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About Lion-DN

  1. It's just phases. Ups and downs. I'll admit that there's no way Elyos would probably get world bosses if it wasn't a cross server effort, because of inner faction drama on DN-E. But like you said, you're burnt out and the value of sharing loot with lots of people isn't appealing, but Elyos do it anyways. Then you have Pure Punishment that'll actually sit and camp Anomos, and more power to them, but most people honestly don't care as much. @Loki @Kibbelz offered some suggestions above on how to improve bosses. I hope you actually take them into considerations.
  2. Yeah there were plenty. Like I said, however, the difference now is that Elyos are working together while Asmos are not. Asmos still dominate KT sieges pretty hard last time I went too. So it's really not a population issue, but a how fast can you form and burn the boss issue.
  3. Asmos have numbers, they just don't all get along. I've been told that DN-A gets roughly 60-80 asmos for their Veille kills (DN-E haven't killed Masterius). Even yesterday, one DN-A legion tried to do a world boss with 20 people. This isn't an issue about numbers, but an issue about your faction actually working together. But in a serious note, I think a good change for world boss would be: 1. Keep Para Weapon / Dazzling as they are 2. Make a box that everyone can loot that has a chance to give shining gem box, demaha box, paragon stone, or an ultimate stone. That way everyone participating gets something. An asmos leader told me "sharing loot with 120 people is a pain," that's the Asmo issue. It sucks having that many people, but sharing loot with 120+ people is better then not getting loot at all.
  4. Renown Reduction

    Yeah, so I was close. Though I'm pretty sure I lost 6% and not 5.
  5. Renown Reduction

    Well if it's 650K FEXP across the board, 6% at level 9 could be 10% level 8 and maybe 60% level 4. Haven't done the math though.
  6. Renown Reduction

    My level 9 in Ingisson was reduced by 6% with is about 675k FEXP. Assuming that's across the board, here's some math. Ingisson Dailies give you 9,188 FEXP. Weeklies give you 163,596 FEXP. So as long you do your weeklies, you should come out positive. Net 513,290 FEXP (about a 5% gain at lvl 9). Red Katalam All quest gives you 65,438 FEXP. So as long as you do the Daily Kill quests, you should come out positive. Net 656,960 (about 6% gain at lvl 9). Demaha This one is less lenient. Daily mob killing quest gives you 22,522 FEXP. Weeklies give you 62,322 FEXP. So doing just the dailies and weeklies only gives you 547,318 FEXP, so you have to do extra here to net positive. Altar quests give you 33,994 FEXP, but that's locked out by having to capture the altars, so not readily available to everyone. The problem solver quest gives you 400,000 FEXP, so there's that. Net 297,318 FEXP if you do the problem solver + all dailies and weeklies sans altar quest / pvp quest / etc (about 3% gain at lvl 9). Overall, it's a lot of work just to try to maintain. Especially to the player base that enjoys playing multiple alts or uses alts to help progress. Demaha values should be looked at and increase to at least match values in the other regions. Better yet, just remove the decay and make the player base happy. My two cents. @Loki @Hime @Kibbelz These numbers are just quick numbers. I know there are probably extra quests, world bosses, and other factors, but just doing the basics for reference.
  7. Transformation Update

    It say through combination though?
  8. Siege Schedule Poll

    Keep in mind the winning vote right now is doubling over altars on Sundays.
  9. Weekly Server Maintenance - January 31, 2018

    10x soulstone from 7 quest.
  10. Weekly Server Maintenance - January 31, 2018

    Aly is right though. You can do 11 quests without triggering hard mode first boss.
  11. @Cyan Isn't it kind of silly to be adding Harvester stuff into P2W already? Groups are just NOW accomplishing actually downing the instances and participating in content, but now no one will want to do it because why do the work when you can just get it from event/games instead? How about instead of giving away gear that is going to inflate our market even more, put some chronos stone bundles in the events to help everyone! Just saying.
  12. Fallen poeta abuse

    This is interesting timing. The method seems faulty though. I personally have only been in Fallen Poeta once way back when it released, just to try it. Luckily I wasn't affected, but my account that has never stepped in FP at all gets a warning. Lol. If you're going to implement bans or warnings, please make sure that your process isn't flawed. Especially RIGHT before mergers.
  13. Server Merge

    The issue really is... and CPD has said it several times already. He deems GP values as a non-factor and there's a lot of people that have worked hard to obtain the GP (crazy amounts) they have. It may not have achievement value to you CPD because you're up to just giving it up. I understand that the difference in BR vs IS / SL is pretty great, but sometimes you have to accept that. But people have their opinions. So let it be.
  14. Server Merge

    You're speaking for yourself here. Erasing a large number aka resetting the GP is a punishment for people who have played for a long time. The veteran players. Say person X played for 4 years and has a lot of GP, not because they farm GP nonstop, but because they spent the time and effort. Then person Y earns 3x more GP daily because they have the time and resources. Person X will have to endure another 4-6 years to maybe even hope of retaining the GP rank they previously had. Make sense?
  15. Server Merge

    Yes I'm bored... I understand where you're coming from. The server merge announcement might have discouraged people from playing on BR for a time and convinced others to go back to the main servers. But if you're trying to speak for their benefit, then resetting the GP is just punishing them as well. Wouldn't you say? Many of the server populations tanked way before merge announcement.... hence the merge announcement!