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Squid

Daeva
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Posts posted by Squid

  1. 2 hours ago, Shainygirl-DN said:

    I suppose manufacturing could help. Making xeross-clearsky is practically impossible. Buying things with real money (enchantment stones, stigmata enchantments, skins, etc.) to sell for kinah, and with those kinah buying equipment would be a good alternative, for those of us who do not spend real money. Basically, I would manufacture and with the profits I would buy what someone else would buy with real money. (It's what I did in 5.x and 6.x). It's what I do at BDO with skins, furniture, etc. Manufacturing in Aion is expensive (in kinah) and laborious, that's what they should keep but at least they can get the ingredients to make decent equipment. Manufacturing moves pvp and pve in the open world, and this I say from experience.

    😀Please, if someone understands what I wrote and can express it better than me, please do so. I use a translator and I don't know how reliable it is.😁

    It makes sense to me as someone who plays both BDO and Aion. While i may be going off topic a bit the thing is tho for me the issue is the way you earn silver/kinah in both games is vastly different and that is the major issue.

    Like as i am typing this i am make 200m P/H crafting Valencia meals on the SEA server. The only way to get anywhere close to that equivalent in Aion is to do 4-6 accounts running at the time in luna before they removed luna. Which involved not actually playing the game. I was better off not playing Aion to progress then playing Aion and that is where the issues stem from.

    When it comes to BDO every single activity you do requires you to participate in the world of BDO. The best part is it all leads to account progression where as Aion all the best progression activities have nothing to do with the game itself. It is filled with Mini games like Luna/SaS/Minium vault and so on. 

    Which is why items feel impossible because Aion's current design is for items to be gifts from developers through events rather than the ability to proactively obtain them.

  2. 8 minutes ago, Valedia-DN said:

    thats sad!

    If it brings them enjoyment in the now who are we to complain. It will be sad when the game closes down for them but then again, We are all hear on a forum talking about a game that is doing very poor in our region to the point where bots probably outnumber actual players so it is also sad we still talk about and try to improve aion.

  3. 42 minutes ago, Valedia-DN said:

    SPY BUYERS TO GIVE A FALSE SENSE THAT NA PLAYERS ARE ACTUALLY SPENDING AND I SWEAR I KNOW SOME OF THESE SPIES ON THIS FORUM AND YOU CAN GUESS WHO THEY ARE BY THEIR POST LOL...ANYONE THAT DEFEND NCSOFT IN ANYWAY IS A SPY!

    No they are actual spenders. They spend because Aion is their life and they will have a very hard time if it ever shut down.

  4. 34 minutes ago, Ferk-DN said:

    The features you wish to see returned were removed for pay to win reasons.

    They want to sell your PvE and PvP enchantment stones separately. (That's why they raised the limit from +10 to +15)

    They want to sell you ultimate manastones. (That's why you now have 17 x 3 sockets)

    They want to sell you Stigma enchant stones. (That's why the +15 was added)

    They want you to subscribe to the Prestige Pass  (There is no other practical way to get A rank minions).

    The more enchants fail, the more stones they can sell you. (It's a miracle they succeed at all)

     

    With each update patch, they introduced new items you have to buy with real money, hence increasing the gear inequality gap for people on low incomes.

    They went to far with the pay to win, and the player numbers in NA declined as a result.

    That is what i am getting at, Those items being sold to players is a non factor it is the fact that people can not obtain them through playing which affects their sales. It is a serious problem when the closest thing to playing is waiting around for a good event to come along and give you items you need to catch up for free because they made an event better than it should of been.

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    It is legitimately projected through their Earnings that the playable features drove their sales. 

    The numbers in Aion is down world wide it is not simply an NA issue. Hell KR just announced they are merging from 6 servers in to 2 servers as well. Which is why when i talk about changes they do not even need to innovate or change the cash shop. They just need to make these items available through playable features that already exist/existed in the past.

    Edit: They did have a jump when 6.0 was released but that was due to the dead promises they made to the community and had a constant drop outside major patch releases 6.0/7.0.

  5. 2 hours ago, Vasilios-KT said:

    This is where I feel NCsoft went wrong as a whole. If they want to get back a big of the OG player base, they need to implement Aion Classic WITHOUT any p2w option and make it just like how aion truly used to be. 

    How it use to be is not how people remember it tho. People think Aion was a balanced game with no p2w when the reality is people were buying bloods for 50c ea from other players. They were buying 75+ enchant stones for $2 ea and buying AP from AP sellers to progress their character months faster than others. Since NCsoft are known for not caring about cheaters from their previous releases 1000s of players participated in buying items from other players thus making it p2w back then.

    The difference is people did not care about it much because the game was filled with playable features that kept players occupied enough to not care about what others were doing. Now you spend more time sitting around than actually playing the game so people notice the payment options more.

     

    This is why you look at games like BDO for PC, Conqures blade for PC, Raid: Shadow legends/Genshin impact for mobile and say "omg you know what a game can ask for 10s of 1000s of $'s but still allow a normal player to have an enjoyable and potentially competitive experience."

    I have said this before and i still genuinely believe that in less than 15 changes they can fix 85% the problems Aion faces. Simply by just reverting mechanics back to the good old days. 4 examples:

    1. Extracting gear gives you enchant stones - This way even doing stuff like eso that drops yellow/purple gear gives you progression + the added bonus if you do not want to do it alone you can carry newer players who take longer to clear thus bringing the community closer again.
    2. Turning PvP and PvE stones back in to 1 stone - Since Aion was a PvPvE game you can progress your character in PvP and PvE not separate the 2.
    3. Group loot for all bosses - Everyone gets a box they open like the old 4.0 Days.
    4. Gear has skill stats on them - Creating a situation where when you extract them you have a chance to get skill enchantment books or stigma enchantment stones. This would farther improve running low tier content and make the new-player experience enjoyable and keeping them engaged.

    These are just features we use to have in previous patches that were actually good features that made Aion the game worth while playing for everyone spenders/non spenders alike. These changes would not affect...Scratch that these changes would improve spending habits of players because those who spend less but still spend would have something worth while spending on to help their progression.

    This is why IMO p2w is not the problem with Aion it is the playable features that lack.

  6. 5 minutes ago, konKers said:

    Exactly. PVP in Aion has always been like that. The difference now, though, if compared to classic, is that a geared player, someone in Ultimate Transformation, a few collections and all, can wipe 6, 12, 18 people. A Gladiator, for instance, can survive the 10 minutes duration of the GP transformation INSIDE the enemy MAIN CITY going to full health in ONE skill.

    On classic guards actually mean something, to some degree. That is just one of the aspects that I miss about it. To progress you actually need to play the game, not wait for some event to hand you things because otherwise (unless you p2w) you will not progress.

    So many good things to quote.

    I can agree but also disagree here, You can in classic pro-actively obtain your progression but people will be full 30 +10-15 PvP gear full green manastone socketed day 1 if not day 2 simply through payment options classic has to offer.

    There is no difference between the Aion of now and Aion classic in the aspect that p2w players will have an overwhelming advantage. The difference is in the amount of time it takes to achieve your end goal to lessen that p2w gap.

    Current Aion's achievable end game goal for the masses is hope an amazing event comes along or spend years to potentially not achieve long term goals. While in classic the end game goal is achievable with-in 3-5 months of playing.

     

  7. 55 minutes ago, Steefy-DN said:

    To late for any fix. To many ppl left the game. To much RNG on every thing to be relevant ti pvp or even pve... Look the numbers, servers are dead, nothing to do in game. Events are wtf Lmfao why... Numbers show. To much RNG on every fking thing, classes one shooting geared ppl cause runes /gems.... I play with 200+ ping and i can 2 shoot some ppl, like why is that a thing. Pvp was fun, now its  Who cast nukes first and kill in 2 second... Its wrong sooooo wrong 

    When classic if classic comes around you will realize WAIT A SECOND. sorcs can 1 shot people, Rangers can 2 shot people, Sins can 4 shot people in under 2 seconds. 

    This is has always been the nature of Aion and the best mechanic for this has always been to group up. This is why the meta changed from time to time from a blender comp> 3 mage groups in to 2 cleric 1 chanter groups in to 2 temp 2 cleric 2 cc classes.

  8. 1 minute ago, Arhangelos-KT said:

    Yes it will be about 1 ulti per 6 months of collecting materials. A little too late, I know a ton of people had to quit the game because they wasted a ton of money and still couldn't get one.

    Better late then never. If they do make a better patch in the future new/returning players will not have to suffer as current players suffered.

  9. 54 minutes ago, Viseris-KT said:

    I dont really get it, you are both blaming "toxicity" and praising it for causing changes?

     

    Not doing anything but complaining about it all the time is toxic. Actively participating in improving the situation is not toxic, Aion in its life time never had people wanting to improve the game aside from selfish desires. That is why Aion's community as a collective are toxic while other communities have proven that actually working as a community for the greater good has worked out time and time again but never in Aion's life span has there ever been a collective movement.

    Some facts are toxic but you have to accept them because they are facts. Example: Black people were once sold as slaves(hell some probably still are in some parts of the world). That is an indisputable fact that was toxic to humanity as a whole. Look at how people are attempting to improve this situation for the future generations who are still affected by this act of humanity. They are rioting they are terrorizing people just to get their discomfort and points across to the greater majority. Which is toxic but IMO it is a different type of toxicity which ultimately will end up in bettering humanity in the long run.

    More often than not toxicity is relevant to the moment not the future.

  10. 3 minutes ago, Viseris-KT said:

    That sounds more like an excuse that an actual argument. So there are mean people, people that have been lied to and ignored for years never the less, so that somehow makes it ok to ignore them, which is also our customers. Seems like a common thing lately, to blame toxicity for people wanting to be treated fairly. I take it you are fine with everything that has been going on?

    You have no obligation other than your own addiction to stay around playing Aion, If NCsoft are not treating you how you want to be treated you can leave. It is a choice. Players are 100% of the problem 100% of the time because they are the ones spending they are the ones staying around keeping the game active and they are the ones addicted.

    NCsoft are doing what makes them money and it looks like ignoring their community makes them enough money to profit from Aion. Players become toxic because they get ignored and lied to but then those same players stay around for years constantly being ignored and lied to.

    This is one of the reasons WoW ended up with P-servers with 100k+ players. They wanted to stick it to the company that ignored them and it worked it created WoW classic and they got shadowlands which has also lead to the most successful retail WoW update in 4-6 years. BDO community boycotted complained that KR had a better cash shop than other regions and now every region has the same cash shop. This came about from every region including KR protesting. This has lead to players who are f2p getting 1000s of $'s worth of cash shop items for free YoY. Legitimately gave out 2.8k worth of cash shop items in 2020. What has Aion given us?

     

    Am i fine with what is going on? No i think it is dumb but i also think that the Aion community allowed this to happen by not caring at all as a community because they are toxic towards factions/guilds/individuals that may out perform your own guild/faction/individual performances. Aion's community has always been so disconnected from being a community that nothing was ever done when it needed to be done. To me i have never met an Aion player who i considered a bad person...in fact i have never played with anyone(and i played with 1000s of people over my time) that i disliked. However as a collective the community is toxic and has never worked together at all to improve the game. Look at the um...old satyx and um that guy that started with f(forthlyn?) sorry my dude do not remember your name. 

    They "tried" to improve Aion back during 4.X but the reality is they did not care. They cherry picked people that aligned with their own ideals and wrote a letter from the community w/o talking the greater majority of the community assuming everyone would like it. All because they had beef with specific players and did not reach out to them. It is why they got a ton of backlash from the community when they posted it because it was not the community as a collective. The sad part is how it was the closest the game has ever had to community cohesion yet despite that less than 10% of the games population at that time were involved in the letter.  Ultimately i think they ended up just saying it was a letter from their friends after it got its backlash but they tried to pass it off as a community letter.

  11. 9 minutes ago, Viseris-KT said:

    What happened is what always happens with this company, they get someone to do their dirty work with what i'm guessing is flashy promises that they got their backs, so at first there's enthusiasm and actual desire to do some good. But then after awhile the reality of the situation starts to settle in, that they work for liars and grifters so they are being forced to either start lying on their behalf or just ignore everyone because they don't have any answers and it becomes the only way that they can do their jobs, which is really not doing their jobs.

    Or maybe the community is just that toxic that it is not worth communicating with us. By the sounds of your comment i do think that it may be a community issue not a company issue.

  12. 7 hours ago, Gabrielis-KT said:

    or another idea - if the bots are the issue - WHY NOT SIMPLY BAN THE BOTS ??? If the bots are the problem of the server instability - why make honest players suffer as well ?? Even if they make luna drop for mobs kill - bots simply will go there, what is it going to change ???

    If the biggest companies in the industry(square enix, blizzard to name 2) that have put 10s of millions in to bot control can not solve the bot problem what makes you think ncwest/soft could solve it?

    NCsoft released Aion classic and it has 10s of 1000s of bots(more than NA ever had at its peak) that is for sure, This in a country where people say it is illegal to use bots or cheat. If the head company can not fix it why do you think NCwest could fix it.

  13. 8 minutes ago, 5sB1C19-DN said:

    What doesn't make sense to me is if you want to introduce a autohunt bot but then you go ahead and take down luna afk.

    You not only made your game more grindy (kill quest + luna for character exp) but made luna harder to acquire to reroll or instance reset.

    If you want money so badly then put nyerking skins in your cash shop like any other company would to make money. Here l am hoping it's 10-15 easy mobs and it should give 2-3 days worth of luna materials if you are going to go that route.

    Nice greed is all l can say. I'm pretty much done buying prestige at this point.

     

    How does this have anything to do with greed? At the very least be constructive with your insults rather than being a muppet.

  14. 3 minutes ago, MiphaBae-DN said:

    What do you mean? The instance is already back, are you going to be removing the luna drops from the "LUNA" instance? Doesn't make much sense

    Yes it does. It is to stop as many people doing it. Now those who do it will be doing it for that XP only, If this means no one does it then so be it. Awesome change keep it up kibbo.

     

  15. 10 hours ago, Bjorn-DN said:

    Bots are a cancer on this game.

    Yea but bots are like skin cancer if detected early can be removed with very little risk. While events on the other hand is like liver cancer that will ruin the game for life. Chances are by the time the company realizes it is to late to turn down the events they can not because the spread of free stuff makes the player base lazy.

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