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Ele-DN

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5 hours ago, Skyline-DN said:

unless they somehow make it MUCH easier to obtain omegas, using 100m per TRY to enchant is ridiculous. Roll it back into 4.0 days, L120+ / Epsilon stones were like 20m?

There's no need to rollback, how about pre 5.8 where you can be sure that 5 omegas and supplements which you can do easily get from instances will guarantee you from 10 to 15.

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17 hours ago, TradedKatForSam-KT said:

There's no need to rollback, how about pre 5.8 where you can be sure that 5 omegas and supplements which you can do easily get from instances will guarantee you from 10 to 15.

Because that is still far too expensive. 99% of the endgame gear back in 4.x was eternal abyss 65, which can be enchanted with "delta" stones which is like about 5m each. 15 omegas = 1.5b minimum, where as 15 deltas = 75m minimum (rng may double the price). As a result, omegas at that price is not viable for new players.

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7 hours ago, Skyline-DN said:

Because that is still far too expensive. 99% of the endgame gear back in 4.x was eternal abyss 65, which can be enchanted with "delta" stones which is like about 5m each. 15 omegas = 1.5b minimum, where as 15 deltas = 75m minimum (rng may double the price). As a result, omegas at that price is not viable for new players.

Yeah back then with eternal gear, but if I recall there were mythic PvE and PvP pieces with mythic blood Mark gear. You needed lots of epsilon and supplements, in fact you needed omegas and irridescent omegas with greater supplements. You still had to waste time and kinah on lots of back and forth rubbish.

You couldn't farm supplements like we do now, you needed to pay kinah for a lot of them and Omegas were rarer then.

Newer players can make do with not enchanting the gear it and leave as it is for 5.8

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