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About AnonymousCoward-DN

  1. Siege Schedule Poll

    Anything before 8:00 PM PST is just too early for the West Coast.
  2. March Store Update?

    https://www.aiononline.com/news/march-2020-store-update Where are these items? Any of them. The hatchling event items are live, but these are still missing.
  3. @Cyan Game of fate

    Na. They'd leave it broken for 3 weeks and then ban everyone who played.
  4. Official EC-ban thread. Post your thoughts

    EC was meant to be able to be spammed. Usually, it costs luna, but due to a bug and someone kicking me, they wouldn't take my luna. Should someone kicking you from an instance result in a denial of service for that instance? This doesn't even really seem to be about the number of runs. There are plenty of ppl who did many runs but weren't suspended at all. It appears to be all about the kicks. And there's a scale. Kick 4 times, 1 day, 400 times perma. Or whatever. But again there's no clarity from NC. Is it bannable to do extra free runs after a server reset? Is the inability to properly track instance counters an exploit, a non-exploit bug, or just something that happens? It depends on who you ask, and that's the problem. Some people think weaving is an amination hack. Apparently NC does not, but they've never said it. It wouldn't really be fair to look back a few years and ban tons of sins for doing it. If NC had taken action *much* sooner, nobody would be this upset. The same bug would have existed, and nobody would have been punished at all. But NC decided to do nothing. Maybe because for a time it was contributing to a vibrant EC community and luna resets, who knows. NC's inaction encouraged the continuation of the situation. They bear more responsibility than zero to ensure the game runs smoothly and bugs/situations are dealt with, without this level of fallout.
  5. Notice to all players without PvP gear: DO NOT APPLY TO PVP INSTANCES

    Pretty much this. People that are trying to form a "geared" group are willing to wait a little bit in order to have the best chance at not blowing their run in the event of an opposing premade. That means, don't join this group if you aren't geared. Don't join this group if you don't know what "geared" means. Ask the poster if you aren't sure. Also, it's not ok to join and hope to pass a gear check later. Having or not having a gear check doesn't make it ok to join a geared run when you aren't geared. People knowing and following these unwritten rules makes taking the time to do gear checks unnecessary. That's why it's in the LFG post. Be responsible and don't join if you aren't qualified for this particular group. Quick queue, join another group that doesn't list a qualification, or form your own group. I ran this same experiment the other night. Looking for "ID pvp geared" and got ppl in rubbish. They knew they were in rubbish, they just wanted to get in a run. That's why this forum post is here. Please stop doing this. Or we'll have to go back to gear checks, and nobody likes those. PS: On the off chance someone seriously doesn't know what "geared" means. To me, it means at least full T2 legendary pvp gear. That's the lowest I'd accept. You should really have multiple pieces of T2 ultimate, preferably +15. Sorry, your old T1 ultimate trade-in gear isn't "geared" anymore. You'll get wrecked by those in T2 legendary, not to mention ultimate. And that's point. A good "geared" group might still lose to a PocoSin or XO premade, but it should be reasonably close. If you join a "geared" group and do get 1-shot, expect to be trolled in LFG and in the forums. You deserve it. Get gear, then apply. Just know that as time moves on the definition of "geared" also goes up. In another month it'll probably be full T2 ult. Because that's what we're up against. In order for skill and strategy to stand a chance, the gear rating has to be close. This isn't a knock on those that aren't geared. Getting gear takes time, can be hard, and can be expensive. I respect that. The thread and this post isn't a value judgment. I'm happy to group with undergeared people most of the time. But when I'm not, please don't disrespect me and the time and expense it took me to get geared, by trying to sneak into my geared runs. These are runs that I really don't want to lose.
  6. Weekly Server Maintenance - September 11, 2019

    They're fixing the BCM so it's easier to find die. You want die?
  7. @Gideon (hear the community)

    If you're going to go and raise the prices in the protectorate coin shop (I wish you wouldn't), please make tradable coin bundles available on the BCM. This way everyone (those with time, money, kinah) can participate.
  8. @Gideon (hear the community)

    Please solve this problem by introducing daily/weekly/event caps of certain items instead of the other proposed solutions. This is what you do with other supply vendors, such as the ancient coin and material vendors. That means: Keep league loot. Keep drop rates. Keep existing vendor prices. Limit the number of items a person can acquire by actually limiting the number of items they can acquire, not by inflating the prices. If it's more efficient to farm in a league, great, promote faction unity and allow it. But keep prices low to allow those that don't get into the league an opportunity to solo/duo grind along the periphery. Don't make it 100x harder for the solo player because it's 100x easier in a league. That kind of price inflation kills morale and forces everyone into a perpetual league grind in order to stay competitive. With supply caps you protect runaway deflation of certain items while making items acquirable for every player. You probably don't need a cap on soul stones. Let the player base purify all the things. Put a sensible cap on temperings, omegas and manastone bundles. This solution would allow weekend warriors to purify all the things and bank enough tokens over the weekend to log in and turn in throughout the week. In the end this solution would allow weekend/casual players to acquire the same number of manastone/omega/temperings as the 24/7 grinders. The 24/7 grinders would be able to purify many more sets of gears, and/or do this at a faster rate. Wanna purify 3 sets, you might be able to do it in 3 days. Or it may take you the whole event. In the end, all player types benefit and should end up at pretty close to the same level. The market sees a temporary influx of omegas/temperings/manastones, but the total impact is capped. Everyone wins. The only real losers, if you can call it that, are those that are able to farm 24/7 in a league and would end up with a massive surplus of coins that they couldn't spend. Having purified everything and reached their caps. Maybe you want to hold a separate meta event for those individuals. Where you get some special prize for having 1 million, 2 million, whatever coins in your cube at the end of the event. I would be happy to have this "problem". Please don't make lives miserable for everyone to prevent runaway wealth acquisition by those that can grind this event constantly. There are better ways. PS: Put level reduction stones in the protectorate coin vendor.
  9. Tiamaranta's Eye

    It seems like there's a pretty simple, obvious solution, to this problem. Just sales cap some of the items in the protectorate coin vendor. This is an existing mechanic in use already by many vendors (ancient coin, various materials vendors, etc). Don't want to run the risk of someone farming 5k omegas during the event. Cap omegas at 10 per day. Now you can only farm 300 omegas on that toon over 30 days. Pick whatever scales you feel comfortable with NC. Also, put in level reduction stones, cuz seriously, have you not been reading these forms? Keep everything else the same. Keep league loot fatties. Keep bags at 3 coins per. We had full leagues of players working together for nearly 12 hours yesterday. That hasn't happened before in the history of Aion NA. Keep that going. If you break league loot you're back to the same old toxic KS eye of old. If you have vendor caps, people can farm a surplus of coins and it doesn't matter. Or you'll see people grinding in larger groups until they reach whatever it is they want to buy for that day and then go do other stuff. Maybe PvP in the eye. Eventually, the numbers in those grind alliances will dwindle, making them vulnerable to larger scale PvP. The point is, there's an easy tweak that can be made that will continue to promote player unity, gear for all, PvP, and not murder the economy. Also, it's an existing mechanic that ought to be trivial to implement. Please "fix" the event in this way. Be generous with the caps and make them toon specific, I have alts to gear. 300 omegas may sound like a lot, but it's less than most whales acquire during a single enchantment event.
  10. Prime Archon Royal Captain weapon not purifiable?

    Use the purifier in Nors/Illuma not Panda/Sanctum.