SirChantalot-DN Posted November 15, 2017 Share Posted November 15, 2017 On 11/8/2017 at 9:58 PM, 1s2FB1DE-KT said: 30k HP? What do you have like 6 +10 essence cores? He either still has some buffs or the plume must be worth 411 + 411 omegas Link to comment Share on other sites More sharing options...
Vince-DN Posted November 16, 2017 Author Share Posted November 16, 2017 Link to comment Share on other sites More sharing options...
Kircheis-KT Posted November 18, 2017 Share Posted November 18, 2017 Does ravager cannon really do extra damage against balaur? I honestly haven't noticed it do that, even though it says it does. Link to comment Share on other sites More sharing options...
Vince-DN Posted November 19, 2017 Author Share Posted November 19, 2017 Indeed it does. It may be hard to see sometimes because since it's a charge skill, you can use a lot of other skills together within the time it would have taken to charge to do about the same amount of damage. The AoE effect is the main perk of this skill since it acts as a beam. So it's great for handling lots of balaur, like adds or clusters in besh; that's where it really shines. Link to comment Share on other sites More sharing options...
Thirdtempering-KT Posted November 21, 2017 Share Posted November 21, 2017 Ravager cannon adds it together and it gets boosted by magic boost. Things like heat burst and rocket punch are a flat 40% bonus vs balaur, what I'm not sure is if it counts as another attack that procs godstones. Link to comment Share on other sites More sharing options...
Bryos-DN Posted November 21, 2017 Share Posted November 21, 2017 Why would it not? Ravanger Cannon is an attack and it can trigger godstones. Link to comment Share on other sites More sharing options...
Commission-DN Posted November 21, 2017 Share Posted November 21, 2017 I'm pretty sure Riplash, Rocket Punch, Heat Burst, etc. can proc up to 2 godstones against balaur only since it adds in essentially another form of damage. But Ravager Cannon's bonus effect against Balaur is just boosted damage and only one attack so it can only trigger one godstone. Link to comment Share on other sites More sharing options...
Johngunmad-KT Posted November 24, 2017 Share Posted November 24, 2017 Yeah that sounds right, but is Steam Rush really able to double proc a godstone? Link to comment Share on other sites More sharing options...
Commission-DN Posted November 24, 2017 Share Posted November 24, 2017 6 hours ago, Johngunmad-KT said: Yeah that sounds right, but is Steam Rush really able to double proc a godstone? http://i.imgur.com/D1WpZjm.gifv Yes. Link to comment Share on other sites More sharing options...
1s34FD7A-KT Posted November 25, 2017 Share Posted November 25, 2017 17 hours ago, Commission-DN said: http://i.imgur.com/D1WpZjm.gifv Yes. Me gusta. Link to comment Share on other sites More sharing options...
Kircheis-KT Posted November 25, 2017 Share Posted November 25, 2017 I think ravager cannon is bugged, it doesn't deal extra damage to balaur. Check out this video: Ravager cannon should deal more damage than kinetic slam if a target is balaur. Link to comment Share on other sites More sharing options...
Commission-DN Posted November 26, 2017 Share Posted November 26, 2017 13 hours ago, Kircheis-KT said: I think ravager cannon is bugged, it doesn't deal extra damage to balaur. Check out this video: Ravager cannon should deal more damage than kinetic slam if a target is balaur. This is not always the case. I still do more damage than Kinetic Slam than Ravager Cannon even if the target is Balaur. Also, you can tell if the target is Balaur if you have 2 forms of damage with Bludgeon or Riplash. This is also a year ago so it may be outdated. Link to comment Share on other sites More sharing options...
Johngunmad-KT Posted November 26, 2017 Share Posted November 26, 2017 Nah there are balaur which for some reason aren't considered balaur for the damage type. Link to comment Share on other sites More sharing options...
Johngunmad-KT Posted November 27, 2017 Share Posted November 27, 2017 4.0 regions and later all those Balaur will be considered Balaur for the bonus damage, but old instances like NTC or Beluslan will not have the Balaur tag and will be like every other mob. I can imagine it's better for the devs not to update old mobs especially when that damage isn't really needed. Majority of classes (old classes pretty much) have their bonus Balaur damage skill at 61+ With Templar being blood pact at 26. I think the only old content that may have been updated with Balaur tags may be Beshmundir Temple, that or I'm imagining it. Kinda hard to notice when you solo as an AT in that instance with the level 55 campaign gear. Interestingly there are certain constructs such as invasion bosses and the IO boss considered Balaur for bonus damage purposes. Link to comment Share on other sites More sharing options...
Bryos-DN Posted November 27, 2017 Share Posted November 27, 2017 The "Balaur" tag is more about affiliation rather than race. Not only invasion bosses, but Hyperion and Opel/Shurak as well. Link to comment Share on other sites More sharing options...
LastFreeTransfer-KT Posted November 29, 2017 Share Posted November 29, 2017 What's Opel and Shurak? Link to comment Share on other sites More sharing options...
Bryos-DN Posted November 29, 2017 Share Posted November 29, 2017 The last boss in Bastion of Souls (BoS). Link to comment Share on other sites More sharing options...
1s36E447-KT Posted December 1, 2017 Share Posted December 1, 2017 Are you suppose to auto attack weave for skills on this class? Link to comment Share on other sites More sharing options...
Johngunmad-KT Posted December 4, 2017 Share Posted December 4, 2017 Only at low levels when you don't have that much skills. Your auto attacks are considered magical attacks so can get resisted but with the gear you get at level 10, auto's are pretty good. At around level 45 or 50 you stick with just skills because at that point your auto attacks won't be as powerful as other skills and you will have more skills to work with anyway. Link to comment Share on other sites More sharing options...
LastFreeTransfer-KT Posted December 6, 2017 Share Posted December 6, 2017 I find it unbelievable that people don't like Aethertechs when its such a fun class to use in PvE. Link to comment Share on other sites More sharing options...
zikira-KT Posted December 6, 2017 Share Posted December 6, 2017 I have a couple of question's for the great author of this thread or a top endgame AT.I see ppl say max out your knowledge too 400,can anyone tell me how much MB and MA we should be aiming for in pvp like 5500MB 3k ma or higher? Also weapons,is it better to combine your AP weapon with a pure frigida cipher or go for a Harvester and Asherion while losing some pvp attack or lastly fusing 2 Ap weapons. And lastly Essence points for skill's which are best to max out for pve and pvp settings. Great thread inspired me to finally level one of these rampaging beasts:) Link to comment Share on other sites More sharing options...
SSMShockResult-DN Posted December 9, 2017 Share Posted December 9, 2017 I don't know about magic boost or magical accuracy settings, but for weapons harvester and ahserion combines would be really good if Ahserion was more common. As an AT you gotta remember with the upgraded overdrive trigger you can reach cap magic boost easier than other classes and going PvP attack may be a good option. Idium Strike, Rocket Punch, Heatburst or skills I would like to max out at 8 while keeping the other 3 AOE skills at 3. If AOE oriented, max the 3 AOE skills and have like 3 for the single target heavy hitters. Link to comment Share on other sites More sharing options...
MsMagnaCarta-DN Posted December 11, 2017 Share Posted December 11, 2017 Both stability thrusters adding 500, upgraded Overdrive trigger gives 400 and Sundering Blade reducing their magic suppression by 500. That's a 1400 magic boost difference, but we still need lots of knowledge for that crit spell. Link to comment Share on other sites More sharing options...
InfiniMadness-DN Posted December 15, 2017 Share Posted December 15, 2017 Why do people think Steel Storm is bad for DPS. If people can justify using Kinetic slam which has a base charge time of 2.8 seconds for stage 3 2746 magic damage, then they should be okay with stage 2 Steel storm which is for 1176 magic damage for a base of 1.1 second charge time and ranged as well. No need for Meteor strike when you have steel storm to be honest. Link to comment Share on other sites More sharing options...
1s36E6E4-KT Posted December 16, 2017 Share Posted December 16, 2017 So right. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.