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About Techlord-KT

  1. Arena of Harmony

    I agree, the arenas and their competition system are plain stupid. I loved arena PvP back in the day, especially Harmony and Tenacity. The current state of this game is a joke.
  2. Arena of Harmony

    The issue is that the dates on the competition ranking specify that the season is 28 days, not 30 days. For example, the last season specified that it would run from the 17th of June to the 14th of July, not the 16th of July. People who do their next season's harmony runs during those two extra days are essentially taking advantage of a bug. By NCsoft not doing anything about it clearly implies that it's okay to exploit bugs in the game, even though their terms and conditions say otherwise.
  3. I've noticed that Silent Shot, one of the aethertech's daevonian silence skills, only lasts 4s in PvP, while the standard version Aetherlock Blade lasts 5s. Both skills say they last 7s on the skill description. It's not really a great skill considering it has twice the cooldown and only slightly increased damage/range. Regardless, is this skill working as intended or is this bugged?
  4. Glitch? Bug? Exploit?

    Still no official response to this? This is clearly a pretty significant issue. If it is a bug/exploit, how many other players are taking advantage of it?
  5. Glitch? Bug? Exploit?

    Just tested this on my alt, don't think this is the case. It's just worded really badly, the manastone slots stay at 3. I'm pretty interested to see what support says about this, because this is still unexplained...
  6. Enchant rate broken?

    I'm complaining about the current enchantment rates. Only within the past couple of months have I had problems with enchanting gear above +10. All my other pieces were relatively easy. Yes I would still fail a few stones, but not as much as I'm failing now. I use to be able to get both legendary and ultimate pieces to +12/+13 easily with legendary stones, but now I struggle to get above +11, and even ultimate stones are failing at an insane rate. I've now failed 5 ultimate stones in a row at +13 on an ultimate piece. It seems to me that enchantment rates for legendary/ultimates have changed in recent months. People can defend the game and say what they want, I don't care. I'm just explaining what I'm personally experiencing, and I'm clearly not the only one experiencing it.
  7. Enchant rate broken?

    I've now failed 7 ultimate stones on my ultimate necklace between +11 and +13. Considering how difficult it is making an ultimate stone, these success rates are just atrocious. The bottleneck on gear progression is making me play less frequently... I don't know long it will be until I just give up on the game. I don't mind spending a little bit of money on gear progression, but when the RNG is so bad that even players who spend hundreds/thousands on the game struggle just as much, you know there's a problem.
  8. Prestige needs to be revamped

    I've been prestige since the beginning of this patch, and after this month's prestige finishes I won't be renewing it. At this point in the game, I find there to be no real reason to keep it as the rewards are negligible. Here is my take on the rewards prestige currently has to offer: - Most of the items in the prestige vending machine for prestige coins are either overpriced, useless, or both. The 15k title is actually pretty good, but once you get that there isn't really anything else in there worth bothering about. - 30% AP boost is pretty useless. Now that HM gives so much AP I find myself sitting at 100M+ AP all the time, even after purifying gear. Not to mention, it takes so long to get gear to +15 to purify anyway. - 30% XP boost and strong energy of repose aren't too bad, a lot of XP is needed to craft Bobonerk's gems. However, 30% is a pretty negligible amount considering the sheer amount of XP needed to craft enough gems to morph enchantment stones. Combined with the awful failure rate with enchanting, an insane amount of these is needed to help with gear progression. This buff should be at least 100% for paying players. - Siege reward boost is nice for people who care about their rank, crucial if you want to be anything above a 5 star. But the benefits of being ranked really aren't that great, considering all you get are some enchantment stones and a small amount of kinah once a month. - Instance entry boost is now useless, at least to me. I don't do most of my PvE instances anyway, and the benefits of getting an extra idgel/dredge/evergale/IB is also negligible. As above, the extra AP isn't needed and I'm already sitting on plenty of ancient pvp enchantment stones. The chance of getting a legendary pvp enchantment stone from those bags is terrible. - PvE buff is useful for people with bad PvE gear and wanting to progress in PvE. But once you start getting decent PvE gear you don't really notice this buff (unless you really care about having top dps). - Prestige quests are mostly useless, except for the one that gives 40 fighting spirit fragments. 40 fragments are nice but nowhere near enough to help with gear progression in a noticeable way. Too many of them are needed for purification and morphing stones. - Atreian passport is also useless, it's almost not worth clicking on the button to receive the item. That PvE enchantment stone you get at the end of the week should at least be a PvP stone. - Event benefits are nice when we actually get them. Most of these events we've had so far this year have been rubbish anyway (although the past few have been nice for people wanting ancient/legendary transforms), and some of these events don't even reward prestige members. I think an underlying problem is the terrible RNG in the game and the sheer amount of resources needed for gear progression, of which are either limited in availability or difficult to obtain. The in-game economy (kinah) is also pretty screwed. The fact that most people resort to kinah sellers shows this to be pretty evident. With these issues in mind, the prestige benefits/rewards are either near useless or just nowhere near enough to be worth paying a monthly fee. This game desperately needs to give players more legendary/ultimate manastones and enchantment stones, fighting spirit fragments, and better RNG for enchanting/crafting, etc. Perhaps these are things that prestige benefits could offer? Of course, this is all just my opinion based on where my character currently stands in-game in terms of gear/progression. Let me know what you guys think.
  9. No way is enchanting not busted

    Agreed, I'm finding these enchantment rates to be worse than ever. The amount of legendary stones I'm failing on legendary gear is insane. I can hardly ever even get past +10...
  10. Enchant rate broken?

    Just wanted to give this topic a bump because I'm convinced there is something going on with the current rates. I just recently used 36 legendary stones getting my legendary shoulders from +10 to +12, after which I gave up using legendaries and used 4 ultimates to get them to +15. I'm now having the same problem with my legendary gloves, where I have now used 16 legendary stones and haven't had them go past +11, currently still at +10. A while ago I was able to get legendary items to +13 relatively easily with legendary stones, but now it seems near impossible just to get them to +12...
  11. aion is dying

    The game is free to play, they need to make money from it somehow. The event really isn't that bad, those willing to spend a little money will be able to get a legendary transform by the end of the event (not to mention they will still have to work for it doing numerous instance runs). Those who are truly free to play will still be able to get decent rewards, including an ancient transform contract. I'm not defending NCwest, I've been playing the game since 2009 and don't think I have seen them this bad before - they were never perfect, but the current NCwest and Aion team is atrocious. If they don't change the way they handle the game and the community the game will probably die in the next year or two.
  12. event already a failure

    Umm, have you seen the cost of the rewards? Ancient Transform Contract Bundle = 3000, Floral Treasure Chest = 1750, Daevanion Skill Box = 1500. We have the event for 3 weeks, meaning if you have prestige and do ALL of your instances, you can get one ancient transform contract at the end of the event, or maybe two floral treasure chests/skill boxes. You can also get petals from open-world but they will be hard to get when you're competing against everyone else farming for them, and they only drop 1 petal. Lets be honest, the reward list is fooling you into thinking its a good event, when in reality it's a 3 week grind-fest just to get a single reward.
  13. Weekly Server Maintenance - April 10, 2019

    Will there be any kind of compensation for the past two weeks of not being able to obtain the correct contracts from instances?
  14. @Cyan There is a very common bug in the new Pandora PVE instance where people cannot see the boss or target it. The only way to fix it is to relog, but this bug causes so much confusion that it has made me lose a lot of runs. Is NCwest aware of this bug?
  15. Crucible Spire not updated for 6.7

    Could be, but this could also be because of the class changes. I can now beat the floor I was stuck on before, but that could be because AT's got a pretty big buff this patch