Emeraldesque-DN Posted June 6, 2018 Share Posted June 6, 2018 I came out of a windstream in Inggison and fell to get to the ground faster. I suffered instant fatal damage in midair (Which wasn't large enough to be an enemy's attack) and died, to be sent back to my bind point in Sanctum. I believe that I triggered some sort of condition (which I believe to have been falling too long) that triggered a fall-damage handler. I feel that this is a pretty bad way to handle falling, because it allows for completely normal falls to be fatal, and gliding to be the only way down albeit that it's a slow descent. It's pretty useful to fall large distances quickly in some areas, such as Taloc's Forest, which seems to work completely normally, although places like Undirborg (where I died) seem to have killplanes. I'd also like to see more places that we can fly! Flying is pretty cool, and it's pretty disappointing to see most of Elyos is fly-restricted. I can see why, though- it does allow to skip most encounters, although that's already possible with good movement and maybe a little bit of Hide. I think more flight places could really open some interesting vistas and new ways to get places faster. Lastly, I'd like to see Flight Time regenerate faster, especially when you're in an area with Aether nodes (which should be noted is almost everywhere you would be flying), because getting aether is pretty demanding on your economy if you want to do it concisely and quickly (Wind Serum potions) and if you run out, or simply have used most of your time, you need to wait for quite some time to be able to take off again. In a PVP sense, this could end up being problematic, though. Maybe leave it to Fast Track servers? I'd like to hear others' replies! It's good to have conversations about suggestions like these to further develop the ideas, as well as get the opinion of someone who's experienced PVP and not someone like me, who hasn't been in the abyss more than two hours Link to comment Share on other sites More sharing options...
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