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SirChantalot-DN

Daeva
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About SirChantalot-DN

  1. What do you expected from incoming 5.8 in next year ?

    Why do people keep saying we're gonna get +25 and +30 likes its nothing. Those people you see with above +20 are either paying or running massive alts. +15 is quite achievable for anyone but past that and especially above +20 you're either going to have to play Aion for hours like a job or use the money from your real job (or parents). The "p2w" players sometimes hide it because everyone gets mad when people have better gear than them, but there are times they won't really try to hide it. The "f2p" players who run a bunch of alts usually try to make it seem much more reasonable than it actually is, some of them even go as far as running macros/bots on alts. The easiest route will always be through cash and some people don't want to spend and others will spend but won't spend in a wise way.
  2. Stuck Leveling

    There should be some yellow or dark blue left, otherwise it might be at 42 that you get more. May have to run kromede to 42 or do the pink growth quests for some xp too.
  3. Which leveling era you perfer most

    Yea 5.0 is definitely the worst simply because of the long grind to get 75. It would have been better to make 75 like 4-5 times less xp to get to (as if we had 400%/500% buff) and have us grind for more essence instead. I do like 5.0 content, and itll be nice when they add camps to norsvold/illuma but the xp is just too much based on the entries for pve we have.
  4. What do you expected from incoming 5.8 in next year ?

    Lol what its only 100? dang i thought it was more
  5. The Giving Grove Returns Reward List

    This pretty much exactly. LITERALLY NO ONE USES ETERNAL WTF IS THAT ETERNAL BOX DOING IN THE LIST. ENCHANTMENT STONE DUST WTF. There are 2 different rewards of enchantment stone dust in that third to last box and shining enchantment stones. Unless I'm missing something the dust is useless except for crafting (which takes insane xp until 5.8) and its already way too easy to get with disenchants. And those yellow stones literally have no use or else someone tell me when theyre good. Upgrade arcade already had some of the worst prizes ever and its rates were terrible this time around too. Stop making all these trash items in event. If you're going to make all the items in non-NCoin events trash just dont even bother
  6. Updated Gear Calculator

    Its literally exactly the same as in game, havent found any differences yet
  7. What do you expected from incoming 5.8 in next year ?

    People's Complaints I still don't understand why people are complaining about "P2W" and using Korea as an example of exactly whats to come for us. Aion has had +20-+30 gear for years now and we probably will never get it here. You know why? Because irridescent omegas are in the store there, success rates are different, and irridescent omegas are like 2,000,000 kinah each in the broker there last I saw on someones stream earlier this year. And why the complaints about +12 manastones? I currently rarely see people with +10s running around, and +12 is only going to add an extra 10 stat per piece of gear. Diminishing returns are a thing, even +9 vs +10 right now really isn't such a huge thing. NA does have P2W aspects but it's definitely not going to even come close to Korea levels anytime soon. Incoming 5.8(biggest things I've seen) Stigma enchanting can be done anywhere and isn't restricted. So like if you have a +2 and a +3 you can try to combine them. Also there are rewards if all stigmas are the same level. I already added all the below tiers, so that is exactly what you would get at each level. +6 = +1 to all +7 = +2 to all +8 = +3 to all +9 = +3 to all and new green stigma slot +10 = +5 to all and new green stigma slot New instances: Including a new solo instance and some more abyss stuff Upgraded harvester and abyss gear (rumors that apollon can also purify to new harvester, but havent seen solid proof yet) Aetherforging (the archdaeva crafting) is getting the xp to level reduced significantly (we'll see how much) and some recipes are getting changed (materials/cooldowns reduced) as well. Also new items to craft New minion and minion changes. I'll list the two A ranks below Kromede (at rank 4) 1st skill = 3500 dmg within 30m and a 2nd hit if the target is stunned. reduced damage on players 2nd skill = 13,000 dmg, target is stunned for 2 sec, and your next attack does 30% extra damage. Reduced damage on players Sleepy princess with teddy bear (dunno english name, and at rank 4) 1st skill = Instantly heal 800 and additional 800 every 2 sec for 6 sec (3200 heal total) 2nd skill (some kind of slayer buff, you turn into a teddy bear) = Last 30 seconds. Attack 30%, Magic skill (boost?) 15%, Attack/movement/flight speed 20%, HP recovery (maybe self heals?) 256%, HP increased 5000, Something (probably damage taken?) reduced by 20% Currently you must get a minion maximum minion points (50,000 for A rank) to rank them up with minium and get increased stats. In 5.8 once you reach halfway for minion points it will increase stats (I believe I read this is ONLY for B rank and below) Stats overall increased (I also believe this was only B rank and below, and I think I read PC damage reduced more, not 100% sure though) Fissure of Oblivion now gives Lesser Minion Contracts Magic Boost Cap increased (I forgot the number, I believe it was by about 600-800 more than what it is now) Some instances like Adma/Theo you will be able to change difficulty to 3 players. Monster Book improved in various ways (I don't know if everyone knows about it, but its like a monster guide that gives xp that we have now) Also Dark Dragon King Weapons (Like Water/Fire/Thunder) When your HP drops below 35%, your Atk Speed will increase by 15%, Casting Speed by 15%, attack power by 20% and magical power by 10% for 20s. (unsure about the cooldown) Extra Notes: I checked again and Apollon can infact turn into purified harvester. Here are the 2 options: +15 apollon / 18m kinah / 24 (item that is used which comes in 5.8) +10 harvester / 18m kinah / 18 (item that is used which comes in 5.8) Coming soon in Korea or already there. Norsvold and Illuma will be getting camps (like levi camps it seems) and omega/tempering will drops from bosses in illuma/nors, and 1 more change in illuma/nors that I forgot. Overall they wanted to make the maps more fun and engaging. This ones a rumor: Minions damage is going to get reduced a lot on players. Mainly because of the minions like Sheba/Kromede who's 2nd skills are quite OP in pvp right now
  8. Updated Gear Calculator

    Yea this site is pretty nice since you can put it in english too, I found it on someone's youtube video.
  9. Minium,mininons,Event items

    Even if you dont AFK, throw down 2 AOE cannons and spam 1-2 for 3 minutes and then throw down some single target cannons and spam 3-4 for another 3 minutes and youre pretty much done. The weekly luna is even easier because you can pull 1/3 of the mobs and run back so the tank guy will aggro most of it and you can kill it all at once. Supps would be nice to be tradeable and I'm pretty sure there are almost no omega/temper/level reduc stones that aren't tradeable anymore except from luna. Like people said if youre low on money dont equip that gear yet, you can run AOE/adma/theo/DL with barely any gear and just throw some HP stones till youre 17k+ hp. +5/6 are basically trash now and +4 are even cheaper. Minions as I said are too OP for PvPers right now so it'd be a mistake to make them widespread, they should stay hard to get until they are a bit more balanced with their damage in PvP.
  10. Minium,mininons,Event items

    I agree luna rewards shouldn't be tradable, its a no-effort free reward that takes 5-10 min a day or you can just afk it. Level reduction stones however never should have been introduced, it seems they only introduced it to artificially increase time needed to "max" gear since +15 can be 100% now and probably also to include in events down the road. Minions are more debatable but theyre already improving in 5.8. In PvE theyre a nice stat boost and maybe a bit extra damage/utility but in PvP they are definitely pretty OP because of their damage. I think its 2-3 shebas rank 4 that can instant kill pretty much any geared 75, may just have to throw in a few hits yourself to finish off some people. The top 2 minions seem to be Sheba and Kromede (5.8) so unless they nerf them slightly for NA we're better off having minions hard to obtain (20b+ kinah). Making minions common by letting them or minium be tradeable will just turn PvP into whoever can coordinate their minion skills first and high-priority targets like clerics/SM wouldnt even be fighting in group PvP anymore. Then of course if they dont get nerfed they'll add in some stat that reduces minion damage which is just more of a headache but you already know paying players will probably be able to get that easily. Really the only issue with minions are the damage, especially on Sheba and Kromede. Sheba 2nd skill tooltip is about 14k dmg(?) and a silence and I think Kromede is about 13k damage and a 2 sec stun, also increasing the damage of your next attack by 30%. If all minions only had 1 damage skill that capped at about 1-2k vs players and the 2nd skill was a utility skill like some are then they wouldn't be so much of an issue.
  11. omega stone

    Wow thats some crazy RNG and yea I wouldnt try +3 with solutions For everyone wondering about essence core enchanting: I checked the stats on the spreadsheet and with solutions +1 is about 81% and +2 is 64% and +3 is 44%. So I was mistaken, but if you do simple math though the best route is +2 with solutions and rest with omega. +3 with solution is 44% vs 84% with an omega from +2 -> +3 and the cores break on fail so you would have to rebuy all of the solutions and cores if it fails.All the stats I'm getting from the spreadsheet some guy on forums made who I forgot but its been pretty close to accurate for my numbers too. 5.6 Enchantment Tests
  12. omega stone

    How Pretty sure its 100% to +1 with essence solution or omega. +2 with essence solution is like 60 or 80% i forgot, after that its best to use omega.
  13. OuOb Hack!!

    Just let him live in his world of hackers
  14. He either still has some buffs or the plume must be worth 411 + 411 omegas
  15. Weekly Server Maintenance - November 15, 2017

    If you're not an archdaeva then what are you doing? With the 400% xp event last month and 100% xp event this week you shouldn't have an issue. Without those event buffs 1-66 is only 1 week for casual play or 1-2 days for hardcore. Also what MMO over 3+ years old still has GM logging? Most games have GM early on then stop it. Events could be more fun though, it is true current events are just to gain items. Still you need to provide rewards, don't think any game has events people do for pure "fun".
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