Jump to content


  • Content count

  • Joined

  • Last visited

About YuukiAsuna-DN

  1. Evergale time window

    Based on past weeks' experience. All time below is server time. Monday: 6pm - 9pm Tuesday - Friday: 7pm - 10pm Saturday: 4pm - 7pm Sunday: 2pm - 5pm
  2. @Cyan Regarding the Evergale Canyon queue algorithm, I have some suggestions here based on the Asmodian side's experience, maybe the team can take into consideration and even put into action: 1. The current premade alliance is taking too long to get a pop. One of the reason being there are lots of asmodian players in the quick queue entry (although not all of them are active players, i.e. afk players... I'm sure similar situations happen on the elyo's side as well). And pre-made alliances with full 24 active players are not getting priority queues at all. Personally, I think there should be some kind of priority queue path saved for the pre-made alliances in this situation, so that more active players can enjoy evergale, instead of wasting so much time in queue while the afk players enter and do nothing. This ruins the fun of this pvp instance. 2. When both the asmodian and elyos side have pre-made alliances forming, the current setup is for 1 pre-made alliance from each side to go in at the same time, and then the rest from quick entries. I'd like to recommend the queue entry to have all pre-made alliances enter first before the quick entry players entering. This will ensure more active players in a large evergale canyon match (96 vs 96). Otherwise, we tend to have a lot of afk players who just ruins the balance and the fun of the big pvp match. 3. Some other thoughts regarding how to deal with the afk players. The afk players are a big pain for most active players who actively pvp in evergale canyon. Many enjoyable matches are ruined because of afk players who either "happen to have league lead or alliance lead" or just sit in base and do nothing. I'd really like to see some change in the alliance formation algorithm to incorporate either an auto-kick after being afk for a certain period of time, or give the league leader/alliance leader the power to kick the afks. However, this may be problematic due to random kicks. So, I personally would like to go for the first option - auto-kick after being afk for a certain period of time. These are just some of my personal thoughts to help improve the game-play of evergale canyon. I'd like to listen to everyone else's experience and ideas.