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Vantheria-DN

Daeva
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Everything posted by Vantheria-DN

  1. BoS and its bugs [again]

    Did you have an aethertech in the group who opened the main gate to start the prisoner section of the instance instead of waiting for Bastikan to come open it? Apparently that's a way that will cause this bug to occur.
  2. Weaving in 6.5?

    You only have a green transform? Are you sure you're capped attack speed?
  3. 7 months ago...

    "What the hell happened to the appearance of the Blade & Sou-- oh never mind, wrong forum."
  4. 7 months ago...

    Gideon running away when he sees us with our pitchforks on the forums.
  5. Whose ideas are these stupid GP base quests?

    Agreed completely. The current setup makes zero sense.
  6. Someone got an extra entry to Arena of Harmony this week

    Yeah, it's been like 3 years since he stole someone's Provenance.
  7. Changes made in Korea on May 22, 2019. Source: https://aion.plaync.com/board/balancelab/view?articleId=282 plus Aion Powerbook individual skill pages If you enchant your legendary Daevanion skills to +15, you will receive the following "Enchanted" versions of the Daevanion skills. Note, I did not list increased damage that you gain if that's relevant to the particular skill because that would take too long lol. I did go ahead and list changes to healing and blocking. I only listed classes for which I have characters so that I could compare things in game for translation accuracy, sorry! If your class isn't listed, you can look on the link above though. Chanter: Roaring Judgment: Increases/decreases attack, cast, and run speed by 30% instead of 20%. CD becomes 10 seconds instead of 12 seconds. Overwhelming Judgment: 3 seconds of stun time instead of 2 seconds. Cleansing Spell: Recovers 11,527 HP instead of 9,606 HP. Lasts 10 seconds instead of 7 seconds. Rejuvenating Spell: Recovers 3,842 HP instead of 3,202 HP. Lasts 12 seconds instead of 10 seconds. Empowered Resonating Dance: The power of the next attack increases by 80% instead of 40%. Dizzying Slash: Adds an additional attack if the target is knocked down. Chaos Smash: Adds an additional attack if the target is knocked down. CD becomes 16 seconds instead of 24 seconds. Sweeping Crash: Adds an additional attack if the target is knocked down (I think?). CD becomes 16 seconds instead of 48 seconds. Melee Crush: Reduces the target's movement speed even more than it already does (unspecified how much exactly). Dizzying Smash: Has a higher chance to make the target stumble. Sorcerer: Volcanic Wrath: Airborne effect becomes 2.5 seconds instead of 2 seconds. Shifting Magma: Damage is increased by 20%. Flame Ray: CD becomes 40 seconds instead of 60 seconds. Aether Inferno: Paralyze effect now applies to 10 targets instead of 6 targets. Crippling Spear: Target's magic defense is now decreased by 500 instead of 300. Thundering Spear: HP absorbed is now 60% instead of 50%. Elemental Rush: Magic attack is increased by 700 instead of 300. Magic accuracy is increased by 4,500 instead of 3,400. The chance of nuke CDs being reduced becomes 7% instead of 5%. CD becomes 2 minutes instead of 3 minutes. Magic Rush: Magic attack is increased by 1,500 instead of 900. Magic crit is increased by 1,500 instead of 300. CD becomes 1 minute 12 seconds instead of 3 minutes, but it only lasts 30 seconds instead of 1 minute. Raging Inferno: Reduction of cast time lasts for 5 seconds instead of 3 seconds. Frigid Wave: Target's movement speed reduction lasts for 5 seconds instead of 3 seconds. Cleric: Rolling Thunder: Stun effect lasts for 1.5 seconds instead of 1 second. Crashing Thunder: If target is stunned, their movement speed is reduced. Immortal Barrier: Blocks 22,800 damage instead of 19,000. Lasts for 10 seconds instead of 8 seconds. Mass Immortal Shroud: Blocks 11,400 damage instead of 9,500. Lasts for 6 seconds instead of 4 seconds. Twinkling Light: Gives 7% heal boost instead of 5%. Recovers 853 HP instead of 491 HP. Globe of Light: Area of healing effect is increased to 7m instead of 5m. Recovers 2,363 HP instead of 1,641 HP. Breath of Recovery: Blocks 7,000 damage instead of 5,000. Recovers 4,946 HP instead of 4,122 HP. Beam of Recovery: Recovers 4,946 HP instead of 3,436 HP. The 80% casting time decrease will last for 3 seconds instead of 2 seconds. Paralyzing Spark: Paralyze effect lasts for 1.5 seconds instead of 1 second as regular and 2.5 seconds instead of 2 seconds as critical. Divine Crackle: Call Lightning's CD is reduced by 25 seconds instead of 20 seconds. Songweaver: Blazing Requiem: If the target is asleep OR moving at a reduced speed, the CD of Sonic Splash is reset. Previously, it was only reset if the target was asleep. Firey Requiem: No special change. Increased damage from 6,204 to 7,444. Snowflower Melody: Blocks 12,000 damage instead of 10,000 damage. Restores 8,460 HP instead of 2,820 HP. Snowbound Melody: Blocks 12,000 damage instead of 10,000 damage. Restores 8,460 HP instead of 5,640 HP. PVP Defense is increased by 500 instead of 300. Strengthened Tempest Variation: Airborne effect lasts for 2.5 seconds instead of 2 seconds. Harmony of Tempest: No special change. Increased damage from 2,665 to 3,198. Soothing Melody: Attack/cast speed effect is changed by 25% instead of 20%. Restores 1,410 HP instead of 1,175 HP. Resonant Melody: Healing boost effect becomes 18% instead of 15%. Restores 1,410 HP instead of 1,175 HP. Inspiring Flourish: CD becomes 14 seconds instead of 30 seconds. Decreases the target's mana by 10% instead of 5%. Stun/knockdown resist becomes 250 instead of 150. Dazzling Flourish: Stun effect lasts for 1 second instead of 0.5 second. Gladiator: Resolute Charge: Physical attack is increased by 3,600 instead of 3,000. Lasts for 12 seconds instead of 10 seconds. Surefooted Charge: Physical attack is increased by 1,800 instead of 1,500. Accuracy and crit are increased by 1,200 instead of 1,000. Crushing Onslaught: The critical hit decrease to the CDs of the conditional skills will become 50% chance instead of 30%. Crushing Assault: Restores 150% of damage dealt as HP instead of 100%. Target range becomes 4m instead of 3m. Ferocious Earthquake: Skill range becomes 20m instead of 15m. (Maybe? Unclear on Aion Powerbook vs link above) Ferocious Lunge: Skill range becomes 8m instead of 7m. (Maybe? Unclear on Aion Powerbook vs link above) Draining Rupture: Target's physical defense is reduced by 500 instead of 350. Crippling Rupture: Airborne effect will last for 2.5 seconds instead of 2 seconds. Paralyzing Cleave: CD becomes 14 seconds instead of 24 seconds. CD of Ferocious Leap is decreased by 50% instead of 30%. But, might not immobilize target anymore? Ferocious Lunge: Target range becomes 17m instead of 15m. It looks like it's 17m right now, so I'm not sure if it gets nerfed to 17m sometime between our current patch and 7.2. Aethertech: Counter-Fire: CD for Steam Rush is reduced by 80% instead of 60%. Sweeping Fire: Becomes a 3-time repeatable instead of 2-time repeatable. Idium Slam: Movement speed increased by 30% instead of 20%. Attack speed increased by 25% instead of 15%. Idium Barrage: Movement speed increased by 30% instead of 20%. Attack speed increased by 25% instead of 15%. Protective Shell: CD becomes 2 minutes 24 seconds instead of 3 minutes. Shock debuff resistance becomes 1,000 instead of 500. Resistant Protective Shell: CD becomes 1 minute 12 seconds instead of 1 minute 30 seconds. Movement debuff resistance becomes 1,000 instead of 300. Silencing Blade: Silence effect lasts for 5 seconds instead of 4 seconds. Looks like it's 7 seconds currently, so I'm not sure if it gets nerfed sometime between our current patch and 7.2. Silent Shot: Silence effect lasts for 5 seconds instead of 4 seconds. Looks like it's 7 seconds currently, so I'm not sure if it gets nerfed sometime between our current patch and 7.2. Steady Barrage: No special change. Increased damage from 1,142 to 1,371. Detonating Shot: No special change. Increased damage from 1,142 to 1,371. Assassin: Dizzying Ambush: Increases your movement speed by 30% for 4 seconds instead of 3 seconds. Long stuns make all attacks critical hits for 4 seconds instead of 3 seconds. Fast Assault: CD becomes 30 seconds instead of 40 seconds. Resets the CD for a different skill ("Fangs of the Beast") instead of Beast Leap. Maybe Fang Strike? Whirlwind Dance: The 30% effect for both parts of the skill become 50%. Damage increased by 30%. Whirlwind Burst: The 10% effect for both parts of the skill become 20%. Slashing Onslaught: The chance of critical hit increases by 100% instead of 80%. Fatal Onslaught: Target is stunned if they're poisoned OR their movement speed is currently slowed. Previously, it only stunned if they were poisoned. Efficient Pain Rune: CD becomes 8 seconds instead of 10 seconds. Damage increased by 50%. Expert Paint Rune: CD becomes 14 seconds instead of 18 seconds. Shadowfall's CD is reduced by 100% instead of 70%. Stun effect lasts for 4 seconds instead of 3 seconds. Feral Ambush: Restores 70% of damage dealt as HP instead of 50%. Ruthless Ambush: CD becomes 12 seconds instead of 16 seconds.
  8. You can get greatsword from instances once you reach level 80. Many glads use a greatsword nowadays. However, many will still let a templar take the greatsword if neither of them have it since that is templar's main weapon. Kind of like chanters will let a cleric take a mace and assassins will let a ranger take a bow. Sorry, I know that's not entirely your question since you want greatsword at a lower level. But it's not that big of a deal since leveling to 80 is so fast now.
  9. 7.2 Enchanted +15 Daevanion Skills

    I feel like they are in Korea, but here in NA... well. I wouldn't be surprised if we still rarely saw them. We get everything nerfed.
  10. 7.2 Enchanted +15 Daevanion Skills

    Thank you! <3
  11. Old motions and skins back on BCM

    Same. I'm sorry, but it just makes you a liability in anything harder than CoE. You're way too slow to run and your attack/cast speed is also way too slow. It sucks that seeing our characters isn't the default anymore, and I use transparent scrolls 90% of the time now because of it, but it's the reality of this game.
  12. Weekly Server Maintenance - May 22, 2019

    Did anyone get their gold ingots for their GP reset? I got all other rewards correctly, but I still have the same amount of gold ingots as I did yesterday. EDIT: Never mind, I see they're in a separate stack by themselves in my special cube.
  13. @cyan ANOMOS WEAPONS IN EVENTS (SELECTABLE)

    Agreed, then DMob, BEAT, and Doublecone will be able to murder me even faster!
  14. Weekly Server Maintenance - May 22, 2019

    Actually he didn't specify the "same" buffs. He said:
  15. Someone got an extra entry to Arena of Harmony this week

    RIIIIGHT?! I'm sorry, but this is just too funny lmao.
  16. Glory Points Reset & Seasons

    @KonkersGG-EK and I don't always agree on things, but I gotta say he's right. You're being VERY dramatic right now. We aren't even disagreeing with you that Aion has issues. We're just saying that you need to make the decision about if you think it's worth sticking out or if you should just quit and find a new game you will enjoy. That's something EVERYONE needs to decide. Also, legendary (or ultimate, depending on your rank) enchantment stones, kinah, and manastones are NOT temporary. They're very useful, especially in 6.x. We don't go to siege for gp for transformation rank (the temporary thing you're talking about). Literally no one cares about that. We do it for the season rewards.
  17. Reeeeeeeally? Nice! Will have to read up on the changes.
  18. Weaving in 6.5?

    He does.
  19. Old motions and skins back on BCM

    I understand this is how you feel, but keep in mind it's not how we all feel. I personally hate the manes.
  20. Ereshkigal Server Consolidation FAQ

    No disagreement there. NCsoft's policy on what is and is not tradeable is pretty detestable.
  21. Ereshkigal Server Consolidation FAQ

    Just like it was our choice not to roll on EK, it was your choice not to participate in activities during the bug.
  22. I remember the first time I saw that gear was like a year ago, maybe more. I also remember it being mentioned as a special skin for an anniversary. I guess we never got it though. I also love it!
  23. GP Quests

    A++++++
  24. Mystery Legendary PVP Stone?

    I feel like the answer to this question is staring me in the face, but I can't figure it out or remember. So maybe one of you can answer it. I received a legendary pvp stone out of nowhere while doing genesis crystal camp quests. As you can see from my log below, I turned in the camp quest and received a legendary pvp stone in my inventory right after. I've never done any pvp activity on this alt. I've only ever done camps, events, and CoE on this alt. Today, the only thing I had done was 1 artifact/2 camps. I have not used any Luna today either, so it shouldn't be a reward you get from using a certain amount of Luna. What am I missing here?
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