Neleth-KT Posted December 17, 2017 Share Posted December 17, 2017 Some skills extended auto attack cd but it doesn't stop auto attack. Skills that has this behavior I can confirmed 2 skills are blood pact and sure strike. I believed there're more skills that behave like this I'll try to find out more my advice for now just spam these skills don't try to weave with it. Link to comment Share on other sites More sharing options...
Neleth-KT Posted December 17, 2017 Author Share Posted December 17, 2017 Update about temp After many tries and errors it's best to weave every 2 skills however dps is same as weaving every skill but it's more fun and not feel ur char is too slow. Link to comment Share on other sites More sharing options...
The Secret Cow Level Posted December 17, 2017 Share Posted December 17, 2017 An attack skill's animation has two parts: Non-cancelable part Cancelable by another skill (full animation) Part 1 must finished before you can use a different skill to cancel the remaining part (Part 2) of the attack animation. To make another auto attack, both of the following must have completed: The entire attack skill animation to finish (part 1 + part 2) The entire animation of auto-attacks can be cancelled immediately after it begins (auto attacks have Part 2 only) - damage is inflicted when you begin the attack (auto attack or skill). Auto attack cooldown is expired In term of timeline, it could look like this: Skill A: [ 1 | 2 ] Skill B: [ 1 | 2 ] Skill C: [ 1 | 2 ] Auto attack: [ 2 ] Link to comment Share on other sites More sharing options...
MulehuntingZ-DN Posted December 17, 2017 Share Posted December 17, 2017 That's why you need to be using Energy Impact the chain after Sure Strike, even when dual wielding. Link to comment Share on other sites More sharing options...
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