Jump to content

Vantheria-DN

Daeva
  • Content count

    1736
  • Joined

  • Last visited

  • Days Won

    62

Posts posted by Vantheria-DN


  1. 10 hours ago, Rogaine-DN said:

    What has this got to do with trying to find a name?  Ya just gotta let it go...

    It has to do with it because the survey rewards EK people received were to compensate them for losing their names, houses, and just general merge frustrations. So effectively, they have already been compensated for losing their names.


  2. 16 hours ago, Bonito-DN said:

    After opening all the pods, we could only release 9/10 prisoners. Couldn't figure out what caused it

    Did you have an aethertech in the group who opened the main gate to start the prisoner section of the instance instead of waiting for Bastikan to come open it? Apparently that's a way that will cause this bug to occur.


  3. 38 minutes ago, Unskilled-KT said:

    I doubt he intentionally did it. Most likely he landed wrong page...

    "What the hell happened to the appearance of the Blade & Sou-- oh never mind, wrong forum."


  4. You can get greatsword from instances once you reach level 80. Many glads use a greatsword nowadays. However, many will still let a templar take the greatsword if neither of them have it since that is templar's main weapon. Kind of like chanters will let a cleric take a mace and assassins will let a ranger take a bow.

    Sorry, I know that's not entirely your question since you want greatsword at a lower level. But it's not that big of a deal since leveling to 80 is so fast now.


  5. 33 minutes ago, Aly-DN said:

    Konkers and I don't often agree, but we do here. I won't take anyone anywhere if they refuse to use a transformation scroll. 

    Same. I'm sorry, but it just makes you a liability in anything harder than CoE. You're way too slow to run and your attack/cast speed is also way too slow. It sucks that seeing our characters isn't the default anymore, and I use transparent scrolls 90% of the time now because of it, but it's the reality of this game.


  6. Changes made in Korea on May 22, 2019.

    Source: https://aion.plaync.com/board/balancelab/view?articleId=282 plus Aion Powerbook individual skill pages

    If you enchant your legendary Daevanion skills to +15, you will receive the following "Enchanted" versions of the Daevanion skills. Note, I did not list increased damage that you gain if that's relevant to the particular skill because that would take too long lol. I did go ahead and list changes to healing and blocking.

    I only listed classes for which I have characters so that I could compare things in game for translation accuracy, sorry! If your class isn't listed, you can look on the link above though.

     

    Chanter:

    ch_mortalstrike_custom_a_up.png Roaring Judgment: Increases/decreases attack, cast, and run speed by 30% instead of 20%. CD becomes 10 seconds instead of 12 seconds.

    ch_mortalstrike_custom_b_up.png Overwhelming Judgment: 3 seconds of stun time instead of 2 seconds.

    ch_recoverword_custom_a_up.png Cleansing Spell: Recovers 11,527 HP instead of 9,606 HP. Lasts 10 seconds instead of 7 seconds.

    ch_recoverword_custom_b_up.png Rejuvenating Spell: Recovers 3,842 HP instead of 3,202 HP. Lasts 12 seconds instead of 10 seconds.

    ch_sonicgenoside_custom_b_up.png Empowered Resonating Dance: The power of the next attack increases by 80% instead of 40%.

    ch_sonicgenoside_custom_c_up.png Dizzying Slash: Adds an additional attack if the target is knocked down.

    ch_presssmash_custom_a_up.png Chaos Smash: Adds an additional attack if the target is knocked down. CD becomes 16 seconds instead of 24 seconds.

    ch_presssmash_custom_b_up.png Sweeping Crash: Adds an additional attack if the target is knocked down (I think?). CD becomes 16 seconds instead of 48 seconds.

    ch_rapidthrust_custom_a_up.png Melee Crush: Reduces the target's movement speed even more than it already does (unspecified how much exactly).

    ch_rapidthrust_custom_b_up.png Dizzying Smash: Has a higher chance to make the target stumble.

     

    Sorcerer:

    wi_volcanicflame_custom_b_up.png Volcanic Wrath: Airborne effect becomes 2.5 seconds instead of 2 seconds.

    wi_volcanicflame_custom_c_up.png Shifting Magma: Damage is increased by 20%.

    wi_fireshooter_custom_b_up.png Flame Ray: CD becomes 40 seconds instead of 60 seconds.

    wi_fireshooter_custom_a_up.png Aether Inferno: Paralyze effect now applies to 10 targets instead of 6 targets.

    wi_windspear_custom_a_up.png Crippling Spear: Target's magic defense is now decreased by 500 instead of 300. 

    wi_windspear_custom_b_up.png Thundering Spear: HP absorbed is now 60% instead of 50%.

    wi_manaboost_custom_b_up.png Elemental Rush: Magic attack is increased by 700 instead of 300. Magic accuracy is increased by 4,500 instead of 3,400. The chance of nuke CDs being reduced becomes 7% instead of 5%. CD becomes 2 minutes instead of 3 minutes.

    wi_manaboost_custom_a_up.png Magic Rush: Magic attack is increased by 1,500 instead of 900. Magic crit is increased by 1,500 instead of 300. CD becomes 1 minute 12 seconds instead of 3 minutes, but it only lasts 30 seconds instead of 1 minute.

    wi_hydroimpact_custom_a_up.png Raging Inferno: Reduction of cast time lasts for 5 seconds instead of 3 seconds.

    wi_hydroimpact_custom_b_up.png Frigid Wave: Target's movement speed reduction lasts for 5 seconds instead of 3 seconds.

     

    Cleric:

    pr_divinetouch_custom_b_up.png Rolling Thunder: Stun effect lasts for 1.5 seconds instead of 1 second.

    pr_divinetouch_custom_c_up.png Crashing Thunder: If target is stunned, their movement speed is reduced.

    pr_invinsiblewall_custom_a_up.png Immortal Barrier: Blocks 22,800 damage instead of 19,000. Lasts for 10 seconds instead of 8 seconds.

    pr_invinsiblewall_custom_b_up.png Mass Immortal Shroud: Blocks 11,400 damage instead of 9,500. Lasts for 6 seconds instead of 4 seconds.

    pr_emergentheal_custom_a_up.png Twinkling Light: Gives 7% heal boost instead of 5%. Recovers 853 HP instead of 491 HP.

    pr_emergentheal_custom_b_up.png Globe of Light: Area of healing effect is increased to 7m instead of 5m. Recovers 2,363 HP instead of 1,641 HP.

    pr_firstaid_custom_a_up.png Breath of Recovery: Blocks 7,000 damage instead of 5,000. Recovers 4,946 HP instead of 4,122 HP.

    pr_firstaid_custom_b_up.png Beam of Recovery: Recovers 4,946 HP instead of 3,436 HP. The 80% casting time decrease will last for 3 seconds instead of 2 seconds.

    pr_divinespark_custom_a_up.png Paralyzing Spark: Paralyze effect lasts for 1.5 seconds instead of 1 second as regular and 2.5 seconds instead of 2 seconds as critical.

    pr_divinespark_custom_b_up.png Divine Crackle: Call Lightning's CD is reduced by 25 seconds instead of 20 seconds.

     

    Songweaver:

    ba_requiem_1_custom_b_up.png Blazing Requiem: If the target is asleep OR moving at a reduced speed, the CD of Sonic Splash is reset. Previously, it was only reset if the target was asleep.

    ba_requiem_1_custom_a_up.png Firey Requiem: No special change. Increased damage from 6,204 to 7,444.

    ba_sanctuary_custom_a_up.png Snowflower Melody: Blocks 12,000 damage instead of 10,000 damage. Restores 8,460 HP instead of 2,820 HP.

    ba_sanctuary_custom_b_up.png Snowbound Melody: Blocks 12,000 damage instead of 10,000 damage. Restores 8,460 HP instead of 5,640 HP. PVP Defense is increased by 500 instead of 300.

    ba_songofgust_custom_b_up.png Strengthened Tempest Variation: Airborne effect lasts for 2.5 seconds instead of 2 seconds.

    ba_songofgust_custom_c_up.png Harmony of Tempest: No special change. Increased damage from 2,665 to 3,198.

    ba_songofheal_custom_a_up.png Soothing Melody: Attack/cast speed effect is changed by 25% instead of 20%. Restores 1,410 HP instead of 1,175 HP.

    ba_songofheal_custom_b_up.png Resonant Melody: Healing boost effect becomes 18% instead of 15%. Restores 1,410 HP instead of 1,175 HP.

    ba_songofmentalic_custom_a_up.png Inspiring Flourish: CD becomes 14 seconds instead of 30 seconds. Decreases the target's mana by 10% instead of 5%. Stun/knockdown resist becomes 250 instead of 150.

    ba_songofmentalic_custom_b_up.png Dazzling Flourish: Stun effect lasts for 1 second instead of 0.5 second.

     

    Gladiator:

    fi_berserkstance_custom_a_up.png Resolute Charge: Physical attack is increased by 3,600 instead of 3,000. Lasts for 12 seconds instead of 10 seconds.

    fi_berserkstance_custom_b_up.png Surefooted Charge: Physical attack is increased by 1,800 instead of 1,500. Accuracy and crit are increased by 1,200 instead of 1,000.

    fi_destructblow_custom_a_up.png Crushing Onslaught: The critical hit decrease to the CDs of the conditional skills will become 50% chance instead of 30%.

    fi_destructblow_custom_b_up.png Crushing Assault: Restores 150% of damage dealt as HP instead of 100%. Target range becomes 4m instead of 3m.

    fi_flyingslash_custom_a_up.png Ferocious Earthquake: Skill range becomes 20m instead of 15m. (Maybe? Unclear on Aion Powerbook vs link above)

    fi_flyingslash_custom_b_up.png Ferocious Lunge: Skill range becomes 8m instead of 7m. (Maybe? Unclear on Aion Powerbook vs link above)

    fi_shockburst_custom_a_up.png Draining Rupture: Target's physical defense is reduced by 500 instead of 350.

    fi_shockburst_custom_b_up.png Crippling Rupture: Airborne effect will last for 2.5 seconds instead of 2 seconds.

    fi_stormblade_custom_b_up.png Paralyzing Cleave: CD becomes 14 seconds instead of 24 seconds. CD of Ferocious Leap is decreased by 50% instead of 30%. But, might not immobilize target anymore?

    fi_stormblade_custom_c_up.png Ferocious Lunge: Target range becomes 17m instead of 15m. It looks like it's 17m right now, so I'm not sure if it gets nerfed to 17m sometime between our current patch and 7.2.

     

    Aethertech:

    ri_breakingattack_custom_b_up.png Counter-Fire: CD for Steam Rush is reduced by 80% instead of 60%.

    ri_breakingattack_custom_c_up.png Sweeping Fire: Becomes a 3-time repeatable instead of 2-time repeatable.

    ri_chargedpunch_1_custom_a_up.png Idium Slam: Movement speed increased by 30% instead of 20%. Attack speed increased by 25% instead of 15%.

    ri_chargedpunch_1_custom_b_up.png Idium Barrage: Movement speed increased by 30% instead of 20%. Attack speed increased by 25% instead of 15%.

    ri_protectioncurtain_custom_a_up.png Protective Shell: CD becomes 2 minutes 24 seconds instead of 3 minutes. Shock debuff resistance becomes 1,000 instead of 500.

    ri_protectioncurtain_custom_b_up.png Resistant Protective Shell: CD becomes 1 minute 12 seconds instead of 1 minute 30 seconds. Movement debuff resistance becomes 1,000 instead of 300.

    ri_shockstrike_custom_a_up.png Silencing Blade: Silence effect lasts for 5 seconds instead of 4 seconds. Looks like it's 7 seconds currently, so I'm not sure if it gets nerfed sometime between our current patch and 7.2.

    ri_shockstrike_custom_b_up.png Silent Shot: Silence effect lasts for 5 seconds instead of 4 seconds. Looks like it's 7 seconds currently, so I'm not sure if it gets nerfed sometime between our current patch and 7.2.

    ri_chainfire_custom_a_up.png Steady Barrage: No special change. Increased damage from 1,142 to 1,371.

    ri_chainfire_custom_b_up.png Detonating Shot: No special change. Increased damage from 1,142 to 1,371.

     

    Assassin:

    as_blindside_custom_a_up.png Dizzying Ambush: Increases your movement speed by 30% for 4 seconds instead of 3 seconds. Long stuns make all attacks critical hits for 4 seconds instead of 3 seconds.

    as_blindside_custom_b_up.png Fast Assault: CD becomes 30 seconds instead of 40 seconds. Resets the CD for a different skill ("Fangs of the Beast") instead of Beast Leap. Maybe Fang Strike?

    as_flowingspiner_custom_a_up.png Whirlwind Dance: The 30% effect for both parts of the skill become 50%. Damage increased by 30%.

    as_flowingspiner_custom_b_up.png Whirlwind Burst: The 10% effect for both parts of the skill become 20%.

    as_pollutioncut_custom_b_up.png Slashing Onslaught: The chance of critical hit increases by 100% instead of 80%.

    as_pollutioncut_custom_c_up.png Fatal Onslaught: Target is stunned if they're poisoned OR their movement speed is currently slowed. Previously, it only stunned if they were poisoned.

    as_signetburst_custom_a_up.png Efficient Pain Rune: CD becomes 8 seconds instead of 10 seconds. Damage increased by 50%.

    as_signetburst_custom_b_up.png Expert Paint Rune: CD becomes 14 seconds instead of 18 seconds. Shadowfall's CD is reduced by 100% instead of 70%. Stun effect lasts for 4 seconds instead of 3 seconds.

    sc_assaultstabber_custom_a_up.png Feral Ambush: Restores 70% of damage dealt as HP instead of 50%.

    sc_assaultstabber_custom_b_up.png Ruthless Ambush: CD becomes 12 seconds instead of 16 seconds.


  7. Did anyone get their gold ingots for their GP reset? I got all other rewards correctly, but I still have the same amount of gold ingots as I did yesterday.

    EDIT: Never mind, I see they're in a separate stack by themselves in my special cube.


  8. 12 hours ago, Shadowslayerr-DN said:

     I thought you said in one of your previous posts about the server merge that we'd be getting the same buffs as EK server did...? 

    Actually he didn't specify the "same" buffs. He said:

    On 4/24/2019 at 11:47 AM, Cyan said:

    After the consolidation is complete, additional boosts will be added to all servers. More details to come.

     


  9. 2 hours ago, Aly-DN said:

    Lol.

    OMG! Someone gamed all those people who were gaming the system to tie for first place and "took" rank 1 all for himself?! 

    RIP

     

    59 minutes ago, Doll-DN said:

    I think it's about the same as people queuing up against their alts to ensure a victory and thus getting rank 1 prizes (y'know, 99.9% of that list).

    RIIIIGHT?! I'm sorry, but this is just too funny lmao.


  10. 11 hours ago, Gwin-DN said:

    Think with me. What is the reason for you to participate of  SIEGE? Everything you will gain will be temporary.

    @KonkersGG-EK and I don't always agree on things, but I gotta say he's right. You're being VERY dramatic right now. We aren't even disagreeing with you that Aion has issues. We're just saying that you need to make the decision about if you think it's worth sticking out or if you should just quit and find a new game you will enjoy. That's something EVERYONE needs to decide.

    Also, legendary (or ultimate, depending on your rank) enchantment stones, kinah, and manastones are NOT temporary. They're very useful, especially in 6.x. We don't go to siege for gp for transformation rank (the temporary thing you're talking about). Literally no one cares about that. We do it for the season rewards.


  11. 12 minutes ago, Aieryn-DN said:

    Also, they'll never sell me an outfit from the BC store until they fix it so they won't take our manes away. Our manes are all we have left that make us unique. Without them we might as well all be Elyos.

    Just putting how I feel out there.

    I understand this is how you feel, but keep in mind it's not how we all feel. I personally hate the manes.


  12. 1 hour ago, KonkersGG-EK said:

    The only thing that still bothers me is the fact that I won't be able to trade the gear that I'm ready to craft on my gladiator to my templar (Templar has no craft). I'll have to use the broker and lose millions of kinah pricing things for their usual price to avoid being fked by NCsoft.

    No disagreement there. NCsoft's policy on what is and is not tradeable is pretty detestable.


  13. 20 minutes ago, KonkersGG-EK said:

    Yet you think it's fair the fact that I had to stop doing a good portion of the endgame content to get that AP, and I didn't get the compensation that officers got for that reason. It clearly shows that I was active and did every other instance that didn't gave out GP at the time. 🙄

    Just like it was our choice not to roll on EK, it was your choice not to participate in activities during the bug.

×