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I work for a casino, a mid level one. Net profits range around 18 million annually. Slot machines, video poker, games, they are all ranged and they are adjustable within legal percentages. With all th

Hello John, I would like to set an appointment for you to sit down and talk with our glorious Elyos Army Governor, Mlaki. Please reply and let me know what's the best time for you.

So we need +7 pvp accessories to upgrade our accessories? But for the armor we need +10? You guys have legit no idea how the game is played or works. PATHETIC. But for pve gear we need +5. hmmmmmmmmmm

ah yes because 1% of the playerbase having full +7 accessories when they just swiped a few hundred dollars, get to upgrade to the new ones and make them +7 because they're the type to just splend money will have the equivalent of a +14 75ap accessory, why would it not make sense to change the game to +5 to purify when it goes down 5 enchants so its 0 instead of 2 lol!!!? even china and japan aion have it +5 by the way, korean aion is only +7 because of enchanting events where accessories go down -1 on failing

Edited by Momo-KT
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5 minutes ago, Momo-KT said:

costs $70-100 for a single +7

So with 2x earrings, 2x rings, 1x necklace, 1x belt, and 1x hat that is about $490 - $700 just to gear one character, that's insane and it simply increases the barrier or entry for pvp which used to be just Discordant gear.

Edited by Lambdachi-DN
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Actually, there are no pve accessories.  If you try to purify a +5 harvester accessory, you get a +2 accessory that in the purification preview screen gives you bonus pvp stats (+1.0%), not pve stats (beyond the base pve stats of the accessory).  Also, this patch did not include the greywolf (pve) accessories at all.  This was a purely pvp patch.

-Mud

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this is so stupid, change to +5 or ur game dies, literally ppl will 2v10 with new accs +5, any defensive class will not die to anyone.

those accessories are a huge pvp diference and only 5% of player base will be able to get them, not that many ppl can afford to spend 1000$ just to get accs done. 

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8 minutes ago, MudHestia-KT said:

Actually, there are no pve accessories.  If you try to purify a +5 harvester accessory, you get a +2 accessory that in the purification preview screen gives you bonus pvp stats (+1.0%), not pve stats (beyond the base pve stats of the accessory).  Also, this patch did not include the greywolf (pve) accessories at all.  This was a purely pvp patch.

-Mud

So this is another cash grab because pve isnt competitive at all.

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terrible update overall. 

  • higher tier spinel coin gear is overpriced regardless if they purify into the new abyss gear. 
  • powerbook already showed that +7 was needed for PvP accs, +5 for PvE. However, ncwest did not add any additional source of temperings into the game
  • minium/minion grind is far too inefficient for non-p2w players even after the update
  • bastion of souls did not get nerfed for the NA playerbase. 99% of the playerbase can't pass normal mode. no point even starting talks about hard mode. It takes way too many weeks to get enough soulstones without more instance entries
  • the grind to obtain the new abyss mats requires an unhealthy amount of grind. even when grinding every single pvp instance with siege, it will take a casual player more than 3 months to get even close to 3/4 of their set done.
  • greywolf accessories not added at all
  • magic boost cap not increased and soft cap removal of stats was not released

 

 

 

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29 minutes ago, Anjo-KT said:

terrible update overall. 

  • higher tier spinel coin gear is overpriced regardless if they purify into the new abyss gear. 
  • powerbook already showed that +7 was needed for PvP accs, +5 for PvE. However, ncwest did not add any additional source of temperings into the game
  • minium/minion grind is far too inefficient for non-p2w players even after the update
  • bastion of souls did not get nerfed for the NA playerbase. 99% of the playerbase can't pass normal mode. no point even starting talks about hard mode. It takes way too many weeks to get enough soulstones without more instance entries
  • the grind to obtain the new abyss mats requires an unhealthy amount of grind. even when grinding every single pvp instance with siege, it will take a casual player more than 3 months to get even close to 3/4 of their set done.
  • greywolf accessories not added at all
  • magic boost cap not increased and soft cap removal of stats was not released

 

 

 

I wonder how they decide on what to include, certainly reinforces why we need someone to have time dedicated only to Aion so they understand the mechanics (and don't have to ask someone about them in a pre-release demo multiple times).

We used to have a test server,   it helped prevent some of these issues- I don't think Aion will ever get that support again, but it's long past time to have more transparency in what is included prior to release (and even better , more specific release notes available PRIOR to the date of the patch).

I actually respect the  upgrade process - servers are up and running- but the user support looks like it's run out of someone's basement.

Edited by Calista-DN
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2 things is fcking stupid on this patch 

1st one is the accesorie purify on +7 

WE NEED AT +5 !!!! COME TO REALITY most of ppl have +4 +5, only 1% have +7 the wallet warriors  

2nd is the extra stigma,  

for real we need all stigmas at least +9 ???? lol

WAKE UP!!!!WE NEED ALSO AT +5

i think you guys as bow said you don't know how the game played and you loosing ppl like this 

 

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