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Monthly subscription is an out dated model


Alance

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Something NC West could potentially innovate, flexible subscriptions, like $2  for a 24 hour pass, $4 for a week, etx. Since it would be strictly be an access issue and not interfere with the game code itself, implementation could be pushed forward with less delay, assuming NC West has the budget to contract a programmer for a whole month

The point being that with a game this old yet with a dedicated following, flexible subs could keep people online and playing. Plenty of people who love this game don't have the time to play  5 or 6 days a week. Think of it like booking a flight, concert or hotel room

I get it tho, constant processing of micropayments outside of Quna might be too difficult for NC

 

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The point being that with a game this old yet with a dedicated following, flexible subs could keep people online and playing

If you think this is the reason people are not playing then...I envy you only being able to play 1 day a week. You get to turn a blind eye to everything that is happening and not just in our region in KR as well.

Edited by Squid
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Subscription base model is correct for Aion and completionism....there should be a tired sub hybrid silver gold platinum.

A bronze pass to avoid troll spammers and gold sellers to try the game, eq did that but that's debatable and depends on the circumstances. Free to everyone tanks a game because of player/community issues its also more to the direct point a screening mechanism that ensures a single purchase and assumes one will sub ''at any time''

A  tired model offers bonuses vrs non detriment ie beyond base functionality but within the scope of the game without exceeding such as 10-20% off shop, new an innovative non game changing features such as convenience and non trival but considering my first in this paragraph: fun. Ie candy but keeping with grinding stats token systems and so on, everyone loves these.

A base sub model solves these problems to an extent Aions roots.  That is needed but not vrs detriment paradox.

Prestige ie gold platinum sub and fostering individual non co dependent on another, elitism based on the players worth, and on efforts, not random chance results in an amazing game experience with quality  players. If each player is content with there own Aion story this will also result in the desired experience of a multi-player effort otherwise...if you think about it this is not possible.

Like te real world this is based on intelligence and will.

Lacking this, others may whine but cannot truly complain because a mmorpg/adventure game is not responsible for the players base eq/iq but nonetheless must reword intelligent game play. Such is also life.

Look what happened outside classic and now why classic Ie Aion restored was needed, the  over simplification, removing what was played for and so on.  If the only complaint in eliminating quests lore fun and content is xp then, one probably dose not need to be playing a story driven mmorpg thats is basically a consciousness esoteric metaphor. I mean by this if thats all...though experience is important so is the experience.

Eliminating subs is systematic of the same problem and mindset.

There is also something to be said for stats ect thats in keeping, as long as its a bit complete yet complete in being customizable requires one to think and do, fixed in progression, with fun adventure. The point is the type of player and game experience.

One subscribes to ones game.

Pandering will result in profit lose, fly by night players unless the other continue in pain because they love there characters ''the game thats changed so a classic is needed but not to call it classic (devolving intelligent gameplay is not the wave of the future)...these players hold out after the game is changed for a while, like a fading dream where not enough factors /belief is present or shared to maintain.  Sadly this is where any limited support is coming from in this way as a steady thing. Others to contribute that much or not for long.

All this relevant to topic of subs here.

Those that whose limit and would come to the destroyed versions (where a mmo needs a classic removing subs, so on, are really just a temp profit source that could be funneled back into the base game (classic)  but I stress in this way that is the mistake and...there are none...this already having been made...that's sad, not sardonic here, well not really...but truly sad for the adventure of the game.

Everyone whose tried this fad has had to make a classic, who tried to appeal to this fad and suffered massive profit lose.  That is not even real merely on tv, and cannot support a business model. You need real players, intelligent loyal players, real dollars and cents. Sub gives me hope.

If your talking about non sub models such as certain anime type games, they spell it out A 100 initial purchase is req for this romantic fantasy about 2500 + f or gear mount/clothing pet, maybe 3k for this intimate fantasy all over 6 months, this also works but is very much its own thing. This comes pre-screened and pretty much assures the experience.

Another way to do this is sub/prestige model and req intelligent gameplay with no pandering appealing to completionism within the game but also with the game shop without limiting it to fluff and yet still rewarding effort. Then the game is total success.

Sub option, recommended: 15 standard, 30 gold, 69.95 ie 70 platinum prestige sub is right.

You need to play to get this through gameplay mechanics but it makes it possible to exceed in a specific sense...auto complete also dose not work, no game play if this...this is merely pragmatic for fun.

 

Edited by Xsayax
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Siel's aura setup is so bad. It's like they have learned nothing from the past 15 years of F2P games. Correct way to do it:

- no more free Siel's every day

- players without Siel's can gather at reduced speed, get 100% XP, 100% AP, 50% kinah and have no loot quality restriction

Numbers are adjustable, but you get the point. Game should be completely playable for free, while Siel's should have multipliers that are just juicy enough for people to want it. You'd get much more players that way. But clearly NC couldn't care less about the state of the NA server, so what does it even matter at this point.

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A coin op like magic fingers for 25 cents every 5 minutes might make the desired point to free players, this could also be a spell, and the magic vibrations could get them into a shall we say, life affirming mood to sub?

Lets not put this off on the magic percepter...however maybe this could drop off a female leperdist after a diplomatic dispute resolution-however one debates there ''revolutionary'' spirit, so this might not come about. 

Fanatic are they not, the leperdist not the free players? Though they could be a bit more zealous about Aion like the Archons?

Edited by Xsayax
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Its obvious why they have both, greed, they want the best of both worlds, have a subscription model without which the game is basically unplayable so everyone is forced to pay, but also have a "free to play" cop out so that they can claim that since the game is free they "need" the cash shop.

The more players let them move the line and get away with, the more they will get away with while moving the line, thats the lesson that seems really hard to learn for most people nowdays that seem more interested in taking sides against each other, instead of banding against the people screwing them.

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3 hours ago, Yetah said:

Its obvious why they have both, greed, they want the best of both worlds, have a subscription model without which the game is basically unplayable so everyone is forced to pay, but also have a "free to play" cop out so that they can claim that since the game is free they "need" the cash shop.

The more players let them move the line and get away with, the more they will get away with while moving the line, thats the lesson that seems really hard to learn for most people nowdays that seem more interested in taking sides against each other, instead of banding against the people screwing them.

The problem with this is that in a typical F2P model (which Aion is not, but in general) the percentage of people spending money is low, and the percentage of people spending a lot of money (also known as "whales" or "the people that pay for the game") is extremely low. Think of 1%. That means that even if you can band together with 99% of the players and boycott the cash shop, as long as that 1% keeps spending, you achieve nothing.

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