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GenericUser24594

Anamos Reset Range

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Fix it. The range Anamos is allowed to go should be limited. If he is directed to walk a certain path then limit him to that path. Otherwise factions will continue to pull him right into their outpost and it is impossible for faction warfare after that. 

The point I am making is that Anamos is supposed to be a highly controversial fight between both factions until it dies. This isn't the case on the EK server due to the ability for either faction to pull the boss into their outpost and then recruit an alliance and have them there within one teleportation. If this cannot be fixed than there is no point in playing this game anymore. It is one of the easiest things to fix and should take priority before anything else.

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Tell your faction to stop being a bunch of pansies all you need is 1 cleric or chanter to just spam dispel or mantra changing nonstop to keep guard agro forever and have your faction charge in like a bunch of heroes and kill the tank to take agro

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Ymad-DN   
7 hours ago, waffles-DN said:

Tell your faction to stop being a bunch of pansies

this part made me shoot soda out my nose, thanks

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On 12/16/2018 at 6:11 AM, waffles-DN said:

Tell your faction to stop being a bunch of pansies all you need is 1 cleric or chanter to just spam dispel or mantra changing nonstop to keep guard agro forever and have your faction charge in like a bunch of heroes and kill the tank to take agro

LOL they can't even figure out how to form an alliance. Server has lost more than 50% of its players in a months time. Only ones left are the whales and the try hards. everyone else is either just starting and like "oh wow this is aion" phase and the "omfg i have to farm how long to do this" and quitting phase LOL. Regardless though we have lost the boss almost everytime. Just can't get enough people to group up and pull guards and dive them.

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