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Vantheria-DN

Daeva
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Everything posted by Vantheria-DN

  1. Hello, friends. I have noticed that a lot of people have some misconceptions about how Dorinerk's Wardrobe (aka "the Luna Wardrobe") works -- which isn't surprising because we never received any info or how-to from NCsoft about how to use it properly. If anyone has any additional info to share, please feel free. I hope this will help some of you who might be interested in using it, but unsure of how it works, the costs, etc. What You Can Put In It - Skins you buy from the BCM (real money skins), regardless of if you bought them from the BCM yourself or off the broker, were traded them, etc. - Skins you have crafted -- this includes old Luna skins, old Tailoring skins, and old/new Aetherforging skins - Armor pieces, both old and new (even ones that are untradeable) Restrictions/Notes: - The piece must be in its original skin/appearance -- as in, it will not register in the wardrobe if you have skinned over the original piece of armor. For example, if I try to register a Cradle of Eternity hauberk that actually looks like the Blue Bunny skin, it won't register. - The piece must be available to skin onto a piece of armor still. For example, if you've already skinned it in the past and it doesn't have anymore uses left to skin it onto other armor pieces, then it won't register. - You CAN add accessories to the wardrobe including hats, earrings, rings, etc. - You CAN add wings to the wardrobe. - You CANNOT add weapons to the wardrobe. (Sorry, no multiple use Pure Void weapons!) See examples below of things I have been able to successfully register to the wardrobe: How To Skin A Registered Item Onto Your Gear Next, you will select the outfit that you want to use -- the final skin you want to see on your piece of gear. Then, you will select the piece of gear you want to skin the above piece onto. Note, the piece of gear must be in your inventory, not on your character. How Much Luna Everything Costs To open up a wardrobe slot to store a skin, it will cost you 96 Luna. The FIRST time you use that skin on a piece of gear, it will NOT cost you any Luna. In the future, if you use that skin again (a 2nd time or however many times you want), it will cost you 96 Luna again each time you use it. Additional Notes - You will only get 8 slots for skins. Once you open up all 8, more slots do NOT appear. Unfortunately. - Once you register a skin to your wardrobe, it will disappear from your inventory. In other words, you cannot register a skin to your wardrobe and then turn around and list the original skin on the broker. - If you decide to remove a wardrobe skin from your piece of gear, you cannot remove it via the normal Modify Appearance function on the gear itself. You must come back into the wardrobe and use the Remove Outfit tab. It does NOT cost any Luna to do this.
  2. Return wings and wing skins!!

    No, they are not. They have the same success rates as other purple gear. It is reasonable to go from +10 to +12 with gold stones. After that, I recommend purple stones until +13 or +14 (depending on how lucky you are). Then I recommend an ultimate stone to go from +14 to +15. These purple Veilbreakers wings are no longer worth the grinding -- tbh, they never were, even back in 6.x. Only do it if you really like the skin. The ancient wings you get from FM are just as good AND they can be retuned. Yes. You will need purple stones to do so. It is a morph recipe (shift + K) that we all have. You do not need to do anything special to get the morph recipe. You will need a few other crafting materials in addition to 5 purple enchantment stones; you can either grind out those mats yourself or buy them on the broker. Additionally, if you are in a legion which often conquers altars, you have chances for special NPCs to spawn at those altars. You can use stellium to buy ultimate enchantment stone tickets (70 stellium) which only use 5 purple enchant stones (and no other materials) to morph into ultimate stones. Here is some commentary about current leveling of aetherforging: They are gold/ancient wings. They are retunable with kinah. I'm not logged in right now to check, but it's not a lot. Like maybe 50k-100k kinah per retune. You can try as many times as you want. Note, if you wait until next week (Dec 18th), we will have a special event NPC which gives you a buff that makes it only cost 1 single kinah to retune gear, no matter how many times you try! On ancient gear, you get two optional stats, and they are random. So when you retune, you will come up with 2 random stats. If you try again, it will be 2 stats again. Could be the same, could be different. You just have to keep retuning until you get the 2 you want. (Fyi, purple gear has 3 stats; ultimate gear has 4 stats.)
  3. Post your Snow Bawlz rewards.

    1 of 3, randomized skill: 1. Increases Physical Defence and Magical Defence by 800 for 20s. Increases Atk Speed by 12%. Increases Casting Speed by 12%. Increases Speed by 12%. (http://db.lfstrat.com/aion/en/skill/?id=13358) 2. Deals 5,000 physical damage to up to 12 enemies within a 7 m radius and stuns them. (http://db.lfstrat.com/aion/en/skill/?id=13357) 3. Restores 30000 HP if the HP falls below 40%. (http://db.lfstrat.com/aion/en/skill/?id=13359) However, it is very possible that NCsoft is giving us a nerfed, troll version with no skill like what happened with OnionKnight:
  4. Dorinerk's Wardrobe: How It Works

    Yeah, I agree! One of my favorite shields is the Sophisticated Frigida skin which is, of course, not something obtainable in game anymore since we don't have the Sunday night Panda/Sanctum siege anymore. I had finally just used the shield because obviously I'm not going to just never use things lol. However, when I got a new shield, I was very sad to know I'll never have that shield skin again. Ah well.
  5. Event Disappointment

  6. Event Disappointment

    The only transform I still need is Frigida. (I have Kromede, Mastarius, Bollvig, and Sheba.) So with a 1 in 11 chance... yeah, I stopped worrying about it. But I recognize that I speak from a place of privilege because I already have pure attack and cast speed transforms. I really feel like this event should have been a choose-able legendary. The thing is, we've had the transformation system for 14 months now, and there are still people who don't have a class-usable transform. That shouldn't be the case on something that is SO CRITICAL for good gameplay.
  7. Aion 2.0 or 2.5 or 1.0 legacy servers

    Damn, @Cheesecake-DN out here with the hard truth. feelsbadman But all very accurate. Siiiigh.
  8. Lots of non-chanter-mains in this thread haha. Here's my opinion as another chanter main. Hmm, I don't HATE this idea, but I don't love it either. I always have WoL socketed, but I also have +11 stigmas, sooo... To me, I love having that one extra heal that I can throw out while running. Plus, the CD (for me) is only 50 seconds. So I guess my opinion is based on privilege, but I rather like having it as a green stigma. I don't like how songweaver's HoT got changed to a blue stigma, so I naturally don't want that to happen to Word of Life. However, I can see your points as well. Agree completely. Word of Instigation is SO powerful for physical classes, but 100% useless to magical classes. I would prefer a compromise. Instead of 500 crit/acc/atk to phys classes and 0 to magic, why not 350 to all classes? Idk. Also would like to see our "nukes" have their damage increased a bit as you mentioned in point 3. I don't mind only having 3 mantras. However, one of them is pretty dang weak -- the purple "shield" one. I even toggle it off completely in some cases so that my group members don't accidentally push off more important buffs due to that fairly useless mantra. It's okay in pvp, I guess, but absolutely dumb in pve. Agree on most of these. I do miss Binding Word. That said, however, Overwhelming Judgment is a good way to "snare" someone as I feel like the stun rate is pretty high. Acceleration Cheer is useless now especially now that most people have a legendary transform. To be honest though, I don't think anyone would trade a more important skill for Acceleration Cheer even if they DO make it more useful. There are just too many better skills out there. I never use Splash Swing because of the parry thing. Too much of an annoyance. I don't necessarily think we need (another) timed dispel, but I do think it should be buffed a bit. It's almost useless because there are SO many things it won't dispel. A greater healing pot is more useful than this skill. One other thing I would add... Emergency Teleport The cooldown on this is 3 minutes, and it's the only "blink" skill we have. It would be nice to see the cooldown reduced a bit, maybe to 2 minutes.
  9. Changes made in Korea on May 22, 2019. Source: https://aion.plaync.com/board/balancelab/view?articleId=282 plus Aion Powerbook individual skill pages If you enchant your legendary Daevanion skills to +15, you will receive the following "Enchanted" versions of the Daevanion skills. Note, I did not list increased damage that you gain if that's relevant to the particular skill because that would take too long lol. I did go ahead and list changes to healing and blocking. I only listed classes for which I have characters so that I could compare things in game for translation accuracy, sorry! If your class isn't listed, you can look on the link above though. Chanter: Roaring Judgment: Increases/decreases attack, cast, and run speed by 30% instead of 20%. CD becomes 10 seconds instead of 12 seconds. Overwhelming Judgment: 3 seconds of stun time instead of 2 seconds. Cleansing Spell: Recovers 11,527 HP instead of 9,606 HP. Lasts 10 seconds instead of 7 seconds. Rejuvenating Spell: Recovers 3,842 HP instead of 3,202 HP. Lasts 12 seconds instead of 10 seconds. Empowered Resonating Dance: The power of the next attack increases by 80% instead of 40%. Dizzying Slash: Adds an additional attack if the target is knocked down. Chaos Smash: Adds an additional attack if the target is knocked down. CD becomes 16 seconds instead of 24 seconds. Sweeping Crash: Adds an additional attack if the target is knocked down (I think?). CD becomes 16 seconds instead of 48 seconds. Melee Crush: Reduces the target's movement speed even more than it already does (unspecified how much exactly). Dizzying Smash: Has a higher chance to make the target stumble. Sorcerer: Volcanic Wrath: Airborne effect becomes 2.5 seconds instead of 2 seconds. Shifting Magma: Damage is increased by 20%. Flame Ray: CD becomes 40 seconds instead of 60 seconds. Aether Inferno: Paralyze effect now applies to 10 targets instead of 6 targets. Crippling Spear: Target's magic defense is now decreased by 500 instead of 300. Thundering Spear: HP absorbed is now 60% instead of 50%. Elemental Rush: Magic attack is increased by 700 instead of 300. Magic accuracy is increased by 4,500 instead of 3,400. The chance of nuke CDs being reduced becomes 7% instead of 5%. CD becomes 2 minutes instead of 3 minutes. Magic Rush: Magic attack is increased by 1,500 instead of 900. Magic crit is increased by 1,500 instead of 300. CD becomes 1 minute 12 seconds instead of 3 minutes, but it only lasts 30 seconds instead of 1 minute. Raging Inferno: Reduction of cast time lasts for 5 seconds instead of 3 seconds. Frigid Wave: Target's movement speed reduction lasts for 5 seconds instead of 3 seconds. Cleric: Rolling Thunder: Stun effect lasts for 1.5 seconds instead of 1 second. Crashing Thunder: If target is stunned, their movement speed is reduced. Immortal Barrier: Blocks 22,800 damage instead of 19,000. Lasts for 10 seconds instead of 8 seconds. Mass Immortal Shroud: Blocks 11,400 damage instead of 9,500. Lasts for 6 seconds instead of 4 seconds. Twinkling Light: Gives 7% heal boost instead of 5%. Recovers 853 HP instead of 491 HP. Globe of Light: Area of healing effect is increased to 7m instead of 5m. Recovers 2,363 HP instead of 1,641 HP. Breath of Recovery: Blocks 7,000 damage instead of 5,000. Recovers 4,946 HP instead of 4,122 HP. Beam of Recovery: Recovers 4,946 HP instead of 3,436 HP. The 80% casting time decrease will last for 3 seconds instead of 2 seconds. Paralyzing Spark: Paralyze effect lasts for 1.5 seconds instead of 1 second as regular and 2.5 seconds instead of 2 seconds as critical. Divine Crackle: Call Lightning's CD is reduced by 25 seconds instead of 20 seconds. Songweaver: Blazing Requiem: If the target is asleep OR moving at a reduced speed, the CD of Sonic Splash is reset. Previously, it was only reset if the target was asleep. Firey Requiem: No special change. Increased damage from 6,204 to 7,444. Snowflower Melody: Blocks 12,000 damage instead of 10,000 damage. Restores 8,460 HP instead of 2,820 HP. Snowbound Melody: Blocks 12,000 damage instead of 10,000 damage. Restores 8,460 HP instead of 5,640 HP. PVP Defense is increased by 500 instead of 300. Strengthened Tempest Variation: Airborne effect lasts for 2.5 seconds instead of 2 seconds. Harmony of Tempest: No special change. Increased damage from 2,665 to 3,198. Soothing Melody: Attack/cast speed effect is changed by 25% instead of 20%. Restores 1,410 HP instead of 1,175 HP. Resonant Melody: Healing boost effect becomes 18% instead of 15%. Restores 1,410 HP instead of 1,175 HP. Inspiring Flourish: CD becomes 14 seconds instead of 30 seconds. Decreases the target's mana by 10% instead of 5%. Stun/knockdown resist becomes 250 instead of 150. Dazzling Flourish: Stun effect lasts for 1 second instead of 0.5 second. Gladiator: Resolute Charge: Physical attack is increased by 3,600 instead of 3,000. Lasts for 12 seconds instead of 10 seconds. Surefooted Charge: Physical attack is increased by 1,800 instead of 1,500. Accuracy and crit are increased by 1,200 instead of 1,000. Crushing Onslaught: The critical hit decrease to the CDs of the conditional skills will become 50% chance instead of 30%. Crushing Assault: Restores 150% of damage dealt as HP instead of 100%. Target range becomes 4m instead of 3m. Ferocious Earthquake: Skill range becomes 20m instead of 15m. (Maybe? Unclear on Aion Powerbook vs link above) Ferocious Lunge: Skill range becomes 8m instead of 7m. (Maybe? Unclear on Aion Powerbook vs link above) Draining Rupture: Target's physical defense is reduced by 500 instead of 350. Crippling Rupture: Airborne effect will last for 2.5 seconds instead of 2 seconds. Paralyzing Cleave: CD becomes 14 seconds instead of 24 seconds. CD of Ferocious Leap is decreased by 50% instead of 30%. But, might not immobilize target anymore? Ferocious Lunge: Target range becomes 17m instead of 15m. It looks like it's 17m right now, so I'm not sure if it gets nerfed to 17m sometime between our current patch and 7.2. Aethertech: Counter-Fire: CD for Steam Rush is reduced by 80% instead of 60%. Sweeping Fire: Becomes a 3-time repeatable instead of 2-time repeatable. Idium Slam: Movement speed increased by 30% instead of 20%. Attack speed increased by 25% instead of 15%. Idium Barrage: Movement speed increased by 30% instead of 20%. Attack speed increased by 25% instead of 15%. Protective Shell: CD becomes 2 minutes 24 seconds instead of 3 minutes. Shock debuff resistance becomes 1,000 instead of 500. Resistant Protective Shell: CD becomes 1 minute 12 seconds instead of 1 minute 30 seconds. Movement debuff resistance becomes 1,000 instead of 300. Silencing Blade: Silence effect lasts for 5 seconds instead of 4 seconds. Looks like it's 7 seconds currently, so I'm not sure if it gets nerfed sometime between our current patch and 7.2. Silent Shot: Silence effect lasts for 5 seconds instead of 4 seconds. Looks like it's 7 seconds currently, so I'm not sure if it gets nerfed sometime between our current patch and 7.2. Steady Barrage: No special change. Increased damage from 1,142 to 1,371. Detonating Shot: No special change. Increased damage from 1,142 to 1,371. Assassin: Dizzying Ambush: Increases your movement speed by 30% for 4 seconds instead of 3 seconds. Long stuns make all attacks critical hits for 4 seconds instead of 3 seconds. Fast Assault: CD becomes 30 seconds instead of 40 seconds. Resets the CD for a different skill ("Fangs of the Beast") instead of Beast Leap. Maybe Fang Strike? Whirlwind Dance: The 30% effect for both parts of the skill become 50%. Damage increased by 30%. Whirlwind Burst: The 10% effect for both parts of the skill become 20%. Slashing Onslaught: The chance of critical hit increases by 100% instead of 80%. Fatal Onslaught: Target is stunned if they're poisoned OR their movement speed is currently slowed. Previously, it only stunned if they were poisoned. Efficient Pain Rune: CD becomes 8 seconds instead of 10 seconds. Damage increased by 50%. Expert Paint Rune: CD becomes 14 seconds instead of 18 seconds. Shadowfall's CD is reduced by 100% instead of 70%. Stun effect lasts for 4 seconds instead of 3 seconds. Feral Ambush: Restores 70% of damage dealt as HP instead of 50%. Ruthless Ambush: CD becomes 12 seconds instead of 16 seconds.
  10. A solution that would benefit everyone

    I'm going on vacation tomorrow so I'll miss most of the last week of this event. I don't even care. That makes me sad lol. :<
  11. Thanks for the instance reset event.

    It wasn't yesterday (Sunday). It was Saturday at 11pm server time. Unfortunately, the date/time wasn't given in Cyan's post. You just had to know when it was based on other regions when they had this event. (Yeah, crappy, I know.)
  12. Return wings and wing skins!!

    Those Lakrum wings are terrible. Don't be sorry that you threw them out. Any current patch pve wings will gain flight time and flight speed each time you enchant them, PLUS you can actually retune them with kinah to have more of those stats. My pve wings have 12 minutes of flight time for example. If you just want basic pve wings that you can retune to have flight time and flight speed, go into the 3-man instance called Frozen Monolith. Note, the loot you get from this boss is random, so it might take you a few runs to get the wings. You get two boxes of loot per run. This instance is very easy with 2 other people (many of us can solo it), so it's definitely doable. You get 4 FM runs per week or 5 if you have Prestige. So you will get 8 or 10 loot boxes in one week -- a pretty good chance to get the wings.
  13. How to Maximize AP gain from HM?

    Also AP stars.
  14. what happened to support

    If it helps ease your pain about losing the Apollon breastplate skin, those skins will be back in the game next patch, I believe. I think I read somewhere that those skins will be on the new pvp gear you buy in Katalam.
  15. two hacker

    tsk tsk @Feelix-DN!!
  16. Good to see that even on EU forums, there are people who will deliberately write dumb shit like "I'd like free Kaisinel form" and ruin the whole constructive criticism vibe of the thread.
  17. no fer-pley

    My silky long hair though...
  18. Hey, you got 1 more than I do!
  19. PvP Instance Schedule

    Here you go. Note, Evergale is currently broken (has been for several months), so it's inaccessible. https://docs.google.com/spreadsheets/d/1bG3VdODGccE7BLAhC8siCJD-f1CsG-xNRtv1hltaApw/edit#gid=243686914 Siege will lag, but it won't hurt your computer. You will just see low FPS, hard to move around, Aion might crash, etc.
  20. Please make some changes to event aka Violent Tuca

    It's the same. The box says Shining, but inside it are the Noble Soldusk weapons. You use 6 Tuca Thorns to craft one weapon box (either non-proc or Shiny), and then the weapon that comes out of the box is random.
  21. Illumiel Brawl Skills

    Is it possible you were being hit by all 3 of your opponents? (Not asking in a sarcastic way btw)
  22. Skin Farming in 7.0

    Elite Fledgling Daeva Skins (gear you got in 5.6/5.8 at level 55 when you went to Enshar/Cygnea) HOW TO GET: Buy it with gold ingots on the Gold Sand Traders. One selectable box is 15 gold ingots. All 5 armor pieces plus the hat are available. The hat and gloves are pretty basic though, plus I *THINK* the shirt also has the pants skin built into it (if that makes sense). So you'd probably only need to buy the shoulders, shirt, and shoes to get the general look of it (so 45 gold ingots / 58.5 mil kinah). Probably not worth it on alts and whatnot, but if you're one of the many people with hundreds of gold ingots in your inventory, might be worth it if you like the skin! (I personally loved these skins because they're fairly similar to the Marchutan skins.)
  23. Skin Farming in 7.0

    There is a nice thread here on the forums about farming skins in 6.0, but much of the info is outdated since it’s from 6.0. I’ve been doing a lot of skin farming lately, so here is a bunch of info about current old skins available. I am only listing the skins that are farmable for level 80 toons. There are other skins inside some of these instances, but they cannot be passed to a level 80 toon because they are inside of ancient/legendary gear boxes. For example, the final boss in Esoterrace drops a box of legendary gear which is the Abyssal skin; it can only be looted by the toon which killed the boss. If you bring in a level 80 toon, it can loot everything else on the boss, just not the equipment box. Rentus Base also drops the old Vasharti gear and weapon skins, but again, they are in a box and are not passable to level 80 toons. How to create a proper group that will allow a level 80 toon to loot the skins: Your “skin farming” toon will be within 10 levels of whichever instance you are farming. For example, if you are farming in an instance where the mobs are level 27, your toon will need to be no higher than level 36. You will need two toons in the group: a level 1 on a separate account and a level 37/45/whatever on your main account. Your level 1 toon should be in the group the entire time, regardless of how much switching you do for other toons to loot. Your level 1 toon can just sit at Ishalgen or wherever. Bring your level 37 (or whatever) toon inside the instance by itself (while in group with the level 1) and kill mobs/beat the instance. Note: If white skins drop on the regular mobs, go to character screen with your level 37 toon -- DO NOT LEAVE GROUP -- and switch to your level 80 toon. The *regular* mob loot despawns within 5 minutes, so you must be very fast on those. Loot it on your level 80 toon and then go back to character screen and switch back to your level 37 toon. Continue the instance. After you kill the final boss in the instance, you will probably have a 15-minute wait period (see notes for each instance below for exceptions) before you can loot on another toon. So kill the boss and then go to character screen -- again, DO NOT LEAVE GROUP -- and switch to your level 80 toon. Bring it inside the instance (the level 1 should still be chilling in group with you) and wait by the boss until it becomes lootable. As a general rule, your level 1 toon should always be in the group from start to finish. Do not ever make it leave or you risk the group falling apart and you being kicked from the instance before you're done looting. ** When you enter lower level instances, such as Haramel or Lower Udas Temple, select “Enter with my squad” or some such phrasing; don’t enter the instance in the solo mode. ** Frostforged Gear Skins Name of the skins in 7.0: Wind or Earth Where to get: Haramel, Alquimia Research Center, Kromede’s Trial Level your farming toon needs to be: 6-32 Type of loot: White gear pieces How to get: They are found on both regular mobs and Hamerun, the final boss; see notes at the top of this post on how to loot. Special notes: The mini-boss mob that prowls around outside of the Haramel entrance also drops one piece of this gear, and it is also passable to level 80 toons in the same way, so make sure to kill him before you actually enter the instance. The drop rate is much lower in Alquimia, so I recommend just keeping your toon at level 9 until you’ve collected all the pieces you need from Haramel before ascending to level 10. Malefic Gear and Weapon Skins Name of the skins in 7.0: Starspark Where to get: Fire Temple, Bakarma Fortress, Taloc’s Hollow, Esoterrace Level your farming toon needs to be: 31-51 Type of loot: White gear pieces How to get: They are found on both regular mobs and bosses; see notes at the top of this post on how to loot. Special notes: FT drops a different, non-Malefic shield, which is called Starspark like the other Malefic gear, but it’s not the Malefic shield. I’m not sure what it is, so I included a picture of it. FT also has a chance to spawn Vile Judge Kromede as the final boss and she drops the old Kromede weapon skins, but several of them are the extendable versions, so they cannot be skinned onto level 80 weapons. FT is the best/fastest/easiest way to farm these Malefic skin pieces. Infinity Shard/Hyperion Gear Skins Name of the skins in 7.0: Heartwave or Aegis Where to get: Lower Udas Temple, Rentus Base, Beshmundir Temple, Dragon Lord’s Refuge, Tiamat Stronghold Level your farming toon needs to be: 49-80 (recommend waiting until 52 for Udas Temple because Besh at level 49 is almost impossible) Type of loot: White gear pieces How to get: They are found on both regular mobs and bosses; see notes at the top of this post on how to loot. Special notes: The cloth version is the special songweaver version; does not have the sorc/sm version of cloth. There are both leather versions – regular and special gunner. All pieces are available, including the hats. The mace and shield can also be found. It’s possible the other weapons are around, but I haven’t seen them in about a dozen runs. In Dragon Lord’s Refuge, the skin is on Calindi, not the final chest. (There is technically also one in the chest, but it's not passable to other toons.) Calindi’s loot timer is 15 minutes, so you can finish the instance before you bring in your level 80 toon. Lower Udas Temple is the best/easiest/fastest way to farm these skins. Tiamat Stronghold Weapon Skins Name of the skins in 7.0: Ancient Drakanfire Where to get: Tiamat Stronghold Level your farming toon needs to be: 71-80 Type of loot: Ancient weapon box How to get: It is found on the boss, Tahabata. They are not passable between characters as they are inside boxes, but you can just run the instances on your level 80 toons since Tahabata is a level 71 mob! Special notes: These DO have the red glow on them! You must actually bring a 2nd toon inside the instance with you. Just holding the group is not enough. For some reason, the weapon box only drops from Tahabata when at least two toons are inside the boss room. Unfortunately, since they are inside weapon boxes, you will get the "best" one for your class. For example, as a chanter, I am given a box with a staff; I don't get to choose a mace or shield instead. Fallen Poeta/Kroban Gear and Weapon Skins Name of the skins in 7.0: Helio’s Where to get: Open world Lakrum/Demaha, Bastion of Souls, Primeth’s Forge, Stellin Laboratories Level your farming toon needs to be: No level restriction as long as you are strong enough to kill the mobs Type of loot: White gear pieces How to get: They are found on regular mobs; see notes at the top of this post on how to loot. Special notes: They were called Volcanic in 6.x patches. No image of all the weapons together; google "Aion Kroban weapons" for images of them individually from Aion Powerbook. Blood Mark Gear and Weapon Skins Name of the skins in 7.0: Lakrum Protector Where to get: Yellow/dark blue quests when you first enter the Lakrum map Level your farming toon needs to be: 76-80 Type of loot: Ancient gear How to get: Quest rewards Special notes: The white version shown above is the Lakrum Protector pve gear; the gray version (not pictured here) is the pvp gear. Harvester Gear and Weapon Skins Name of the skins in 7.0: Ancient Nighthaze Where to get: Bastion of Souls, Frozen Monolith Level your farming toon needs to be: 76-80 Type of loot: Ancient gear How to get: They are found on the bosses. They are not passable between characters as they are inside boxes, but you can just run the instances on your level 80 toons. Special notes: None OTHER SKINS YOU GET WHILE LEVELING, BUT NOT PASSABLE TO LEVEL 80 TOONS: - Level 1 starter gear – “Old” – original starter skin - Level 1-9 gear – “Apprentice” – Fabled Kahrun skin – Looks like: https://66.media.tumblr.com/148477c525121e325526c504aa2dfdf3/tumblr_pevjsom1Dg1rjzgqyo2_250.png - Level 10 gear – “Traveler” – Siel’s Forgotten skin – Looks like: https://www.daevasreport.com/images/multimedia/screenshots/3-0_screenshots_armors03.jpg - Level 10 wings (yellow quest) – “Verdict” – Norsvold starter wings (assume Elyos get their Iluma version, but not sure) – Looks like: https://aionpowerbook.com/preview/wings/wing_q04a_1.jpg - Level 10-20 gear – “Verdict” – Ceramium coin skin (white) – Looks different for Elyos and Asmos - Level 20 purple weapons – “Dundis” – same as Verdict - Level 20-40 Gear – “Adjudication” – Ceramium coin skin (purple) – Looks different for Elyos and Asmos - Level 40-55 gear – “Indomitable” – Eternal Kahrun skin – Looks like: http://cmsstatic.aionfreetoplay.com/armor3.jpg - Level 50 purple weapons – “Lakeanimum” – unknown blue/black (similar to Beritra skin, but not quite the same) - Level 50-74 Gear and weapons – “Sunburst” – Danuar Sanctuary skin – Looks like: https://www.daevasreport.com/2013/05/07/aion-4-0-danuar-shalter-gear/ - Level 60 purple weapons – “Roaring Kirrin” – Hyperion skin – Looks like: https://live.staticflickr.com/8690/16989487461_a678e15206_b.jpg
  24. [Mini series] Kiss!!

  25. GG wise dragon king's weapon box

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