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Illumishinel-DN

Daeva
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Posts posted by Illumishinel-DN


  1. Follow up on the case, it turned out the reason behind the ban iss 3rd party software and Botting, which doesn't even apply to her. 

    There's no shugo console, no rain meter, no VPN, the laptop literally only has aion installed besides Microsoft office and chrome. 

    First time the block, second time would be the permanent ban. Should all players be worried about getting banned for active grinding? Should we all worry about losing years of grind for no reason? 

    We have replied to the support team about the issue. If anyone has been in a similar situation you're welcomed to follow on this post and I will post screenshots of their future replies once I receive them. 

     

    image0.png


  2. So I was watching my girlfriend play on her cleric and she was farming for shards killing mobs outside of elyos town. And suddenly she was forced to log off with a pop up message from NCSoft and when she tried to log in again it said "your account is banned due to suspicious activities". 

    First, her cleric isn't a bot. Her name is Fae on DN server, with elyos 4 star rank, a mansion in ingission, and her minion doesn't have auto loot. And she's been farming for literally less than 20min.

    Second, I was watching her play sitting right next to her.

    Aion team, do you not even investigate the situation or at least check the background of the subject before banning someone? @CyanI think she deserves an explanation please, thanks.


  3. There's no rotation, your choice of skills should depend on what your opponent does. 

    Simply put, wait for your opponent to run out of protective skill/buffs while trying to waste their remove shock. Once you're sure they don't have enough protection you pop your damage buffs and either pull him or charge to him and try to knock down him and switch to greatsword, use breakpower and full DPS. 

    That's pretty much the core strategy behind every fight, but depending on your opponent's class, build and gear you might use different utility skills to kite/root/block/reflect etc. 


  4. What's your favorite linked stigma? I've been testing shield of vengeance for the past week and it really has the potential to turn the tide due to its ability to reflect sleep, fear, drillbore and every other attack skill and damage that you can imagine, only usable in PvP. (Yes sms it reflects fear so don't say people hack because you get feared by a templar lol) But it's long cd really requires you to time it properly and predict which skill your opponent is going to use next. 

     

    Invigorating strike on the other hand has short cd but the HP restore amount seems lame...  

     

    And we have eternal denial, which everyone is familiar with. 

    So, thoughts on link stigma in open world/1v1/zerg? 


  5. Guide for NCSoft on how to lose more players

    1) keep the enchantment rate unchanged

    2) Make players +15 their enchantment stones before using them on gears

    3) any failed enchantment will result in the item dropping to +0

    4) chance to break the gear during gear promotion

    5) add "super crazy lucky enchantment bundle" on webshop for $10, with 99.9999% chance to give one ancient stone 

     

    Sincerely 


  6. 3 minutes ago, Shirayuki-DN said:

    WhY dId YoU uSe LeGeNdArY aT +10 WhEn ItS SaFe To FaIl

    Do you not see the point here my friend 

    lets just assume theres no ancient stone in the game, and you get legendary stones from the weeklies 

    same exchange rate to buy legendary stones as the ancient ones, which is 50 genesis crystals for 5 to 10 stones

    and you use 170 to +15 something that's lower than the grade of your stone

    that really looks normal


  7. 2 minutes ago, TheStorm-KT said:

    The enchantment rates suck. Period. Using hundreds of stones to enchant something to at least +10 is outrageous. They don't have luck. They have exchanged legendary stones. Wanna bet they also failed tons of times even with those ?

    And first of all, the system is not well done. There should be means to get PVP stones just as easy to get as the PVE ones. Stop being arrogant about it. People don't complain about it because they're greedy. They're old players that have seen Aion in better days and now they have to deal with this patch. I myself am an old player. Been here since 3.7 and I've never felt so unlucky/unjustly.

    Yep trying to +15 some ancient gear is as hard as +25'ing something in 5.8 does that look fair to anyone 


  8. Enchantment rate = horrible and they are doing this for absolutely no reason other than making the game unplayable. For PVE, NCsoft sells pve enchantment stones on their cashshop to make money so I guess lowering the success rate will make people pay more to buy stones.($$$$$$$) It's horrible and it's p2w but at least they have a reason of doing this. But on the other hand for pvp they are just messing around. They aren't making money from pvp stones yet they let you waste weeks of grind. 


  9. On ‎10‎/‎29‎/‎2018 at 10:28 PM, Gensb-DN said:

    5. Enchantment stones are TOO hard to obtain.  I make this point after making a few assumptions: The 10x Ancient PvP Enchantment stones quest on each artifact is a non-weekly, non-repeatable quest.  Also, I have not found a reliable way to obtain more than 2-4 Legendary+ PvP Enchantment stones a day.  Suggestion: Put an NPC in town that sells PvP Enchantment stones for AP.  At the current rates of AP gain, which is about 500k-2million a day depending on sieges, dredge and IDL win/loss, a FAIR price would be say, 100k AP Per Ancient PvP Enchantment stone, 300k AP Per Legendary PvP Enchantment stone, and 800k AP Per Ultimate PvP Enchantment stone.  Sure, some people may have 30, 40million AP saved up, but they also could have had hundreds of Tempering solutions saved up.  This will help dilute AP totals on players who have played a long time but at the same time help them have something to spend AP on.  AP has always had meaning other than a supplemental currency for crafting gear.

    The truth has been spoken, enchantment stones are way too hard to get and their success rate is way too low


  10. So currently in Aion idle stances are class and gender locked: like if you are a templar then your default idle motion is locked and if you want a different idle motion you have to choose a different class. So it would get tricky if a person loves his class but hates the default idle motion of that class. Although there are idle motions available such as the hovering set and the dragon's set, sometimes people just want the idle stance of another class (like for a templar to use the songweaver idle, or a gunslinger to use cleric idle). I highly suggest that Aion should give players the option to choose among default idle motions so that those motions are not class locked anymore. It can be achieved by putting default motions on black cloud market or simply making the idle motions selectable under the "motions" window. Either way it would make Aion more customizable.

    So I posted this a few months ago but I think it's good time to post it again and see if they would actually make this work. 

    On ‎8‎/‎9‎/‎2017 at 2:34 PM, Valkraine-DN said:

    Maybe its just my personal opinion but the AT/gunner idle for female looks pretty stupid. i guess it shouldn't be hard to make class default idle stances available for all classes so for example a gladiator can use songweaver idle motion. 

     

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