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Stormwing

Daeva
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Everything posted by Stormwing

  1. Let's open a new server each month and merge it with Siel after three months.
  2. @Edict: You are correct on one point. What you wrote is indeed clear. Also do not write that I summarized your posts incorrectly. That is just spreading disinformation and gaslighting others.
  3. @Edict: This was your starting argument. This was your explanation for it. Followed up by that one. If that is your opinion on this topic it should be your opinion on all topics and stop you from questioning anything NCsoft does. According to you they are best equipped in deciding on what is practical and you support anything NCsoft thinks is best for the game. If your own posts do not reflect what you wrote, then what does?
  4. @Edict: Your argument mainly bases on a comparison of abyss point gain. Some players just like dredgion as a content and only one (two if generous) mentioned the part about abyss points. The other point, that all decisions are up to NcSoft and that they know better anyway, ruins every space for suggestion and criticism. Including most of your own posts in other topics, like "NCsoft is best equipped for deciding on what is practical for handling xforms." or "NCsoft is best equipped for deciding on what is practical on enforcing ToS.".
  5. Not really a certain answer to your question, but usually it works as follow: more experience increases the characters levelling experience you get from crafting (the one you gain and see after each craft in the chat) yet not the separate crafting levelling experience which is used to level up crafting. The latter is usually labelled explicitly if provided and not commonly included in experience events. So, if they follow the separate wording strictly, as they also do on ingame items, "200% EXP Rate" would not increase the speed of levelling up crafting, merely provide double the experience from each craft to level up your character. However, it is up to NcSoft to clarify on this.
  6. @Cookie: I doubt many care about the RMT part of candies at this point. You have to keep in mind that the kinah was a huge advantage at the start, yet is not so much anymore.
  7. @Cookie: I disagree. Godstones should be removed from the game entirely.
  8. @Fumoffu-KT: Up to seven per person actually (for some).
  9. @marikazan-KT: I agree that both are at fault. Classic shows that neither the publisher nor the playerbase changed.
  10. You are probably in the wrong forum section. No idea what wraps are, but in classic we can open private stores in most of locations.
  11. What Conman wrote. Whether one calls it pay to win or pay to progress does not change that the Daeva Pass holds increasingly more crowns (abyss points) and increasingly more enchantment- and manastones. One year into the game the free part of the Daeva Pass like scrolls, personal kisks and potions can get discarded immediately due to lack of space or being worse than consumables one uses already. Mine just rots in the mailbox. If it was for me the Daeva Pass would have never existed since it ruined the genuine classic experience from the start by offering huge amount of coins which invalidated world drops and drops from named mobs. So for me not the cash shop is the issue (anymore) but the daeva pass - if one wants to distinguish those. If it was for me and for many others, the shop would offer hundreds of skins, various permanent or cheaper temporary pets, all sort of dyes and cosmetic gimmicks. However that pig has been slaughtered enough. Yet, it is not up to me or any of us. Like someone wrote above, people have experienced the Aion-Cycle once already and they wont put up with the same stuff anymore and also not for so long. They quit and tick off their classic/nostalgic experience as failed and most certainly wont return a third time.
  12. @Arhangelos: To ultimately not lose both I guess. I can not judge their income but player-count-wise none can deny their current model and past decisions failed. Nice to see you are alive .
  13. The question should not be whether one model is more profitable than the other, since there are successful examples for each of them. The discussion should be why the model NA chose does not work out. Asking for a subscription is fine. Yet not offering support, communication and fast acting on obvious bugs does not pay off. Why do we even get the bugged patches if most of it has already been fixed at one point in korea? Bots running in Beluslan since the first month with the same names even now, while it would take one hour a week for one person to remove those. Also adding additional pay traps like multiple daeva passes and wardrobe (10 euros per slot), which should both be ingame features not needing quna, is simply silly.
  14. Limiting anything below five star is meaningless to your issue.
  15. I agree that the transfomation should be lifted once the character is logged out for over twenty minutes. The rest of your list I disagree on.
  16. @Zarbi: Most players I talked to about quitting left due to the lack of management and non existent communication and not mainly because of the subscription price.
  17. Just something irrelevant: it is CET now and not CEST anymore.
  18. @Ethyrea-DN: I partly agree. Randomness spoils feelings of achievement. I used to start out within a small legion on retail (about 14 members) of which ten left due to either failing the heart or that required handcraft profession bow multiple times. While I do not like to take away others feeling of achievement, I believe that three tries should be enough to get the pants at the current state of the game.
  19. @Boober: Would you mind pointing out that image, since I am apparently too stupid to find it. Also taking one picture of those many ones does hardly prove a general point. Here is a list of the data provided by the pictures from Forthyn - Asmodaes Pea-k descending by date of post including page four. Asmodians level 50 (world) / Elyos level 50 (world) 1240 / 1182 (-58) 1112 / 1163 (+51) 1157 / 1190 (+33) 1133 / Corrupted 1074 / 1113 (+39) 1067 / 1200 (+133) Edit: Found your example. The asmodian number you quoted was wrong. Yet MXJ point was about the world numbers and Elyos just being too lazy to attend siege.
  20. @Boober: I did not read significantly anywhere, yet the technical statement from MXJ, that level 50 Elyos are not really lower in numbers than Asmodians on Siels is correct, judging from the screenshots alone. Unless I am interpreting those pictures wrongly.
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