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Aion 6.2 formulas for Phy/Mag Critical, Block, Parry, Evasion, Magic Resist

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With 6.0, the following stats have been changed:

  • Critical
  • MagicalCritical
  • Block
  • Parry
  • Dodge
  • MagicalResist

For all of these stats, it takes a lot more excess stats to achieve each point of percentage, and follows a diminishing returns formula in the same fashion as Archdaeva stats in 5.0.

For Critical and MagicalCritical:

  • Percentage = 170 * stat / (24000 + stat)

For Block and Parry:

  • Percentage = 170 * (stat - HitAccuracy) / (24000 + stat - HitAccuracy)
  • HitAccuracy is your enemy's accuracy.
    • You cannot block or parry if your stat is less than the enemy's HitAccuracy .

For Dodge and MagicalResist:

  • Percentage = 120 * (stat - accuracy) / (24000 + stat - accuracy)
  • accuracy is enemy's HitAccuracy (against Dodge), or MagicalHitAccuracy (against MagicalResist).
    • You cannot evade if your dodge stat is less than the enemy's HitAccuracy
    • You cannor resist if your MagicalResist stat is less than the enemy's MagicalHitAccuracy

https://docs.google.com/spreadsheets/d/1kV10qBl-DDvE49AGuPyIUQN_i89oRK2wFbWuQ6H4Ymc/edit?usp=sharing

 

Credits to Livo on youtube for amount of (excess) stats required to reach each percentage of effect trigger chance:

 

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So the more knowledge you have the less dmg? That doesn't seem reasonable and also do we still ahve these base stats, like knowledge, will etc?

 

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