Hello, I want to report an indirect or unintended(?) change which happened after this maintenance and was not reported, which may or may not be planned to happen but I still wanna make sure about this.
Whenever a character swapped gear, or strip their gear/put back on, both their HP and MP bar used to stay at the same % they used to be. This stuff, combining with macros to gear off/on was a nice way to optimize the use of instant potions. As a sorcerer player (and I know many others also do) this directly affects to the potential to make highest dps on PVE as a non-lumiel's wisdom player (ew that skill). Also, I know many players used to use this feature to optimize hp/mp between fights on arenas or at any pvp scenario, or just to recover your hp/mp faster.
On other case, everyone uses to play with more than 1 gear and swap between them using macros. Now, for example, if you are wearin your 50 gear, and swap to your 30 gear, and then go back to your 50 gear again, your HP and MP won't go up anymore, so it will put you on a huge disadventage whenever you swap gears with different hp/mp stats.
I know the use of macros for this purpose was still a thing even in later patches, so I don't really know if this change was intended to happen on this maintenance or something was touched by mistake, because this was for real never touched even until 4.6 (which was the latest patch I played so don't know about any further)