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Everything posted by Arhangelos-KT

  1. I have a ton of these on alts that don't need it, also many items are tradeable so you can use it on them, but not on upgraded equipment. That is true. Reduction system is broken for sure.
  2. I'd love to see those too. People will be able to buy their gear instead of leveling it and the many amount of alts people have will help them get a ton of these. But if the upgraded get wraps, then why not have the wraps themselves too.
  3. I wouldn't expect an intellectual amoeba like you to understand the case. I haven't run FM but this is not the case, my case is that I am doing PVP instances and I do not see soul stones there, while they put soul stones in pve instances. People doing pve shouldn't get rewarded with pvp stuff. P.S. I never did BOS either, why would I bother with BOS when it is a pve instance and it gives pve rewards? I don't do pve and this is the biggest reason I never did FM, and the only reason I ever mentioned it is because it gives pvp rewards that I am interested in. I don't care about the pve reward
  4. Another reason I "complained" is that if we get the enchant event again, I will not have my accessories upgraded yet to be able to raise them high on temperings. I already did my weapon and it took me more than one month, it sure worth it. But I just wanted th game to give me plenty of chances to be able to get soul stones, other than going in EC and hoping not to get in with afkers or against a lethal premade enemy entry. And trust me, if I could go to Frozen Monolith I would, I have very good pve items (like Graywolf +6/+7 etc and a good harvester weapon). It is just that this instance is
  5. The thing is pretty simple though. A PVE instance giving so much wanted rewards for pvp. Like back in the days of GP and TEB (The Eternal Bastion) where people would get high ranking by doing 10x TEB per day... zero pvp and still got ahead in ranks, while doing pvp gave you practically no GP. I am trying to upgrade my items and since I cannot go to Frozen monolith, because although end game pve dressed, this requires a static group to do and I don't have one, I can only rely on EC, 4 soul stones per day, that means 6~7 months worth of farming EC on a daily basis just to do the items. Als
  6. Last night, a hated character, got with me on EC. This guy has a cleric and a sorcerer (high ranking) with the same name (one written with a lower case " L " and one written with an uppercase " i ". This guy at some point requested vice, the moment he got it, I was kicked and then I learned from others that they also got kicked. This guy puts his chars afk (at least one of them) and then when he gets called out for this, he holds a grunge against you. The problem here is that HOW can I report the incident with log proof? When you get kicked from an instance server dungeon, your chat gets
  7. With so many outdated pvp instances why do we have Frozen Monolith, a pve instance, giving soulstones to upgrade pvp gear? Evergale Canyon seems a reasonable thing since it is a pvp instance. BUT you can get 5x soulstones from Frozen Monolith and with 4 entries per week that is 20 soul stones. (Unless I heard wrongly about the numbers) How about we got 1 soul stone instead from every winning pvp instance, EOB, OW, IDL... heck even Dredgion has pvp along with the pve aspect. Even a winning siege could be more reasonable to give you a soul stone. All of these don't have to give soul st
  8. Solo was practically impossible for end game things back when getting dressed was a personal thing. Meaning that you couldn't buy your medals and buy your gear, now you can do that. With ceraniums and even further back, you had to compete with others in sieges, instances etc and hope to get AP and medals. Peopel would beg to be in a static group that spammed TEB (The Eternal Bastion) for medals. Now you can buy your spinel medals or even better (after the daeva dash event) you can dress your char in full 75a2 items with about 100m~130m per piece. So 2 weapons + head + main + legs + boots +
  9. I used to feel the same and not only I as a sorc lack the healing abilities and survivability of the others, but I also play with ping. Now that I have a ping reduction service (which doesn't really take my ping much lower but it stabilizes my connection making it a solid client-server connection) I am doing all floors. First I couldn't kill floor 36 and I still find that the hardest for a sorc, since we cannot evade any magic attacks so that boss can lethally kill me with 2 consequent skills if I do not pay attention. Then I could only kill last boss with wind form, now I can od it witho
  10. Just read the changes that will occur in 6.0 so you won't bother with things that will be changed/deleted. For example I have +10 essence cores and I will be rewarded something because of them. But I did them in the enchant event when they didn't break, so you shouldn't bother with those.
  11. So 2x from amulet and 3x from the event buff = 6x and he gets all the XP by himself.
  12. Well I still haven't been there, this instance is one of the hard ones and only static groups do it.
  13. There is no reason to wait. Sure some things will be deleted in 6.0 but you can always get ready for what is coming. For example don't socket +11/+12 manastones, they will be deleted. Don't bother with essence cores now, they will be deleted as well. Getting in now and getting money or getting items etc, won't hurt anything when you return, even better when 6.0 comes you won't feel like you are new again, you will be used to it. I've quit Aion 3 times in the past for personal reasons, each time from 6 to 10 months, and when I was returning I felt like I didn't know what I was doing wit
  14. Thanks for the information. It is just I saw the above videos and realized that the dmg done is too much and if something goes wrong a 2nd cleric would come handy. Of course if you are used to do it, then maybe 1 cleric and one support should be enough.
  15. I got plenty of these on my alts, too bad they are untradeable and the gear I am trying to reduce is also untradeable.
  16. Kicking a whole alliance shouldn't be possible though. Kicking specific players from the alliance is a good thing.
  17. Actually 2x clerics are probably needed. and yeah being 75 lvl is probably essential as well
  18. Hey, I have never been on that although I am 75 lvl and pretty dressed to kill (graywolfs to +7, harvesters etc). Are there any people that want to go there but can't find a group? Maybe we should make a group and try it, the instance is not just shoot shoot shoot, it requires you to do things timely so it requires some practice alright. So I am an Asmodian in Katalam server, I am a sorcerer. What would be good is you to be 75 lvl with some good enough gear. This instance is not a safe zone for anyone, it is end game instance and it is pretty tight, if you are lower than 73 lvl for exa
  19. This is bad translation, it is exactly like the other illusion godstones, it has a chance to break.
  20. There is no reason to use sleep godstone for the effect only lasts 2 seconds and it is useless, if sleep is not an active skill that you use intentionally and avoid hitting a second time, then it is even more useless. Paralyze godstone is still the best in my opinion. With fear the enemy walks away, you might have to move to be able to hit. But I took the tests on the dps godstone and it seems for mage classes it doesn't worth as much as Strengthened Tiamat's Fury. See this here, I have updated info https://forums.aiononline.com/topic/2225-illusion-godstone-valontes-strike/
  21. Case dismissed, I tried Strengthened Tiamat's Fury godstone which is m.boost affected like all the previous dps godstones. This only has 3% chance instead of the 4% that the Valonte's Strike has BUT the dmg is practically double: So for a m.boost class, the new godstone isnt' as effective as that specific one godstone
  22. Alright, I took tests in Luna, it seems that the dmg is affected by the last HP left on the mob, so yes, when it proced on a mob that had little HP, it as much damage as the remaining HP. It also seems to do 12.525 dmg consistently. Now I will have to test it outside as well. The godstone is affected by m.attack and not m.boost as others states in other threads, in this case, maybe another godstone would be better for sorcerers and mage users. Some times it said the effect as activated but I saw no dmg, could it be that the godstone was activated in a mob that just died so
  23. Looks like the godstone might only be worthy for melee/direct attacks. If yes, then I wasted a good 90m on this godstone
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