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About Arxaggelos-SL

  1. Morphing + Crafting professions future

    Correction: Ancient Crafting stones went that hig when 5.6 launched, not they are in a better price. But you get my point. when max level was 55, professions were up to 55, when we got level cap to 60, professions went up to 60 and then it was 65 and we got the professions upgraded. Now we got up to 75 but none of this is upgraded.
  2. It is sad how this game was so rich with crafting professions, that could make money, gathering materials that had a reason to exist... and now all we do it remove everything good from this game for the same of luck or bots farming materials for the server. You upgrade the game but don't upgrade all the good things that go with it. Now that crafting professions are all useless (except Alchemy for potions and scrolls) and morphing is useful only for those specific materials for alchemy... is there any hope we will get an upgrade in future? How about they can even increase the aethertapping and essencetapping beyond 499. Now for crafting professions, I know Aetherforging is there to rule them all since it is one crafting profession to rule them all since you can make anything with it, armor, consumables, weapons, materials etc. BUT what about morphing? Ancient Aether was ever used for anything? I only got them to sell them. Why not have 66+ morphing recipes with Ancient Aether? And to make it harder make those morphing recipes 66+, or put other requirements that won't be spammable and ruin the market? (Morphing never ruined the market, it actually shaped it in pre-66 items, it just made materials easily accessible and practically made essencetapping worthless) Anyway, I really wish we got 66+ morphing recipes for materials, whatever the requirements are. Pre 5.6 we would get mythic items as world drop and now they removed it, that increased the prices of basic materials by 10x~20x. For example ancient crafting stones went even for 150~200k now they go for 3~5m or more in Siel, the only reason why Spirit Stone of Eternity is staying low is because of that Landing NPC that sells 100x of them for about 110k each.
  3. Evergale A++ but burns ap.

    Augment is never going to "pay off" unless your goal is not the AP (like win in Arena of glory for example where you care about the victory and less for the AP). I know it sounds bad but this is meant to be like this, a pay-to-win feature for those that can afford it. I would prefer to have augment scrolls easier accessible that would compensate for the AP loss. Maybe put it in a reward for instances. At the moment you can either buy it from BCM (like duh) or buy it from broker from someone who got it from BCM, or hope to get an untradeable version from an instance by luck. (you lose augment even when you make Duel between you and your own function)
  4. PSA: XP events and XP amulets stack multiplitively

    They do multiply each other, currently we have 2x XP week, and with the amulet it is practically 4x (2x 2x)
  5. More Frequent Exp. events ?

    They need to give a whole week of 3x XP (like last time) and give us that cake that gives the buff.
  6. New Server Name Suggestions

    Siel + BR = Ariel The othe one Azphel Please do not put Siel + Br anything that sounds bad like Tahabata, or Ereskigal or something. Keep it sounding good, Siel sounds good so Ariel should be good as well.
  7. AFK = what kills Aion

    Is this why the title is from my post and the original poster changed?
  8. pvp balance

    Guys this thing is real, like SW can kill whoever they want, some classes are better than others in pvp, pretty simple. Like clerics can outheal all dmg they take, till your mp is gone or till their slow dmg kills you. Some classes are so good at everything that they can solo bosses >< There are three types of classes in this game: 1) Dps and debuff classes with little to no healing abilities 2) Dps and healing classes, with very few or no debuffs but great survivability 3) Dps, effective self healing, with plenty of debuffs and resists and too much survivability. I do not understand how can someone be a tank and a dps at the same time for example. Or a healer and a dps at the same time. It is just that some classes cannot kill some other classes at all. I, as a sorcerer, have big trouble killing these classes: Cleric: they will out-heal all my dps and I will run out of MP and they will kill me slowly with their dmg skills. SW: They can heal themselves, refill their MP, remove my MP, and they can do equal or more dmg than me. SM: if they don't have the instant fear ready I could stand a chance, but they have the pet and the shield and it would take me too long to kill them. Templar: I do not know if this class has the ability to lower it's HP lower than 99%. I tried, and most of them kill me in 1~3 seconds (I am in normal AC mythic +10 at the moment). I do not know if it is the class or if I always face 75 lvl templars with +20 AP sets, but this class does more dmg to me than I do to it and their HP never falls. Archer: anti mage, 0% chance to win Assassin: double pure anti-mage, -100% chance to win. I would understand if my class was anti-something, but for me to survive, I need to use ten sleeps, avoid dmg and hope for good dps. Also way too many classes have silence and going against m.boost is easier than ever now. Woudln't it be fair PvP between a pure dps class (e.g. Sorcerer) versus a pure tank class (e.g. Templar) take ages to finish because one class nullifies the other? Anyway the last 1~1,5 years I simply refrain from doing any kind of pvp. I suck at it, I play from Europe with ping, my class is not a pvp one, my items are never the best so what is the point. From all the magic classes I played in all previous game, I have to say that the Aion sorcerer is probably the biggest p^ssy.
  9. 1) ...why do you constantly keep putting events far far away from "normal spots"? I remember most pre 5.0 events were held right outside the broker/warehouse area in Pandaimonium. Then we got the tree event that was put rather far from anything people would go, and now you placed the Puzzlebox event in a spot that normally is deserted because characters have no reason to go there... There is SO MUCH space in Pandaimonium, right outside the broker/warehouse are. Can we please stop putting the event npcs so far? 2) And what is this thing with having to click so many times to give one quest back to the npc? Last night I had 42 Ancient Shards from the event and I had to click so many times to give them back. To take the quest: Click the NPC (inevitable) -> Select the Quest (inevitable) -> Click OK button. So far so good... To return the quest: Click the NPC -> Select the Quest -> Click "I can do that" -> Click "Thanks" -> Click OK button the return of the quest requires way too many useless clicks and none of them is in the same spot to the others, having to move the mouse, aim for the chat, click it, click the next chat, click the next chat, click ok and repeat! I have read the quest log once, twice or ten time, do I have to keep the same dialog in EVERY quest I return? Do that 42 times. Make those repeatable quest easier to get and give especially when they need to be done so many time (I had the same problem with the event with dolls, returning 10x broken dolls for a new one)
  10. Removal of afk players in instances

    I suggested for rewards for no contribution to be 0, bad players will always try to find ways to create a contribution to their alt char, but at least lets make it harder for them to benefit. In the end I would love to see two different entries of the same instance: 1) Same as before, afk = rewards 2) All or nothing, you win you get rewards, you lose you get nothing. I swear I would constantly be in all or nothing entry. I cannot believe how you all are ok with afkers, maybe you have ten alts and you love to afk this is why you defend this thing. There is no other explanation.
  11. Berdin's Lucky Star Nerfed?

    Ah, thanks for the info, well indeed now you need about double the amount of berdin stars to go over 50% but anyway that is either 300% or 320%, not that big of a deal. That was good to be clarified.
  12. Berdin's Lucky Star Nerfed?

    Excuse me, I remember Berdin's Lucky star to give 4% Berdin's Favor buff, why does it only give 2.22% per star now? Like it wasn't already way too expensive with 4%, you lowered it's worth by half!
  13. Removal of afk players in instances

    So in short this game starts to suck, this is the suggestion section but we shouldn't suggest anything. Then aion dies and people wonder why.
  14. Removal of afk players in instances

    ...I personally never go because so far I only get the "afk rewards". What is the point of going there, being active and getting afk rewards since my side is afk?
  15. ...this is one of these events where you simply sell whatever you get. The rewards are a joke, like 9 out of 10 of the rewards are useless to me.