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  1. thats for u to decide, all the factors to the 2 sets is up there just factor in your own templar block skills vs other peoples acc
  2. u know if i could see my cute toon that i spent hours working on the face and with cute skins that i spend billions of kinah on (i even skin my earrings) instead of only being able to skin my weapon i would consider AT but this is barbie online and your arguments are invalid, i cant even tell the 1 AT from the next, line them all up and i'm looking at them like white people look at us Asians "basically all the same"
  3. balance means deleting everything and making everyone wear 2 white daggers and white armor set with no manastones/enchants and auto attack :^) 10/10 balanced all classes same potential
  4. i miss when 4.8 was coming out with a stigma rework cuz i rolled on eb stigmas ever since they came out and mailed them off to alts, i made bank from selling broken stigmas to npc it took me forever to even clear my stash lmao
  5. my glory days was i burned a glad xform in 2 chains of skills flat :^) but i mean overall i do wish my dp skills were better one does nothing since im mb/atkspeed capped, another does less than treble cleave and the third is a charge up for aoe that AT gets as a normal skill, it would be nice to receive some actual cool downs though cuz that was the main reason why gunners were so op ---> they had full cds to kill u with within like 1 minute of using them so it wouldn't break gunners that hard.
  6. as a gunner i wish i could 2k dp has hard as a sw can treble cleave FeelsBadMan on the sm part i think it would be nice to have it break on x damage taken so its like harder than sleep to break (instantly) but could take like say 10% of target's max hp as an example number even 20% is better than what it is now lol
  7. we've been over this, anti-hacker systems don't really work ur better off actually employing gms that login and ban people LUL (but this costs $$)
  8. i think it only give u like 15 mr as well but yes its perminant
  9. btw yes contrary to the popular belief of their intention being to provide players with a sense of pride and accomplishment, the intention behind people making games is to take your money
  10. skipping 5.8 isn't as easy as "hey guys lets just go get that 6.0 patch", you have to think of it as, do u want 5.8 since its already done and coming January 10th or just have 5.5 til april/june. there's a whole process of translation and such ex manga can be translated in a day by fan subs but take forever to get a "proper" translation approved and other cultural issues (ex china didnt like WoW because it had skeletons, they patched that to replace tombstones then they didn't like undeads, obviously not a direct correlation but they still have to go through the legal procedures) as for 6.0
  11. by there's more things that increase accuracy than block i mean things like word of instigation from having a support chanter , oath of accuracy for assasin and aiming for ranger granted not for all classes but some (or if they have a support chanter in party where as the only crit modifier ik of is from templar's courageous shield and chanters hit mantra which courageous shield increases crit and acc. so only hit mantra affects only agility set. http://aion.wikia.com/wiki/Word_of_Instigation http://aion.wikia.com/wiki/Oath_of_Accuracy_I http://aiondatabase.net/en/skill/1053/ http://aiondataba
  12. with new info requires new calculations using 290 strike fortitude as a base (what i got from full 75ap mythic including accs) also noticed a few inconsistencies in my post above for 1.8 crit multiplier weapons (bow,gs,pa,staff) block set vs attack (no accuracy) 75% damage reduced 50% chance = 37.5% overall reduction 1.8 - (290 * 9 / 10000) = Crit Multiplier 1.8 - .261 =1.539 50% cap crit rate therefore the weapon would do 1.2695x damage average block only reduces damage from crits base crit multiplier (1 * 0.625) * (1+ ((1.8 - (290 * 9 / 10000)) * 0.5) * 0.625
  13. HP is nice but negligible against a good caster if your dps aren't focusing the caster in a grp of full physical dps + 1 magical that caster will kill a block cleric in 2 seconds flat (ive seen missile guides hit for 16k crits on block set clerics and its followed up by 4 instant cannon shots for about 4k average hit). the idea is u need to be swapping sets and watching your positioning (if their all melee and you're up top in idl, do u really need to be in sr/block set). the thing i don't like about hp is that its nice since you sponge up damage but it also sponges up heals( like a cleric hea
  14. the 5% equates to about 3% reduction after crit is factored in, i figured physical defense gets into opponent's stats too much and using the same base armor you have about the same physical defense so i didn't bother including that in the calculation since its negligible in terms of calculating the difference
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