The Secret Cow Level Posted November 3, 2018 Share Posted November 3, 2018 With 6.0, the following stats have been changed: Critical MagicalCritical Block Parry Dodge MagicalResist For all of these stats, it takes a lot more excess stats to achieve each point of percentage, and follows a diminishing returns formula in the same fashion as Archdaeva stats in 5.0. For Critical and MagicalCritical: Percentage = 170 * stat / (24000 + stat) For Block and Parry: Percentage = 170 * (stat - HitAccuracy) / (24000 + stat - HitAccuracy) HitAccuracy is your enemy's accuracy. You cannot block or parry if your stat is less than the enemy's HitAccuracy . For Dodge and MagicalResist: Percentage = 120 * (stat - accuracy) / (24000 + stat - accuracy) accuracy is enemy's HitAccuracy (against Dodge), or MagicalHitAccuracy (against MagicalResist). You cannot evade if your dodge stat is less than the enemy's HitAccuracy You cannor resist if your MagicalResist stat is less than the enemy's MagicalHitAccuracy https://docs.google.com/spreadsheets/d/1kV10qBl-DDvE49AGuPyIUQN_i89oRK2wFbWuQ6H4Ymc/edit?usp=sharing Credits to Livo on youtube for amount of (excess) stats required to reach each percentage of effect trigger chance: Link to comment Share on other sites More sharing options...
GenericUser7319 Posted November 4, 2018 Share Posted November 4, 2018 Thanks for the info! Link to comment Share on other sites More sharing options...
Shiftie-DN Posted November 4, 2018 Share Posted November 4, 2018 Awesome thank you exactly what I was after Link to comment Share on other sites More sharing options...
Arhangelos Posted November 15, 2018 Share Posted November 15, 2018 So the more knowledge you have the less dmg? That doesn't seem reasonable and also do we still ahve these base stats, like knowledge, will etc? Link to comment Share on other sites More sharing options...
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