The Secret Cow Level Posted April 30, 2018 Share Posted April 30, 2018 (edited) Dual Attack Mastery properties Level reserved2 reserved4 reserved6 1 40 400 70 2 42 500 75 3 44 600 80 4 46 700 85 5 48 800 90 Where: reserved2: When using attack skills, offhand weapon base damage applied at reserved2 % (before another unknown reduction down to about 80%) reserved4: When perform normal attacks (not attack skills), off hand attacks have a reserved4 / 10% chance of dealing full damage. reserved6: When perform normal attacks (not attack skills), when off hand attack fails the full damage chance check, the offhand minimum base damage will be randomized between reserved6 % and 100% Not tested with magical weapons. Level of mastery: Scouts have level 1 DW mastery Rangers and Gladiators have level 2 DW mastery Assassins have level 5 DW mastery Edited April 30, 2018 by mooMOOMooMoomoo-KT Link to post Share on other sites

Neleth-KT Posted April 30, 2018 Share Posted April 30, 2018 I believed ranger has lv 5 dual wield mastery like assassin ? no ? Link to post Share on other sites

The Secret Cow Level Posted April 30, 2018 Author Share Posted April 30, 2018 (edited) Damn, can't edit my first post. Dual Wielding Mastery passive skill is named the following in-game: Advanced Dual-Wielding I Advanced Dual-Wielding II Advanced Dual-Wielding III Advanced Dual-Wielding IV Advanced Dual-Wielding V Corrections regarding the reserved6 value, it should be: When perform normal attacks (not attack skills), and when off hand attack fails the full damage chance check (chance (1000 - reserved5) / 10%), the pre-defense total damage will be reduced to reserved6 percent. When normal attacks lands a critical hit, the final critical damage (applied after defense) is have a further (1000 - reserved5) / 10%) chance of being reduced to reserved6 percent. This means, roughly, that the random damage reduction can be applied twice on critical hit offhand damage. This means: Gladiators and Rangers, due to their DW mastery level 2, each of their offhand attacks have 50% chance that their pre-defense total damage will be reduced to 75%. Roughly, without factoring in enemy physical defense: For normal hits, 50% chance of dealing full damage, 50% chance of dealing 75% damage. For critical hits, 25% chance of dealing full damage, 50% chance of dealing 75% damage, and 25% damage of dealing 62.5% damage. Assassins, due to their DW mastery level 5, each of their non-critical offhand attacks have 20% chance that their pre-defense total damage will be reduced to 90%. Roughly, without factoring in enemy physical defense: For normal hits, 80% chance of dealing full damage, 20% chance of dealing 90% damage. For critical hits, 64% chance of dealing full damage, 32% chance of dealing 90% damage, and 4% chance of dealing 81% danage. Edited April 30, 2018 by mooMOOMooMoomoo-KT Link to post Share on other sites

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