Jump to content


  • Content count

  • Joined

  • Last visited

About Polychrome-DN

  1. New map too big for NA aion

    I haven't run into any trouble meeting the other side. *shrug* People are out there. Just gotta run quests long enough to do so. The problem is a lot of the Lakrum rewards were boosted and I think a lot of people are still trying to squeeze as much as they can out of that. (For example, you get cubicles with your weeklies rather than just the stones, and some of the lootable equipment was improved.) You're gonna have a hard time pulling people from that as they try to gear up.
  2. Nobody in-game seems to know yet. Just trying to get more eyes on it.
  3. UI and localization Issues Reporting

    Don't know if this thread is checked anymore, but there's an entire room in the new area that's entirely in Korean. Clicking on the books gives you something like this:
  4. sorc vs. anything but

    Sorcs in Mass PvP is like a game of ding dong ditch. You throw an ice sheet or flame waltz into a big crowd and run run run run run! (Sadly it works.)
  5. Is the Abyss still a thing?

    I miss the abyss as well. The complaints about PvP, well....were everywhere. Even the lowbie areas always had some ganker around the corner, and the same PvP farming gangs that never gave you a moment to breathe. At least in the Abyss you were expecting it and could hide in the pure size of it, and were ready to dish some out in return (since the PvP gear was a bit different). Also, the free flight plus the haunting music just kinda pulled the feels out of you. Sometimes I wonder what the game would have looked like if they'd made the old PvP gear Abyss-Only or something... Have it lose all its PvP bonuses until returning to the abyss to prevent the "farming" that scared so many players off in the old days. I'm not a fan of the "rush to 80 dump in Lakrum", but I understand why they did it. At least if I want to level up an alt, they aren't trapped by gankers anymore. The rifts still appear to be working, just aren't used because you level up so fast.
  6. aion is dying

    A whack on the head to you for obvious SAO reference. But otherwise you're entirely right. The problem with the Everquest/WoW style gameplay: The whole single-player vs. grouping requirement with no reasonable alternatives to advance your character in level or story. It has happened so many times over and over: New MMO comes out, hype exists, tons and tons of newbies flood the new servers. In the course of this, there's always somebody available to run that "heroic" instance, to do that raid, to advance that story. So as expected, in time all the characters max out to "end game". Alts will keep things afloat for a while, but before you know it, there's nobody left to run that "heroic" instance, to do that raid, to advance that story. Newbies are almost entirely locked out of new content. You're trapped at level 22 in an empty town, nobody is around to help, and nobody cares. And then the new player gets bored and moves on. This song and dance has happened to many an MMO before. I think the concept is fine: A virtual, fantastical world that people can log into and exist in. The question is how to remove the inevitable newbie-blocking downward spiral? You have to put everybody on equal ground to do whatever the content of the day is. And NCsoft took it to the extreme and we have 6.0. Is it right or wrong? Not a clue. I will say the remaining servers seem populated and busy enough, even though by Murphy's Law it always seems to be the "other" faction that's busy. All issues aside, I've been enjoying myself when I have time to actually sit and play. Will Aion die? Maybe, maybe not. As I find myself able to gear up either by doing solo pandora missions or grouping in instances, I'm cautiously optimistic for 7. And before anyone tells me I don't know how good we had it...I was here from the start. I really *really* miss some of the old areas, which I would go back to and admire when I just wanted to chill. I just don't see any use in screaming "the sky is falling" repeatedly. Is there a game that has it right? I'd say somewhere between Mabinogi and Sea of Thieves. The former has a ridiculous number of ways to advance your character, never leaving you stranded in "heroic instance hell", and the latter doesn't have levels or gear at all, just cosmetics that must be earned and buffs that must be made right then and there.
  7. I have been observing various MMOs for decades. I think the old-style of leveling/grouping/raiding that we were introduced to in Everquest, WoW, etc is dying in general. This isn't just about Aion. The games I see active and flourishing with no massive population drops don't go along with this gameplay style. The issue is this: What happens to any and all long running MMOs? The original players all get to the endgame, and other than making an alt or two, stay there. And as time goes by, older players even lose interest in alts. Newer players show up, and get trapped in the content we once considered fun, as they can get no assistance in content that requires groups and alliances. Many will give up and leave. As time goes by, the "endgame" players get bored of waiting for the next expansion and leave to find other things to do. They don't scream on the forums and make a point of leaving. They just stop logging in one day when the next shiny thing gets their attention. So how do you fix this problem? Previously games would solve it by either making leveling really really fast, or allowing you to buy your way up to the top. I don't think this is good. I see what Aion is *trying* to do. (And no, I don't think they're trying to purposely kill off the game.) Whether or not I agree with it, I understand why they are doing it. They see games such as Everquest 2 and WoW slowly dying off, trying to re-invent themselves with classic servers and whatnot. How long will it last as those "classic" server playerbases vote in the next expansion, and how long before those servers die off as well? Meanwhile, they see games like Sea of Thieves (entirely stat-less and gearless) improbably starting with next to nothing, getting absolutely panned by the media, and now flourishing and becoming "in". So they're basically trying to make leveling entirely irrelevant so that all players are on equal ground. Do I agree with it? Honestly, I'm not sure. I heavily miss the old areas and used to go back and just hang for atmosphere. I see some possibility in the "pandora" missions. The idea that old areas could be revitalized with new content is something that gives me hope for some of our missing lands, such as Verteron and Eltnen. But I think the games that will survive and thrive in the future are ones that put all players on equal ground regardless of when they joined.
  8. Low FPS?

    Your computer has to download and process information from hundreds of different character models, All of them with custom bodies and faces, and many of them altered with dyes, at a time. And every time new ones pop in? It has to do it all over again. If you're out cruising around Lakrum looking for trouble from the opposite faction, you'll probably only meet at most 10 other character models at a time, and it'll be fine. But if you're in a big crowd, that computer's going to struggle juggling hundreds of them. There are many long-running MMOs that struggle just as hard with newer hardware in a crowd. Some people will say to turn off other players' models during raids and sieges. It looks silly, but no sillier than a raid full of pink bunnies and fennec foxes, and it does the job. Also, you'll get to a point where the game client gives up and stops rendering character textures until you go somewhere less crowded. The TLDR of the whole thing is don't overthink the framerate of raids and sieges, especially on older games. If you really want to bring up the framerate, hit Shift + F12, then do it again to undo it after the siege is over.
  9. *phew* Thanks so much for the info. I scared myself when it was a "Trade" window.
  10. Having gotten the full set of legendary from the pandora missions, I went ahead and reskinned it with a set from the old-game, since I needed the stats but frankly don't want to be running around in a tutu. Then I realized something. Do I have to trade these in to get the "ultimate" of this set? If so I have just stuck myself, and I suppose I'll have to get all my ultimates from crafting or instances. Can anyone give me some input?
  11. Is remodeling armor/clothing still a feature?

    Thanks for the heads up. I was disappointed when it wouldn't let me put my old Jotun's set in there. But I suppose I can re-use the skins over and over.
  12. Is remodeling armor/clothing still a feature?

    Like the others said, you no longer need the npc to reskin outfits. There's an option in your menu. There's even a menu option to "save" an item's skin permanently for multiple uses. (I think it only works on cash shop skins, but correct me if I am wrong.) Only thing is, unless you plan on reskinning every 5 minutes, you may want to wait until you hit 80. 1-80 is now like an extended tutorial for when you hit Lakrum, and after that it's about getting better and better gear. I can't describe it any better than that. Even the next major update doesn't have levels added on.
  13. Should Aion open Classic server too?

    I would love to pieces a "classic server". I also see nothing wrong with a "classic server". But I don't think it'll happen. I think the more likely situation is that the game will pull an Everquest 2 and re-open the "destroyed" areas as "ruined" areas with new content. And the thing that gives me that gut feeling is the fact that they've started putting new content in some of those "rushed through" old areas. The game isn't about a Daeva's journey through the many lands of Atreia anymore. It's about PvP in the various lands of Balaurea. And unless (or until) the story takes some sort of "reconquest" turn, I don't see that changing. But I tell you, I would absolutely love to see Eltnen again, or fly freely through the abyss, hearing light music as I explore surreal lands.
  14. Returning player with some standard questions

    I was in your shoes about 2 weeks back. Unfortunately a lot of the nostalgia areas are gone. Apparently there was some cataclysm or something and a good number of zones were "destroyed". A lot of the old leveling/quest areas are entirely missing. I've been doing a bit of experimenting with alts and there isn't much other than the old odium vs. odella quests. You're not going to spend hours or days at a particular camp with a bunch of NPCs. You're going to spend a few minutes, an hour at most. Heck, I don't even know if the old group areas still have instances to go after. The remaining game pretty much rapidly p-levels you to 80 (it's VERY easy soloing) and then sticks you into Lakrum, where there's a fair amount of group instances and only one fort to seige. It's busy enough that the artifacts change hands constantly, and when they change hands a bunch, there are mini solo instances that go up for *either* side to grab. People seem to be willing to grab you for PuGs when going after artifacts, so if you start attacking one you may find yourself randomly grouped and going on an extended PvP spree. (I admit, when this happened to me, I got lost on the way to the other artifacts. ) Also they just (like a few days ago) added new content to the remaining older areas. So if you feel like "that was too fast" when you hit 80, you can later go back for more to do with the Pandora missions. Since they're doing this, my personal hope is that they'll eventually pull an Everquest 2 and revamp the missing areas with new, high-level content. I've found myself alting a lot more than I used to... just trying everything out.