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Melee Crush not working?


Sgt Sneak

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Melee Crush / Chain Decapitation has 100% chance of inflicting Snare. When it crits, it procs skill CH_RapidThrust_Custom_A_sys_Cri on a critical hit. In 6.2, it inflicts Snare on the target for 3 seconds. In 6.5, it inflicts Stun for 0.5 seconds.

It will be fixed in 6.5.

Here's the data of the provoke_after_critical skill in our current 6.2:

<skill_base_client>
    <id>9300</id>
    <name>CH_RapidThrust_Custom_A_sys_Cri</name>
    <desc>STR_CH_RapidThrust_Custom_A_sys_Cri</desc>
    <desc_abnormal>STR_CH_RapidThrust_Custom_A_sys_Cri_Abnormal</desc_abnormal>
    <type>Magical</type>
    <sub_type>Debuff</sub_type>
    <skill_category>SKILLCTG_NONE</skill_category>
    <skillicon_name>CH_RapidThrust_Custom_A</skillicon_name>
    <activation_attribute>Provoked</activation_attribute>
    <dispel_category>DebuffPhy</dispel_category>
    <target_slot>debuff</target_slot>
    <target_stop>0</target_stop>
    <hostile_type>None</hostile_type>
    <delay_type>0</delay_type>
    <delay_time>0</delay_time>
    <first_target>Target</first_target>
    <first_target_valid_distance>1</first_target_valid_distance>
    <target_range>OnlyOne</target_range>
    <target_species_restriction>All</target_species_restriction>
    <target_relation_restriction>Enemy</target_relation_restriction>
    <obstacle>4</obstacle>
    <add_wpn_range>0</add_wpn_range>
    <casting_delay>0</casting_delay>
    <auto_attack>maintain</auto_attack>
    <status_fx>sts_snare.snare.sts_hit</status_fx>
    <status_fx_bone>Foot</status_fx_bone>
    <status_fx_slot>1</status_fx_slot>
    <effect1_type>Snare</effect1_type>
    <effect1_noresist>0</effect1_noresist>
    <effect1_remain1>0</effect1_remain1>
    <effect1_remain2>3000</effect1_remain2>
    <effect1_effectid>20007</effect1_effectid>
    <effect1_target_type>Target_Only</effect1_target_type>
    <effect1_reserved1>0</effect1_reserved1>
    <effect1_reserved2>99</effect1_reserved2>
    <effect1_reserved6>1</effect1_reserved6>
    <effect1_reserved10>Fire</effect1_reserved10>
    <effect1_reserved11>100</effect1_reserved11>
    <effect1_acc_mod2>500</effect1_acc_mod2>
    <effect1_critical_prob_mod2>100</effect1_critical_prob_mod2>
  </skill_base_client>

And in 6.5 Taiwan:

  <skill_base_client>
    <id>9300</id>
    <name>CH_RapidThrust_Custom_A_sys_Cri</name>
    <desc>STR_CH_RapidThrust_Custom_A_sys_Cri</desc>
    <desc_abnormal>STR_PR_SonicEruption_Custom_A_Abnormal</desc_abnormal>
    <type>Magical</type>
    <sub_type>Debuff</sub_type>
    <skill_category>SKILLCTG_NONE</skill_category>
    <skillicon_name>CH_RapidThrust_Custom_A</skillicon_name>
    <activation_attribute>Provoked</activation_attribute>
    <dispel_category>DebuffPhy</dispel_category>
    <target_slot>debuff</target_slot>
    <target_stop>0</target_stop>
    <hostile_type>None</hostile_type>
    <delay_type>0</delay_type>
    <delay_time>0</delay_time>
    <first_target>Target</first_target>
    <first_target_valid_distance>1</first_target_valid_distance>
    <target_range>OnlyOne</target_range>
    <target_species_restriction>All</target_species_restriction>
    <target_relation_restriction>Enemy</target_relation_restriction>
    <obstacle>4</obstacle>
    <add_wpn_range>0</add_wpn_range>
    <casting_delay>0</casting_delay>
    <auto_attack>maintain</auto_attack>
    <status_fx>sts_snare.snare.sts_hit</status_fx>
    <status_fx_bone>Foot</status_fx_bone>
    <status_fx_slot>1</status_fx_slot>
    <effect1_type>Stun</effect1_type>
    <effect1_noresist>0</effect1_noresist>
    <effect1_remain1>0</effect1_remain1>
    <effect1_remain2>500</effect1_remain2>
    <effect1_effectid>20000</effect1_effectid>
    <effect1_target_type>Target_Only</effect1_target_type>
    <effect1_reserved10>Fire</effect1_reserved10>
    <effect1_reserved11>100</effect1_reserved11>
    <effect1_reserved16>1</effect1_reserved16>
    <effect1_acc_mod2>500</effect1_acc_mod2>
    <effect1_critical_prob_mod2>100</effect1_critical_prob_mod2>
    <effect1_hop_type>SkillLv</effect1_hop_type>
  </skill_base_client>

 

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I submitted a ticket same day as this post and today I get this message for the second time:

 

ThrrKFh.png

 

I just dont get how they expect to instill confidence in the players when basic things like a redundant skill effect can't be hot fixed mid patch. Are you serious? In what other game is this exceptable? @Cyan

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