from apsaranta npc, or 1 wrap for 60 xp marks from the gelk/inggi agent defense npc, its not the gear that you buy with xp marks its the wrapping scrolls and those were snatched by broker bots.

    Thanks! Could you please explain detailedly where is that npc in Apsaranta? And where in Gelkmaros. It's not in Renown Reward store, is it? Is the price in Gelkmaros 2 times higher, i.e. it's the same kind of scroll as in Apsaranta for 60 exp. marks?

  2. 22 hours ago, MfourAone-KT said:

    LOL TRYING HARD MAN will come back with his BOT army and say hi to you all 
     

    they call that TRYING HARD :) 

    How is it possible on this event to help from one account to another? Not possible at all! All things are untradeable, even not storable in account warehouse! :(

    Btw how do I earn Storm Tokens by being logged in  when I have 8 characters on the account and it shows this:

    L4B8XaX.jpg

    Very many times Storm tokens and 24 hours to be logged in, but if I go to other characters and they will receive these tokens, but they are UNSTORABLE IN ACCOUNT WAREHOUSE??? Should I be logged in on only 1 character 24/7??? It sucks! 

    Make them storable in account warehouse!

    It's disappointing, compairing to the last year Stormwing  event when we had Lugbug missions and could earn 7 Storm Tokens  per day from them, and now there's nothing from Daeva Pass! :( :( :( 

  3. On 1/14/2023 at 9:32 AM, Zen-DN said:

    The auto hunt feature has had its own set of issues since it has been in the game. I haven't really seen many people talk about it on here but I can name a few issues I've been having.

    While farming I have seen that my character stops attacking the mob even though the auto hunt in engaged. Sometimes I must manually move my character away from the mob in order for it to start attacking again or press pause and play again.

    It sometimes happens to me too. I jump the character to resume working.  I don't know how it's solved when I sleep.

    Running backwards is also a strange feature of this bot.

    The bad side of this bot is that it can't use healing skills under HP and MP conditions, they only can be used as buffs. Healing classes such as Cleric and Songweaver use potions most of all classes, that is a contradiction. 2 buff slots is definitely not enough for them.   

  4. I got such thing when trying to log in in a browser with a vpn turned on. When vpn is turned off  I can log in normally. Is it in same browser that you log in to your account correctly but the account of your friend can't be logged in? Can't write to the forum? Try to Clear History. 

  5. "Official 8.4 Part 2 Patch Notes 

    [Empyrean Lord's Sacred Relic] 

    New Empyrean Lord's Sacred Relic Season Begins on April 4, 2023 

    New Empyrean Lord's Sacred Relic 'Vaizel's Sacred Relic' and 'Triniel's Sacred Relic' have been added. 

    Added new Empyrean Lord's Sacred Relic. 

    You can purchase by consuming ‘Legion Activity Mark’ through <Operation Site Signalman> of each race. 

    You can craft the item through Aetherforging. "

    -------------------------

    Are lines 4 and 5 about the same thing or different?

    Line 6 and 7: Should we purchase and craft Sacred Relic? Why? The slot in Profile says Sacred Relics are acquired from Empyrean Lords.  Triniel gave it to me for free. We need Holy Water to upgrade Sacred Relic, right? How do I acquire Holy Water other than from random events giving very few of this item? Do Holy Waters expire when a season ends? It stays in storage and nothing says that it is old, no difference with newer Holy Water items.

    lGPuxQn.png

  6. On 3/28/2023 at 6:14 AM, Arhangelos said:

    Max is 20, most people do up to +10 because from +9 to +10 the chance is 33% so it is not THAT impossible. But after +10 the chance is too low to even bother. From +10 to +11 for example it already drops to 10% only.

    Untitled-1.jpg

    I guess the 1st column (Grind level) is Enchantment level? What are the columns  2 and 3 about? (looks like numbers of patches)? The line 4 says "In-game stones), mine are all in-game, I don't see how numbers of patches are relevant or opposed to "in-game stones"? The success rate is really low overall :( 

    Usually I go to +5. I'm mostly interested in Greater runestones as Apostles Transformations are mostly used on mt accts.  I produce them, buy and sell them at the broker and trade between accounts.  Following the descriptions, even unenchanted runestones have some effect, especially Attack. So, while I never use EXP runestones lower than +5 but I sometimes use Attack runestones at +3 before getting them to +5. I make slots in wings, as Kerub's wings don't satisfy me in Flight Time.  Support slots in Kerub's plume and bracelet are already what I need (EXP, Drop, sometimes AP for young toons).  Are Area strike and Additional strike more effective than Attack Increase, Critical Hit Increase and Successful Strike?  It's a pity there's no icon, visible stat change or animation when Area or Additional Strike come to effect, while Crit and Attack show icons and and stat increase, but I saw very tangible results from Area Strike in Garden of Growth, especially for Templars, Assassins.

    What do you think about Boost Runestones?

    I like runes in RL, as an instrument of magic. I would assign Attack Runestones to Teiwaz rune instead of Fehu, and assign Fehu to Drop rate, EXP, AP acquisition, that would be more corresponding to the Runestones' effects. 

  7. 5 minutes ago, Arhangelos said:

    There is a sanctification count (it is the amount of times you already got it contaminated AND sanctified it already)

    The formula is like this:
    (Amount of Sanctification Potions Needed) = (Current Enchant Level) * (Sanctification Count + 1)

    Example 1:
    The below item is corrupted, enchant level is 5 and hasn't been sanctified yet.
    Potions Needed =  5 (enchant level) * (0 sanctification +1) = 5 potions

    Desktop-Screenshot-2023-03-28-06-02-26-9

    Example 2:
    The below item is not corrupted yet but lets pretend it is.
    Potions that I would need = 4 (enchant level) * (2 sanctification count + 1) = 4 * 3 = 12 potions!!!

    Desktop-Screenshot-2023-03-28-06-02-37-3

    Example 3 (no image):
    If you got an item that is at enchant level 7, corrupted, and it already has like 6 sanctification done already:
    Potions needed = 7 * (6 + 1) = 49 sanctification potions!!!

    Thank you very much!

  8. On 4/19/2022 at 5:32 PM, The Secret Cow Level said:

    Looking at the enchantment rates

    From +6 up to +9, each enchantment attempt on average will drop your enchantment level by 0.34 and a 6.7% chance of getting it contaminated. So I would not attempt to enchant odians/runes past that point in the first place

    Not to enchant past +6? While max is +10?  It makes this feature kinda missing, or senseless. Although, I didn't really try to enchant runestones beyond +5 except 1 time when I made +6. Attack-Area Strike does work at +5 and lower, i noticed it in Garden of Growth on Templar. Templars couldn't save a single plant without these runestones in Garden Of Growth. It also helped Assassins. 

    How does the number of required sanctity potions grow with sanctification count? I only experienced 4 (1st time) and 8 (2nd time).

    Yes, the failure rate is rather frustrating. Why wouldn't they create supplements or safe level, like +10 on gear where +15 is max? 

  9. 17 hours ago, Alyta-DN said:

    Hello,

    It has been 500 days since our last server merge. I have been bugged and lost my item collection since then. It is still not fixed. I need support with trying to get this fixed from the community. Thanks all!

    Io0PNdG.png

    My original post:

     

    Do you mean you submitted those Sovereign and Dark Talon armor sets to the collection that we see, but their stats are not active? 500 days? What is the exact date of that merge, please?

  10. Having 100 accounts is legitimate, but it's difficult to visit them all. 

    On 12/14/2022 at 1:22 AM, Hirenkyaku-DN said:

    What do you want them to do? Last time they banned alts and massive bots, players complained that they were getting ban because they were "TRYING HARD." Yes, players are trying very hard with them tools. Dual Client is ok, but really, most of the player that are left are just using bannable tools to open more than 2 clients at a time. But, they are "TRYING HARD."

    What "bannable tools to open more than 2 clients" do you mean?

  11. I noticed that when I glide and press "forward"  to descend I almost can't turn, glitches throw me to different directions or the direction remains.   I did Episodes in Demaha, "Into the darkness" where I need to glide and descend to the npc giving the quest, there was no other players around, but the descend was awful, throwing me to random sides.  I tried to record  video by FRAPS and it  was disgusting.  When I glided in a windstream in Demaha in Abyssal Dunes FPS strongly dropped  and Aion client crashed.  It had been better before, up to  2-3 months  ago or so.

    When I sprint in Pandemonium  to the event place  I almost can't turn even while the bike is on the ground.  My CPU is only slightly busy, why such bad performance?  In some emptier places it's better, the bike can even turn in the air. It seems to have been better the last winter  when  we sprinted down the mountain (!) in Winter Park.

    It was better during the Stormwing event this autumn. I could play in 4 sandboxed windows on 1 computer, now I can only open 2 normal windows due to a severe Gameguard. It must less load on the computer  but it's not! Since the implementation of this gameguard function  the performance significantly decreased! When we need to do everyday routine in events it's awful having only 2 windows on 1 computer.  I can't visit all my toons during a day. It's sometimes difficult to even open Aion client due to the error already discussed on this forum (gray-orange window, "Login failed, try again later") .  

  12. On 10/31/2022 at 10:58 AM, Arkaida-KT said:

    here is another item I posted in a different forum that need's to be removed or fix'd so I can sell it or just have it removed either way I'm not deleting them myself in hopes it will get fix'd or removed by ncsoft!

     

    old-waters.png

    I can do this all day.... Items like these, cause server instability and ncsoft needs to remove any old items from the server that they don't plan on ever using again in patches to come....These item's and NCSOFT'S NEGLIGENCE to actually fix the client is absurd...

    Oh, I have several items like that on almost every toon, occupying more than 1 space in their storage! Up to 3 spaces! I've had them since a year ago or so, but none of my toons were at lev 85 to understand how to use them! Then I read a few months ago that when the patch change (8.3 to 8.4? ) these items will be deleted and new Holy Waters created instead, but when the patch changed nothing of them was deleted. Most of my characters reached level 85 due to the Halloween's coffin buff. I read many times from ppl on the forum that Holy Water is such a valuable and needed thing  in the game, that they focus almost all of their attention to it. Then, how can I differ between old Holy Waters that are useless and new Holy Waters that are very valuable? The game's web page announced  "new Lords" Justiel and Lumiel  that will provide to us Sacred Relics, it's such a wonderous and ecstatical thing, and there is a slot in our profiles called "Sacred Relic", so we need tons of Holy Water to enable or enhance it? Please help me understand these "Holy Water" items's sense if you can! (I value the space in my toons' cabinets/warehouses/pets/inventory )  

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