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Mijuzdetia

Daeva
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Everything posted by Mijuzdetia

  1. Well tough luck, but realistically how often are all your friends the same class? Almost never. You're now just nit-picking at reasons to "not make the change" It would balance out the game for one and for two, it would also force players to break their little tribal formations and start socializing with other players for once.
  2. Hello everyone, I thought I'd post this up since its been a while that I've written anything on the forums. I wanted to bring up and mention how a certain pattern always seems to be repeated by the Aion management team for NA. If you all remember, on retail NA it started out progressively with subscription, later a free 2 play model and finally a free 2 play (true) as they called it and a full p2win schedule. NCSoft always thought it is the smart choice for the NA market to progress into the same degenerative state of P2WIN where they are left with less than 200-300 active players. Fast forward to Aion Classic. It started out great with a Level 50 cap and full availability of all in-game content and drops, manastones, enchantment stones and other goods being only available in the game. Game stayed subscription based P2P model. Later they started introducing questionable events with sellable candies on the merchant NPC stores allowing players that paid them $$$ on top of the sub in order to get ahead in kinah, therefore gearing quicker than other players. Keep in mind NCSoft did this, not the players. They knowingly full well this pattern was simply going to repeat what they were doing in the past, chose the same steps in a desperate attempt to attack your wallet, and not to grow the community. They started to then slowly move away from the P2P model and simply adopt more monetary models into their money making machine they call Aion. They then moved on to remove all drop rates open world as an "anti-botting" mechanism, Aha! there it is, another lie and excuse from NCSoft to once again shift the paradigm towards more p2win and ultimately, attack your wallet once more. NCSoft knew full well botting cannot be stopped, as botters will use any means to obtain kinah in order to sell it for $$$. To make things worse, NCSoft removed all drop rates open world, but left an area the UDAS area all mobs there still dropping kinah. In essence they simply allowed bots to have a designated area while robbing their own player base of being capable to farm open world for materials, gold items, kinah, manastones etc. NCSoft once again took the steps to ensure bots succeed, and they have now new means to take your money. Boom, here come the events. Buy enchantment stones and manastone bundles straight on the QUNA shop and other goods. Instead of putting in the work and leaving the game model with all needed materials, enchantment stones and manastones be available in the game, NCSoft once more shifted that paradigm from a Pay2Play model to a Pay2Play2Win2GetAhead model. Further they incentivized this by adding that if your gear is +15 you get godstone effect timer reduction, thus incentivizing the individual to want to spend more and more and more to want to +15 their gear. This is rulebook number one on how to run an mmorpg into the ground and how to lose all your credibility and sustainability as a company as well as most of your subscriptions. Wrong decision after wrong decision. Aion Classic had immense potential at the beginning, but once again, ruined by the same mentality that ruined Retail. Why this happens you may ask? Is it the cultural differences between South Korean business mentality and North American business mentality? Maybe. Or could it be incompetence on management on all levels? Maybe. Could it be Korean devs and management not understanding how the North American market works and operates? Most likely. What do you think? I look forward to players feedback as well as an analysis of what I wrote here. Thanks everyone!
  3. How is it that NCSoft’s DevOps team has this level of impertinence when it comes to software delivery? What do your employees do there for an entire day? It has been over a month since you yourselves screwed up the changes NA had done for drop rates. Is the Classic Dev Op team aware that this kind of imprudent critical failure causes the game to further die down not gain in popularity whatsoever? Completely unacceptable. It takes over 300 monsters to be killed open world to see the slightest drop. Manastones do not drop at all anymore. You ruined the game’s drop rates yet again. Something as simple as changing a rate modifier. I know people who run private servers of classic that are a one man team that do a better job at keeping the game drop rates reasonable and consistent as well as implementing changes and doing maintenance, and we have a whole team supposedly that fails this hard? I’m starting to wonder whether the NCWest team does this shit on purpose or if they’re just actually that brain dead. Address these issues immediately, we’re all paying a sub here and paying for a service we’re not receiving.
  4. Well, we all know retail failed. That’s why we’re in classic. We were told things were going to be handled differently and that the dev team will actually pay attention to customer feed back. This is what makes sucessfull mmorpgs. An audience that is being heard and things like these which incentivize players. All players not just the p2win whales. Lost Ark is a great example, ESO online. Etc
  5. Then game should give you npcs or present you with other options.
  6. No, they wouldnt be telling you who to group with, did you even read what I wrote? You just cannot duplicate classes in the run. And pvp stats should be equalized in dredgion only, not outside of the dredgion in open world pvp. This is to give every single player a chance to win in dredgion whether they started recently or are old players, and incentivize the instance to be solely based on skills/ rotation and ability, not get carried by meta groups and gear. You just sound salty, by saying, well that shouldn't be the case, I should win all dredges, because in the long run, this kills the game, as new folk cannot get up to speed with gear, and end up quitting, giving you a population of roughly 100 people or less to play with, making the game inherently dead. All mmorpgs, have systems like these in place, to protect the individual player and give everyone a fair chance at winning in order to modulate pvp and also, to allow a standard timer growth curve for everyone. Simply saying, No I don't want that is just being selfish and being a fat p2win whale, that thinks that everything in this game belongs to you, because you've either payed your way to win, or botted or whatnot. Well, regardless people can do that now so.
  7. Evening everyone, As you all may have probably noticed the game has lost a lot of its playerbase for several reasons which I’m not going to list here since this post is about Dredgion pvp. Reason I am bringing it up is because it would be a great marketing plan to revive the game. Let’s talk group pvp in dredgion and current setups. As you are all well aware classic doesn’t come without its inherent flaws, inconsistencies, bugs, class imbalance, etc. Currently a meta based group of 2 gladiators, 1 sm, cleric & chanter or 3 gladiators 2 clerics 1 chanter, are essentially unbeatable group sets in dredgion. These group setups hold unique advantages over others and of course gear is a factor. To attract players NCSoft should consider the following rules in Dredgion 1.) You may not form a group consisting of multiple class duplicates. Meaning, if you have a gladiator, you cannot take a second, or a third, or 4 th etc, same with any other class. 2.) Every individual that joins a dredgion instance, their stats should be equalized, similar to the Shugo Tomb instance, where only skill is relevant, and not how geared you are. ( PVP gear has its uses in open world pvp anyway) - This would attract players to a fair instanced pvp/pve where both sides have to strive for tactics, strategy etc to win the match. 3.) Spiritmaster’s fearshriek duration in pvp should be reduced. Currently it lasts 12 seconds. This timer is way too long as NCSoft themselves acknowledged in later patches and reduced the timer of fear in pvp. It should last 6 seconds at most in pvp. 4.) optimizations to the dredgion instance are necessary as there are several instances where if a gladiator knocks you down, or a templar pulls you through a corner, you can fall through the map, or become bugged in which case for the opponent you will appear to be teleporting around . This is a glitch that occurs from a gladiator’s knockdown.
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