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Lad-DN

Aetherforging

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Lad-DN   

I'm at level 60 aetherforging right now, and I wanna max but it's going so slow I feel like I'm doing something wrong.

What should I be making?

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1-10p: Spirit Stone of Eternity Stamina
10-30p: Processed Ordine Paper
30-50p: Any processed scrolls (material scrolls or consumable scrolls)
50-70p: Pet-safe Jerky Ingredient
70-90p: Processed Elegue Reagent Paper
90-110p: Upgraded Recovery Potion or Upgraded Secret Elixir (same materials, up to personal preference)
110-130p: Pet-safe Cookie Ingredient
130-150p: Greater Enchanting Supplement (Mythic) or Refined Magic Fluid (both are viable, the former one especially if you run low tier Archdaeva instances and lack greater supplements)
150-170p: Processed scrolls
170-190p: Pet-safe Ribs Ingredient
190-210p: Processed Medicus Reagent Paper or Processed Terapeia Reagent Paper (I would prefer the former since it will be a materials for the following recipe)
210-230p: Upgraded Healing Potion
230-250p: Pet-safe Roasted Meat Ingredient
250-270p: Processed Kera Crystal
270-290p: Processed scrolls
290-300p: ...Not sure really. Maybe the previous recipe will carry you to 300p. Maybe Cut Aurorium Crystal too, but the base crystal seems really expensive.

Try to stack a good amount of kinah make a list of the mats needed and use a crafting boost charm II = 500% more xp from craft for 5 hours make sure you craft all you can while the charm is active

 

Crafting Boost Charm II - 500%

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Lad-DN   
45 minutes ago, DavidMGS-DN said:

Try to stack a good amount of kinah make a list of the mats needed and use a crafting boost charm II = 500% more xp from craft for 5 hours make sure you craft all you can while the charm is active

 

Crafting Boost Charm II - 500%

Thanks for that!

 

About the charm though, the gathering/crafting charms that you get from the lady in every city with the pink arrow don't work. 

The star works and the blue xp charm works, but I tried one of the crafting charms when I got to level 66 and it did nothing, same with the gathering charm.

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Capa-KT   

Stars and blue xp charms do nothing for crafting, they only increase the experience (goes towards your character's level, not aetherforging) you get from each craft. They don't increase the speed at which your aetherforging gets better, only crafting boost charms help with that (the brown ones). 500% crafting charms are the only ones that make a noticeable difference in aetherforging increase speed (and 300% ones to a lesser extent), the 100% and 200% ones aren't worth using for aetherforging imho because you'll waste too much materials. Better to use them to level up old professions (alchemy, for instance) for basic goods like running/casting/attack speed scrolls, since the materials to level up those are ridiculously cheap compared to aetherforging mats.

As for gathering charms, they increase the speed at which your essencetapping and/or aethertapping gets better, nothing else.

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Lad-DN   
12 hours ago, knee-DN said:

Stars and blue xp charms do nothing for crafting, they only increase the experience (goes towards your character's level, not aetherforging) you get from each craft. They don't increase the speed at which your aetherforging gets better, only crafting boost charms help with that (the brown ones). 500% crafting charms are the only ones that make a noticeable difference in aetherforging increase speed (and 300% ones to a lesser extent), the 100% and 200% ones aren't worth using for aetherforging imho because you'll waste too much materials. Better to use them to level up old professions (alchemy, for instance) for basic goods like running/casting/attack speed scrolls, since the materials to level up those are ridiculously cheap compared to aetherforging mats.

As for gathering charms, they increase the speed at which your essencetapping and/or aethertapping gets better, nothing else.

Ooh, thank you for explaining, I really appreciate it!

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...and how much does a recipe level your aetherforging? I mean in normal professions you could get +40 lvls of the level of recipe.

So is aetherforging similar?

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The charms that works on craftings are the pink ones. Maybe you can find some 500% crafting charms on the broker. 

First at all try to take into consideration that leveling up Aetherforging is not really fast or cheap. Even with charms and the weekend buff, you will need many hours and some expensive materials. Most of the items you will craft will be totally useless or the cost of making them wont be recovered if you sell them (the recipes are totally unbalanced and were made by people without any idea about how proffesions used to be in Aion). But you are doing some investment to reach a high level of this before 6.0 arrives. 

Also. Crafting will provide some normal experience. That´s the experience that you see on your chat. But is not the experience leveling up the Aetherforging. That experience is hidden. For this reasson some people thinks that the crafting charms are not working. (the experience you see in the chat is the same with or without it). And some people thinks the experience buffs and amulets do some improvement cause the blue numbers are higher. Remember, are 2 different "experiences" and the one that matters is hidden. But you will see that you need so many less craftings to level up. The experience that you see is just normal experience and improves the level from the toon. If you have a low level alt, you will see it easily. So do not pay attention on the numbers that you see. 

Also, the list provided there are some of the cheapest and easier recipes and you should follow it. Recipes will only provide experience for the next 40 levels above the recipe. The first 10 levels will provide experience faster. from 11 to 20 will be less. And from 21 to 40 levels over the recipe you will see that you need to craft a lot of items to get the same levels than before. Yet, sometimes, it is cheaper to make 20 crafts from a previous recipe than 1 from a newer one. So you will have to play with those things. 

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I dislike the new crafting with aetherforging because gathering is useless, morphing is useless and aethertapping is useless.


Crafting:
Pros:
1) You could gather the materials directly with essencetapping, or you could aethertap aether and then morph it, making crafting pretty cheap
2) You level it extremely cheaply with work orders, profession upgrade recipes used to give you a hard time but now you have the proc'ed version already. It was also pretty fast before we even had amulets or weekends for crafting boost.
3) It gave a whole new meaning to effort, go gather or morph, craft your things, use the craft-ables or resell them. People would devote much of their ingame time scheduling their crafts.
4) You had to learn a recipe (used to be bad, but now they sell it all on npcs near craft areas). This gives you the ability to keep only the recipes you know you will need, keeping you crafting profession "clean". You could also put a tick in the important recipes so you could find them even easier.
5) Crafting armor and weapons and accessories could be done by materials only (gatherables and drops), or lower grade weapons you already crafted.

Cons:
1) The crafts had grouping of 100s, which means materials from alchemy of 300~399 wouldn't be used to crafting at 400~499 etc
2) You couldn't have them all leveled at max, 1x profession 500+, 1x profession 400~499 and the rest could be up to 399, so you would have to make an alt for additional professions leveled.
3) When a recipe required another craftable material, you had to go manually search for it to craft it so as to use it in a bigger recipe. Sometimes writing down on paper what you need was essential for elaborate recipes..

Aetherforging:
Pros:
1) One profession to rule them all, i.e. armor, potions, scrolls, consumables, manastones, weapons, accessories, wings upgrades etc
2) Most basic materials obtained from mobs, will be used in low recipes and high recipes as well, so if you have them keep them.
3) You can search for a recipe, since the interface resembles the broker categories.
4) When a recipe requires another craftable item, it allows you to click on that to get to that recipe directly.
5) Recipes are better organized and since you do not need to learn a recipe you already have all recipes available in game..

Cons:
1) Leveling it is extremely expensive, you need craft weekend boost and the 500% amulet to even consider leveling it. With current prices, you will need more than 1 billion to level it max.
2) Many leveling craftables are practically useless, unless you use them for a bigger recipe to level it more. Making it even more expensive to level.
3) Materials are too expensive and all of them are monster drops, making them pretty hard to obtain or buy, this makes the potions and scrolls much more expensive than crafting them with alchemy for example.
4) You cannot mark your important recipes, which can be countered by the fact you can actually search for a recipe, but then you have to remember each and every recipe you use often.
5) Armor, weapons and accessories (and wings) are not real crafts, you effectively need to have the lower grade of that weapon as a drop and use it as a material, which makes it "upgrading" (something that morphing did already with some archdaeva items)

~~~~~~~~~~~
Effectively, Aetherforging would have been an improved version of crafting, if you could aethertap/essencetap the basic materials, because it is not only more expensive to level up, but also it is more expensive to craft anything useful with it.

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Bryos-DN   
4 hours ago, Arxaggelos-KT said:

Crafting:
Pros:
3) It gave a whole new meaning to effort, go gather or morph, craft your things, use the craft-ables or resell them. People would devote much of their ingame time scheduling their crafts.

Not sure what you meant here. If Aetherforging is so difficult to level up, wouldnt that give you a stronger meaning of effort than easy-to-level professions?

4 hours ago, Arxaggelos-KT said:

Crafting:
Pros:
5) Crafting armor and weapons and accessories could be done by materials only (gatherables and drops), or lower grade weapons you already crafted.

This is a con, and a very strong one. Almost every armour/weapon/stuff required previously crafted armour/weapon/stuff, and they had to be proced versions, which really depended on luck. Stuff like, for instance, rods required to morph the level 65 Katalium extendies, required like 6 or 7 procs to craft. This is not only a con, but also not true. The profession that crafts stuff from materials only is Aetherforging.

5 hours ago, Arxaggelos-KT said:

Aetherforging:
Cons:
5) Armor, weapons and accessories (and wings) are not real crafts, you effectively need to have the lower grade of that weapon as a drop and use it as a material, which makes it "upgrading" (something that morphing did already with some archdaeva items)

That is not true. Those recipes are there just because. Those recipes were readily available back in 5.0 as morph ones so old players who were geared in level 65 armour could have better wings in the new patch. Then they added these recipes to Aetherforging, but are not actually Aetherforging recipes, neither the gear from them is Aetherforging gear. You dont even have to touch them, so, not sure why this is a con. The REAL gear crafted form Aetherforging does not require any other gear to craft, which is actually another pro.

5 hours ago, Arxaggelos-KT said:

Effectively, Aetherforging would have been an improved version of crafting, if you could aethertap/essencetap the basic materials...

Actually, not requiring to gather materials is yet another plus. The basic materials you mentioned, are there, gathered, but from mobs (and NPCs). No silly running around, looking around for nodes with an ugly ass hat staring only at your minimap, or patrolling in circles the same area for hours following certain spawn points of nodes whose locations you noted down on a piece of paper or the map, no chance to just randomly stop gathering or because a mob attacked you, or not having to wait an eternity for your flight time to refill, not having to level an entire profession just to gather the materials you need, etc.

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29 minutes ago, Bryos-DN said:

Not sure what you meant here. If Aetherforging is so difficult to level up, wouldnt that give you a stronger meaning of effort than easy-to-level professions?

Effort is good, aetherforging doesn't take effort, it takes money.

30 minutes ago, Bryos-DN said:

Almost every armour/weapon/stuff required previously crafted armour/weapon/stuff, and they had to be proced versions, which really depended on luck. Stuff like, for instance, rods required to morph the level 65 Katalium extendies, required like 6 or 7 procs to craft. This is not only a con, but also not true. The profession that crafts stuff from materials only is Aetherforging.

truth to be told crafting weapons and armor did require pretty much an effort, but now there are no crafts, just upgrades and morphs

30 minutes ago, Bryos-DN said:

Actually, not requiring to gather materials is yet another plus. The basic materials you mentioned, are there, gathered, but from mobs (and NPCs). No silly running around, looking around for nodes with an ugly ass hat staring only at your minimap, or patrolling in circles the same area for hours following certain spawn points of nodes whose locations you noted down on a piece of paper or the map, no chance to just randomly stop gathering or because a mob attacked you, or not having to wait an eternity for your flight time to refill, not having to level an entire profession just to gather the materials you need, etc.

I could get a ton of materials by aethertapping and morphing. I didn't even touch essencetapping. While on aetherforging you can only buy your materials from broker which takes an even bigger drawback on it since everything is super expensive.

Aetherforging is rich exclusive at this point, it doesn't require effort to run around gathering, morphing and crafting. You either have an abundance of money and then you spend it on aetherforging or you don't. With crafting people that couldn't afford anything, they would be able to start making money. Aetherforging won't make you any moeny, it is an elite feature for those that can afford it.

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I liked the old professions. Of course werent for everyone. 

the effort wasnt just the leveling like aetherforging. I think he was talking that leveling each profesion had some effort, but we also needed a lot of effort after that to gather the materials and crafting the items. Crafting gear on 3.7 required a lot of time to do all the intermediate items. 

For that reasson wasn´t something for everyone. Most of the players found that so boring. But was a nice option for some players who had the patience to do all that and get some extra kinah in that way. 

I really liked how the craftings were before 4.0. We had an aditional option to create some gear or kinah with some effort that was in some way balanced with the effort required to get similar gear from instances or doing weeklies. Was totally more complex than now. With many recipes. But they were balanced. The materials required were the right ones taking into consideration the item crafted. Cheap items required cheap and easy to find materials. Endgame gear required many hours on many days farming the materials to craft it. But was ok, cause getting similar gear form instances required a similar time and effort. 

Also with proffessions we had some rare items with uncommon stats like in balic gear. I still remember those elemental resistances. But of course they were harder to craft. Yet all the materials were find in the instances we did. 

Some things were also harder to get and crafting them was a nice way. Like mounts. We had the option to farm kahruns for a long time, to try our luck in Rentus or TS many times, to join a legion lvl 8 and collect many legion coins or to get the bike with handicraft. I liked that balance between the difficulty and giving us many options that in some way required similar effort but doing totally different things. 

in 4.0 in some way the professions started to suffer. the new recipes weren´t right. Most of the gear was impossible to get. The new potions and scrolls required materials that were so expensive compared with the result. We just keeped the old recipes and crafted 3.X items. 

But in 5.X with the new Aetherforging profession and the new items, quest, events crafting sistem was totally ruined. 

- most of the consumables item from AF require materials so expensive compared with the price of the consumable. And they added some consumables in NPCs (back on 3.7 the NPCs just sold potions with 1min cd, and we required the crafted ones). Some instances and events give more potions or scrolls than what we need so it is pointless to buy expensive ones on the broker)
- the new gear added also require really expensive materials. So at the end crafting it takes more kinah than a harvester, but the stats are worse. 
- we have some skins (gear that has lower stats but can be nice in appearance) but even many of those are so expensive to make compared with the price than the players want to pay for them. 
- manastones and some crafts that are just the same that we can do with morphs. So most of the people just buy the morph recipe for them and saves a lot of time and kinah. 
- some rare items like pets that a lot of people wants but the materials can not be obtained in normal ways. 
- food for pets that will take a lot of time and kinah just to make one unit. And you still need the pet to use it. And I bet you will get just crap when used. 
- really expensive idians that require some of the expensive materials that we need for a lot of things. And we have cheap and easy idians with nice stats just from quest, isntances or events. 
- most of the recipes require the same 10 materials and the drop rates for them are really low. So the price for them depends on the most convenient and expensive design and makes all the other recipes worthless. Like crafting, chronos and eternity stones. Those are used to morph manastones (yes, most of the people  just use the easy morphs and not aetherforging recipes for them). So they become so expensive to be used for other recipes. And those stones are involved in like 20-30% of Aetherforging. So we lose all those recipes. 

The only pro I can find for AF is that is too simple and really fast to craft something. So everyone can use it. You do not need to learn so much to know how to use it. You wont take time crafting. You just need to level up the profession once and after that everything takes few seconds. 

IMO aetherforging now is just crap. It is almost useless. Only few items there can be usefull and just sometimes. Cause you never know if some event will provide those items and you will lose money. The only reasson to level up that crap is to reach lvl 300 before 6.0 so we will be able to craft some new gear. But if you like to craft things and want to take profit with that, level up the old ones. Even the old recipes from 3.X are still better options than the new ones from AF. 


and yes. I know that some players do not like to spend a lot of time collecting materials and crafting things. But that is crafting. For that reasson is not for everyone. And it is not supposed that everyone will do that. Some people will craft things and some people will get kinah in other ways and will buy crafted items. It is like saying, I want to win at PvP but I do not want to learn how to fight so I need a simple sistem to just click 1-3 things and win..... Oh... maybe you are thinking about SWs now. xD

Edited by Azzmaria-KT

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To put it in perspective, I've spent about 4bil leveling my Aetherforging this weekend using 500% amulets. Put in 10hours +/- of time and currently 290/300. The end is the most tedious. Started from level 1.

Edited by Forthyn-KT

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and you totally lost those 4B. you will not recover so much selling the crafted items. But at least you had x10 exp. on a random day without the charm, could take ten times that time and kinah. 

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9 hours ago, Azzmaria-KT said:

and you totally lost those 4B. you will not recover so much selling the crafted items. But at least you had x10 exp. on a random day without the charm, could take ten times that time and kinah. 

Yeah, I know. :')  Which is why I made the investment; sometimes procrastinating is the best policy. x)  The kinah aspect doesn't bother me, I've heard the stories.

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EU had Crafting event where you get like everything for free. Boosting charsm and mats. I hope we get event like that lol

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On 4/16/2018 at 0:03 AM, Arxaggelos-KT said:

Effort is good, aetherforging doesn't take effort, it takes money.

you need to ask for the event that was in eu for 5 weeks.

all the mobs on open world were dropping all kinds of bundles with crafting mats. free 200% craft amulet everyday on top of event boost. took one day to gather all the mats for free and lvl up to 300

kiKTQHn.jpg

esterra = iluma

 

Edited by 2s105714-DN

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2 hours ago, 2s105714-DN said:

you need to ask for the event that was in eu for 5 weeks.

all the mobs on open world were dropping all kinds of bundles with crafting mats. free 200% craft amulet everyday on top of event boost. took one day to gather all the mats for free and lvl up to 300

kiKTQHn.jpg

esterra = iluma

 

that sounds nice, we never had something like this though

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On 16/4/2018 at 9:00 AM, Forthyn-KT said:

To put it in perspective, I've spent about 4bil leveling my Aetherforging this weekend using 500% amulets. Put in 10hours +/- of time and currently 290/300. The end is the most tedious. Started from level 1.

I was at 50 and only did 15 hours of it and took it to about 227 (the thing doesn't want to go to 230), 500% amulets (I have another 15 of them but weekend was over too quickly :D ) and the 100% weekend buff.

It still took a lot of money though. The average person will never be able to level it unless we have like a +300% crafting boost week and with the amulet that will do the thing.

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what we need is a brain between the devs. 

Since some years ago we need events to provide a lot of things that are totally unbalanced and can not be obtained ingame (or is to hard to obtain compared with the needs or price). All the crafting changes since 4.0 had this issue. Impossible to craft items, Some materials to hard to get and expensive that were required for cheap consumables, some gatherables distributed in the wrong areas (Players who gather things hate PVP, and PvPers hate to gather things). What we need is to kick out the devs related with the crafts now and hire back the ones who created the old professions. 

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Bryos-DN   

You dont even need kinah for Aetherforging, just patience. I have leveled up Aetherforging through different "stages", with a few weeks in between. Went from 1p to 60p (before 5.8), then 60p to 122p, then 122p to 200p, and so on. This gives me time to restock on materials. I haven't needed to spend more than 400m kinah, which is really affordable even for the newest players.

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1 minute ago, Bryos-DN said:

You dont even need kinah for Aetherforging, just patience. I have leveled up Aetherforging through different "stages", with a few weeks in between. Went from 1p to 60p (before 5.8), then 60p to 122p, then 122p to 200p, and so on. This gives me time to restock on materials. I haven't needed to spend more than 400m kinah, which is really affordable even for the newest players.

It is true that in some way, you can collect the materials for some weeks and you will not feel like you are using so much kinah. But you always have to calculate the "opportunity cost". How much cost in the broker the materials you have? You collected 400 chronos stones doing instances and you already have it? nice!. But that´s not free. They have a price. How much kinah you can get selling them instead of using them to level up Aetherforging? ;) 

I am totally agree that AF now it is just about leveling up. After that doing the crafts is really fast and the mechanics are so simple. You will not need to search in a large list for every required step. You will not have to check many NPCs looking for some intermediate recipes. And you can not fail a craft like before. So, yes, it is so much easy to manage it. 

Still some items must be obtained from an NPC. I bought like 200-300 millions, only in metal scrolls, to do my last "stage" from 273 to 300. And the price for the papers, waters, scrolls and other materials all togheter means something. Also you will need some hundreds of crafting and chronos stones. You will also need some spirit lights (yellow ones and blue ones). Some enchanting stone powder. I know that they do not look so expensive and we can farm some of them doing instances in many alts, but they have a price. I tryed just like you to farm the most possible to avoid using so much kinah on broker. 

But now, lets be honest. Do you really like AF and how is working now? Are you really crafting some consumables there to use and sell? Do you really find the cost of the materials fine considering the consumables and their price? Are you crafting or thinking about craft some gear from AF to use it? Have you compared the cost to craft the new gear at lvl 300 with the prices on broker for Apollon or Harvester? And the stats to see how convenient they are? I know some players want to craft the new pets from there. Some of them are really nice, but you saw how hard is to get the materials? remember that even for great items there is a price when they are not convenient anymore. Yes, a new pet with like 30 inventory slots it is cool. But no so cool if you will need 3B in materials or some months farming them. I will do that for something similar to a Magna Carta weapon, but not for just a pet. And even if I do that, who will buy it at that price?

To be honest I only found some few skins, and ocasionally some especific items, worth to craft. Like TAC skin (it is more expensive to get the crucibles now) or like essence cores some months ago (when their price was like 60M or more at +0)

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But they want cap right now, Bryos. If you want it fast, you're going to pay.

Remember when the old professions took lots of time and money to level, and even more mats to try to proc your 399 item with, assuming you got lucky enough to get your recipe quickly because you couldn't just buy it from an NPC and there was no guaranteed proc? Pepperidge Farm remembers.

 

That event would be cool, though.

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