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Posts posted by Arhangelos-KT

  1. 8 minutes ago, Guest Little Johnny said:

    Good luck grinding mobs being 4+ star officer. You getting ~35AP for Krotan guards and loosing 4k if getting killed. If you can't pvp efficiently at high rank you won't get 50 AP gear until dredgion/fortress dungeons launch. (1.5-1.7).

    In pvp you get a restriction on how much AP you can get in a period of time. You lose AP when you die in pvp, Krotan guards won't kill you and if they do you won't lose 4k AP since it wasn't pvp, imagine doing pvp to kill a rank 1 that will give you 400 AP and then end up dying and losing 4k AP in the process because his buddy showed up and they beat you together.

    Additionally a higher rank loses more AP when he dies, than the AP you get from him dying to you. So it means in pvp there is an AP sink overall.
    If a 5 star player A kills a 5 star player B, and then player B kills player A... they both lost AP. You can earn AP in pvp exclusively if you never die, one death and you lost pretty much everything you made.

    Lastly if pvp is better at earning AP, then expect people to have a myriad of alts to kill and earn free AP. There is no restriction on how many accounts you can have and now you do not need a subscription to even log them.

  2. 1 minute ago, Guest st0n3 said:

    No matter which kind of restrictions they add, absolutely same people will take highest ranks, just because they want it too much to give up and ready to do whatever is possible to get AP. Dreams of casuals how they'd all be Generals and Commanders if only unfair advantages were fixed and nothing but delusion

    This is partially true. I know when we got the perma ranks removed and got the monthly reset a ton of people complained, it was then when the exact opposite people got the ranks. I did play back on those AP days, I knew a lot of people that would wait when Tiamaranta eye would be safe zone and would play until the next day.

    When pvpers want to get a rank they will either have to quit pvp or just drop in rank. So no matter how much they want either of them, they can't have both.

    I know I sure made fun of all of them with memes back in 6.5 and then I ended up being the governor for a few months.


  3. 34 minutes ago, Guest Sportman said:

    Well in that case I think ill just enjoy being soldier rank 1 in full pvp gear. 

    On a second thought though, high ranks will be pve heroes aka not as pvp oriented as now. You won't have perma geared people running around with an OP transform killing everyone. So maybe an AP ranking system that favors pvers is the best thing for every day life, not so much for sieges.

  4. 3 minutes ago, Guest Sportman said:

    Im hoping the AP system works. Im not saying it won’t, but i have my doubts over time. 

    As long as people don’t become overly selfish, then it should. But given the history of Aion player behavior, I wish I could say that with confidence.

    Mark my words, we are repeating history (not that I care too much for this), the AP system is not a pvp ranking system but a pve one. You do not even need PvP gear to be high in ranks.

    Not only you do not need to be in a siege to be a high rank, you must actually avoid going. High ranks get marked 1 and everyone attacks them. You could lose a ton of AP by going there and you could barely earn any if you do not die. PvP will never award nearly as much AP as pve does.

  5. 6 minutes ago, Ferk-DN said:

    It worked previously for years, what makes you think it wont work again this time?

    ...because it didn't work, if you could read the comments you would know why it didn't.

    • GP ranks = oh this guy is good at sieges, apparently geared enough, knows how to earn GP in that chaotic event, is prepared, does pvp and stays until the end of siege to earn as much contribution as possible
    • AP ranks = ...wow that guy played 5 hours more than me yesterday killing AP mobs, he surpassed me in ranks, gotta catch up and go grind.
  6. 23 minutes ago, Guest Sportman said:

    Well it sounds like this is a lose-lose situation. The AP won’t be an issue in the short run. However, in the long run, the hoarding issue and perma-ranks will most likely come back. And this is a very annoying problem, especially if your  xforms dont participate when you need them most.

    If NCSoft did GP in classic, it wud be the same thing: Kill mobs, forget pvp and capping, everyone for themself.

    I feel like the only reasonable solution is for them to reset AP at the end if each month to keep active players rewarded. But then you would have no AP to buy gear unless you got it quick and the founders packs would be devalued (who cares about earning AP if it would go away?)

    Unless the xforms actually work for the faction, this system will be flawed. But that was the classic way, so I don’t expect any changes.

    The GP was supposed to fix this issue and by a lot it did (reset every month without removing much needed AP, while still awarding you something in return of the lost GP of the reset). I also allowed for AP to be earned in bigger amounts without altering ranks etc, so mobs and pve were free from the ranking system. They could specifically use a different "currency" for ranks exclusive to sieges -> GP.

    The problem was never the GP rank system itself as it is pretty much the only thing that can work, the problem is always how the developers decide to award the GP. When guards are far more important for GP acquisition than killing players, o capturing/keeping a fortress, then all the problems you mentioned arise.

    • Owning a fortress and keeping it -> max GP (most contributors) = 300 GP, owning the fortress gave nothing special to the faction or the legion holding it.
    • Attacking a fortress and still losing it -> You could get thousands of GP because each guard gave 60 GP on its own (5 guards alone = 300GP, same to winning a fortress)

    If guards were giving 6 GP instead of 60 and keeping a fortress on top contributors gave you (e.g.) 1000 GP then the problem of not wanting to have the fortress would have been solved!

    I was hoping classic would have the GP system but more fair this time, since Aion Classic is the old Aion but heavily refined for fairness, better experience and bug fixes.

  7. 12 hours ago, Guest Sportman said:

    @Archangelos-KT, wasn’t the way to earn AP in the past thru PvP rather than PvE? I remember the higher rank officer you killed, the more AP you got. On the other hand, the higher rank you were, the more AP you lost if you died. 

    Exactly, but this means the highest ranks preferred to be killing AP mobs non stop for hours to earn AP and make sure they would not lose any in the process. Also the AP from players was restricted, you couldn't keep killing players and keep earning AP, you would get the hour limit pretty fast.

    I remember this very vibrant, that when the transform was ready, the high ranks would get out of town for 10 minutes to farm AP from pvp and then vanish again. When we got GP the highest ranks changed their habit and the highest ranks were pretty much the biggest pvpers due to sieges and their need to have the advantage of the transform when needed our in the field.

    6 hours ago, Supvolcom-DN said:

    AP ranks are the way to go. Sure we had some higher ranked players wasting slots because they were too scared to lose AP, but its nothing compared to sieges in 6.0+. During 6.5 neither faction actually cared about capturing Lakrum fort.

    Those who wanted GP would more or less suicide in early to snag the first mobs, securing the few extra GP needed to keep rank. They wouldn't use transforms for capturing the fort, only for killing mobs before dying. Forts became useless, which means transforms became useless, and in turn, even GP became useless - but it didn't stop them from this stupid cycle.

    Perma AP ranks where far more obnoxious, people would only play the 10 minute window of their transform and then vanish. Forts became useless in 6.0+ because of mechanics meaning they were far less important to own because the legion owning them didn't necessarily earn anything worhty.

    Also you got less GP for owning a fortress and keeping it after the siege than attacking it and not capturing because of guards giving too much GP and pvp gave far less GP. And this means by the first days of the season of ranks, the attackers could literally get a governor the first day while the woners would have to wait about 2~3 sieges worth of time to accumulate enough to have a governor. And that is a design flaw of the amount of GP given by mechanics not the GP system itself.

    The GP system is still by far the best system and when they decided to have the ranks reset every month is what made it the absolute best. Before we had the top 100 players not playing at all, logging once per month to keep their perma rank and not participate in anything depriving the community from the much needed transforms. I know that very well because our top 10 in Asmodians KT were these people.

  8. 1 hour ago, DrFeelz said:

    So No Arhangelos,  I would have to disagree with you about One Hour being generous for any player that wants to enjoy the game as being offered f2p, but its great for Gold Spammers. The Special One Hour is nothing more than a honey trap to entice new or returning players to purchase the monthly fee and as a Marketing view point its a brilliant way to make money, however to tell players you can play this awesome game for free all the way to max level isn't correct. Simply because f2p players are not allowed to earn kinah and you need kinah for everything in the game.

    Once again either make the game free with reasonable restrictions or take the offer of f2p off the table all together

    You obviously read my messages wrong, 1h per day is NOT generous for f2p at all, actual gamers cannot enjoy the game for 1h per day. That 1 hour per day is only going to give kinah spammers and actual bots a big enough window to spam whatever they want and sell kinah without any restrictions.

    And yes it was harshly written about being "too poor" but that is the actual state. At one point the community asked for a subscription based classic, with no p2w and what we are getting is a semi subscription that allows bots and thus enables at least kinah farmers to do their job which will lead to indirect illegal p2w.

  9. 2 hours ago, Motgar-KT said:

    This just in! It was confirmed on a public discord that they are actively planning to block people from playing Dark Poeta in 1.5. Told ya! Since the following of worshippers is so large, I guess they felt like it would be more useful to publicly make statements on it.

    Any statement about shutting down pay-to-win players is a farce.

    Edit: It looks as if Kibbelz joined their discord, so if they haven't learned their lesson, they might make their moves differently this time around. This topic can go on the back burner, but political vigilantism is at play for anyone that exposes them.

    You mean enemies will block the entrance to Dark Poeta? If yes, that will be a pvp spot, it won't work in the long term, at some point they will have to go away, it is not a shared map.

  10. 45 minutes ago, Kubei-DN said:

    I'm from EU and my payment went through just fine. What card are you using? I know MasterCard can have issues at times.

    I'm guessing you've tried all the browsers and all of that. Have you tried clearing all the cookies and try purchasing again?

    It is Visa, but I already managed to buy for me with the help of a friend. I got the 1 month, I want to check it and see if I'll stay for it.

  11. On 6/11/2021 at 5:01 AM, Jagblade-DN said:

    Praying we go to at least 3.0. All I really care about from that update is the player housing though.

    They can implement future things like housing without ruining the game again. We already get future content injected into the Classic, like easier questing, macros, (I think), skills bars etc. The user interface will be upgraded.

    Aion Classic is a refined version of the old Aion so lets hope they implement the good stuff of future patches minus the wrong ones.

  12. 7 minutes ago, Guest Candy said:

    For the 99150 error you have to contact support; I had this too despite not making any purchases on this account and they had to do something to remove the limit. The 108 error is weird; do you have security that could be blocking it?

    It does also say on that list that you should contact support if your error code is not listed. They're pretty quick at getting back to you once you submit a ticket.

    Got my way around it with a friend. I personally purchased it but they need to check themselves.

    I tried 5 browsers and at least 2 of them were freshly installed just for this reason.

  13. My Debit also got a problem, and the problem 100471 doesn't even exist in the article provided.


    someone replied to me that people from EU might get blocked in purchasing. If I cannot purchase it and pre-order I won't even bother trying it later. So fit the payment issues you guys have.

  14. Paypal is being denied as a payment. I haven't bought anything in the last months so there is no limit issue. Nor is it banned or anything since I only bought very little things over the years.

  15. 2 hours ago, DrFeelz said:

    Ok I am totally 100% behind the Devs with most of the restrictions for the free to play (f2p), but I do have a few concerns.

    I want to start off with my discussion on the subject of Kinah. Now if I am understanding what I have read, I am not able to receive kinah from mob drops or receive kinah as a reward from completing a quest. WHAT????? So yeah umm, that is a typo correct? Forgive me, but it has to be or someone hit the crack pipe to hard that day lol.  The game world and the real world is the same they both revolve around money to function.  Classic Aion required us to pay for our skills. They were not just given to us as they are now on the newer version of Aion. As much as I would like to think of myself as the most bad ass of players, I can not and that would be a lie. I sometimes have died from being over whelmed by mobs and I would have to pay some ungodly amount of kinah to the greedy Soul Healer so I can unlock my lost XP.  Crafting you have to purchase vials and other mats from vendors to be able to craft. 

    Now let me bring up the matter of Crafting. Why am I able to craft, but I am not allowed to gather the mats? Hmm? Yeah, that'll be a  big fat No.  So Crafting is Out, so why even offer crafting if a key element to crafting is unavailable to me? Unless someone is going to tell me I can craft from the mats that drop, but just a friendly reminder not all mats drop. Hmm? Again, that'll be a No to crafting. 

    So this Item Acquisition deal is a bit off the mark as well. Come on I am one that hates to farm for gear, but even I am willing to put the work in on getting an item if I really like the stats or the look of a peace of gear. So why limit Item Acquisition unless you really are telling people the game is pay to win (p2w).

    Two possible Solutions for Game Play

    Give f2p the basic game play 



    Gold (Kinah)

    Limited XP (50% less than a subscriber)

    Limited access to the Broker (only allowing the selling of 10 items)


    Only allow f2p up to level 10 and the ascension and then require a Subscription for any leveling  past the ascension. 

    These are only my observations as well as my own opinions, but I believe they do raise some good questions.

    But if you are going to play Classic with the mentality of f2p then you are also accepting the fact that we will once again be infested by bots.

    Your last suggestion is to allow people to play free until level 10 and then require a subscription. Their offer is more generous, they will allow you to play the game fully for 1 hour per day then you would either have to pay subscription or accept the restrictions.

    You know this beforehand so there is nothing to complain about. Plus a free to play game attracts all sorts of people that end up destroying the game. If someone can't give 15$ per month to play a game he likes then he is so poor that he better look for a job, instead of asking a company to make their game for free.

  16. On 6/11/2021 at 1:06 AM, Wrathchild-KT said:

    Me and my friends will rush lvl 30 pvp gear playing 24/7 from day 1. If you plan to play asmo on siel, be prepared to face an army of twinks.

    But  everyone will also rush to level 50 too and then they can go to those areas to kill twinks. In the old times people struggled to level because the game was new and they didn't know it. We will have better questing than the real old aion and everyone is a veteran now.

  17. Most people will be hit hard with how much harder classes were back in the days and how awfully slow their attacks and casts were. Now pretty much everyone solos everything with maxed out c.speed/a.speed and speed. Forget about all the boosts and special skills etc of 6.0+

  18. 7 minutes ago, Guest Yuppi said:

    How would 1hr help them even if they have multiple accs? 1Hr wont be enough to farm anything and it would be boring as f. to sit there kill mobs and then switch accs.

    Bots don't do it manually, KR has a ton of bots that log... farm for 1 hour... and then they close and a new account opens and starts over. Nobody is sitting down playing manually a bot account 24/7. Someone with 24 accounts could bot 24/7 free of charge with 1 account open at a time. In retail we have had people running hundreds and thousands of accounts because it is free. As long as it has something "free" people will take advantage of it.

    If you have subscription only to have 1000 accounts you would need instantly 15.000$ per month to make them able to generate profit.
    With the 1 hour free every day you can have 1000 free of charge, they will farm 1000 hours per day in total, instantly making revenue out of nowhere. They will farm when their hour is over until they reach end game so it is free leveling as well.

  19. 13 minutes ago, Guest Vinley said:

    It's an NA game. The ppl that want times changed to cater to them will quit the second gameforge announces the game.

    The game should be made and balanced for its primary target audience. If gameforge confirms they won't be getting the game and EU actually brings a significant number of players they should just have their own servers.

    East and West coast players have enough trouble agreeing on siege and dredg times. Can't even please NA how are we suppose to please every other region as well?

    The thing is that a ton of players are from EU and when a game wants to survive it is better to cater to everyone. You can defo not please everyone in ONE server with countries from all over the world. But we already have 2 servers, one could be a different time zone and if there are a lot of EU players they could have had a 3rd server that is EU zoned.

    If they decided to have an actual EU server that would be good ping-wise. I am European and played in Aion EU until NCSoft sold the rights to GF and it all went down and then I had to imigrate here.

    **Imagine Blizzard selling WoW rights to a specific 3rd party company for a specific region and let them run it as they please**

  20. 2 minutes ago, Guest Unable to register for NC said:

    What should I do if I can't register NC account

    Either send a message to support at support@aiononline.com or try from another computer if you get errors, like try from an internet cafe or a friend's house.

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