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Vantheria-DN

Daeva
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Everything posted by Vantheria-DN

  1. Skin Farming in 7.0

    Yeah, as I mentioned yesterday, it seems they've removed the white Malefic gear drops. Unfortunately!
  2. Skin Farming in 7.0

    There is a nice thread here on the forums about farming skins in 6.0, but much of the info is outdated since it’s from 6.0. I’ve been doing a lot of skin farming lately, so here is a bunch of info about current old skins available. I am only listing the skins that are farmable for level 80 toons. There are other skins inside some of these instances, but they cannot be passed to a level 80 toon because they are inside of ancient/legendary gear boxes. For example, the final boss in Esoterrace drops a box of legendary gear which is the Abyssal skin; it can only be looted by the toon which killed the boss. If you bring in a level 80 toon, it can loot everything else on the boss, just not the equipment box. Rentus Base also drops the old Vasharti gear and weapon skins, but again, they are in a box and are not passable to level 80 toons. How to create a proper group that will allow a level 80 toon to loot the skins: Your “skin farming” toon will be within 10 levels of whichever instance you are farming. For example, if you are farming in an instance where the mobs are level 27, your toon will need to be no higher than level 36. You will need two toons in the group: a level 1 on a separate account and a level 37/45/whatever on your main account. Your level 1 toon should be in the group the entire time, regardless of how much switching you do for other toons to loot. Your level 1 toon can just sit at Ishalgen or wherever. Bring your level 37 (or whatever) toon inside the instance by itself (while in group with the level 1) and kill mobs/beat the instance. Note: If white skins drop on the regular mobs, go to character screen with your level 37 toon -- DO NOT LEAVE GROUP -- and switch to your level 80 toon. The *regular* mob loot despawns within 5 minutes, so you must be very fast on those. Loot it on your level 80 toon and then go back to character screen and switch back to your level 37 toon. Continue the instance. After you kill the final boss in the instance, you will probably have a 15-minute wait period (see notes for each instance below for exceptions) before you can loot on another toon. So kill the boss and then go to character screen -- again, DO NOT LEAVE GROUP -- and switch to your level 80 toon. Bring it inside the instance (the level 1 should still be chilling in group with you) and wait by the boss until it becomes lootable. As a general rule, your level 1 toon should always be in the group from start to finish. Do not ever make it leave or you risk the group falling apart and you being kicked from the instance before you're done looting. ** When you enter lower level instances, such as Haramel or Lower Udas Temple, select “Enter with my squad” or some such phrasing; don’t enter the instance in the solo mode. ** Frostforged Gear Skins Name of the skins in 7.0: Wind or Earth Where to get: Haramel, Alquimia Research Center, Kromede’s Trial Level your farming toon needs to be: 6-32 Type of loot: White gear pieces How to get: They are found on both regular mobs and Hamerun, the final boss; see notes at the top of this post on how to loot. Special notes: The mini-boss mob that prowls around outside of the Haramel entrance also drops one piece of this gear, and it is also passable to level 80 toons in the same way, so make sure to kill him before you actually enter the instance. The drop rate is much lower in Alquimia, so I recommend just keeping your toon at level 9 until you’ve collected all the pieces you need from Haramel before ascending to level 10. Malefic Gear and Weapon Skins Name of the skins in 7.0: Starspark Where to get: Fire Temple, Bakarma Fortress, Taloc’s Hollow, Esoterrace Level your farming toon needs to be: 31-51 Type of loot: White gear pieces How to get: They are found on both regular mobs and bosses; see notes at the top of this post on how to loot. Special notes: FT drops a different, non-Malefic shield, which is called Starspark like the other Malefic gear, but it’s not the Malefic shield. I’m not sure what it is, so I included a picture of it. FT also has a chance to spawn Vile Judge Kromede as the final boss and she drops the old Kromede weapon skins, but several of them are the extendable versions, so they cannot be skinned onto level 80 weapons. FT is the best/fastest/easiest way to farm these Malefic skin pieces. Infinity Shard/Hyperion Gear Skins Name of the skins in 7.0: Heartwave or Aegis Where to get: Lower Udas Temple, Rentus Base, Beshmundir Temple, Dragon Lord’s Refuge, Tiamat Stronghold Level your farming toon needs to be: 49-80 (recommend waiting until 52 for Udas Temple because Besh at level 49 is almost impossible) Type of loot: White gear pieces How to get: They are found on both regular mobs and bosses; see notes at the top of this post on how to loot. Special notes: The cloth version is the special songweaver version; does not have the sorc/sm version of cloth. There are both leather versions – regular and special gunner. All pieces are available, including the hats. The mace and shield can also be found. It’s possible the other weapons are around, but I haven’t seen them in about a dozen runs. In Dragon Lord’s Refuge, the skin is on Calindi, not the final chest. (There is technically also one in the chest, but it's not passable to other toons.) Calindi’s loot timer is 15 minutes, so you can finish the instance before you bring in your level 80 toon. Lower Udas Temple is the best/easiest/fastest way to farm these skins. Tiamat Stronghold Weapon Skins Name of the skins in 7.0: Ancient Drakanfire Where to get: Tiamat Stronghold Level your farming toon needs to be: 71-80 Type of loot: Ancient weapon box How to get: It is found on the boss, Tahabata. They are not passable between characters as they are inside boxes, but you can just run the instances on your level 80 toons since Tahabata is a level 71 mob! Special notes: These DO have the red glow on them! You must actually bring a 2nd toon inside the instance with you. Just holding the group is not enough. For some reason, the weapon box only drops from Tahabata when at least two toons are inside the boss room. Unfortunately, since they are inside weapon boxes, you will get the "best" one for your class. For example, as a chanter, I am given a box with a staff; I don't get to choose a mace or shield instead. Fallen Poeta/Kroban Gear and Weapon Skins Name of the skins in 7.0: Helio’s Where to get: Open world Lakrum/Demaha, Bastion of Souls, Primeth’s Forge, Stellin Laboratories Level your farming toon needs to be: No level restriction as long as you are strong enough to kill the mobs Type of loot: White gear pieces How to get: They are found on regular mobs; see notes at the top of this post on how to loot. Special notes: They were called Volcanic in 6.x patches. No image of all the weapons together; google "Aion Kroban weapons" for images of them individually from Aion Powerbook. Blood Mark Gear and Weapon Skins Name of the skins in 7.0: Lakrum Protector Where to get: Yellow/dark blue quests when you first enter the Lakrum map Level your farming toon needs to be: 76-80 Type of loot: Ancient gear How to get: Quest rewards Special notes: The white version shown above is the Lakrum Protector pve gear; the gray version (not pictured here) is the pvp gear. Harvester Gear and Weapon Skins Name of the skins in 7.0: Ancient Nighthaze Where to get: Bastion of Souls, Frozen Monolith Level your farming toon needs to be: 76-80 Type of loot: Ancient gear How to get: They are found on the bosses. They are not passable between characters as they are inside boxes, but you can just run the instances on your level 80 toons. Special notes: None OTHER SKINS YOU GET WHILE LEVELING, BUT NOT PASSABLE TO LEVEL 80 TOONS: - Level 1 starter gear – “Old” – original starter skin - Level 1-9 gear – “Apprentice” – Fabled Kahrun skin – Looks like: https://66.media.tumblr.com/148477c525121e325526c504aa2dfdf3/tumblr_pevjsom1Dg1rjzgqyo2_250.png - Level 10 gear – “Traveler” – Siel’s Forgotten skin – Looks like: https://www.daevasreport.com/images/multimedia/screenshots/3-0_screenshots_armors03.jpg - Level 10 wings (yellow quest) – “Verdict” – Norsvold starter wings (assume Elyos get their Iluma version, but not sure) – Looks like: https://aionpowerbook.com/preview/wings/wing_q04a_1.jpg - Level 10-20 gear – “Verdict” – Ceramium coin skin (white) – Looks different for Elyos and Asmos - Level 20 purple weapons – “Dundis” – same as Verdict - Level 20-40 Gear – “Adjudication” – Ceramium coin skin (purple) – Looks different for Elyos and Asmos - Level 40-55 gear – “Indomitable” – Eternal Kahrun skin – Looks like: http://cmsstatic.aionfreetoplay.com/armor3.jpg - Level 50 purple weapons – “Lakeanimum” – unknown blue/black (similar to Beritra skin, but not quite the same) - Level 50-74 Gear and weapons – “Sunburst” – Danuar Sanctuary skin – Looks like: https://www.daevasreport.com/2013/05/07/aion-4-0-danuar-shalter-gear/ - Level 60 purple weapons – “Roaring Kirrin” – Hyperion skin – Looks like: https://live.staticflickr.com/8690/16989487461_a678e15206_b.jpg
  3. Skin Farming in 7.0

    Unfortunately, no. I did test this. If there is a character *in the group* that is over 10 levels above the mobs in the instance, you will not get any loot from any of the mobs -- even if that level 80 character is outside of the instance. That said, your group holder doesn't have to be level 1. It can be within 10 levels of the mobs. I just said level 1 because it's obviously very easy to make a level 1 character, and that level 1 won't out-level any of the instances, including Haramel.
  4. Skin Farming in 7.0

    No. The Frostforged armor is a blue version of the original black Malefic skin. @Iamloveshaft-KT is referring to the actual Malefic skin -- the black version. Frostforged: Malefic:
  5. Aion 7.5 translation gave me headache

    Mmm that's the good stuff.
  6. Skin Farming in 7.0

    Well, it seems Aion MIGHT have removed the Malefic drops. See the post a few above yours: Note, I have not confirmed this myself. I haven't had a chance to run any FT, Bakarma Fortress, etc to see if I get any Starspark (Malefic).
  7. CLERICS TAKING MULTIPLE TOP SPOTS IN ARENA RANKS

    boy you really out here posting about this while playing a spiritmaster, smh...
  8. 7.2 Enchanted +15 Daevanion Skills

    Probably less than 5 people. The highest I've seen someone have is +12. Idk though.
  9. Changes made in Korea on May 22, 2019. Source: https://aion.plaync.com/board/balancelab/view?articleId=282 plus Aion Powerbook individual skill pages If you enchant your legendary Daevanion skills to +15, you will receive the following "Enchanted" versions of the Daevanion skills. Note, I did not list increased damage that you gain if that's relevant to the particular skill because that would take too long lol. I did go ahead and list changes to healing and blocking. I only listed classes for which I have characters so that I could compare things in game for translation accuracy, sorry! If your class isn't listed, you can look on the link above though. Chanter: Roaring Judgment: Increases/decreases attack, cast, and run speed by 30% instead of 20%. CD becomes 10 seconds instead of 12 seconds. Overwhelming Judgment: 3 seconds of stun time instead of 2 seconds. Cleansing Spell: Recovers 11,527 HP instead of 9,606 HP. Lasts 10 seconds instead of 7 seconds. Rejuvenating Spell: Recovers 3,842 HP instead of 3,202 HP. Lasts 12 seconds instead of 10 seconds. Empowered Resonating Dance: The power of the next attack increases by 80% instead of 40%. Dizzying Slash: Adds an additional attack if the target is knocked down. Chaos Smash: Adds an additional attack if the target is knocked down. CD becomes 16 seconds instead of 24 seconds. Sweeping Crash: Adds an additional attack if the target is knocked down (I think?). CD becomes 16 seconds instead of 48 seconds. Melee Crush: Reduces the target's movement speed even more than it already does (unspecified how much exactly). Dizzying Smash: Has a higher chance to make the target stumble. Sorcerer: Volcanic Wrath: Airborne effect becomes 2.5 seconds instead of 2 seconds. Shifting Magma: Damage is increased by 20%. Flame Ray: CD becomes 40 seconds instead of 60 seconds. Aether Inferno: Paralyze effect now applies to 10 targets instead of 6 targets. Crippling Spear: Target's magic defense is now decreased by 500 instead of 300. Thundering Spear: HP absorbed is now 60% instead of 50%. Elemental Rush: Magic attack is increased by 700 instead of 300. Magic accuracy is increased by 4,500 instead of 3,400. The chance of nuke CDs being reduced becomes 7% instead of 5%. CD becomes 2 minutes instead of 3 minutes. Magic Rush: Magic attack is increased by 1,500 instead of 900. Magic crit is increased by 1,500 instead of 300. CD becomes 1 minute 12 seconds instead of 3 minutes, but it only lasts 30 seconds instead of 1 minute. Raging Inferno: Reduction of cast time lasts for 5 seconds instead of 3 seconds. Frigid Wave: Target's movement speed reduction lasts for 5 seconds instead of 3 seconds. Cleric: Rolling Thunder: Stun effect lasts for 1.5 seconds instead of 1 second. Crashing Thunder: If target is stunned, their movement speed is reduced. Immortal Barrier: Blocks 22,800 damage instead of 19,000. Lasts for 10 seconds instead of 8 seconds. Mass Immortal Shroud: Blocks 11,400 damage instead of 9,500. Lasts for 6 seconds instead of 4 seconds. Twinkling Light: Gives 7% heal boost instead of 5%. Recovers 853 HP instead of 491 HP. Globe of Light: Area of healing effect is increased to 7m instead of 5m. Recovers 2,363 HP instead of 1,641 HP. Breath of Recovery: Blocks 7,000 damage instead of 5,000. Recovers 4,946 HP instead of 4,122 HP. Beam of Recovery: Recovers 4,946 HP instead of 3,436 HP. The 80% casting time decrease will last for 3 seconds instead of 2 seconds. Paralyzing Spark: Paralyze effect lasts for 1.5 seconds instead of 1 second as regular and 2.5 seconds instead of 2 seconds as critical. Divine Crackle: Call Lightning's CD is reduced by 25 seconds instead of 20 seconds. Songweaver: Blazing Requiem: If the target is asleep OR moving at a reduced speed, the CD of Sonic Splash is reset. Previously, it was only reset if the target was asleep. Firey Requiem: No special change. Increased damage from 6,204 to 7,444. Snowflower Melody: Blocks 12,000 damage instead of 10,000 damage. Restores 8,460 HP instead of 2,820 HP. Snowbound Melody: Blocks 12,000 damage instead of 10,000 damage. Restores 8,460 HP instead of 5,640 HP. PVP Defense is increased by 500 instead of 300. Strengthened Tempest Variation: Airborne effect lasts for 2.5 seconds instead of 2 seconds. Harmony of Tempest: No special change. Increased damage from 2,665 to 3,198. Soothing Melody: Attack/cast speed effect is changed by 25% instead of 20%. Restores 1,410 HP instead of 1,175 HP. Resonant Melody: Healing boost effect becomes 18% instead of 15%. Restores 1,410 HP instead of 1,175 HP. Inspiring Flourish: CD becomes 14 seconds instead of 30 seconds. Decreases the target's mana by 10% instead of 5%. Stun/knockdown resist becomes 250 instead of 150. Dazzling Flourish: Stun effect lasts for 1 second instead of 0.5 second. Gladiator: Resolute Charge: Physical attack is increased by 3,600 instead of 3,000. Lasts for 12 seconds instead of 10 seconds. Surefooted Charge: Physical attack is increased by 1,800 instead of 1,500. Accuracy and crit are increased by 1,200 instead of 1,000. Crushing Onslaught: The critical hit decrease to the CDs of the conditional skills will become 50% chance instead of 30%. Crushing Assault: Restores 150% of damage dealt as HP instead of 100%. Target range becomes 4m instead of 3m. Ferocious Earthquake: Skill range becomes 20m instead of 15m. (Maybe? Unclear on Aion Powerbook vs link above) Ferocious Lunge: Skill range becomes 8m instead of 7m. (Maybe? Unclear on Aion Powerbook vs link above) Draining Rupture: Target's physical defense is reduced by 500 instead of 350. Crippling Rupture: Airborne effect will last for 2.5 seconds instead of 2 seconds. Paralyzing Cleave: CD becomes 14 seconds instead of 24 seconds. CD of Ferocious Leap is decreased by 50% instead of 30%. But, might not immobilize target anymore? Ferocious Lunge: Target range becomes 17m instead of 15m. It looks like it's 17m right now, so I'm not sure if it gets nerfed to 17m sometime between our current patch and 7.2. Aethertech: Counter-Fire: CD for Steam Rush is reduced by 80% instead of 60%. Sweeping Fire: Becomes a 3-time repeatable instead of 2-time repeatable. Idium Slam: Movement speed increased by 30% instead of 20%. Attack speed increased by 25% instead of 15%. Idium Barrage: Movement speed increased by 30% instead of 20%. Attack speed increased by 25% instead of 15%. Protective Shell: CD becomes 2 minutes 24 seconds instead of 3 minutes. Shock debuff resistance becomes 1,000 instead of 500. Resistant Protective Shell: CD becomes 1 minute 12 seconds instead of 1 minute 30 seconds. Movement debuff resistance becomes 1,000 instead of 300. Silencing Blade: Silence effect lasts for 5 seconds instead of 4 seconds. Looks like it's 7 seconds currently, so I'm not sure if it gets nerfed sometime between our current patch and 7.2. Silent Shot: Silence effect lasts for 5 seconds instead of 4 seconds. Looks like it's 7 seconds currently, so I'm not sure if it gets nerfed sometime between our current patch and 7.2. Steady Barrage: No special change. Increased damage from 1,142 to 1,371. Detonating Shot: No special change. Increased damage from 1,142 to 1,371. Assassin: Dizzying Ambush: Increases your movement speed by 30% for 4 seconds instead of 3 seconds. Long stuns make all attacks critical hits for 4 seconds instead of 3 seconds. Fast Assault: CD becomes 30 seconds instead of 40 seconds. Resets the CD for a different skill ("Fangs of the Beast") instead of Beast Leap. Maybe Fang Strike? Whirlwind Dance: The 30% effect for both parts of the skill become 50%. Damage increased by 30%. Whirlwind Burst: The 10% effect for both parts of the skill become 20%. Slashing Onslaught: The chance of critical hit increases by 100% instead of 80%. Fatal Onslaught: Target is stunned if they're poisoned OR their movement speed is currently slowed. Previously, it only stunned if they were poisoned. Efficient Pain Rune: CD becomes 8 seconds instead of 10 seconds. Damage increased by 50%. Expert Paint Rune: CD becomes 14 seconds instead of 18 seconds. Shadowfall's CD is reduced by 100% instead of 70%. Stun effect lasts for 4 seconds instead of 3 seconds. Feral Ambush: Restores 70% of damage dealt as HP instead of 50%. Ruthless Ambush: CD becomes 12 seconds instead of 16 seconds.
  10. A simple solution to broker bots

    I like that his hair is sticking up like a flame and he also used a candlestick to bludgeon someone to death. The clue was in his appearance all along!
  11. Aion 7.5 translation gave me headache

    You and I rarely agree, Arhangelos, but we definitely do here. 7.5 gives me the same bad vibes that I was feeling back in 5.8 when 6.0 was on the horizon. The only thing in your analysis that made me perk up in semi-happiness is that they're reviving Esoterrace -- but that's only because I want that skin, and they'll probably end up removing that skin from the instance. I actually like the Lakrum map quite a lot. It's easy to get around, and back in 6.2, open world pvp was pretty easy to find. I don't like the Demaha map because it's so time-consuming to get to places, so I won't be sad to see its usage lessened. Silentera Canyon... ehh, I'll have to wait and see. They may re-design it a bit so that it's easier to get to and navigate through, not sure. Yes. It is the last yellow quest in Gelk/Ing before you move onto Enshar/Cygnea.
  12. Rewards

    Observation based on the past three years -- server merges, how long it takes us to get updates, number of people still playing, etc. But sure, go off.
  13. Skin Farming in 7.0

    Hm really? That's too bad. I guess they changed it. That sucks a lot.
  14. 7.2 Enchanted +15 Daevanion Skills

    Dude, you're replying to a post Lapis made 6 months ago...
  15. 7.5 INFO HERE NOW !

    Could you share a little more info with us? Does it seem like they're happy with it because they can enchant infinitely and be OP? (Despite the fact that this is about to be changed.) Or is it because they like the challenge of the new patch? Or something else? Sorry, just curious if you mean they're ONLY happy with that gear or the patch overall.
  16. Help with old gears and stuff

    Temperings!
  17. DN Server Last Night ...

    You might try doing a file repair on the client next time you go to log in and see if that helps.
  18. See spreadsheet: https://docs.google.com/spreadsheets/d/1SuaTSav1S_QFN8DenZWOPli-rpL7l29zC6O8HuTLQcs/ I used 164 stigma enchantment stones to take six stigmas from +9 to +11. I did not attempt to go past +11. I tried all of the pseudo-science "methods" of enchanting such as starting/canceling, moving around, jumping up and down, praying to NPCs, enchanting in less populated areas, etc. I didn't notice much difference between any of them. The rates are wildly random as you can see from the spreadsheet; it took me 62 stones to take Annihilation from +9 to +11, but it only took 5 stones on Elemental Screen. Summary: I would NOT recommend spending real money on stigma enchantment stones. If you have a thousand dollars to throw at this event, then go ahead. However, the vast majority of the playerbase would only end up getting upset from trying to go to +12. As you can see from the spreadsheet, getting a set of six stigmas from +9 to +10 is very doable with 15-30 stigma enchantment stones, so definitely give that a shot if you've been collecting enchantment stones. TIP: Don't try to take one stigma from +10 to +11 while the others are still +9. Get all six to +10 first. That way, if you run out of stones, you at least have a set at +10 for the +15 set effect. If you are curious, I had this many enchantment stones from giving kinah to my alts and having them buy gold ingots and then the stigma enchantment stones on the Gold Sand Traders each week. One stigma enchantment stone costs 13 mil kinah. So I recommend doing this if you are trying to save up enchantment stones and don't want to spend any real money.
  19. DN Server Last Night ...

    I didn't notice any lag. I usually dc once a night due to my shit internet, but I didn't even dc last night.
  20. Give us option to skip Demeha Campaign cutscenes

    No, you can't escape out of the Demaha campaign cutscenes. That said, they're really not too long and invasive. Idk, I've just never been one to want to escape out of cutscenes, I gues.
  21. Rewards

    I'll answer your question about if the Prestige pass is really worth purchasing. Welcome back to the game. Aion is in its last year or two of life, so keep that in mind with everything I'm about to say. PVE: There are some decent PVE instances in this patch. Some are pretty basic, and others are complicated and interesting. Prestige Pass will gain you an extra entry into each of the PVE instances and it will also give you a buff that gives you 400 PVE attack. The PVE flows in a very sensible manner. You start out in BoS/FM to get your baby gear then move onto PF easy mode and IDD, then to SL easy mode, then finally to SL normal mode and PF hard mode. (There is also VT, but only a few groups still do that for Prestige ulti stone quest.) There is also Herelym Mine for AP. It can be a bit tough to gear up in PVE sometimes because gear for your class might not drop. As a cleric, you will have an advantage because you won't ever have roll competition on the armor. If a piece drops, it's yours. Granted, you will have roll competition on magic accessories. There is not really any p2w in the PVE aspect of the game. PVP: Ehh. Things are a bit bleak, to be honest. There is a huge gear gap, worse than we've ever seen before. I have average PVP gear -- half T2 ultimate and half T2 legendary. I am either getting absolutely deleted by other players or I'm the one two-shotting someone else. There is no in between. You're either severely outgeared by people who have full +15 T2 ultimate gear or you completely outgear your opponent who is still in T2 ancient gear. It makes for pretty un-fun PVP encounters. Open world PVP is pretty much dead. It was fairly active back in 6.x because we were all sequestered onto one map. However, now people are spread out between Lakrum and Demaha maps, so it's hard to find open world PVP encounters. For instanced PVP, there's ID, Dredge, IB, arenas, and KBF. Prestige Pass will gain you an extra entry into each of the PVP instances. These instances all give you materials needed to upgrade your PVP gear, so the extra entries are useful. There is also siege every day. Prestige Pass will give you extra GP which helps you achieve a higher season rank, thus awarding you more PVP enchantment stones at the end of it. So would I say Prestige Pass is worth it? Honestly, my answer changes from month to month. Right now, I'm feeling pretty apathetic about it because one of our PVP instances, Evergale Canyon, has been broken for 3 months. Yes, literal months. NCsoft can't seem to fix it -- or doesn't care to fix it since this is Aion and not Blade & Soul. So there are many things in the game that just go broken forever, such as the outdated rewards you mentioned, and it really hurts player morale. What I would have recommended is you play the game WITHOUT Prestige for a week. That said, I know you already bought it, so what's done is done. Just see if you really care a lot about the advantages it gives before buying it again next month.
  22. Alter NPC broken after reset

    I believe they are talking about reset the NEXT day, not the reset that sometimes happens after like 5 minutes.
  23. Alter NPC broken after reset

    It happened to my legion last week. We all put in tickets, but support was unwilling to compensate us the lost ticket(s). Ripperino.
  24. Chanter DPS stigmas

    Yeah, my dream was to be able to use Blessing of Wind while in Instigation spec. Alas, I will have to be content with +11 stigmas until they increase the success rate hueeeee.
  25. Demaha mobs are too tough for me !!!

    It depends which set they are wanting the mace. The stats are not retunable, so they wouldn't be able to get heal boost on it for their support set. However, it would be good for their dps set.
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