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AnonymousCoward-DN

Daeva
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About AnonymousCoward-DN

  1. Weekly Server Maintenance - September 11, 2019

    They're fixing the BCM so it's easier to find die. You want die?
  2. @Gideon (hear the community)

    If you're going to go and raise the prices in the protectorate coin shop (I wish you wouldn't), please make tradable coin bundles available on the BCM. This way everyone (those with time, money, kinah) can participate.
  3. @Gideon (hear the community)

    Please solve this problem by introducing daily/weekly/event caps of certain items instead of the other proposed solutions. This is what you do with other supply vendors, such as the ancient coin and material vendors. That means: Keep league loot. Keep drop rates. Keep existing vendor prices. Limit the number of items a person can acquire by actually limiting the number of items they can acquire, not by inflating the prices. If it's more efficient to farm in a league, great, promote faction unity and allow it. But keep prices low to allow those that don't get into the league an opportunity to solo/duo grind along the periphery. Don't make it 100x harder for the solo player because it's 100x easier in a league. That kind of price inflation kills morale and forces everyone into a perpetual league grind in order to stay competitive. With supply caps you protect runaway deflation of certain items while making items acquirable for every player. You probably don't need a cap on soul stones. Let the player base purify all the things. Put a sensible cap on temperings, omegas and manastone bundles. This solution would allow weekend warriors to purify all the things and bank enough tokens over the weekend to log in and turn in throughout the week. In the end this solution would allow weekend/casual players to acquire the same number of manastone/omega/temperings as the 24/7 grinders. The 24/7 grinders would be able to purify many more sets of gears, and/or do this at a faster rate. Wanna purify 3 sets, you might be able to do it in 3 days. Or it may take you the whole event. In the end, all player types benefit and should end up at pretty close to the same level. The market sees a temporary influx of omegas/temperings/manastones, but the total impact is capped. Everyone wins. The only real losers, if you can call it that, are those that are able to farm 24/7 in a league and would end up with a massive surplus of coins that they couldn't spend. Having purified everything and reached their caps. Maybe you want to hold a separate meta event for those individuals. Where you get some special prize for having 1 million, 2 million, whatever coins in your cube at the end of the event. I would be happy to have this "problem". Please don't make lives miserable for everyone to prevent runaway wealth acquisition by those that can grind this event constantly. There are better ways. PS: Put level reduction stones in the protectorate coin vendor.
  4. Tiamaranta's Eye

    It seems like there's a pretty simple, obvious solution, to this problem. Just sales cap some of the items in the protectorate coin vendor. This is an existing mechanic in use already by many vendors (ancient coin, various materials vendors, etc). Don't want to run the risk of someone farming 5k omegas during the event. Cap omegas at 10 per day. Now you can only farm 300 omegas on that toon over 30 days. Pick whatever scales you feel comfortable with NC. Also, put in level reduction stones, cuz seriously, have you not been reading these forms? Keep everything else the same. Keep league loot fatties. Keep bags at 3 coins per. We had full leagues of players working together for nearly 12 hours yesterday. That hasn't happened before in the history of Aion NA. Keep that going. If you break league loot you're back to the same old toxic KS eye of old. If you have vendor caps, people can farm a surplus of coins and it doesn't matter. Or you'll see people grinding in larger groups until they reach whatever it is they want to buy for that day and then go do other stuff. Maybe PvP in the eye. Eventually, the numbers in those grind alliances will dwindle, making them vulnerable to larger scale PvP. The point is, there's an easy tweak that can be made that will continue to promote player unity, gear for all, PvP, and not murder the economy. Also, it's an existing mechanic that ought to be trivial to implement. Please "fix" the event in this way. Be generous with the caps and make them toon specific, I have alts to gear. 300 omegas may sound like a lot, but it's less than most whales acquire during a single enchantment event.
  5. Prime Archon Royal Captain weapon not purifiable?

    Use the purifier in Nors/Illuma not Panda/Sanctum.
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